Stark wrote:Mice work fine on 360; you don't need an 'adapter'.
Turns out nobody uses the functionality because people want controllers. You can make RTS work fine on a controller anyway (The WiC port would have been great).
That's a change from the more distant past of the x360 but obviously plug-and-play was never a reality forcing you to buy stuff like this:
(there's a video in the link, too. My internets here are too slow to play it, but I bet I know what it looks like)
Behold a
link:
some snippets from the comments, article dated 22 Mar 2010 wrote:
*I tried a couple mouse controllers before. They all just remapped to the analog stick. They were really clunky and awkward. Anyone try one that worked well?
*by that do you mean that moving the mouse away from the origin (0,0 in a cartesian plane) and then stopped, your view would continue to move in that direction in-game, like a joystiq? if that's the case, i would think that those mice would be harder to use than a joystiq, because with a joystiq, you have a constant, easy frame of reference for the origin. using mice like that, it could be difficult to accurately find the origin, throwing off your aim in all situations.
do we know how the playstation Move works? does it work like a joystiq, or like a traditional computer mouse (i.e. the view on-screen only moves as long as the mouse is moving)?
*The reason these never work is that the game is programmed for analog control. The mouse can effectively "mimick" analog, but the problem is the reason people prefer mice is the much *greater* range of movement. This is something that can't be mapped down to analog and back up. Imaging flicking your mouse in Counter Strike to spin around 180 degrees. There's no equivalent analog stick movement that will do that that fast, thus the mouse can't send that input to the game. It's as simple as that. Console shooters are designed to be played with the console's controls, IMO it's just a different sort of game and one worth embracing rather than just considering them flaws because you're used to M&K (flanking someone in Halo means so much more than in Unreal for instance).
*If this is like the splitfish FragFX for the PS3, it's not quite the advantage you'd imagine. It still has the speed limitations as the joystick, because it just remaps the controls. It makes it easier for a PC gamer to pick up a console, certainly, but at the elite level, it's not much of an advantage at all.
*well, on most games, there is an option to turn off the auto aim...
*Crosshair speed on consoles is limited and you can't improve it enough in the options to match the PC speed.
Almost everything I said.
The inability to remap buttons as you so desire makes plug-and-play mice a non-starter, meaning you have to fork over $80 or so for these kinds of things (instead of just reusing a mouse you already have) and it's tied to analogue.
And the
fundamental reason people don't adopt these (besides for PC gamers it not being genuine) is they're sitting on a couch. Seriously, a query of, like, 10 people that have played PC and console games but prefer the latter will substantiate this claim; it's not an oversimplification nor do I mean it as an insult. It just is. Just that little bit of extra ease locks a lot of mighta-tried-PC-gamers out. That's why these aren't adopted. It would mean leaning forward, getting a chair, and a table and... you really can't drink to that. (well I drink and play PC games, but I have 3 useless keyboards to show for it)
Amusingly, it doesn't matter that controllers are 'worse' for shooters; shooters on consoles are a huge market stealing sales from what used to be a PC genre. Oops.
A fact no one in this thread was currently aware of until you pointed it out.
Until or unless a mouse is a mouse, and not a remapped joystick, then yes, controllers
are 'worse.' (I'm making no claim to fun-factor - the sales speak for themselves) Any PC FPS gamer who got into these consoles for the very reason you point is immediately struck by how frustrating it is. You can do things with a mouse the controller UI can't do, let alone mimic.
edit: is, are, pu-tay-toh, pat-ah-toe...