An SDNW Proposal

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Dark Hellion
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Re: An SDNW Proposal

Post by Dark Hellion »

Ugh... too little sleep + math= stupid errors. I even talked about how it was an even/odd function and yet somehow used a linear function to calc it in my head. :banghead:

I guess I am just having problems getting my fluff to correspond to the mechanics in a self-satisfactory way for the purposes of spending my NCP. I just keep running into the seeming contradiction that spending NCP on boosts to represent a very heavily industrialized sector causes you to lose GDP. I'd like to make my territory very compact and very built up without gaming the system (such as shoving multiple Core sectors right next to each other which would screw up naval response times) but without taking a multi-thousand $GDP hit as well.

This really ties into one of the storytelling devices I wanted to utilize. Most of the other species are spread far and wide, ranging from habitable world to habitable world with strings of colonies between like islands in the ocean or are nomads who ride asteroid colonies from site to site; whereas my faction is a block, concentric rings of heavily built up resource exploitation centers. Your factions are these living things which grew and branched like trees and dropped seeds into the winds of the universe to expand and my faction is a clod that simply sediments stuff slowly into it. I think there are a lot of very interesting interplays that can develop from this difference of species looking for places to live, grow and call home and the resources to do such vs. a species that is looking for resources to live and grow and the places to such but never thinks of anywhere as home.

Well, hopefully I will some epiphany about NCP while I sleep and be able to get a rough draft up later.
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Re: An SDNW Proposal

Post by Siege »

The Sovereignty, 25 points, revised and with extra stargates & hyperspace junctions:

Solaris (Home Sector)
Sector Population: 60 Billion
Sector Planets: Solaris Major, Solaris Minor, Madison, Kerenkov, Phoenix, Tomachevo
Sector GDP: $14,000
Warp Gate & Hyperspace Junction

Zigon (Core Sector) 5
Sector Population: 50 Billion
Sector Planets: Zigon 5, Zigon 3, Cosima Major, Adachi, Nesvorny
Sector GDP: $10,000

Midway (Core Sector) 7
Sector Base Population: 50 Billion
Sector Planets: Midway, Key West, Charleston, Crystal Palace, Kimanjano, Saint Vincennes
Sector Base GDP: $12,000
Hyperspace Junction +2

Tannhauser (Midrange Sector) 4
Sector Population: 30 Billion
Sector Planets: Tannhaus, Eta Bootis, Savoie, Voight-Kampff, Shin-Hokkaido
Sector GDP: $7,000
Warp Gate +1

Hochbaden (Midrange Sector) 6
Sector Base Population: 30 Billion
Sector Planets: Hochbaden, Augerau, Dunkelheim, Formalhaut
Sector Base GDP: $11,000
Hyperspace Junction +2

Auris (Colony Sector) 1
Sector Population: 10 Billion
Sector Planets: Auris, Mejis, Cressia
Sector GDP: $1,000

Celeste (Colony Sector) 2
Sector Base Population: 10 Billion
Sector Planets: Celeste, Fraser, Pharagon Majoris
Sector Base GDP: $2,000
Warp Gate +1

SEC: 7
POP: 220 billion
GDP: $57,000
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Re: An SDNW Proposal

Post by Teleros »

Steve wrote:For people who wish to start crunching numbers, here are the results of the dice rolls...
One. Sods :lol: .
Steve wrote:Anyone have any desires/suggestions for the in-game year we start in? I was leaning toward 3000-3200 but I'm starting to wonder if we should tilt closer to the 35th Century.
Make it later. Allows for more history to write about :) .
Dark Hellion wrote:I'd like to make my territory very compact and very built up without gaming the system (such as shoving multiple Core sectors right next to each other which would screw up naval response times) but without taking a multi-thousand $GDP hit as well.
Personally, I can't see much problem with paying for say 3 core sectors but displaying just 1 on the map with the benefits of all 3 in it. Not something I'd say everyone should do, but this would seem to be the best way to go about representing a VERY heavily industrialised / populated sector. Perhaps this super core sector only has the normal number of earth-like planets in it as well.

