Nephtys wrote:
There's something weird about KF-Drives that requires this. Because the ships themselves by all means should not need a 'sail' to charge the drive. If you destroy the sail or damage it, the ship is stranded unless it wants to risk wrecking the drive with a bypass directly to their powerplant. I don't think it's the power requirement as much as something else bizzare.
Running in power too fast apparently frags the drive/super condutors. The Star Lord for example retains a second fusion drive to power the K-F drive as mentioned in Jumpships and Dropships.
The Sail is just..... a fuel-less mechanism.
Also.... is this thread a necro or what? I seen the same old arguments and stuff come out before, and I'm quite sure I haven't solely addressed this on SB only.
WW2 militaries for example....... The whole ballistic sucks but laser weaponery is lethal... I know I specifically addressed that point to Bats before.
Shrugs. Let's do a rerun then.
Btech vs modern day militaries. Their conventional ballistic and missile weaponery sucks, due to over specialisation meant for the Btech universe. Their laser weaponery is overpowered and ranges should be for AT figures. Their armour.... do I really have to do the whole Btech armour has "shields" and the whole deflection and ablation bits again?
The Jihad nuke rules are........ Well, when they resolve the issues regarding x 10, nuke crits and etc, let's come back and discuss this. lol. Hell, I settle for when they reconcile the NAC and naval gauss near MT firepower with the LRM or AT ballistic scale weapons...... The gap is.... absurd.
Fuck. The MT firepower of NAC using the simulation of KE is absurd when one compares it to the nuke rules which is KT. Which gets screwed over even more when warships meet up with asteroids... At least the mechs physical damage for falling is within the same order of magnitude.
The initial Clan invasion force consisted of elements of Clan Ghost Bear, Jade Falcon, Wolf, and Smoke Jaguar, with three additional Clans arriving later, though this was part of a political intrigue by Clan Wolf to keep the other Clans occupied (the reinforcements just happened to be old enemies of the other three starting Clans).
Clan Wolf's forces were the largest of the starting four, consisting of 17x Clusters in 5x Galaxies, all but one of the Galaxies also containing a Command Trinary, and another Command Trinary for the Wolf forces as a whole. If we go for a conservative estimate, with each Cluster consisting of 4x Binaries, each of 2x Stars, that makes for 680 Battlemechs, 1,360 Aerospace Fighters, 3,400 Elementals, and 17,000 regular infantry. This excludes the Command Trinaries.
In turn, Ghost Bear forces included 12x Clusters, Smoke Jaguar included 8x Clusters, and Jade Falcon included 11x Clusters (Command units + additionals left out as before), making for a total of 48 Clusters along with Wolf forces.
Going on the same basis, that makes 1,920 Battlemechs, 3,840 Aerospace Fighters, 9,600 Elementals, and 48,000 infantry.
Is there... supporting quotes? Invading Clans and Warden Clans made it clear that the traditional GB galaxy is 5 clusters strong, although I can't recall the unit composition. The SJ is understrenght, but the traditional unit composition is 4 cluster strong.
It would be nice if someone knows where Sarna got their details from.
An uncritical reading could go 'OH LOOK IT CAN CHEW THROUGH ANY ARMOR', but these TROs are really all like that in silliness. There's comments about 'Iron' being used as armor in some older sources, which is nonsensical. As well as other very literal game mechanics translations of this or that. This is also notable since TROs are all in-universe documents from ComStar, who aren't exactly the most sensible phone company in the world either. There's a bit of confusion in the text on what exactly this mech is even used for, as would be expected from a third party source.
If you want to rationalize it, the bullets can possibly ding some hard to armor bit, like a joint, sensor, or heat sink. That's of course, ignoring the Clan ER Lasers. I suppose one could also read it as 'An M1 Tank's machine guns are very deadly. The tank can destroy any enemy vehicle it gets in it's sights'. Well sure. This is true. It's just the main armament, not the machine guns doing it. You could say the very same for the Piranha, since the Clan lasers are equivalent to much heavier IS weaponry.
Bollocks Nephtys. The Piranha still exist in universe, and its 12 MGs, in reality, 20mm autocannons still do damage to armour. As for the Crab, it IS entirely relevant, considering what it describes is the ferror fibrous component of the SL variant being replaced by the Crystal Aligned Steel of the Succession era.
The quote makes it clear that its referring to rear attacks, and in reality, 24 damage is pretty effective against light 40 ton IS mechs of that era.
Shrugs. You COULD point to the current FanPro attempt to use hypersonic gauss and etc, but it merely makes the problem worse when comparing it to the scale of how the fuck they get damaged by hatchets and falls.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner