Feil wrote:I don't think forearm mountings are a very good idea. As to close combat - people have been sticking bayonets on guns since there were guns to stick bayonets on; and you can wear a small shield on your forearm, anyway (although I think you will find that shields mounted exclusively on the arm are just bulky, unnecessarily heavy replacements for a sturdy vambrace). How are your gorilla men, who I presume are somewhat hunch-backed and have shoulders like watermelons, going to sight down a forearm mount, anyway? How are they going to avoid blowing their own hands off in the heat of close-quarters combat? How will you keep your sights from getting misaligned when a giant gorilla smashes your gunshield along its antiparallel axis with a sword?
Unfortunately for the bayonet...
Such a melee weapon however needs to more like a mace than spear, as not even a Tai'Qu can expect to pierce the hard armour all militaries wear.
Not quite true actually, as one race uses a light armour optimised against lasers, and is quite brittle, but otherwise they're counting on concussive force that can kill without penetrating the armour.
Its primary sights I believe could be
a computer in the helmet could be always reading the way the gun is pointing and painting a targetting cross inside the visor. If the computer gets fried, or has to be powered down for some reason, there'll be iron sights.
although the iron sights could be your point (and a good one, as I look like a dork sticking my arm out and trying to sight down my forearm). The only other backup I could think of is just sheer practise enabling them to be reasonably accurate without sights. However, since the gun would be removable from its arm mount, there could be some kind of stock extension enabling it to be used as a normal rifle with the iron sights.
Hands being blown off shouldn't be a problem as I see the trigger being on a stout handle, which is contained inside a housing which your hand slips inside. The housing prevents your hand from being able to obstruct the muzzle, although it does impede the hand's movement.
The sights being misaligned by a heavy blow is a problem, but not I believe a serious one. If you're involved in melee, using sights doesn't seem the greatest priority, surely any shooting would be snap-shots. Besides, the HUD is the main target sight, which would be continually updated based upon the actual aspect of the gun, not the alignment of the sights on the gun. After the fight, equipment check would include checking the sights and re-aligning them (I hope I haven't just betrayed my complete ignorance by an airy-fairy implication that something is done in a few minutes when as far as I know re-aligning sights may be quite difficult and take hours).
Oh, and when I say "shield", I really don't mean some kind of kite shield, viking shield, or even a small buckler, but just the reinforced gun attached to the forearm and used to parry blows, like a strong steel bar. The rubber mountings that pad the recoil can also pad the concussion. Not that I'm necessarily addicted to the arm mounting; still trying to work out what's best in utility and story feel.
That's a serious point about how dangerous the forearm mounting could be. Not something I thought about. They do have two hands of course, but that doesn't necessarily negate your point.
And Jester? What I'm hearing here is "Pull your head in a bit about how different ammo gives you wildly more range" I think I'll remember for those times that the Slugger is a specialist short-range weapon, and they do have a range of different weapons, although I was thinking the longer-range projectiles would be substantially lighter and therefore not requiring too much extra power (but higher-velocity powder).