An SDNW Proposal

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RogueIce
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Re: An SDNW Proposal

Post by RogueIce »

Siege wrote:Warships of the Sovereignty

*snip*
Why must your warships have such mean names? :cry:

Anyhow, here is my current list of Sector names:

Sectors of the Shinra Republic IN SPACE

Midgar
Junon
Vector
Figaro
Corel
Wutai
Doma
Thamasa
Mobliz
Gongaga

Detecting a pattern? :wink:

Needless to say, I shall lay claim to various Final Fantasy town names for the purposes of naming my star systems, and possibly planets (assuming I don't use stuff like [StarName] I, [StarName] II, etc.).
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Re: An SDNW Proposal

Post by Zor »

Anyone would like to ally with the Commonwealth?

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Re: An SDNW Proposal

Post by RogueIce »

Darkevilme wrote:15x$1000 Patrol groups(1 for each colony sector, 2 for each mid, core and home sector)
-$400 x8 Predator cruisers
-$600 x12 Fang frigate
Why are your frigates the same cost as the cruisers (400/8=50; 600/12=50)? I mean there's nothing wrong with that, really, but it seems odd.

On a similar note:
10x$2580 Battle Taskforces (1 for each sector)
-$800 x2 Dominion Flagship
-$900 x3 Rampant battleships
-$400 x8 Predator cruisers
-$240 x1 Fang frigates
-$240 x12 Wayward destroyers
That's one badass frigate. :wink:
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"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)

"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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Re: An SDNW Proposal

Post by Agent Sorchus »

Zor wrote:Anyone would like to ally with the Commonwealth?

Zor
Hey Zor, do you want to split a sector down the middle?
the engines cannae take any more cap'n
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Re: An SDNW Proposal

Post by RogueIce »

Zor wrote:Can it be possible to ask for having battleships carry a few Strike Craft and not be carriers?

Zor
You mean like a hybrid? Say you have an $80 ship that can carry a max of $40 fighters, but you only equip it with, say, $10 of fighters. Is that what you're talking about?

That is possible. It won't have the same raw combat power as a normal $80 ship would, sacrificing some of that in favor of hanger space and such. Just how the trade-off works I couldn't tell you offhand, though.
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"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)

"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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Re: An SDNW Proposal

Post by Darkevilme »

RogueIce wrote:
Darkevilme wrote:15x$1000 Patrol groups(1 for each colony sector, 2 for each mid, core and home sector)
-$400 x8 Predator cruisers
-$600 x12 Fang frigate
Why are your frigates the same cost as the cruisers (400/8=50; 600/12=50)? I mean there's nothing wrong with that, really, but it seems odd.

On a similar note:
10x$2580 Battle Taskforces (1 for each sector)
-$800 x2 Dominion Flagship
-$900 x3 Rampant battleships
-$400 x8 Predator cruisers
-$240 x1 Fang frigates
-$240 x12 Wayward destroyers
That's one badass frigate. :wink:
oh dear.. okay, OOB revisions will occur. bear with us a bit.

Revised
Military expenditures: 65000
22000 National army, Chamaran regulars.440million
-base cost -$5 per 100k

16x $1040 Patrol groups(1 for each colony sector, 2 for each mid/core sector, 3 for home sector)
-$640 x8 Predator cruisers
-$400 x10 Fang frigate

10x$2580 Battle Taskforces (2 in each core/home/mid sector)
-$800 x2 Dominion Flagship
-$900 x3 Rampant battleships
-$640 x8 Predator cruisers
-$240 x12 Wayward destroyers

$280 diplomatic core
x10 Yachts ($8 each)
x20 Yacht escort corvettes ($10 each)

$280 drone reserves. 3360 drones.
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Re: An SDNW Proposal

Post by Norade »

So for my asteroid and space habit systems should I be assumed to have five distinct defensive regions per system? I'm going to budget based on that for now, but let me know if I'm wrong.
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Re: An SDNW Proposal

Post by Steve »

You can do that, but remember you dilute the individual defensive power of each sub-system gorup.
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Re: An SDNW Proposal

Post by TimothyC »

I claim all DCU names as of right now!
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Re: An SDNW Proposal

Post by Steve »

TimothyC wrote:I claim all DCU names as of right now!
I already posted my intention to have Thanagarians, biznatch. Besides, I'm the Mod. :twisted:
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: An SDNW Proposal

Post by Teleros »

PeZook wrote:You guys are big on genetics, right?

In this case, The Collectors should be amenable to mysterious deals of dubious morality.
Sure. I mean, hey, it's genetic engineering - the thing that saved the original Altacaran colonists. What could possibly go wrong?
Zor wrote:Anyone would like to ally with the Commonwealth?
Sure.


Steve - would my fellow Britons In Space care for an alliance? I suspect we have a fair bit in common after all :) .
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Re: An SDNW Proposal

Post by Norade »

The Federal Republic of Industrial Sectors
Formal Name: The Federal Republic of Industrial Sectors
Common Name:: Industrial Sector
Short Name: RIS

Government Type: Federal Republic

Capital System: Exacorp Alpha, Planet New Earth (Figurehead world only as no RIS citizens live on planets and all business is conducted in space or on asteroids.)

Administrative Divisions: The RIS officially consists of four fully represented systems and a single minor system that enjoys only partial representation.

Head of State: The Honorable CEO Sir Charles Andrew Mitchell, the long dead non-executive head of state. He was the CEO and founder of Exacorp Mining and Industrial, the company that eventually became the RIS. The head of government speaks on his behalf and signs in his name.
Head of Government: President Thomas J. Batts of the People's Responsibility Party. He was elected at the recent quinquennial elections.
Cabinet: This is a group of fifteen advisers to the President composed of five of his parties choice, four of the leading oppositions choice, and four as voted on by the people, they serve the same term as the President and are voted on internally by each party and in election by the people. A vote of nine members can veto the legislature and a vote of eleven can veto the President.
Elections: Elections are held on the first day of the year on a quinquennial basis, the most recent election has just past.

Legislature: The Legislature is composed of elected representatives as chosen by the people. These representatives are usually chosen from one of the three parties but independent representatives may also run. Each fully represented system elects sixty members to this house and each partially represented system elects twenty members, in addition the ruling party is allowed to place one member into the house forming a full house of 261 members. Each system also has their own legislative assembly dealing with internal matters.

System legislative councils are formed by a council consisting of one elected official per habitat, or a voting block of habits, numbering 100 million or more in population. In all systems this means that all of the population is counted for voting purposes. Of the elected body one is sent up to the main cabinet to advise the President thus leaving each council one member less than would be expected.

Judicial Branch: The RIS has a supreme court consisting of fiteen members who are assigned in the same manner as members of the cabinet are. They serve a quinquennial term. A case may be won by a fifty percent plus one ruling, but such a ruling can not be used to set legal precedence and such cases are often appealed for many years. A ruling of nine to six is required to set precedence and a ruling of eleven to four is needed to create a new law to be voted upon.

Major Political Parties: The Socially Liberal, Fiscally Conservative "People's Responsibility Party"; The Socially Liberal, Fiscally Free Market "People's Freedom Party"; and the The Socially Conservative, Fiscally Conservative "Moral Party"

Foreign Relations:
To be determined

Primary Religions: Most people practice a very agnostic version of Anglican Christianity, Atheism is also common, all other major old world religions are still represented in minority.

Languages: English (The common language), Trade Basic (The legal language which is based off of a standard of English that isn't subject to change, also the main trade language), other languages are commonly spoken in roughly equal portions.

Territory: The RIS consists of one built up Capital system where the founding company first started operations, it along with three sectors of roughly equal population and industrial output form the fully represented systems; it also contains one smaller system that enjoys only partial representation.

Systems Held

Exacorp Home: Home Sector - Pop: 60 Billion - GDP: $14,000 - Other: Warp Gate, Hyperspace Junction (Free)
Ex-aleph: Core Sector - Pop: 30 Billion - GDP: $15,000 - Other: Hyperspace Junction, GDP Increase (8)
Ex-beth: Core Sector - Pop: 30 Billion - GDP: $15,000 - Other: Hyperspace Junction, GDP Increase (8)
Ex-gimel: Core Sector - Pop: 30 Billion - GDP: $15,000 - Other: Hyperspace Junction, GDP Increase (8)
Sir Charles System: Colony Sector - Pop: 10 Billion - GDP: $5,000 - Other: GDP Increase (2)

Economy

Population: 160 Billion People
GDP: Rated at $64,000 Interstellar Standard Value
Imports: The RIS has little need to import, but on occasion they find themselves importing raw materials when an asteroid that they've started to mine doesn't contain the expected quantity of the required materials.
Exports: The RIS exports raw materials and finished goods in the form of mining rigs, space habitats, and civilian space craft.

