The Old Republic: World of Star Wars?

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Eleas
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Re: The Old Republic: World of Star Wars?

Post by Eleas »

Artemas wrote:Forethought in the game industry?

It's their kryptonite.
While leery of starting another flamefest, I'll point to the impression I got from various developer statements: that they view Star Wars as a handful of [already familiar and described] planets rather than as a galaxy. Thus, as long as it's Star Wars, it's got to be largely confined to Tatooine, Coruscant, Endor, and all those other mentioned planets, because they're what makes it Star Wars.

If I'm right, then it's not as if they're alone in that position, but it's one I find deeply annoying.
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Re: The Old Republic: World of Star Wars?

Post by Aaron »

My issue isn't so much that they keep revisiting the same planets (it is annoying though) but that Hoth has nothing if they use the OT incarnation. Maybe we can do a Wampa hunt ala Red Dead Redemption or something. Actually I don't even know why I'm whinging about this, I'll never buy it.
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Re: The Old Republic: World of Star Wars?

Post by Stofsk »

I don't have a problem with Hoth being in the game. I'll throw a tenner on the table and bet that there will be a smuggler-specific mission/questline for it.
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Re: The Old Republic: World of Star Wars?

Post by Civil War Man »

Eleas wrote:While leery of starting another flamefest, I'll point to the impression I got from various developer statements: that they view Star Wars as a handful of [already familiar and described] planets rather than as a galaxy. Thus, as long as it's Star Wars, it's got to be largely confined to Tatooine, Coruscant, Endor, and all those other mentioned planets, because they're what makes it Star Wars.

If I'm right, then it's not as if they're alone in that position, but it's one I find deeply annoying.
It's weird, too, because Bioware hasn't typically confined themselves to those planets in the past. Sure, KOTOR I had Tatooine and Kashyyyk (and Yavin in the PC version), but they also created Taris, Manaan, and Rakata specifically for the game. Same with Peragus for the sequel. So it's not like they've shied away from creating planets before.
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Re: The Old Republic: World of Star Wars?

Post by Bilbo »

Bakustra wrote: You know what would be more innovative and potentially far more fun? Incorporating a mouse control for your guns and lightsaber. Say you right-click to shift to first-person, and then you can scroll to zoom (mappable for those on laptops), move the mouse to shift your field of view, and left-click or press a "trigger key" to fire the weapon (which you could do when not zoomed in, but with worse control). However, lightsabers would be triggered by left-clicking to grip the saber, and then moving the mouse to swing the blade (left and right swing the blade in that direction, forward makes a thrust, and backwards, say, lifts the saber up) though blocking would be difficult to make as fluid (perhaps holding down a key to shift to block mode, or toggling). Granted, there are probably a dozen flaws that I haven't seen, but they're never going to capture the market from WoW, so they might as well try something new!
Yeah, that would be great. If you want to create an insta-fail game. You turn a MMO into some lame-ass twitch game wannabe and after a week half of your customers will cancel their subscriptions. People who play MMOs regularly dont want to play twitch games.

Which also says nothing to how much more a twitch game would be influenced by lag which would be a complete killer for your bad idea.
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Re: The Old Republic: World of Star Wars?

Post by Ritterin Sophia »

Companions
Every Star Wars™ hero needs a companion. Han had Chewie, Luke had R2-D2 — even Jabba had the cackling monkey lizard Salacious B. Crumb. These characters complement a player’s strengths or weaknesses, and provide company for the epic journey you will inevitably undertake. Whether they’re combative, friendly, flirtatious, or even just good for a laugh, companions always contribute to your adventure.

In Star Wars™: The Old Republic™, a variety of these Companion Characters will join your cause. Some will join you for adventure, some for greed, and some for motivations that will remain hidden until much further along in your adventure. The Companions run the gamut from intelligent droids to bizarre aliens, from an honorable princess to a roguish pirate, and each class has a completely unique set of Companions.

While traveling the galaxy, your Companion Characters will provide commentary, information on plots and directions to points of interest-- all from their own unique perspectives. Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses. Based on your choices, some Companions will become your closest friends, others may become your lovers, and a few may even become your enemies!

You will be introduced to your first Companion Character early in your adventure. But as you become more seasoned, more will rally to your cause. As you travel with your Companions and get to know them better, they will not only become more powerful but they will also introduce you to a unique series of quests and rewards. Furthermore, you will be able to enhance your companions by equipping them with various gear.

As your team grows and develops, new options, strategies, and tactics will become available. When you’re headed to “The Tomb” on Belsavis, who will you bring to watch your back and help out the rest of your group? Do you bring the hard-as-nails soldier who will help keep your enemies’ attention off of your group, the gifted battlefield medic who can help keep everyone alive, or do you bring your ever-faithful Astromech whose computer skills may be the only hope for completing the mission? These are just some of the choices you will make while you and your Companions roam the galaxy in Star Wars: The Old Republic.
Pretty cool. So to highlight, apparently each class gets their own separate set of supporting characters. Hopefully this will allow those who aren't interested in dealing with morons online to play instances solo, though not without some difficulty.

