Stas Bush wrote:KlavoHunter wrote:So not only do the Commune Anti-Agathic nanos have tracking devices, it has a selective memory-erase function. You're fucking creepier than the Collectors!
I'm sorry, you were expecting Gummy Bears?
Yes, he was! Red communist-flavored Gummy Bears!
As for tracking devices - the ones authorized for shipment to Umeria and other Commune-friendly societies, as well as for foreign diplomats, are obviously
cleared of the function. However, those which are installed in Commune citizens?
And now we see why the Umerians are going to be doing very,
very extensive testing of these nanites over multi-decade timescales before there's any real thought of mass distribution.
The interesting question is who to test the anti-agathics
on, when the object of the game is to make sure that any psychological side effects they have are nominal, or at least precisely as advertised. On the one hand, there's an ethics issue the size of a small moon with distributing them to subjects who haven't been fully advised of what they might do to the user's brain. On the other, the sort of people who will
volunteer for the treatment knowing what the effects might be are not a representative sample of the population...
A question. How effective are the anti-agathics at treating tissue damage, progressive organ failure, that sort of thing?
My recent posts actually fully adressed Simon's earlier question in this thread:
Simon_Jester wrote:Of course, that's a problem that can be solved by vigorous internal policing, in effect duplicating the role of the Communist Vietnamese in putting an end to the Communist Khmer Rouge. But it is still a problem: having claimed responsibility for a large fraction of known space's political misfits, how does the Commune keep those same misfits from either entering its own ranks and influencing state policy in dangerous ways? And how does it keep them from provoking foreign wars that it cannot afford?
How do we keep our newly acquired citizens from dangerous actions? In that very way - if someone gets lose, there's the Mirage with it's abilities to track anyone and then use ESPers to see into his mind. And when that fails, well... there's the Final Argument, but usually the problem is solved before it's use is required.
Essentially yes; the Commune deals with political misfits by... either brainwashing or brain
waterjetting them.
The
real difficulty, I'd think, would be with (relatively) mass-scale immigration of dissident factions whose ideology is not violent enough for them to be deemed outright renegades. It's one thing to track down and kill a lunatic bioweapon designer who decides to take up serial murder. It's another matter entirely to allow in a few hundred million citizens who were on the side of a failed revolt in another nation and take refuge in the Commune, then systematically edit them so they won't harbor any revanchist urges.
Shroom Man 777 wrote:Goddamn it Simon_Jester, I wanted my ROBOT RIVERS!!!!
Don't worry. There is a plan. There is always a plan...
What's this business with the whole "transposition", anyway? Did these nations pop out of nowhere? I thought we had like long-ass histories with them. Bragulan/Sovereignty history stretches for centuries, same goes with Karlack/Imperium/Tau relations.
[/quote]The Central Alliance has a long-ass history...
in another galaxy. They, and only they, popped out of nowhere from our point of view because they got shipped over here.
The only other nation I know of that's not native to this region of space are the Emissaries of XylyX; and they came here the hard way.