Military of the RIS

Navy:
Navy Budget: 51,000

5 Ultra-Heavies ($760 per) [$3,790]
20 Ultra-Heavies ($375 per) [$7,500]
10 Ultra-Heavy Carriers ($400 per) [$4,000]
-2,000 drones per craft
60 Super-Heavies ($200 per) [$12,000]
20 Super-Heavy Carriers ($200 per) [$4,000]
-1,000 drones per craft
90 Heavies ($100 per) [$9,000]
36 Heavy Carriers ($100 per) [$3,600]
-500 Drones per craft
700 Ultra-Lights ($10 per) [$7,000]
150 Hyper Shuttles ($1 per 15) [$10]
10 Yachts ($5 per) [$100]

Army:
Army Budget: 13,000

450,000,000 Regulars w/ Advanced Kit ($2 per 100,000)
30,000,000 Elites w/ Elite Kit ($3 per 50,000)
440,000,000 Reserves w/ Basic Kit ($1 per 200,000)

Space Defenses:

Drones are the primary defense system of the RIS, they are militarized versions of the mining drones and stay hidden until needed. Asteroid bases are divided evenly per district (see below) with remained being placed in the middle ring.

HSec:
Budget: 7,000
-1 Ultra-Heavy (Military Station Located at the Hyperspace Lane) ($1,000) [$1,000]
-15 Super-Heavies (Militarized Asteroids) ($200) [$3,000]
-30,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$3,000]

CSEC1:
Budget: 7,500
-1 Ultra-Heavy (Military Station Located at the Hyperspace Lane) ($1,000) [$1,000]
-20 Super-Heavies (Militarized Asteroids) ($200) [$4,000]
-25,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$2,500]

CSEC2:
Budget: 7,500
-1 Ultra-Heavy (Military Station Located at the Hyperspace Lane) ($1,000) [$1,000]
-20 Super-Heavies (Militarized Asteroids) ($200) [$4,000]
-25,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$2,500]

CSEC3:
Budget: 7,500
-1 Ultra-Heavy (Military Station Located at the Hyperspace Lane) ($1,000) [$1,000]
-20 Super-Heavies (Militarized Asteroids) ($200) [$4,000]
-25,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$2,500]

ColSec:
Budget: 2,500
-5 Super-Heavies (Militarized Asteroids) ($200) [$1,000]
-15,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$1,500]


Ground Defense:

Due to my lack of colonized worlds each district (D1-D5) is a band starting in the Kuiper belt and then dividing by into bands based on population. As such you will need to fight band by band, surrounding me and pushing in to take districts.

HSec:
Budget: 1,400 per division
-D1:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D2:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D3:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D4:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D5:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]

CSEC1:
Budget: 1,500 per division
-D1:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D2:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D3:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D4:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D5:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]

CSEC2:
Budget: 1,500 per division
-D1:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D2:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D3:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D4:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D5:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]

CSEC3:
Budget: 1,500 per division
-D1:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D2:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D3:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D4:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D5:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]

ColSec:
Budget: 500 per division
-D1:
--5,000,000 Elites w/ Elite Kit ($3 per 50,000) [$300]
--40,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$200]
-D2:
--5,000,000 Elites w/ Elite Kit ($3 per 50,000) [$300]
--40,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$200]
-D3:
--5,000,000 Elites w/ Elite Kit ($3 per 50,000) [$300]
--40,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$200]
-D4:
--5,000,000 Elites w/ Elite Kit ($3 per 50,000) [$300]
--40,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$200]
-D5:
--5,000,000 Elites w/ Elite Kit ($3 per 50,000) [$300]
--40,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$200]

Total Population Serving as Naval Soldiers: ~50 Million
Total Population Serving as Ground Soldiers: 3.345 Billion
Still working on exact details, but my ship design ideas seem to work so expect a finalized version of my largest vessel to be up soon.
Last edited by Norade on 2010-05-22 04:58am, edited 1 time in total.
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

Are the Altacarans .. just genetically enhanced humans?
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Re: An SDNW Proposal

Post by Teleros »

Fingolfin_Noldor wrote:Are the Altacarans .. just genetically enhanced humans?
Yup. Much healthier and longer lived than humans today. A normal childhood & teenage years, a very long health adulthood, and a couple of decades (three is unusual) of old age. Plenty of commercial stuff though, if you're the kind who likes tails, or natural brightly-coloured hair, or who wants to look like your favourite movie star or whatever. If you read the OSF thread on super soldiers, their military are more like "optimised" humans than "super-engineered" Astartes wannabes.
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Re: An SDNW Proposal

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(Sorry, hit quote instead of edit)
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
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Re: An SDNW Proposal

Post by Zor »

(Good gods, twice in a row)
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
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Re: An SDNW Proposal

Post by Darkevilme »

Fingolfin_Noldor. The Chamaran's are of alien origin but are genetically as related to humans as the Altacar population(The chamaran's are catgirls due to genetic engineering on human DNA and all). Are we considered foul xenos or can we at least have cordial relations?

edit: Also. Chamaran fleet guide.

Dominion flagship : $400 ultra Heavy design ($200of is drone complement) construction time 4 years.
Dominion's are massive flagship carriers forming the backbone of the Chamaran battle forces, their menacing forward swept wings making their silhouette coupled with that of the Rampant a symbol of Chamaran strength at home and a symbol of the Chamaran's ire to those who see them in foreign territories. In battle Dominion's remain at long range in order to bombard enemies with torpedoes and shred them with massive swarms of attack drones.

Auxilary craft: $100. 1200 attack drones (strength $200)

Rampant Battleship: Super Heavy design $300 construction time, 3 years.
The Rampant is a heavy duty capital ship built to annihilate enemy ships using beamcannons. The Rampant has three cannons in total each covering fore, port and starboard arcs respectively and all fed from a greatly enlarged reactor that rests as the beating heart deep within the ship. A rampant to all but the mightiest ships is a force of nature, obliterating all that strays into range while advancing ever forwards.

Predator Cruiser: Medium Design $80 ($4 is stalker complement) construction time 1 year
Predator's are the work horse of the Chamaran fleet shielding the flanks of their larger cousins and patrolling the home territories. To assist in the former and crushing pirates and ne'er do wells it has a single frontal beam cannon and a full complement of mass drivers and missile launchers and to assist in the latter each one carries a pair of scout craft.

Auxilary craft: $2 two stalker scoutships

Wayward destroyer: Ultra light hull $20 construction time 6 months
A fleet level point defence ship of extreme specialization Wayward's are armed mainly with a vast stockpile of interception missiles that coupled with their electronic warfare equipment render space within their large engagement envelope incredibly lethal for fighters and ordinance. This incredible fleet defensive ability comes at a price however in that they cannot engage capital ships at all.

Fang Frigate: $40 construction time 8 months
the ultimate bane of pirates and space scum, the fastest capital ship in the Chamaran fleet able to catch up with any target and hit hard with alpha strike missiles and mass drivers at the price of shield endurance and armour. Against the enemies they're expected to face the Fang's endurance under fire is a moot point, the pirates will be dead in the first salvo, but if pressed into service against heavy capital ships fang's must resort to hit and run attacks aimed at the flanks and gaps in the enemy weapons coverage or face annihilation.

Drone: 12 per $
Automated space craft analogue to strike fighters. The prevalence of advanced point defence led Chamaran's to recoil at the idea of putting actual pilots in strike craft due to the expected losses they'd suffer. As a result Drones take the place of star fighters and though given relatively simple AI and with the bare minimum of shielding drones perform acceptably in the role. The fact that drones are deployed in swarms of over a thousand also helps.

Stalker scoutship: $1 gunboat hull
Armed only to fight off strike craft and intimidate freighters, Stalker's are launched solely by Predator cruiser's to help with scouting, patrols and picketing the space around a fleet. As a result Stalker's are known for large sensor arrays, to seek out vessels especially in areas of hyperspace friction, and high powered engines, to run away from most of the things they find.
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

Teleros wrote:
Fingolfin_Noldor wrote:Are the Altacarans .. just genetically enhanced humans?
Yup. Much healthier and longer lived than humans today. A normal childhood & teenage years, a very long health adulthood, and a couple of decades (three is unusual) of old age. Plenty of commercial stuff though, if you're the kind who likes tails, or natural brightly-coloured hair, or who wants to look like your favourite movie star or whatever. If you read the OSF thread on super soldiers, their military are more like "optimised" humans than "super-engineered" Astartes wannabes.
I would imagine that the Byzantine Imperium and the Altacarans have much to discuss then.