Anyway, time to go write up some stuff on the Altacarans :) .
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Re: An SDNW Proposal

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PeZook wrote:
Darkevilme wrote:I'm a great nation now, woot.
Oh, don't worry about it. There are some special arrangements going on ;)
The competitive part of me hopes these arrangements involve cake, but mostly the game'd be boring without some space bastards and in all the various STGODs i've been in i've had exactly one space war. So i look forward to seeing these arrangements.
also, are you the mysterious collectors that i think you are?
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Re: An SDNW Proposal

Post by Dark Hellion »

Gotta catch 'em all?
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Re: An SDNW Proposal

Post by Darkevilme »

I was thinking the Mass Effect 2 ones. But i admit now that we have the SDNET world crowd its not inconceivable that it's a nation of monster trainers who use goggley eyed fuzzy beasties throwing hadokens as their ship armament.
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Re: An SDNW Proposal

Post by Master_Baerne »

Zor wrote:
16x Victory-class Superdreadnought; 500 per / 6 000 ISV
That figure is wrong there.

Zor
Quite right. I added 2 000 points from the seconde junction, but forgot to change the value... that's what I get for doing math without caffeine.
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453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
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Re: An SDNW Proposal

Post by Akhlut »

Steve wrote:For people who wish to start crunching numbers, here are the results of the dice rolls:
2 Points? What the hell you doing to me, Steve? :P

Anyway, question about sectors: how many solar systems does each one have?
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Re: An SDNW Proposal

Post by Steve »

Bluewolf, you rolled a 4.
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Re: An SDNW Proposal

Post by Zor »

Godsdamn it, low teir (Grumbles...)
21 points

Nova Atlantis Sector (Home)
Population 75 billion
$20,000
Cost 3 (Two Income and population)
Worlds-Nova Atlantis, Nova Australia, Foundation, Gotham, Kusenagi

Zhongguo Sector (Core)
60 million
$10,000
Cost 5
Worlds-Zhongguo, New Zoria, Ny Norge, Nuwa

Darwinia Sector (Core)
50 Million
$12,000
Cost 7
Darwinia Hyperspace Junction
Worlds-Darwinia, New Colombia, New New York, Newport

Yamato Sector (Midrange)
30,000
$6,000
Cost 3
Worlds-Yamato, New T’au, New Chongqing, Walkeria

Speranza Sector (Core)
50 billion
$10,000 (4,000 of which goes to Agent Sorchus)
Cost 5 (in conjunction with Agent Sorchus, who pays for 2 points)
Worlds-Speranza, Victorium, New Manitoba, Freyja

$54,000

Ships

14-Atlantis class Dreadnoughts (500 Points each, 7,000 points Total)
The Pride of the Commonwealth Star Navy, the Atlantis class Dreadnought serve as the Elite Guard. Heavily shielded and armored, they are highly durable and possess a formidable long range arsenal of long range Particle cannons, torpedo tubes, a formidable point defense array and it's most deadly weapon, the spinal mounted "Gladius Deus" Heavy Particle Lance, capable of destroying smaller capital ships with one shot. Each of these weapons is given its own name. Atlantis class ships are manned by the cream of the crop of the Commonwealth Star Navy, with a disproportionate number of Posthumans. They generally serve as command ships

30-Nelson class Battleships (300 Points each, 9,000 points total)
10-Kusenagi class Lance Cruisers (150 Points, 1,500 Points total)
10 Akagi Class Carriers (150 points each 1,500 points total)

100 Godslayer Class Destroyers-(100 points each, 10,00 points total)
The Godslayer is the workhorse of the Commonwealth's Navy. A resilliant ship for its size it has a flexible combined arsenal of Partical Cannons, Point Defense Gatling Lasers and Torpedoes. Godslayers are well suited to taking on smaller and comprably sized craft, but are compartively slow for their size.

150 Tercio Class Lance Frigates-(50 Points each, 7,500 Points total)
Tercio class Lance Frigates serve two main roles for the Commonwealth's fleet, the first to screen the Wall of battle, the second is to engage enemy capital ships. Outside of it's primary point defense arsenal of eight point defense Gatling lasers Tercio class Lance Frigates have one large forward mounted Particle Cannon, this allows it to fire a devastating shot with longer range than most enemy spacecraft of comparable size. The primary weakness is that this cannon takes some time to recharge and cool off, which leaves it vulnerable after firing. Fortunately, Tercio class ships are fast. These craft are often assigned to escort Akagi class carriers and work in conjunction with Xiongnu class Frigates and Godslayer class Destroyers as commerce raiders

134 Xiongnu Class Missile Frigates-(50 Points each, 6,700 Points total)
The Xiongnu class Missile Frigate is a fast moving missile platform. While it can be used, like a Tercio to pad out point defense networks (and have a comparable point defense arsenal to the Tercio), they carry a heavy payload of long range heavy torpedoes and eight heavy liner catapults. These ships can fire off devastating salvos at long range, but have limited magazine capacity. These craft are often assigned to escort ships such as Kusenagi class Lance Cruisers and Akagi class carriers as well as commerce raiding.

5,000-RX-50 Tigershark Space Superiority Fighters (500 Points total)
500-Bullshark class Assault Gunships (250 points)
10 Diplomatic yaughts-(5 points each, 50 points Total)
44,000 point Navy

Army
Posthuman Forces-3,000 points (30,000 Elite Kit)
30,000,000 Posthuman Soldiers
Regular Forces-7000 points (150,000 Advanced Kit)
675,000,000 Regular Soldiers
Edit-Added a few discription
Last edited by Zor on 2010-06-01 10:04pm, edited 8 times in total.
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Re: An SDNW Proposal

Post by Teleros »

*Frowns*

You sure you added up those ship points right Zor? Just going by quantity & points per ship I make it 41,000, but based on the total points I make it 43,250. Certainly some don't make sense - 14 * 500 = 7000, not 6000, in the case of your dreadnoughts.
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Re: An SDNW Proposal

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14-Atlantis class Dreadnoughts (500 Points each, 7,000 points Total)
30-Nelson class Battleships (300 Points each, 9,000 points total)
10-Kusenagi class Lance Cruisers (150 Points, 1,500 Points total)
5 Akagi Class Carriers (150 points each 750 points total)
95 Godslayer Class Destroyers-(100 points each, 9,500 points total)
125 Tercio Class Lance Frigates-(50 Points each, 6,250 Points total)
124 Xiongnu Class Missile Frigates-(50 Points each, 6,200 Points total)
5,000-RX-50 Tigershark Space Superiority Fighters (500 Points total)
500-Bullshark class Assault Gunships (250 points)
10 Diplomatic yaughts-(5 points each, 50 points Total)
41,450 point Navy
Changes in bold.
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Re: An SDNW Proposal

Post by Siege »

Zor wrote:Shin Hokkaido Sector (Midrange)
There already is a world called Shin-Hokkaido, and it's mine!
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SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
There'll be a bodycount, we're gonna watch it rise
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Re: An SDNW Proposal

Post by Zor »

Siege wrote:
Zor wrote:Shin Hokkaido Sector (Midrange)
There already is a world called Shin-Hokkaido, and it's mine!
Alright, it has been changed.

Zor
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Re: An SDNW Proposal

Post by Grif »

Guess I need to start completing my write-up. That 6 I got was a surprise though. :o
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Re: An SDNW Proposal

Post by Teleros »

Given that the rules seem finalised, the rolls have been made, and write-ups are starting to appear, I have three questions to ask on behalf of the Altacar Empire...


1. Can we be friends? The Altacar Empire would be delighted to open up trade relations with, well, just about everyone to be honest. I know we sided with Earth and Nova Terra when the Chamarans first appeared on the scene, but hey, it's been a few centuries and it's silly to let a grudge like that get in the way of a good business proposition.

