Norade wrote:I hope that advice is for somebody other than myself. I say that because I know how my black and white deck plays, in single player anyway, and it's about perfect at 20 lands.
Just saying in general, but I looked through your deck properly (it's been so long since I played, and there are so many new cards... Anyhow, your deck curves out to three (though not very gracefully) but you have a bunch of what I guess are pretty decent four drops in Voracious Hatchling. If you're holding one, you'll obviously want to play it ASAP and for that you need to curve out to four. Most of your creatures aren't very impressive in and of themselves and it seems to be that you're just playing them so you can enchant them with Edge of Divinity. Good creatures should already be scary by themselves so you can force your opponent to deal with the threat rather let him continue with whatever his game plan might be.
Honestly, I would up the land count and make the deck curve out to four (add more four drop creatures) so you have more staying power and try to play more scary creatures.
As for the mathematics behind your land count for a deck that curves out to three which means you could actually cut a land and be just as reliable 24 land deck that curves to four.
My multi-player elf deck runs even less than that having only 12 and it runs just fine thanks to elves as mana sources.
Please note where I say land counts are disrupted by mana fixers and additional mana sources.
Anyhow stories:
Back when I did play type-2 in Mirrodin/Onslaught (before the release of Darksteel and all the fucked up shit that caused), I played a zombie deck running Withered Wretch, Rotlung Reanimator and Graveborn Muse (i.e. only the good zombies). I did run Twisted Abomination to begin with, which is good when you play Unholy Grotto since you can eventually build to a position where you can cast it and it's quite tough when on the board, but cut them in favour of Chrome Moxes since the tempo boost was so huge in a deck that runs Mindsludge, Persecute, Graveborn Muse and Phyrexian Arena. It was quite strong in the metagame of Astral Slide, Blue/White control, land destruction, Goblins and Affinity (with Broodstar and none of that Skullclamp/Ravager/Disciple bullshit) since it had generally stronger cards than control and could easily kill creature decks due to having black removal.
Anyhow, I was deathly afraid of facing decks siding in Karma and I only had Oblivion Stone to remove enchantments, which would be useless against a quick Karma. So I played Coercion (which really sucks for competitive Magic) as a fighting chance against such circumstances. Anyhow, turns out Coercion can be pretty good against the control decks of the time when you can play in on turn two with a mox. The interesting part is that it's one of the few black discard spells which can let you force a land discard. It's surprising how many times I actually caught players with a turn two Coercion on the play (or even on the draw) when they kept a two land hand with Eternal Dragon. A good hand suddenly becomes total crap if your effective three lands goes to one. The look on their faces when they read the card to check that Coercion does in fact say "a card" without any restrictions was just too good for words. Forcing a mana screw with such a crappy card always brought a smile to my face.
In the type-2 before that (Odyssey/Onslaught), I played a blue/white deck with lots of weenies, Divine Sacrament, Sunstrike Legionnaire (a card everybody had to read when it came onto the tournament table), Battle Screech and Quiet Speculation which was again, non-standard but still quite powerful (playing against Mirari's Wake sucked though).The fun part of the deck was that I can easily generate 6 bird tokens with just two lands, Quiet Speculation, Sustrike Legionnaire and two other white creature which is really shocking when you see so many creatures come out of so little mana. The process was to cast Speculation for three Screeches, tap Legionnaire and two other creatures to Flashback Screech (Legionnaire untaps), use the two new birds plus Legionnaire to Flashback another Screech, and then repeat again to flashback another Screech. A follow-up of Divine Sacrament of Opposition would pretty much end the game from than point.