Cataclysm - Raids & Dungeons
Q: Can you make crowd control in raids and 5-mans an important aspect of the PvE game again?
A: An emphatic yes.
This can be considered good or bad.
Good: No longer taking 5 DPS into a heroic and raping it faster then a traditional manner.
Bad: You tell me how many of you will use random dungeons if it requires even ONE CC member.
I won't even comment on raids because I despise how they make trash longer then it should by stupid patrol designs and the need for CC when advocationg AoE at the same time. Ulduar trash had some serious BS issues in those departments early on.
Q: With more players raiding in Wrath of the Lich King than ever before, do you plan to raise the difficulty to accommodate our new skill/experience?
A: The heroic difficulty is designed for the players looking for more of a challenge. One of the things we learned from Icecrown is that we unlocked the heroic modes so late that players had tons of practice on the encounters on normal mode, so the step up was smaller than it was in say Ulduar when players on hard mode were still learning some of the encounter basics. (In our defense though, because of the time of year we released Icecrown we made a conscious decision to not ask players to choose between holiday events and hard-mode raiding.)
Heroic really only worked in Ulduar you fucking idiots. When the players have to activate something by the fact the raid can work in that manner is why it worked. That and you made the players force new mechanics that they never prepared for. Not add XXXX amount of HP or XXXX extra damage on tank.
Both ICC and ToC heroic were "More HP, more raid wide damage that you've all seen" . The only two difficult hard modes? Putricide and the Lich King being well done. They actually had new mechanics that couldn't be sidestepped by going "Burn faster" or "Move left". But then again? THEY WERE WELL DONE IN NORMAL MODE, DIPSHITS.
Practice...yeah.
Q: Any plans to give Fury Warriors more hit from precision or another talent due to the removal of Heroic Strike as"next weapon" hit?
A: Part of the problem is that Fury warriors undervalue hit as it is because of the way Heroic Strike works today. We’ll make sure they do appropriate damage with the new model, but that probably won’t be with a talent that says “I don’t have to worry about getting hit for my gear.”
Oh and I love that they picked a question that is essentially cherry picking, since Heroic Strike is a yellow hit, thus relying on their soft cap. To the second part?
BULLSHIT. Warriors undervalue hit because BLIZZARD MADE THE SOFT CAP TO HIT AT EIGHT MOTHERFUCKING PERCENT. So ...umm gee whiz we want gear to favor other stats because we can't reach Rogue levels without nerfing ourselves because you made us rely on YOUR SOFT CAP. So which is it Blizzard? Makes us rogues with Shadowmourne or not?
Jesus fucking Christ, FIVE YEARS screaming at these fuckers with analysis from their own goddamn data and they pull this?
Q: Will Protection Warriors have improved AoE tanking in Cataclysm?
A: We will make sure they don’t feel gimp compared to the other 3 tanks. We’re not going to give them an ability that they can just spam endlessly to maintain AE threat. We think Thunder Clap and Shockwave already work well for that. We want you to have to manage threat, but we don’t want it to be insanely hard to manage. (You also might be doing less AE tanking in Cataclysm overall.)
LMAO. No comment. Because what they believe and what is seen already shows someone thinks the sky is green.
At least the final comment isn't too bad to hear.