Dragon Age 2

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General Zod
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Re: Dragon Age 2

Post by General Zod »

Stofsk wrote: Killing her as a renegade makes perfect sense because you are placing your actions above the law, which both as a human soldier and as a Spectre you are sworn to uphold.
Actually Spectres are there to uphold the peace of the galaxy. The whole point of being a Spectre is they can work outside of the law without having to worry about its limitations if need be. (But I'm nitpicking. :P )
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Re: Dragon Age 2

Post by Stofsk »

Stark wrote:Yeah, like Ford said it's a very nuanced situation - one that Law and Order would spin into a heartstrings-pulling two-parter. In ME we got 'don't do it', 'no do it' and 'you must decide right now' and 'it will have no impact on anything'.

Frankly, a great element missed was that doing the 'wrong' or 'bad' thing would probably have made you a galactic hero, and exploring that could have been very interesting.
It might even have been better if you didn't even know she was the rachni queen - and the only way you could know that is if you asked the right questions to the right people at the right time well before hand. If you didn't have that information before hand you could just assume it was some alien that was captured and experimented on by a human corporation, and letting it go is logically merciful.

If you let her go, its the right decision... until you find out she was a rachni. And then you have to ask whether it was the right decision in retrospect - maybe some sort of hearing or something. Similarly, I don't understand how even a Spectre can potentially commit genocide without some sort of official slap on the wrist or censure. Like even if the Council approved of it, and you either killed her as a renegade or killed her through following orders, why would Earthgov be ok with one of their soldiers working for an alien hegemony committing genocide?

Man AP has really spoiled me.
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Stofsk wrote:Killing her as a renegade makes perfect sense because you are placing your actions above the law, which both as a human soldier and as a Spectre you are sworn to uphold.
Actually Spectres are there to uphold the peace of the galaxy. The whole point of being a Spectre is they can work outside of the law without having to worry about its limitations if need be. (But I'm nitpicking. :P )
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Re: Dragon Age 2

Post by adam_grif »

You have no idea what I'm talking about.
Evidently not, since I thought your comment about "not being able to make informed decisions" was directed at my statement about the two things being the reverse of what they would normally be. But who needs clarity when you're Stark?
I know you don't play games with functional choice systems but do pay attention.
I guess me bashing on many of the same things you are in this very thread is evidence of me defending the ME system against all comers?
That would be more the neutral/i don't give a fuck response
Not really. You aren't qualified to make a choice about genocide, and likewise you're not qualified to make a choice that unleashes a potential blight on the galaxy. The "good guy" thing to do, as well as what is in the best interest of the council and the galaxy, is "let other people decide". That way you can let them live in captivity, with a watchful eye on them at all times, instead of just letting them go willy nilly to do whatever they please.
I see. Let me repeat myself then, with added emphasis, since you completely and utterly ignored me.

...

The law btw is not only human law but the Council's law as well. The fact that they wiped them out thousands of years ago makes no fucking difference. A thousand years ago if some ruler murdered someone does that make it not murder to do the exact same thing a thousand years later? (please don't answer this question, I am being rhetorical)
Did we play the same game? The POINT of the specters is that they are not bound by the law in any way, so that they can preserve "the stability of the galaxy". I.e. protect from threats, maintain the general status quo. When I'm talking about "doing things by the book" I'm not talking about following the law to the letter, I'm talking about fulfilling the Spectre's mission statement.

Killing the queen is basically the right thing to do given what we know about them at the time. In terms of spectre goals, they were and probably still are a threat to galactic peace and stability. The first time I played it, I killed her dead because I thought she was lying through the teeth to let me get her out of there. Turns out she's all sunshine and roses in ME2 though, and they were being MANIPULATED BY TEH REAPERS. Omg!
Killing her as a renegade makes perfect sense because you are placing your actions above the law, which both as a human soldier and as a Spectre you are sworn to uphold.
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Re: Dragon Age 2

Post by Ford Prefect »

Stark wrote:The Rachni thing is the stupidest, of course; why not just leave it there?
This isn't actually conveyed well in the game, but the controlling interests in the lab are actually planning to destroy the place from orbit in order to contain the outbreak. Leaving her is essentially no different than killing her. On the other hand I think you can actually 'contain' the outbreak before fighting Benezia, meaning you could legitimately leave the Queen there but ... whatever. :)

It's kind of funny thinking about it, because it's clear they were aware that this was a complex issue (ie. you get chewed out by the Council either way), but that doesn't actually really come up in the good/bad morality thing. It's interesting to compare it to the conversations you can have with Mordin about his role in maintaining the Genophage. On his loyalty mission you actually get the opportunity to agree with his decision to destroy the cure information you find, or you can convince him that it might be a good idea to hold on to it. But because you've had a number of discussions on the topic, and because you actually have discussions on it during the mission, the actual decision at the end - despite not really having any impact on the game or the plot - has a lot more impact. You are informed of Mordin's position, and you have heaps of experience with Krogan by this point, so the decision feels more real.
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Re: Dragon Age 2

Post by Stark »

Shhh, everyone but adam knowing what I meant makes it obvious I'm unclear. :lol: Blame the victim!

It seems obvious that Bioware are gradually getting better at storytelling, but at this rate it'll be a decade before they reach a meaningful level. It's a shame that they're prepared to experiment in all the wrong places; but I guess the nerd-fellation is a great business plan, so who can blame them?

Does anyone know anyone who actually plays these games in any kind of RP, or just do 'renegade runs' or whatever?
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Re: Dragon Age 2

Post by Stofsk »

adam_grif wrote:
That would be more the neutral/i don't give a fuck response
Not really. You aren't qualified to make a choice about genocide, and likewise you're not qualified to make a choice that unleashes a potential blight on the galaxy. The "good guy" thing to do, as well as what is in the best interest of the council and the galaxy, is "let other people decide". That way you can let them live in captivity, with a watchful eye on them at all times, instead of just letting them go willy nilly to do whatever they please.
Wait, what? The good guy option is to let an entire race live on as captive prisoners? When they've done nothing wrong? Or is it ok to punish the children for the sins of the father?

And I'm not qualified to make a choice about genocide? What happened to role playing a character? My Shepard is eminently qualified to make a choice about genocide. Why? Because he's a fucking human being, and any human being is capable of understand what's legal or illegal. Since he's a soldier in the Earth Alliance, he would have noticed that genocide is against the law. Similarly it's against Council law. Just because he becomes a Spectre and can act outside the law doesn't mean my Shepard is going to.
I see. Let me repeat myself then, with added emphasis, since you completely and utterly ignored me.

...

The law btw is not only human law but the Council's law as well. The fact that they wiped them out thousands of years ago makes no fucking difference. A thousand years ago if some ruler murdered someone does that make it not murder to do the exact same thing a thousand years later? (please don't answer this question, I am being rhetorical)
Did we play the same game? The POINT of the specters is that they are not bound by the law in any way, so that they can preserve "the stability of the galaxy". I.e. protect from threats, maintain the general status quo. When I'm talking about "doing things by the book" I'm not talking about following the law to the letter, I'm talking about fulfilling the Spectre's mission statement.
Can you actually try to address the fucking point for once rather than continually move the goal posts? You began by saying paragons are 'by the book' which anyone can reasonably interpret means 'follows the law'. When told that the law forbids genocide you then qualified that by saying 'oh plays by the COUNCIL's rules', when I point out that COUNCIL law forbids genocide you've further qualified it yet again by saying it's now about Spectres doing whatever the fuck they want.

Genocide is against Council laws. It's also against Earthgov laws. Shepard was a human N7 operative before a Spectre, and so he would know full well the genocide is a big no-no thing to do. Even as a spectre and getting the spiel of 'do whatever is necessary to preserve galactic peace' does NOT mean 'break the law every chance you get'. It has also nothing to do with my point. Genocide is against the law in Citadel space - which humanity is under. Hell if you have Garrus in your party when you make the decision to kill her he even flat out points this out... until he realises the irony that the Council doesn't even obey its own laws (in relation to the krogan as well as the previous rachni experience).

Your problem is you're equating paragon with 'follows orders'. If that's the case the Nazis were paragons considering they were just following orders too.
Killing her as a renegade makes perfect sense because you are placing your actions above the law, which both as a human soldier and as a Spectre you are sworn to uphold.
:)
yes haha spectres operate outside the law

So did Saren, and when you proved he had gone rogue by attacking Eden Prime (which would have been um against the law, considering Eden Prime would be under Citadel protection) he was stripped of his spectre status and hunted down. I guess all spectres then don't need to worry about breaking the law - WHOOPS.
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Re: Dragon Age 2

Post by Mr. Coffee »

You know, considering that I still haven't actually finished Dragon Age: Origins, and haven't even bothered purchasing the expansion, I'm finding myself really not giving a damn about a squeal. I don't get it either. I actually liked Mass Effect 1&2 and I played the hell out of KotOR despite all of them having kinda cheesy stories and the whole bioware "The Sickeningly Good, the Snidely Whiplash Bad, and the Meh" character alignment system they can't seem to make work in a way that isn't hilariously black and white. Honestly, I think the problem is, well, I just can't really get into a fantasy setting. If it's a choice between lasers, spaceships, and blue chicks with huge juggs or swords, walking all over the hells half acre, and goddamned elves I'm gonna take the sci-fi.

But seriously, Bioware is starting to become the Bungie of RPGs. They've basically been re-releasing pretty much the same goddamned game since KotOR, the only difference being the names of the characters and the setting.
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Re: Dragon Age 2

Post by SilverWingedSeraph »

I actually enjoy Fantasy settings, and yet I can't stand Dragon Age Origins, despite having played KoTOR literally to death -- I played it three times in a row within the first two weeks of having it, have finished it some dozen times since -- and playing through both Mass Effect 1 & 2 twice. Dragon Age just... doesn't do anything for me. Maybe if I tried the PC version I'd enjoy it more, but I tried playing the Xbox 360 version, and I just hated everything about it. I quit after 20 minutes and went to playing Neverwinter Nights.

I'm not sure what it is about DA:O that turned me off, even, but I just disliked it intensely. Maybe I have been unfair to it. I might try it again some time.
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Re: Dragon Age 2

Post by Stark »

I couldn't get into it. I knew there was all this cool stuff in it from discussions, but it was just so fucking boring. Bioware's 'second level of enormous boredom' didn't help, but even Ostergar was just a giant blandness.

It probably didn't help that the 360 version looks like dogshit.
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Re: Dragon Age 2

Post by adam_grif »

It probably didn't help that the 360 version looks like dogshit.
It doesn't look incredible on PC, but it plays a shitload better.
Does anyone know anyone who actually plays these games in any kind of RP, or just do 'renegade runs' or whatever?
As many as any other game I imagine? There's plenty over @ Bioware Social who do it, but they aren't exactly a representative sample of the whole gaming population.

I have a "paragon save" and a "main save". The paragon save I just go through the game holding the stick in the top right position 90% of the time. On my main save I make the decision according to "what would my Shepard do?" I ended up making a 60 : 40 renegade to paragon ratio. I'm paragon to my crew, use diplomacy when it would be most appropriate, but don't hesitate to intimidate or stick a cattle prod in somebody's back if it will help on the mission.

I killed the council, let the Rachni live (because I want them as allies in ME3), kept Wrex alive, rewrote the heretics, told Mordin to hang onto the research, kept the collector base, and everybody lived. I probably missed something though.

But because you've had a number of discussions on the topic, and because you actually have discussions on it during the mission, the actual decision at the end - despite not really having any impact on the game or the plot - has a lot more impact. You are informed of Mordin's position, and you have heaps of experience with Krogan by this point, so the decision feels more real.
Definately. The Rachni choice is just like "Surprise! Decide the fate of a species!" All I knew about the rachni was that they were poorly designed enemies that pissed me off.

Wait, what? The good guy option is to let an entire race live on as captive prisoners? When they've done nothing wrong? Or is it ok to punish the children for the sins of the father?
It's a hive mind race whose only contact with citadel species was "rarr we declare war on you instantly". You'd be a retard to let them go. The smart thing is keep them in isolation under guard until we can determine whether they're hostile or not. This is a safety precaution. If we can determine that this queen genuinely does want to play ball with us, THEN we can give it freedom to expand and do what it likes.

There's zero reason to take what it's saying at face value. Obviously, if it's going to launch another war on us, it isn't going to tell that to the only person who can free it.