On the other hand, we Byzantines favour cybernetic enhancement over genetic engineering, though a mix of both is typically used. :)
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Re: An SDNW Proposal

Post by Fingolfin_Noldor »

Darkevilme wrote:Fingolfin_Noldor. The Chamaran's are of alien origin but are genetically as related to humans as the Altacar population(The chamaran's are catgirls due to genetic engineering on human DNA and all). Are we considered foul xenos or can we at least have cordial relations?
I would imagine I could turn a blind eye....
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Re: An SDNW Proposal

Post by Pollux »

THE EMPIRE

Pfhor Prime (Home Sector)
Population: 106 billion average human living standard
GDP: $14,000

Principality of the Province (Core Sector, w/ Hyperspace Junction)
Population: 91 billion AHLS
GDP: $12,000

Principality of Narsky (Midrange Sector)
Population: 54 billion AHLS
GDP: $6,000

Archduchy of the Nova Stars (Midrange Sector)
Population: 59 billion AHLS
GDP: $6,000

Archduchy of the Outreach (Midrange Sector)
Population: 57 billion AHLS
GDP: $6,000

Archdiocese of the Orchard (Midrange Sector)
Population: 55 billion AHLS
GDP: $6,000

Grand Duchy of Nakhland (Colony Sector)
Population: 8 billion AHLS
GDP: $2,000

Grand Duchy of Upper Leondia (Colony Sector)
Population: 26 billion AHLS
GDP: $2,000

Duchy of Lower Leondia (Colony Sector)
Population: 22 billion AHLS
GDP: $2,000

Archcounty of Nebulon (Colony Sector)
Population: 23 billion AHLS
GDP: $2,000

Grand County of the S'phtland (Colony Sector)
Population: 18 billion AHLS
GDP: $2,000

High Marquessate of the Dust Stars (Colony Sector)
Population: 24 billion AHLS
GDP: $2,000

Archbarony of Reachstars (Colony Sector)
Population: 17 billion AHLS
GDP: $2,000

Grand Duchy of Higher Artania (Colony Sector)
Population: 17 billion AHLS
GDP: $2,000

1 Home Sector
1 Core Sector
4 Midrange Sectors
7 Colony Sectors

Total Population: 577 billion, + ~1% due to unaccounted-for slaves
Total GDP: 64,000

THE FLEET

2 Light Dreadnoughts ($1000 per) [$2000]
9 Heavy Battleships ($700 per) [$6300]
36 Light Battleships ($300 per) [$10800]
6 Light Carriers ($300 per) [$1800]
-3,000 Fighercraft per craft
50 Heavy Cruisers ($170 per) [$8500]
130 Light Cruisers ($70 per) [$9100]
260 Frigates ($30 per) [$7800]
30,000 Fightercraft ($1 per 20) [$1500]
2,000 Patrol Boats ($1 per 4) [$500]
10 Yachts ($5 per) [$50]
750 Hypershuttles ($1 per 15) [$50]

Fleet Budget: $50,100

THE ARMY

3,500,000,000 Horde w/ Basic Kit (Pfhor Army Regulars, 500,000 per $1 base cost)
800,000,000 Conscript w/ Basic Kit (Pfhor Marine Corps 200,000 per $1 base cost)
19,000,000 Elites w/ Elite Kit (Imperial Guard, 30,000 per $1 base cost)

Army Budget: $13,900
Hashed out some quick details. Updated fluff forthcoming.
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Re: An SDNW Proposal

Post by Steve »

People, remember, the game's got over a month before we commence.
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Re: An SDNW Proposal

Post by loomer »

The Ariana Commission (that's man, baby. An old name for the traditional homelands of the Aryan speaking peoples, derived from Arayna - Land of the Aryans.) is a pretty heavy user of genemodding as well. They learnt it from the original Fifth Commission before they violently took their place as one of the Five.

Mostly it's pretty innocuous stuff - simple changes to prevent the bone necrosis that comes from long exposure to low-grav environments, eradication of genetic defects like heart disease, genetic-based eyesight issues. There's a few groups that use it for less savoury things like terminator genes in 'undesirable' ethnicities, but they're very much the minority.

The most drastic are the combination surgery-genetics procedures that asteroid settlers, long-term ship dwellers and the like tend to have done to themselves and their children. They may not be able to actually grow the second set of arms themselves, but they have them cloned and attached with extensive muscle resculpture, their genetics modified, and then boom. Manspiders.
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Re: An SDNW Proposal

Post by Steve »

Teleros wrote: Steve - would my fellow Britons In Space care for an alliance? I suspect we have a fair bit in common after all :) .
Let's wait until map spots are picked, yes?


Then I have to try and remember to write things like Defence and not Defense.....
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: An SDNW Proposal

Post by Grif »

I'm curious, how are map spots picked? Randomised or we get to choose?
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Re: An SDNW Proposal

Post by Siege »

RogueIce wrote:Why must your warships have such mean names? :cry:
Because they're warships. It's silly to sugarcoat their purpose; far better to give them a name that suggests these are things that might kick your teeth in and burn your planet to cinders if you misbehave.
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SDN World 2: The North Frequesuan Trust
SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
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The folks at CNN, they won't believe their eyes
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