An SDNW Proposal

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Setzer
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Re: An SDNW Proposal

Post by Setzer »

Will we be allowed to pick where we're placed, cosmically speaking?
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Re: An SDNW Proposal

Post by Steve »

Yeah, to some extent.
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

So I will have my Titan Legions, my Legiones Astartes, the Imperial Guard with all the superheavy tanks etc., my Battlebarges and my battleships and cruisers and all.

The only issue is spending time workign through all these rules. That will take a while.
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Re: An SDNW Proposal

Post by Master_Baerne »

Really, there aren't many rules and the ones there are aren't particularly complicated. I'd be happy with the current set.
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

Master_Baerne wrote:Really, there aren't many rules and the ones there are aren't particularly complicated. I'd be happy with the current set.
The issue is to ensure parity in terms of points that's all.
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Re: An SDNW Proposal

Post by Setzer »

And what about a shared religion that emphasizes purging the Xenos scum?
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

Setzer wrote:And what about a shared religion that emphasizes purging the Xenos scum?
If you want to bow to the God Emperor of Terra? :D

On the other hand, maybe just an alliance at best....

Of course, I'm mildly tempted to enforce Imperial Compliance on Heretics. :wink:
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Re: An SDNW Proposal

Post by Simon_Jester »

What's the time scale per turn? In terms of the first few dozen turns of interaction, are we looking at events unfolding over a five year time scale? Ten? Twenty-five? A hundred?
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

Probably a few weeks to one game month thereabouts. It used to be 1 week = 1 game month in the first game.
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Re: An SDNW Proposal

Post by PeZook »

Starglider wrote:I find it amusing that the only way to start a new sci-fi STGOD is to brand it as an SDNWORLD product. :)
Word...

I mean, it's just another sci-fi STGOD, yet Steve insists on calling it SDNW4 :D
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Re: An SDNW Proposal

Post by Teleros »

Steve wrote:Yeah, to some extent.
*Sticks a flag in a nice central location*

Also, WTB thoughts on how to do international trade in this.
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Re: An SDNW Proposal

Post by Kuroji »

Yeah, some way to facilitate trade for various purposes, whether to build up a sector quicker or to just make a bit of money for both sides, would be nice. Or to reallocate GDP internally to build up as well for that matter; mechanics for all that would be helpful.

Also, a question... are people going to be able to build gates/junctions later in the game, or are they going to be able to use only what they start with?
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Re: An SDNW Proposal

Post by CmdrWilkens »

Steve wrote:Well, I was trying to give us all a ruleset that would allow lots of flexibility but still have some standards in it. And you all would want this, I think, because the alternative is making me the wrathful, merciless God of SDNW4 who will smite you at the slightest provocation. :P
All kidding aside I think that would be better (see my previous)
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Re: An SDNW Proposal

Post by Steve »

PeZook wrote: I mean, it's just another sci-fi STGOD, yet Steve insists on calling it SDNW4 :D
Because, dammit, it's not meant to be "just another sci-fi STGOD", it's meant to be SDNW.... IN SPAAAAAAAAAAAACE! That means being played in typical SDNW manner, including our mix of straight-laced stuff and zany hijinks. :P
Teleros wrote: Also, WTB thoughts on how to do international trade in this.
RPing. GDP will only come into play to measure one's relative economic strength at game start and for mods to figure if your military expansion claims are in fact too big and you need some negative events RPed.
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"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

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Re: An SDNW Proposal

Post by Ryan Thunder »

Question; how survivable are the ships we're using supposed to be? If they aren't very survivable then my strategy of parasite ships and single-purpose craft makes some sense; if not then I'll have to condense my firepower and roles some more...
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Re: An SDNW Proposal

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Ryan Thunder wrote:Question; how survivable are the ships we're using supposed to be? If they aren't very survivable then my strategy of parasite ships and single-purpose craft makes some sense; if not then I'll have to condense my firepower and roles some more...
They are as survivable as their cost indicates, barring modifications. A $100 cost ship is innately harder to kill than a $20 ship, though it might die as quickly as a $40-$50 ship if it's a troop transport.
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: An SDNW Proposal

Post by Akhlut »

21 points (rolled my own d6; it didn't like me :P)
Name as Translated: The Union State of the Four Stars
Untranslated Name: Nenpanoliz-altuxl Kikialtignahwi

Government: The current government is composed of a tricameral legislative/judiciary, and a twin system of executive and military running parallel to each other.