Can you actually try to address the fucking point for once rather than continually move the goal posts? You began by saying paragons are 'by the book' which anyone can reasonably interpret means 'follows the law'. When told that the law forbids genocide you then qualified that by saying 'oh plays by the COUNCIL's rules', when I point out that COUNCIL law forbids genocide you've further qualified it yet again by saying it's now about Spectres doing whatever the fuck they want.
No, I said:
it was supposed to be play-by-the-rules / do-what-it-takes
then
Of the two choices presented, the PARAGON (where PARAGON = PLAY BY COUNCIL RULES) decision should be "wipe them out", because that's exactly what the council did during the Rachni War. They drove them to extinction, completely and totally, and showed zero mercy.
You interpreted "play by the rules" as "council law". Fine. That's clearly not what I've been talking about this whole time. Or do you really think I wasn't aware that genocide is generally frowned upon by the law and really thought that genociding the rachni would be upholding said law?

I made it pretty clear in the last post that Paragons are supposed to be doing the protectors of galactic peace shtick. Spectres are solely there to preserve stability, truth, justice and the American way or whatever. They're specifically given powers to ignore the law so they can achieve these goals.

So when you say things like:
So did Saren, and when you proved he had gone rogue by attacking Eden Prime (which would have been um against the law, considering Eden Prime would be under Citadel protection) he was stripped of his spectre status and hunted down. I guess all spectres then don't need to worry about breaking the law - WHOOPS.
You're talking crap. Saren wasn't stripped of his ranks because he broke the law, he was stripped of his rank because he was actively subverting galactic stability by trying to nuke a massive human colony. If you talk to Anderson, you find out that Saren is pretty infamous for not giving a shit about collateral damage. He kills innocent people for no real reason. He blows up buildings in populated areas to achieve his mission, when subtler ways that wouldn't have resulted in loss of lives were available.

Nobody cared, council included.

Can we come to some agreement here on what exactly a paragon is supposed to be, other than light-side-of-the-force, which is what they usually end up being?
Your problem is you're equating paragon with 'follows orders'. If that's the case the Nazis were paragons considering they were just following orders too.
No, I'm equating Paragon to upholding galactic peace and security. I don't think killing the queen is a paragon thing to do, just that it's closer to paragon than unleashing the rachni on an unsuspecting galaxy is with zero information because the queen told you she was a nice person.
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Re: Dragon Age 2

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SilverWingedSeraph wrote:I actually enjoy Fantasy settings, and yet I can't stand Dragon Age Origins, despite having played KoTOR literally to death -- I played it three times in a row within the first two weeks of having it, have finished it some dozen times since -- and playing through both Mass Effect 1 & 2 twice. Dragon Age just... doesn't do anything for me. Maybe if I tried the PC version I'd enjoy it more, but I tried playing the Xbox 360 version, and I just hated everything about it. I quit after 20 minutes and went to playing Neverwinter Nights.

I'm not sure what it is about DA:O that turned me off, even, but I just disliked it intensely. Maybe I have been unfair to it. I might try it again some time.
Maybe it's the fact that Dragon Age is such a cliched fantasy setting it's like they went through a list of TVTropes and dropped in whatever they thought nerds would fellatio instead of trying to come up with a halfway original idea?
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Re: Dragon Age 2

Post by Vympel »

Maybe it's the fact that Dragon Age is such a cliched fantasy setting it's like they went through a list of TVTropes and dropped in whatever they thought nerds would fellatio instead of trying to come up with a halfway original idea?
Who gives a stuff about whether the setting is cliched? The story is decent.

Also, it smacks of whinging to complain about "lol Bioware keeps making the same game lol" - its simply bullshit. The plots of all their games have always been different, just because in each game you play a hero with a destiny fighting a dire threat just like every other RPG ever made does not in fact make it the same game.
I quit after 20 minutes and went to playing Neverwinter Nights.
*raises hand* NWN was average, played it once, forgot all about it - still haven't touched NWN2. DO:A, I've played twice. Different strokes :)
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Re: Dragon Age 2

Post by Mr. Coffee »

Vympel wrote:The plots of all their games have always been different, just because in each game you play a hero with a destiny fighting a dire threat just like every other RPG ever made does not in fact make it the same game.
Oh really...

In this game you play a Jedi Knight/Grey Warden/Spectre on a mission to save the Republic/Kingdom/Galaxy from the evil Sith/Blight/Reapers. Along the way you will gather companions who will aid you in your quest. But beware for your actions, good or bad, effect not the loyalty of your allies, but also determine if you stand for right and justice as a hero of the Republic/Kingdom/Galaxy or if you turn to selfish ends for power and crush the Republic/Kingdom/Galaxy under your boot.


