Dungeons and Dragons 3.5e Campaign Interest Thread

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Norade
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Norade »

I would expect that a sledge would be better, but as they cost the same I would allow you to change it as the campaign starts anyway.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

There we go, i bought two Mules and Sleds, stocked my Rations up for 20 days, bought 20 empty Barrels and firewood for 25 days (we won't find any in the Desert after all).
Which means that you others have to buy your own survival gear, but it's not that expensive anyway.
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lance
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by lance »

Why are we bothering with mules? They only move 30, seems like we would be better off just walking.
Edit-that might just be my character though.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Stormin »

Through cutting and substituting (mostly cutting) I managed to get a Desert Outfit instead of Monk's robe and 7 gold to spare. Filter masks are 1g so I have 6 left. I guess I could get the drill mentioned earlier if we still need it.

And yes I know it's my own fault I'm poor, I should have picked a cheaper weapon. :lol:
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by lance »

Norade wrote: Lance, I don't know very much about Binders. Is that Full Plate given top you as part of a binding? If not how did you afford it.
Yes, I intend to be binding Savnock who gives heavy armor proficiency, ability to summon full plate, swap positions with an ally 5'/2 levels, and 1/piercing damage reduction.

I might be taking Ronove for the 10' speed boost for the first few days. Depending on the travel plans of our party.
As for Flaws, I really don't like them. People never take a real flaw. It's always something that never effects them.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Hawkwings »

Re: offsite dice roller, sure. What site were you thinking?
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

lance wrote:Why are we bothering with mules? They only move 30, seems like we would be better off just walking.
Edit-that might just be my character though.
It's a desert. We need water. We need firewood. We need food.
Even if you want to abandon our horses, you are not faster - and now everyone has to carry water etc. with him, encumbering you as well. I can produce about 6 gallons (24 liter) of water per day - but we are still without firewood, large quantities of food or anything else.
Besides, Mules and Carts are hardly useless later on - they can carry a lot of equipment.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by lance »

We don't need firewood, over 60 degrees is warm weather, food is pretty light.
The hauling of treasure is a good point though.

Can we get a run down of how the parties stand? I think 2 people have changed classes so it might be wise to adjust them.
Last edited by lance on 2010-07-17 12:57pm, edited 1 time in total.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by lance »

Edit I thought I could delete my own posts.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

lance wrote:We don't need firewood, over 60 degrees is warm weather, food is pretty light.
The hauling of treasure is a good point though.

Can we get a run down of how the parties stand? I think 2 people have changed classes so it might be wise to adjust them.
Yes we do - a campfire is useful for such things as cooking of keeping wildlife at bay. And we can use it to distill water that we find in the desert.
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"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Solauren »

I've been asked why I still follow a few of the people I know on Facebook with 'interesting political habits and view points'.

It's so when they comment on or approve of something, I know what pages to block/what not to vote for.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by lance »

Serafina wrote:
lance wrote:We don't need firewood, over 60 degrees is warm weather, food is pretty light.
The hauling of treasure is a good point though.

Can we get a run down of how the parties stand? I think 2 people have changed classes so it might be wise to adjust them.
Yes we do - a campfire is useful for such things as cooking of keeping wildlife at bay. And we can use it to distill water that we find in the desert.
Cooking is unnecessary, and I'm not to keen on the idea of using campfires to keep wildlife at bay. But if its necessary you already bought it so it shouldn't be an issue.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

Solauren wrote:Work in progress

http://www.myth-weavers.com/sheetview.p ... tid=225044
'Sol Bladestar'
Ok, i would call that a BAD BUILD.
Too much Wisdom and Dexterity - and what is all that Charisma supposed to be for? Unless you want to Multiclass into a Sorcerer or anything, i do not see any real use for that much Charisma.
Instead, you are lacking Strength and Consitition, both of which are quite important to your class.

Unless you want to get Weapon Finesse to make Dexterity more i would suggest the following Attributes instead:
Str. 14 - Dex 14 - Con 14 - Int 14 - Wis 14 - Cha 10
You can use all of these Attributes quite well. Unless you want to Multiclass, there is no reason to get any of them substantially higher.
To get any attribute to 16, you will need to lower others by four points in total.
If you want to use Weapon Finesse, 10/14/14/14/16/10 would be possible.
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

Damn you edit limit, you are really annoying me lately.

Ghetto-Edit:
Other than that, i would focus on a couple of disciplines instead of three, but that's not that critical of an issue.
And you still have to buy equipment :wink:
Also, you can use the "Spell" field to denote the amount of Maneuvers you have.
Furthermore, unless you want to use it 2-handed, you need an Exotic Weapon feat for the Bastard Sword
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"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Norade »

I allow players starting the game with more dex than strength to gain weapon finesse for free. My logic, is that you learn how to fight in a style that suits you.
School requires more work than I remember it taking...
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

Norade wrote:I allow players starting the game with more dex than strength to gain weapon finesse for free. My logic, is that you learn how to fight in a style that suits you.
That's fine then.
But he can not use Weapon Finesse with a Bastard Sword, only with Light Weapons - and he still needs some Constitution, everyone can use HP, especially melee fighters. A Constitution of 14 will give him 2 HP and and on every consecutive level, that is a HUGE difference (about a 50% bonus unless we use maximized hitdices, then it's still 25%).
If anything, he should shift his Charisma to Constitution or take 14 Con and 12 Cha if he actually needs that Charisma for something.