Economy: A strong, varied economy, relying on manufacturing and agriculture. All systems utilize a two-world system if they can manage, wherein the more ecologically sound worlds act as agricultural centers (as well as centers for tourism and limited resource extraction), while more harsh worlds are used to house larger populations. A great deal of agriculture is devoted toward raising large animals to feed the Kipaktli, who are obligate carnivores. The Moxli also eat a great deal of meat, but also eat nuts, fruits, and vegetables, as well as insects. Great factories and retail centers exist on planets meant primarily for population.

Species: Entirely Moxli and Kipaktli. The Moxli are a species of oviraptor, averaging about the size of an emu, with slightly larger legs, 3 fingered hands, and a small tail. The Kipaktli are large allosaurs, approximately 30 feet/9 meters long, and a ton in weight. They also have 3 fingered hands.

Religion: There are several dozen, but only a few major religions. Among the Kipaktli, a combination of ancestor worship and henotheism based on a god of war and the hunt (Imakwa) is dominant, while several other religions flourish as minority religions, often based on other gods within the same pantheon that Imakwa belongs to. The Moxli have many different religions with none being dominant in particular.

Languages: Itlat is the dominant tongue, originally being Kipaktli. Several other languages are present, but Itlat is a lingua franca among the Nenpanoliz-altuxl.

Currency: The Omio. Originally out of necessity, larger pieces of currency arose so that the Kipaktli could use them effectively. These were originally femurs from animals approximately the size of Moxli. The name for these were 'omio' and they had to be specially inscribed and colored to be recognized as currency. This name, 'omio' has continued, while the actual material for physical currency has become an aluminum tablet (13 inches long, 1.2 inches wide, 1/8th of an inch thick) for all major denominations of omio.

Technology: While the Moxli are capable of delicacy, the Kipaktli have a rather more difficult time of it, just due to their immense strength; as a result, most technology is extremely resilient and capable of handling a great deal of stress without breaking (or ceasing to function if something does happen to break on the exterior). Kipaktli-sized technology is not only resilient, but usually nearly unusable for something not the size of Kipakt, not only due to the different scaling for size, but due to the greater strength required to manipulate the technology (for instance, even just pressing buttons requires a great deal of strength on the behalf of a human or Moxli).

Note on Populations: I'm counting the Kipaktli as counting as .4 billion for every 1 billion of population, because they are extremely large (approx. 1 ton in weight)
Sectors:
1 Core – Xostontu (Yellow Sun)
Population: 40 billion Moxli (singular: Moxi), 8 billion Kipaktli (singular: Kipakt)
GDP: 12,000

3 Midrange – Kwapitzticehkat (Harsh Winds)
Population: 35 billion Moxli, 6 billion Kipaktli
Warp Gate
GDP: 10,500
NCP: 5

Texoti (The Blue One)
Population: 35 billion Moxli, 10 billion Kipaktli
Hyperspace Junction
Pop/GDP Bonus
GDP: 12,000
NPC: 8

Eztenkitontu (Bloodied Sun)
Population: 30 billion Moxli, 8 billion Kipaktli
GDP: 11,000
NCP: 4

Colony – Hweyixal (Far Nest)
Population: 10 billion Moxli, 12 billion Kipaktli
Pop/GDP Bonus
GDP: 7,000
NCP: 4

Military: TBD.
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Re: An SDNW Proposal

Post by Ryan Thunder »

Steve wrote:They are as survivable as their cost indicates, barring modifications. A $100 cost ship is innately harder to kill than a $20 ship, though it might die as quickly as a $40-$50 ship if it's a troop transport.
Ninjacraft it is, then.
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Re: An SDNW Proposal

Post by Steve »

Ninjacraft, hrm.
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: An SDNW Proposal

Post by Siege »

Random roll: 25 points (for just this once, the dice liked me). Therefore:
The United Solarian Sovereignty

Government: The USS is a federal constitutional republic spanning 11 sectors. The legislative branch is an unicameral Senate. Due to proportional representation the USS core worlds hold a position of overwhelming dominance within the Senate. The President of the USS and her Cabinet form a very strong executive with wide-ranging powers. She is the commander-in-chief of the military, can veto legislative bills, and appoints the Cabinet. The legislative and executive branches are checked by the Supreme Court and lower federal courts.

Economy: The core worlds of the USS are economic powerhouses brimming with a multitude of industries: megacorporations like Maibatsu, DeBarros, Solaris Arms, Tyrell Corporation, SchromCorp and SiNtek employ millions of people and control the flow of billions of Sovereign Dollars. They are correspondingly influential, having bankrolled many a Senator's election. Conversely the outlying colonies are relatively poor. They are frequently heavily exploited by core sector industries and do not have much to show for it. If they choose to express their dissatisfaction, however, fringe worlders frequently find themselves on the receiving end of an asswhooping by the Sovereignty's large and well-oiled military machine.