There, I just summed up KotOR, DA:O, and both Mass Effect games in one paragraph.
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Re: Dragon Age 2

Post by Stofsk »

adam_grif wrote:
Wait, what? The good guy option is to let an entire race live on as captive prisoners? When they've done nothing wrong? Or is it ok to punish the children for the sins of the father?
It's a hive mind race whose only contact with citadel species was "rarr we declare war on you instantly". You'd be a retard to let them go. The smart thing is keep them in isolation under guard until we can determine whether they're hostile or not. This is a safety precaution. If we can determine that this queen genuinely does want to play ball with us, THEN we can give it freedom to expand and do what it likes.

There's zero reason to take what it's saying at face value. Obviously, if it's going to launch another war on us, it isn't going to tell that to the only person who can free it.
There's also zero reason to take what the council said about them at face value either.
No, I said:
it was supposed to be play-by-the-rules / do-what-it-takes
I know what you said, and I replied by saying that a paragon would uphold the law i.e. PLAY BY THE RULES.
then
Of the two choices presented, the PARAGON (where PARAGON = PLAY BY COUNCIL RULES) decision should be "wipe them out", because that's exactly what the council did during the Rachni War. They drove them to extinction, completely and totally, and showed zero mercy.
You interpreted "play by the rules" as "council law". Fine. That's clearly not what I've been talking about this whole time. Or do you really think I wasn't aware that genocide is generally frowned upon by the law and really thought that genociding the rachni would be upholding said law?
Right, and genocide is against the Council's laws = i.e. against the Council's rules. So your laughable attempt to shift this onto me 'misinterpreting' you is approaching absurdity.

Jesus christ.
I made it pretty clear in the last post that Paragons are supposed to be doing the protectors of galactic peace shtick.
And that is why I accused you of shifting the goalposts.
So when you say things like:
So did Saren, and when you proved he had gone rogue by attacking Eden Prime (which would have been um against the law, considering Eden Prime would be under Citadel protection) he was stripped of his spectre status and hunted down. I guess all spectres then don't need to worry about breaking the law - WHOOPS.
You're talking crap.
The irony here is palpable.
Saren wasn't stripped of his ranks because he broke the law, he was stripped of his rank because he was actively subverting galactic stability by trying to nuke a massive human colony.
The two are not mutually exclusive you flaming retard. Saren subverted galactic stability, by breaking the law.
If you talk to Anderson, you find out that Saren is pretty infamous for not giving a shit about collateral damage. He kills innocent people for no real reason. He blows up buildings in populated areas to achieve his mission, when subtler ways that wouldn't have resulted in loss of lives were available.

Nobody cared, council included.
Actually, Saren simply told a different account of the events, and as there was no proof, nothing could be done about it. It's not that the Council didn't care, to argue that would be simplistic. They simply would not move on it because they hadn't been presented with any corroborating proof.
Your problem is you're equating paragon with 'follows orders'. If that's the case the Nazis were paragons considering they were just following orders too.
No, I'm equating Paragon to upholding galactic peace and security.
That's what spectres are, whether paragon or renegade. The difference between a paragon and renegade are the methods used to reach that goal.
I don't think killing the queen is a paragon thing to do, just that it's closer to paragon than unleashing the rachni on an unsuspecting galaxy is with zero information because the queen told you she was a nice person.
Killing the rachni queen means committing genocide. Leaving the facility to call the council means leaving her in the tank. This is a valid option except for the fact the facility can still be destroyed remotely, especially if the people involved in it want to bury any embarrassing pieces of evidence - like experimentation on an alien species. So if you leave and the facility gets destroyed by someone covering their tracks, it's effectively the same result.

You can't call the council from where you are because there's no communications link. So your choices are constrained. Blame the writing if you want, but saying 'killing her is the paragon thing to do' is so fucked up I can scarcely believe it.
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Re: Dragon Age 2

Post by Vendetta »

Mr. Coffee wrote:In this game you play a Jedi Knight/Grey Warden/Spectre on a mission to save the Republic/Kingdom/Galaxy from the evil Sith/Blight/Reapers. Along the way you will gather companions who will aid you in your quest. But beware for your actions, good or bad, effect not the loyalty of your allies, but also determine if you stand for right and justice as a hero of the Republic/Kingdom/Galaxy or if you turn to selfish ends for power and crush the Republic/Kingdom/Galaxy under your boot.
You forgot the bit where you will do this by visiting three or for plot important locations in any order you choose, where a little hermetically sealed crisis will wait patiently to erupt just in time for you getting there, but which when you resolve it will not affect any of the other areas in any lasting or significant ways (and the location will never be interesting again).
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Re: Dragon Age 2