2. We happen to have a LOT of spare shipyard capacity, which, for a mere 10% fee (discounts possible in certain situations), we'd be willing to sell to any nation we're on good terms with. Most 20th / 21st century Earth nations have in the past bought (or outsourced the building of) military hardware from other countries after all, and the Altacar Empire would be more than happy to help out in this regard. We can promise your ships to be built on time and delivered as soon as they're built.

3. Would anyone else be interested in forming an international body to protect and advance the cause of free trade, and to resolve trade disputes peacefully?


Please respond either here or by PM. I can assure everyone that confidentiality is guaranteed.
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Re: An SDNW Proposal

Post by Master_Baerne »

Similar question - My vision of the Ascendancy is as a state the only came into being after a revolution inspired by a losing war. Would anyone like to be the people who won that war?
Conversion Table:

2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
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Re: An SDNW Proposal

Post by Norade »

Master_Baerne wrote:Similar question - My vision of the Ascendancy is as a state the only came into being after a revolution inspired by a losing war. Would anyone like to be the people who won that war?
I will perhaps the old government of my people started invading you and won before their class of crazy $750 each super ships could be built. We've worked together before so making it all fir should be easy.
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Re: An SDNW Proposal

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Master Baerne wrote:Similar question - My vision of the Ascendancy is as a state the only came into being after a revolution inspired by a losing war. Would anyone like to be the people who won that war?
(Psst, over here. You need to buy anything for this war?)
Norade wrote:I will perhaps the old government of my people started invading you and won before their class of crazy $750 each super ships could be built. We've worked together before so making it all fir should be easy.
(Psst, over here. You need to buy anything for this war?)


*Whistles innocently*
...
What?
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Re: An SDNW Proposal

Post by Norade »

Teleros wrote:
Master Baerne wrote:Similar question - My vision of the Ascendancy is as a state the only came into being after a revolution inspired by a losing war. Would anyone like to be the people who won that war?
(Psst, over here. You need to buy anything for this war?)
Norade wrote:I will perhaps the old government of my people started invading you and won before their class of crazy $750 each super ships could be built. We've worked together before so making it all fir should be easy.
(Psst, over here. You need to buy anything for this war?)


*Whistles innocently*
...
What?
LOL, it would have been at least ten years ago in game for me and my government has totally changed since then as a new party is in power.
School requires more work than I remember it taking...
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Re: An SDNW Proposal

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Master_Baerne wrote:Similar question - My vision of the Ascendancy is as a state the only came into being after a revolution inspired by a losing war. Would anyone like to be the people who won that war?
The NenAltKik can perhaps be your dinosaur oppressors. :P

And, luckily, due to how the Kipaktli view wars, they wouldn't mind being friendly and eager to trade afterwards. They view wars as being inherently self-enclosed, as it were, wherein you can war one week and be trading and the best pals the next. This comes from their history, wherein wars over resources were common, but they had to still trade, especially males between tribes.
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Re: An SDNW Proposal

Post by Teleros »

Norade wrote:LOL, it would have been at least ten years ago in game for me and my government has totally changed since then as a new party is in power.
Point is it might add a bit of detail to the history.
Akhlut wrote:And, luckily, due to how the Kipaktli view wars, they wouldn't mind being friendly and eager to trade afterwards. They view wars as being inherently self-enclosed, as it were, wherein you can war one week and be trading and the best pals the next. This comes from their history, wherein wars over resources were common, but they had to still trade, especially males between tribes.
Not sure the Altacarans can separate war and peace quite that well, but hey, I'm sure we can work something out :) .
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Re: An SDNW Proposal

Post by Norade »

Teleros wrote:
Norade wrote:LOL, it would have been at least ten years ago in game for me and my government has totally changed since then as a new party is in power.
Point is it might add a bit of detail to the history.
I was going to say that you could have helped at the early stages, but I'm dead tired right now so didn't.
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Re: An SDNW Proposal

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Warships of the Sovereignty

Numbers to be determined; point scores per ship are preliminary. All manned warship classes of the United Sovereignty Star Force use the -star suffix as a classification scheme.