By the way - you can find an overview about pretty much all classes, prestige classes, skills, skilltricks, feats, spells, items, monsters, races and whatnot right here. Not the detailed information, just a short description - way better than digging trough sourcebooks tough. I just thought i was going to note it, it is really a handy source.
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by lance »

He can drop his Wisdom and Charisma by 1, then put 4 character points into Constitution, and 1 into strength Then grab a rapier.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Rossum »

Sorry guys but I'm going to have to drop out of this game. I've just gotten a job which will be eating up a HUGE amount of my time and I won't be able to invest enough interest into this game as would be needed.

Best of luck to everybody and sorry about this.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Norade »

No problem. Best of luck with the new Job.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Norade »

Lance, looking over the rules I saw that I saw that you can't bind Savnock until you're level three. Your options right now are Amon, Aym, Leraje, Naberius, and Ronove. Aren't you concerned about making the pact DC's with your character? You only have an average roll of 13 right now and the lowest DC I see is 15 and the one you were trying for was DC 20. I also have to ask what a Dragon Water Orc is? I just want to be sure that I know everything about your race and class before I start running so issues don't come up in game.

All characters besides Lance's, pending him answering my questions and Solauren's work in progress look good.
School requires more work than I remember it taking...
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

So - any idea when we are going to start and on the actual groups?
After all, you already know what every one of us is going to play.

If necessary, you can put me in a group as a healer - i have Spontaneous Rejuvination and are going to get "Spontaneous Healer" on Level 3 and "Touch of Healing" on Level 6.
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"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Norade »

I'll have that done tomorrow along with the off site die roller I intend to use. Wednesday will be our official start with the intro post going into a new thread then.
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Kheitain »

Hey everybody, I was initially playing the Talenta Halfling Rogue that was building towards Master Thrower. I made a new character to potentially fill our Tanking gap, it's been approved by Norade and I think works a little better within the potential parties. He's a warforged fighter that has concluded that warforged are the embodiement of every war deity any sentient race has come up with. He'll be most likely going Ftr.2 Clr.18 with the Strength and War domains.
I made a little bit of a fluff post on his char sheet.


http://www.myth-weavers.com/sheetview.p ... tid=225142
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Norade »

A bit early, but the parties are:

Party A:
Kheitain
Stormin
Hellion
Hawkwings

Party B:
Lance
Serafina
Sorchus
Solauren

Does anybody see a major imbalance between these parties? I tried to put in a tank, a divine caster, a skill monkey, and a DPS into each.
School requires more work than I remember it taking...
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Re: Dungeons and Dragons 3.5e Campaign Interest Thread

Post by Serafina »

Kheitain wrote:Hey everybody, I was initially playing the Talenta Halfling Rogue that was building towards Master Thrower. I made a new character to potentially fill our Tanking gap, it's been approved by Norade and I think works a little better within the potential parties. He's a warforged fighter that has concluded that warforged are the embodiement of every war deity any sentient race has come up with. He'll be most likely going Ftr.2 Clr.18 with the Strength and War domains.
I made a little bit of a fluff post on his char sheet.


http://www.myth-weavers.com/sheetview.p ... tid=225142
Looks good so far.
You just have to make sure that you have some good means to get the enemies attention, i'll try to figure something out.

Either way, the War domain and associated Holy Warrior reserve feat look perfect for you.
You might also want to look into the "Spontaneous Domain Casting" class feature - it replaces your ability to Spontaneously cast cure spells, but you can cast Domain spells instead. You take it at your first level of Cleric, so you can wait and look whether your group needs the healing.

Other than that, you might want to look into the Crusader Class from the Tome of Battle.
It's generally a Fighter withotu the bonus feats but with special attacks and usefull class abilities.
If you want to combine it with a Divine Spellcaster, i would go for Favored Soul instead, since you will profit more from Charisma than from Wisdom - and you get better Saves, more spells per day, Weapon Focus and Energy Resistance from it.

As an example, you could go for Favored Soul 12/Crusader 8.
That gives you a BAB of +17, saves of +14/10/10, acces to Level 6 spells and eight martial maneuvers of up to level 7, Weapon Focus and Specialisation , Energy Resistance 10 against two types of energy, the ability to delay up to 15 damage for one round AND to gain up to +3 to damage and attacks from that and some more.
The maneuvers include such nifty things like
-attacking enemies when they ignore you
-Healing yourself by clobbering enemies
-8D8 extra damage when hitting an enemy
-Reducing the enemies speed
-Constant malus to the attacks of threatened enemies against your allies (as a stance)
-Granting your allies the AC-bonus of your shield
and much, much more.

Generally, it is the best class for actual tanking. If you want to be a tank, you should consider it.
And keep in mind that all other class levels count half for your initiator level of martial maneuvers, so even a 4/16 combination would give you a level 12 initiator level.

Edit: Oh, and the Knight class from the PHBII works as a tank, too. It just doesn't scale as well if you multiclass.
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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