Post by General Zod »

Vympel wrote:
Who gives a stuff about whether the setting is cliched? The story is decent.
Except it's not decent. It comes off as horribly generic D&D fanfiction at best.
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Re: Dragon Age 2

Post by Vendetta »

General Zod wrote:
Vympel wrote:
Who gives a stuff about whether the setting is cliched? The story is decent.
Except it's not decent. It comes off as horribly generic A Song of Ice and Fire fanfiction at best.

Fixed that for you.

Of course, nerds jizz their pants over ASoIaF as well, despite the fact that it's overlong, overblown, and it's increasingly obvious, especially from the tribulations of the writing of Feast for Crows, that Martin's initial claim of having an overarching plan for the series was somewhat optimistic, and he really needs an editor to keep him in line.
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Re: Dragon Age 2

Post by adam_grif »

There's also zero reason to take what the council said about them at face value either.
Sure! Maybe every character was lying throughout the entire game about everything. Until recently there were still Asari and Krogan alive who actively fought in the Rachni War, so making something like that up would be a little bit difficult, no? That's about on par with 9/11 truthers and holocaust denial in terms of insanely elaborate conspiracies.
Right, and genocide is against the Council's laws = i.e. against the Council's rules. So your laughable attempt to shift this onto me 'misinterpreting' you is approaching absurdity.

Jesus christ.

The two are not mutually exclusive you flaming retard. Saren subverted galactic stability, by breaking the law.
What is the point that you're trying to make? Who said it was mutually exclusive? Spectres don't get stripped of their rank unless the latter happens with the former. I imagine they also get stripped of their rank if they subvert galactic stability without breaking the law.

Arguably, since spectres are given carte blanche to do whatever the fuck they want, they aren't "breaking the law" even when they do things that a non-spectre would be prosecuted for. It's directly analogous to how law enforcement officers and military personnel can do things that would be illegal for anybody else to do. So genocide isn't illegal when a spectre does it. They are playing by the rules!

See, I can be a douchebag too.

"The book" says you have to preserve galactic stability, and that regular laws don't matter to you. This is the spectre's purpose, this is council law. Releasing the Rachni is going to, as best as you can tell, act counter to this. It's worse for you to operate counter to your mission as a spectre than it is for you to break a regular council law.

The hangup you have is that as far as you're concerned, genocide can't be justified, or at least, isn't justified in this situation. I agree, but the only acceptable alternative isn't available. So the choice is genocide or a solid chance that another war is going to break out, which will, at best, result in the genocide you're trying to avoid, only killing thousands of rachni instead of ONE, or at worst result in billions of deaths on both sides. It's not enough for you to simply throw your hands up and shout "GENOCIDE" as though there are NO situations in which genocide could EVER be better than the alternative.

"Genocide" consisting of killing one single individual from a race that was already dead ought to be seriously considered. Even if the alternative isn't a genocide of your people, how many Human, Turian, Asari, or Salarian lives does it take being threatened as the alternative before you'll consider the genocide to be the "good" option?

For clarity's sake, my whole argument summarized:

- Both alternatives violate council law in some way.
- Killing the Rachni queen is "less" a violation than letting her go without so much as tracking her whereabouts given the likely dangers, when considering the situation only with the knowledge that Shepard has at the time of the decision.
- It is less of a violation because the Spectre's mission to uphold galactic stability and peace supersedes conventional laws, both in legal and importance terms.
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Re: Dragon Age 2

Post by Vympel »

Mr. Coffee wrote:
Oh really...

In this game you play a Jedi Knight/Grey Warden/Spectre on a mission to save the Republic/Kingdom/Galaxy from the evil Sith/Blight/Reapers. Along the way you will gather companions who will aid you in your quest. But beware for your actions, good or bad, effect not the loyalty of your allies, but also determine if you stand for right and justice as a hero of the Republic/Kingdom/Galaxy or if you turn to selfish ends for power and crush the Republic/Kingdom/Galaxy under your boot.

There, I just summed up KotOR, DA:O, and both Mass Effect games in one paragraph.
Whilst glossing over completely the differences between the actual plot in each game, which are all very different from each other. All you're doing is giving a long-winded version of every RPG design ever, but substituting Bioware game names where you can put anything else in either.