50p Bloodhound-class Spystar
Spystars are stealthed vessels that trade most of their offensive capabilities for a heavy-duty ECM suites and scatterscreens that render them very nearly undetectable. Spystars serve as fleet pickets, long-range scouts, reconnaissance vehicles and infiltrators. A large number of Spystars are in use by the CEID intelligence agency.

75p Gangster-class IOU
Independent Offensive Units (IOUs) are unmanned warships, piloted by advanced AI. They are used as fleet screens, fast strike craft, patrol ships and light carriers. There is only one class of IOU (the Gangster-class), but it has an almost infinite number of subclasses configured for a bewildering variety of roles. Most commonly seen are the Outlaw, Bandit, Hooligan and Hatchetman subclasses.

150p Assailant-class Strikestar
If you ask any citizen of the Sovereignty to describe a warship, the description you get back will almost certainly fit the Assailant to a T. These iconic dagger-shaped warships have kept the peace on the colonial fringe for decades, long enough for them (and their crews) to garner a reputation comparable to the gunslinger-sheriffs of the Old West. Each carries a sizeable number of fighters, a marine complement, and enough weapons to deter (or blow up outright) most pirates and other armed stragglers. And if the Assailant comes across anything it can't deal with on its own, it is fast enough to get away quick and call the cavalry.

250p Onslaught-class Warstar
The mainstay warship in the United Sovereignty Star Force, the Onslaught is essentially a larger version of the Assailant: more fighters, more marines, and many, many more weapons. The Onslaught sports four clusters of prow-mounted c-beam cannons, as well as a full complement of quad-mounted autolasers and CAM-beamers. Heavily shielded, the Onslaught can take massive amounts of punishment. Large numbers of these warships are stationed at the forward naval bases at Hochbaden and Key West, from where they occasionally venture into Wild Space whenever something needs a good ass-kicking. A carrier version exists also, which devotes fully half its bulk to hangars containing hundreds of fighters and gunboats.

400p Atrocity-class Warstar
The Atrocity-class was developed after the Battle of the Tannhauser Gate when USS authorities believed a full-scale Bragulan invasion was imminent and a 'warship gap' was perceived to exist. It has only a negligible complement of fighters and marines, but is instead geared almost solely toward blowing up enemy warships, something it does very well. Endless rows of autolasers and CAM-beamers can make short work of everything, from the very largest of Bragulan warships to the most numerous of Karlack swarms.

600p Genocide-class Dreadstar
The very largest warship ever constructed by the USS, only a handful of Genocide-class Dreadstars has been built so far--but then, only very few threats could possibly require the intervention of such a humongous warship to deal with. The Genocide-class is a titan in every respect: shield strength, engine throughput, weapons power. This warship is so powerful that it can reduce entire fleets of lesser vessels to clouds of debris, and lush continents to molten slag with trivial ease. Command is entrusted to only the most responsible of officers, and even then they rarely leave the core territories of the USS... The only exception being the USS Murderous, the flagship of Brigadier Flash Stalin's 616 Interplanetary Patrol Group, known in Wild Space by their nickname "Hell's Bells".
Last edited by Siege on 2010-05-17 04:34pm, edited 2 times in total.
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SDN World 2: The North Frequesuan Trust
SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
There'll be a bodycount, we're gonna watch it rise
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Re: An SDNW Proposal

Post by PeZook »

Teleros wrote: 1. Can we be friends? The Altacar Empire would be delighted to open up trade relations with, well, just about everyone to be honest. I know we sided with Earth and Nova Terra when the Chamarans first appeared on the scene, but hey, it's been a few centuries and it's silly to let a grudge like that get in the way of a good business proposition.
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