We also got our looks at the Sith Warrior specializations, they are Sith Juggernaut and Sith Marauder.
Specialization: Juggernaut

Sith who train in the stalwart arts of the
Juggernaut boast unrivaled stamina in battle. Through
diligence and clarity, the Juggernaut shapes the Force to his
will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair. Protecting their allies and punishing their adversaries, they charge into the
thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve.
Specialization: Marauder

Wielding two sabers and unmatched aggression, Sith trained as Marauders
slice through enemy ranks, dealing death with merciless efficiency. Able to intuit
precisely how to attack in order to maximize every strike, their adversaries
become victims in the blink of an eye. Whether annihilating a squad of
Republic troops or cutting down a single Jedi, the Marauder sees and
exploits every weakness to exact the greatest toll. Never
hesitating, never faltering, there is no swifter bringer
of pain and damage in the galaxy.
The Class Bio also has some new media.
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Re: The Old Republic: World of Star Wars?

Post by Ritterin Sophia »

Sorry, I missed this. There's a pretty cool trailer for the Sith Warrior that's new as well.
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Star Wars TOR trailer

Post by dragon »

looks good but still no sign of game play

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Re: The Old Republic: World of Star Wars?

Post by Thanas »

Threads merged.
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Re: The Old Republic: World of Star Wars?

Post by dragon »

Thanas wrote:Threads merged.
Thanks forgot that this thread was there.
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Re: Star Wars TOR trailer

Post by Pint0 Xtreme »

dragon wrote:looks good but still no sign of game play
Are you talking about new gameplay videos? Because they showed a simple 4 player PvE demo at E3: http://e3.g4tv.com/videos/46527/E3-2010 ... mbat-Demo/
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Re: The Old Republic: World of Star Wars?

Post by Joviwan »

It's been seven years since Knights of the Old Republic was released. How in the hell did they manage to make the lightsabers look worse? It's a lifeless glow-stick that occasionally has wispy, ephemeral weapon trails.
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Re: The Old Republic: World of Star Wars?

Post by dragon »

Joviwan wrote:It's been seven years since Knights of the Old Republic was released. How in the hell did they manage to make the lightsabers look worse? It's a lifeless glow-stick that occasionally has wispy, ephemeral weapon trails.

Most likely due to lag issues with online games.
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Re: The Old Republic: World of Star Wars?

Post by Joviwan »

Do I really have to point out how Jedi Outcast and Jedi Academy both had working and functional lightsaber trails online, and they're similarly 7+ years old? No, they're not perfect, but fuck if they don't look better than this shit.

I like Bioware games, I'm a shameless fanboy. But they never cease to amaze me with just how hard they shit on themselves, graphically.
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Re: The Old Republic: World of Star Wars?

Post by Stark »

I hardly think deciding a useless cosmetic effect wasn't worth the network overhead in a latency-critical game is Bioware's darkest hour.
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Re: The Old Republic: World of Star Wars?

Post by Flagg »

Plus for all we know they just haven't gotten around to adding it. I mean we got at least a year before the fucker comes out.
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Re: The Old Republic: World of Star Wars?

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Seriously, another year? Fuck I'm tired of waiting for this thing.
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Re: The Old Republic: World of Star Wars?

Post by Ritterin Sophia »

Knife wrote:Seriously, another year? Fuck I'm tired of waiting for this thing.
Well this is supposed to have eight different storylines, so this is KoTOR III-X. It makes it easier to deal with.
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Re: The Old Republic: World of Star Wars?

Post by Pint0 Xtreme »

General Schatten wrote:
Knife wrote:Seriously, another year? Fuck I'm tired of waiting for this thing.
Well this is supposed to have eight different storylines, so this is KoTOR III-X. It makes it easier to deal with.
To come to think of it - this is a fucking ambitious game. It's supposed to have eight storylines, 100% full voice-overs, so far totaling 13 planets, and all immersed in a fully-functional and feature complete triple-A MMO. They better not be skimping on the quality of the content. I'm surprised it hasn't taken them longer to get to this point.
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Re: The Old Republic: World of Star Wars?

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Suggestions have been made over space combat; I wonder, assuming they choose to implement it in the final game or in an expansion pack, how it could be done. STO-style?
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Re: The Old Republic: World of Star Wars?

Post by charlemagne »

Srelex wrote:Suggestions have been made over space combat; I wonder, assuming they choose to implement it in the final game or in an expansion pack, how it could be done. STO-style?
Unless we get to fly cruisers and the like, I can't imagine STO-style working in a SW setting. SW space combat = dogfights with fighters for most people, and STO-style would just be too slow for that IMO.
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Re: The Old Republic: World of Star Wars?

Post by Ritterin Sophia »

Srelex wrote:Suggestions have been made over space combat; I wonder, assuming they choose to implement it in the final game or in an expansion pack, how it could be done. STO-style?
Well, Galaxies just threw a modified X-Wing Vs TIE Fighter minigame on. Made me happy enough, but I don't see what would be so hard making another modified and reskinned version that allowed you to control the turrets on a cap ship.
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Re: The Old Republic: World of Star Wars?

Post by White Haven »

As far as sizes of ships, the one that's been demoed so far is a corvette. No tiny-fighter crap here, so a STO-style engine could work.
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Re: The Old Republic: World of Star Wars?

Post by Ritterin Sophia »

So if you're wondering how they intend to deal with music, wonder no longer. Highlights are five hours of original music that is supposed to similar enough to evoke the classic prequel feelings but not be total rip-offs. Also the music is supposed to be fully orchestral for that classic feel.
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Re: The Old Republic: World of Star Wars?

Post by Pint0 Xtreme »

Space Combat was just announced.
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