There are very, very, very few RPGs that don't fall into this archetype - its a staple of the genre. Singling out Bioware as making 'the same game' because 'zomg you're a hero who has to save the land from a threat' is just silly.
Except it's not decent. It comes off as horribly generic D&D fanfiction at best.
Well, that's your opinion. I think its a quite well-plotted story, and if its 'generic', then I wouldn't know - I don't immerse myself in D&D fanfiction, and I bet most other people playing it don't either. Or A Song of Ice and Fire, either.
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Re: Dragon Age 2

Post by Lord Woodlouse »

General Zod wrote:
Vympel wrote:
Who gives a stuff about whether the setting is cliched? The story is decent.
Except it's not decent. It comes off as horribly generic D&D fanfiction at best.
To you.

Plenty of people enjoy the story, including myself. Now maybe that makes me a touch more stupid because I'm easily impressed, or maybe it's just a simple matter of personal taste.
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Re: Dragon Age 2

Post by General Zod »

Lord Woodlouse wrote:
General Zod wrote:
Vympel wrote:
Who gives a stuff about whether the setting is cliched? The story is decent.
Except it's not decent. It comes off as horribly generic D&D fanfiction at best.
To you.

Plenty of people enjoy the story, including myself. Now maybe that makes me a touch more stupid because I'm easily impressed, or maybe it's just a simple matter of personal taste.
Plenty of people enjoy Twilight too. That's not exactly a good measure of quality. :P
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Re: Dragon Age 2

Post by adam_grif »

General Zod wrote: Plenty of people enjoy Twilight too. That's not exactly a good measure of quality. :P
Some people love things you hate and some people hate things you love. No ammount of "I liked it" "WELL I HATE IT" is going to get anybody anywhere.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
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Re: Dragon Age 2

Post by Samuel »

Whilst glossing over completely the differences between the actual plot in each game, which are all very different from each other. All you're doing is giving a long-winded version of every RPG design ever, but substituting Bioware game names where you can put anything else in either.

There are very, very, very few RPGs that don't fall into this archetype - its a staple of the genre. Singling out Bioware as making 'the same game' because 'zomg you're a hero who has to save the land from a threat' is just silly.
I don't think there is any doubt that if another company was as popular as Bioware and did the same thing, we'd mock them as well.
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Re: Dragon Age 2

Post by Ford Prefect »

adam_grif wrote:Sure! Maybe every character was lying throughout the entire game about everything. Until recently there were still Asari and Krogan alive who actively fought in the Rachni War, so making something like that up would be a little bit difficult, no? That's about on par with 9/11 truthers and holocaust denial in terms of insanely elaborate conspiracies.
It doesn't matter that the Rachni Wars happened, because it's fairly obvious that the rachni were indoctrinated. You know, the 'tone from space' that she mentions? It's even confirmed in Mass Effect 2. They weren't necessarily culpable.
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Re: Dragon Age 2

Post by adam_grif »

Ford Prefect wrote:It doesn't matter that the Rachni Wars happened, because it's fairly obvious that the rachni were indoctrinated. You know, the 'tone from space' that she mentions? It's even confirmed in Mass Effect 2. They weren't necessarily culpable.
Yes everybody knows that. But we're discussing this without taking any metagaming into account - things that happen later in the game or in the sequel can't be taken into account, and things like "well, this is the paragon option, Bioware wouldn't screw over a paragon, therefore she's telling the truth" don't count either.

As of this decision you have heard about how "Sarens ship makes you agree with him" or whatever. If you quiz the Rachni queen she tells you something about a tone from space souring things, but that is NOT clear. It's obviously the Reapers manipualting them in retrospect, but don't forget that at this time we don't even know that Saren's ship IS a reaper, and are under the impression that the Reapers are a species of sentient machines in the style of the Geth. At this stage it was still highly likely that Sovereign was a Geth warship, and we didn't have any reason to believe otherwise.

There's also no real reason to believe that she isn't making something up. You have her at your mercy inside a tank with acid hovering over her head, and it's in her best interest to tell you what you want to hear so you'll let her go. Treating the Rachni queen with a high dose of skepiticism is pretty healthy given their history.

Again, Killing her isn't "right" except that the game blithely won't let you do the right thing.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
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