Pint0 Xtreme wrote:You're a fucking idiot.
Aww, that's cute. Is this the part where you're attempting to prove your statements, instead of once again showing your particular brand of idiocy and obstinacy?
You're complaining about the lack of originality when the entire time, the primary aim of The Old Republic is to implement their existing story system into an MMO. The innovative part is the integration of two existing but different systems, not the creation of something revolutionary. But apparently, you're expecting some something entirely different and chastising the developers for not delivering a system that they never promised to begin with.
Well, guess not. That's not nearly what it's about, of course. My complaints centered on the lack of originality they displayed while touting the game as some kind of triumph of storyline and graphics. If a storyline is to be considered good, it should offer something new. This does not. This is taking a few story railroads and running them parallel so as to allow some small interaction. They have already used the same mechanism to handle branching; this is more of the same, and barely even a gimmick.
Then, of course, one may want to look at the story itself. The examples given had holes in several respects, holes that I (lest we forget) enumerated while you ignored them in your usual cowardly fashion. The research was quite simply slapdash, and there were no storytelling moments of character to be seen.
So yeah, they now synch talking scenes. Well and good, they can praise that modest experiment all they want. When the game cannot deliver a story comparable to other efforts in the Star Wars franchise (which is what they did claim, and claim on their website as fucking well), then their self-fellating cries of joy over the story become laughable. I do not have to respect them at all, and I don't.
No, I've understood them alright. The only difference is I recognize that what Bioware is doing is attempting to sell the game by showcasing concepts that appeal to the broader audience.
Ooo, the pragmatism argument. I never expected this one. Well, okay, I did. But that's okay. I'll let you remain in your staunch belief that this was an actual point, able somehow to justify why canon should be ignored and the movies simply regurgitated. In return, I'll merely continue watching you flail in petulant fury.
You, on the other hand, have gone ahead and assumed that because the not-so-basic Star Wars elements are not shown a whole year before release, much of those elements must not be in the game and that this game merely panders to the lowest denominator ("fanboyism hurr hurr hurr!").
Don't presume to understand the mind of a thinking person, boy. What I have assumed is that the idiots in charge will present actual content. I assume that they display their vision of the game. I attack them on that rationale. Your impotent fury will not change that.
Of course, nevermind the fact that the developers have consistently said that they're basing their entire game on KOTOR or that much of the experience will be similar to KOTOR. They must be fanboys who have no idea how to write a good story or how to present narratives beyond Star Wars imitations, am I right?
My first impression when reading the initial blurbs introducing a game is to wait for something that isn't boilerplate. When someone claims to respect a franchise, I don't seriously consider blowing them until I see proof of that fact. And when the first in-universe trivia they've shown me show clear and repeated ignorance and/or laziness, that means I will not, in fact, suck their cock at all.
This is how you and I differ, I take it.