Connor MacLeod wrote:First off why would you assume the player needs start as a full space marine? I'd think it would start out as an intiiate (un-augmented human) or maybe as a scout. Levelling up could be handled as gaining the implants and such. I mean once the space Marine gets power armor there's not many "options" for enhancement. A scout ( or even the initiate/pre scout stage) would be a good starting point.
Another benefit is simply make Astartes-type characters harder to level up (HP or whatever doesnt necesarily represent ability for the body to take physical damage after all. It could repreesnt luck, training, experience, etc.)
A good IG character wouldn't be a "tanker" type the way a Space Marine is either. you'd either run it like an archer or a rogue type - it relies on indirect means (mines, grenades, other explosives) or heavy long range firepower (speical or heavy weapons, powerful lasgun modifications, etc.) to help win. SPace Marine power armor isn't totally invulnerable, and a weapon with an insanely high ROF, raw power or precision could do it. (critical hits could help too.)
IG characters could be helped by NPC squadmates (fire teams or "units" - up to 5 man groups) would be one way to enhance Guards. A higher level IG character could get exotic gear, augmetics, "infiltration" (stealth), learn tricks like setting traps, etc. At higher levels they might become storm troopers, snipers, and so on.
Agreed, talking with friends of mine on this, we are hoping that they set up just like you said. If you choose to be a marine, you start out as an initiate scout, as you level you get the various marine implants.Make that take the first 20 or so levels, then the player can become a tactical marine or a veteran scout, make that go for 10 levels or so at which point the player can continue as a scout sergeant, a tactical marine or become either an assault marine or a devastator. Then continue progression along those lines, the tough part being though, where does it end? Will marine players be able to become chaplains, apothecaries, tech marines? We'll wind up with a chapter of specialists and zip for tactical marines.
For the Guard, make them like the Minon Mater in City of Villains, they start out as a rank and file grunt, then while leveling they gain a squad to command. As they level up they gain more members and ablilites such as special weapons, heavy weapons, unitil they are leading a squad of storm troopers. One thing that has to be done though, make it so the player can not be easily target like the MM can be in be in CoV. (Always hate it when my WoW hunter gets nailed because people can ignore the pet) That way in PvP, a marine player will have to take out the entire guard squad to win, not just the commander.
Then in the middle, it would be awesome to have an inquisitor as a PC, again not as powerful as marine at the onset, but can build up a retinue of followers like the guard player, not as many, but when fully leveled, equal to a marine or squad of guard.
Orks start out as one of the boyz can can level up to be a warboss, mek-boy, weird boy, etc, probably the most straight forward of the races.
Eldar, yeah I know no sign in the vid, but they should be there. Start out as a guardian that can branch off to be anm aspect warrior or warlock then in turn leads to being either an exarch or a farseer.
Chaos, start out as either a lowly cultist that makes you way up to being a powerful cult leader or be a chaos marine that starts out fairly powerful, but takes a fuck ton of time to level up. Give the player the option to follow chaos undivided or a specific god.
I know we will not get the above, but hopefully we get something that makes the games balanced but not totally watered down in the process.