spartasman wrote:So, is nuclear artillery useful? I mean, in realistic space warfare, without "inertial compensators", Wouldn't you be able to hit your target? Even if it is still moving very fast, certainly a computer could calculate the difference.
As has been stated numerous times in this thread . . . not really. Not unless you make it a miniature nuclear missile. The values I picked in my example were not accidental. You can have a 0.5 kiloton nuclear warhead in a 100 kg missile (the real-life example was the AIM-26 Falcon nuclear-tipped air-to-air missile. That had a 0.25 kiloton warhead onboard, but the device was a design that could be dialed clear up to a kiloton.)
Guidance would be very simple (guiding commands being issued from the firing ship,) due to the requirement that the electronics and RCS be capable of witshtanding the huge EM flux inside the mass driver and the huge acceleration of the 'shell' being fired.
Even then, ranges would be inside a few tens of thousands of kilometers against a limited combination of engagement trajectories where the relative velocities are much less than that of the shell.
Worse, the 20 billion joules of kinetic energy imparted on my putative 20 km/sec 100 kilogram nuclear shell requires that the firing ship absorb 20 billion joules worth of recoil energy. Enough to accelerate a 100,000 metric ton ship 20 meters/sec in the opposite direction (How's
that for recoil kids? Can you say "ouch?" Good.) Yes, there are creative ways you can address this problem . . . except that
none of this is really necessary.
A 0.5 kiloton nuclear device will impart over two trillion joules of energy on a target. The kinetic energy of its delivery vehicle will impart 20 billion. A reasonably-hard sci-fi ship, however, can be killed using enough shots in the
megajoule range.
To whit, a 1 kilogram slug being accelerated to the same 20 km/sec as my nuclear shell from earlier carries 200 megajoules of kinetic energy. Being much smaller, it will be much harder to intercept. Of course, it will be completely unguided, so the firing ship will be required to apply some smarts in deciding where to shoot. However, for the energy expenditure in firing one guided nuclear shell, we can fire 100 of these 1 kilogram slugs, for the exact same mass penalty as the one nuclear shell. Even better, the 100,000 ton firing ship only gets accelerated to 4 m/s in the opposite direction. This is still nasty, but more manageable than shooting off the nuclear shell.
A 100 gram ball-bearing from hell accelerated to 20 km/sec has 20 megajoules of KE. Roughly the same kinetic energy carried by a box truck running into a brick wall at highway speed. A thousand of these can be fired for the price of one nuclear shell. The recoil velocity of the 100,000 ton ship? 0.63 m/sec.