Military: The Sovereignty's armed forces are composed of three different branches. The Planetary Defence Forces or PDF are sometimes well-trained and equipped, and sometimes little more than enthusiastic yokels with guns. They are not expected to deal with anything more significant than local uprisings, unrest, or the occasional bug hunt. If more firepower is required the local governor can call in the United Sovereignty Marine Corps. The USMC is composed of brash, burly, self-confident professional soldiers. Many of them are Replicants, bioengineered beings created by SiNtek and Tyrell Corp. Finally there is the United Sovereignty Navy, a fleet of hard-hitting multi-purpose warships which keeps the space-lanes clear and isn't above a stint of good old-fashioned planetary bombardment either.

Species: The vast majority of the Sovereignty's population is comprised of humans, but there are two sizeable alien presences within its borders. The first and largest are the Zigonians, lizardlike aliens from the planet Zigon-5. Zigonians make up about ten percent of the Sovereignty's populace. Then there are the Apexai, small grey humanoid aliens whose planet of origin lies in what is now Bragulan space. The Apexai homeworld was conquered by the forces of Imperator Byzon, who after he decided they were irritating little beings exiled them from the Bragulan Star Empire and then dropped a moon on their world. The majority of Apexai now live in the Sovereignty, where they make up some five percent of the population.

Sectors: Sectors take the name of the primary (i.e. capital) world/system within that sector. Therefore the capital of the Solaris Sector will be, inevitably, Solaris (or in that case, the primary moon orbiting the gas giant Solaris).

Solaris (Home Sector)
Sector Population: 60 Billion
Sector GDP: $12,000

Zigon (Core Sector)
Sector Population: 50 Billion
Sector GDP: $10,000

Auris (Core Sector)
Sector Population: 50 Billion
Sector GDP: $10,000

Tannhauser (Core Sector)
Sector Population: 50 Billion
Sector GDP: $10,000

Hochbaden (Midrange Sector)
Sector Base Population: 30 Billion
Sector Base GDP: $6,000

Midway (Midrange Sector)
Sector Base Population: 30 Billion
Sector Base GDP: $6,000

Formalhaut (Midrange Sector)
Sector Base Population: 30 Billion
Sector Base GDP: $6,000

Celeste (Colony Sector)
Sector Base Population: 10 Billion
Sector Base GDP: $1,000

Jacob's Star (Colony Sector)
Sector Base Population: 10 Billion
Sector Base GDP: $1,000

Winnecke (Colony Sector)
Sector Base Population: 10 Billion
Sector Base GDP: $1,000

Pistol Star (Colony Sector)
Sector Base Population: 10 Billion
Sector Base GDP: $1,000

Population: 340 billion; 210 in home and core sectors, 90 in midrange sectors, 40 in colony sectors.

Religion: Religion is an important part of everyday life for a sizeable chunk of the Sovereignty's populace. Christianity thrives especially on the colonies; Celeste in particular is a hotbed of upstart fundamentalist assholes who frequently require beatings with sticks by the USMC to remind them where their loyalties lie. And although humanity had largely forgotten about them, for some unfathomable reason the Zigonians have taken a liking to Roman Catholicism. The current Space Pope is in fact a Zigoniam, who has assumed the papacy under the name Crocodilus Pontifex. The Apexai also have their own religion, which they of course insist is superior to everybody else's, but nobody cares about them.

Foreign Policy: The United Solarian Sovereignty has so far maintained a strict neutrality toward the greater galactic community -- with the sole exception of the Bragulan Star Empire. Lead by the indomitable Imperator Byzon, the Bragulans are a force who, as every citizen of the Sovereignty knows, are hell-bent on extinguishing freedom, puppies, sunshine and freedom from the galaxy, and therefore must be resisted, preferably by killing them all before setting fire to their planets and then killing their charred corpses some more. The Sovereignty and the Bragulans are locked in a perpetual lukewarm war over a sizeable number of sectors that straddle the line between the core territories of the two powers. In this region, typically referred to as 'Wild Space', there is no law, and it has therefore become a haven for pirates, smugglers, rogue Bragulan generals, anti-Sovereign terrorists, and other unsavoury elements. It is ridiculously unsafe to venture here, as warships, secret agents and military forces from both empires will eagerly exchange nasty looks, dickeries and broadsides all over the region, and neither will care if some hapless little unsanctioned colony gets blown up in the process.
Last edited by Siege on 2010-04-25 04:06pm, edited 3 times in total.
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Re: An SDNW Proposal

Post by Shroom Man 777 »

Lovely! :lol:
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Re: An SDNW Proposal

Post by Steve »

Since I will undoubtedly have my patience pushed to the limits in this game, I have arbitrarily decided I get to have a 30 point country regardless. :mrgreen: :P :twisted:

And Shroomy! I wanna see the Bragulan writeup! :D
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: An SDNW Proposal

Post by Darkevilme »

First draft, chamaran hierarchy write up.
History: founded by a far thinking battlemistress in wake of the Revelation the Chamaran hierarchy was built mostly using pre revelation Chamaran social structures. With neighbouring powers intending to 'liberate' the republic of Makay from the occupying Chamaran forces after the Revelation the Hierarchy was required to unify much of the remaining fleet and form a viable deterrent. The resulting Chamaran state has spent much of the intervening eighty years rebuilding and unifying and now finally can turn its gaze outwards after this long isolationism.

Government: Queendom and Hierarchy of Clans.

Demographics: 55% Chamaran, 35% human, 10% other.

Chamaran species: Chamarans strongly resemble humans but for their feline characteristics and were made by Outsider genetic engineering using the genome of humans who had been sucked into the Outside. Chamaran's are smaller on average than humans but that's deceptive as they're uncannily strong despite their looks.

Religion: No official religion is sanctioned by the chamarans though a pervasive sense of Maltheism is the norm, The Chamaran's after all know the truth about the cosmic outside the universe beings who were responsible for their 'special creation'.

Languages: Chamaran along with dialects of Japanese and English origin.

National currency:Mou

Technological level:
With the exception of Hyperdrive technology the Chamarans are ahead of the curve for development though by a margin that has been diminishing steadily for eighty years since the invasion, the outsider tech base they were given back then was highly advanced at the time but due to complacency and other pressing concerns they have not been maintaining that edge. Chamaran technology remains however more compact and miniaturized in comparison to most other nation's devices.

Economy: The Chamaran economy is still expanding as fast as new raw materials can be secured from outlying systems or trade. The military industrial complex is fully mature but many other industries are lagging behind and there's a demand for a multitude of goods to be imported into Chamaran space.

Sectors : 24 Ncps to spend, woohey (http://invisiblecastle.com/roller/view/2493314/ )

0 Home sector. (Unity)GDP:12k Population:60b

8 Two Core Sectors (Hope and Chamara) GDP:2x10k Population:2x50b

12 Three Midrange Sectors with expanded economies(Pyre, Pride, Crucible) GDP:3x7k Population: 3x30b

4 Four Colony sectors (Dieterling, Frosch, Lancet, Rorschach) GDP:4x1k Population: 4x10b

Population: 280 billion

Gross Domestic Product: 57k Mou


Starfleet: $41670
$8388: 18 Dominion type Flagships ($466 each, includes drone and landing craft complement, troop lift capacity 1.5million)
$6622: 22 Rampant type battleships( $301 each, includes shuttles)
$22960: 280 Predator Cruisers ($82 each, includes scouts, troop lift capacity 1.68 million)
$3200: 160 Wayward PD destroyers ($20 each)
$365: 365 Stalker Corvettes.
$500: 2500 FTL shuttles.

Diplomatic branch:$55
$55: 55 Yachts

Drone bases:$1000
$1000: 5000 drones.

Ground Forces:$13900
$8400: 140,000,000 Chamaran regulars.
$1000: 10,000,000 Chamaran Elites.

150 million Chamarans under arms total.

$4500: 45 Civet troop ships. (3.6 million troop lift capacity.)





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Re: An SDNW Proposal

Post by Steve »

If I might say so, I'm not intending to have "outsiders" or whatever in the SDNW setting.

If anything, in keeping with SDNW's mechanics, Q would just create the race from your thoughts. Alternatively I have given thought to a Preservers/Vorlons/Ancients race in the distant past that built the Warp Gates, "dredged" the lanes in hyperspace, and did general things (either as a whole or through the act of insane-amoral members of the race) as fodder for potential storylines but I'm not sure I will.
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: An SDNW Proposal

Post by Darkevilme »

The Outsiders are Outside. The Chamaran's have hopefully made sure they stay that way. The mothership they came into this universe with went back to the Outside through the portal and a bit after that the portal closed and nothing has been known of the mothership or outsiders since.

So like the mothership they're an incredibly powerful piece of the Chamaran's history that is trapped outside this universe. Unless someone else wants to play a power that is also somewhat involved with ancient extradimensional beings who wish to enslave this universe then the Outsiders will never be involved in the game.
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