Starfighter!

AMP: sci-fi art, regular art, pictures, photos, comics, music, etc.

Moderator: Beowulf

[R_H]
Sith Devotee
Posts: 2894
Joined: 2007-08-24 08:51am
Location: Europe

Re: Starfighter!

Post by [R_H] »

Why all the fixed guns? Why not have the two located adjacent to the cockpit in a dorsal or ventral turret.

+1 to it having a swoopie/curvy look
User avatar
Teleros
Jedi Council Member
Posts: 1544
Joined: 2006-03-31 02:11pm
Location: Ultra Prime, Klovia
Contact:

Re: Starfighter!

Post by Teleros »

I tihnk I'm in agreement with salm here on the "feathers". If you want them still... it might work better if they folded out for atmospheric flight, landing, or something like that I suppose.

Also, six guns? I'm standing by my previous comments on them.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Retexturing... just the fuselage thus far... wip.

Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Tweaked.

Image

Image

Image

Image

Image

I'm satisfied with the feathers/teeth now. Back to re-texturing...
PERMANENTLY BANNED after being convicted of child sexual abuse.
User avatar
Teleros
Jedi Council Member
Posts: 1544
Joined: 2006-03-31 02:11pm
Location: Ultra Prime, Klovia
Contact:

Re: Starfighter!

Post by Teleros »

Agreed, a definite improvement re the feathers / teeth.
User avatar
Havok
Miscreant
Posts: 13016
Joined: 2005-07-02 10:41pm
Location: Oakland CA
Contact:

Re: Starfighter!

Post by Havok »

Yeah that looks much better.
Image
It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses.
Hit it.
Blank Yellow (NSFW)
"Mostly Harmless Nutcase"
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Progress:

Image

Image

Image

Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Re: Starfighter!

Post by Vympel »

The landing gear make it look like its balance is ... precarious. You might need some more surface area, maybe double wheels.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
PhilosopherOfSorts
Jedi Master
Posts: 1008
Joined: 2008-10-28 07:11pm
Location: Waynesburg, PA, its small, its insignifigant, its almost West Virginia.

Re: Starfighter!

Post by PhilosopherOfSorts »

Or maybe just skids instead. It is a VTOL aircraft, right?
A fuse is a physical embodyment of zen, in order for it to succeed, it must fail.

Power to the Peaceful

If you have friends like mine, raise your glasses. If you don't, raise your standards.
User avatar
Scottish Ninja
Jedi Knight
Posts: 964
Joined: 2007-02-26 06:39pm
Location: Not Scotland, that's for sure

Re: Starfighter!

Post by Scottish Ninja »

I imagine that wheels are useful, since they make moving it around on the ground a lot easier, even if you don't have to take off on them. Skids aren't so great for tugs pulling fighters into and out of hangars.
Image
"If the flight succeeds, you swipe an absurd amount of prestige for a single mission. Heroes of the Zenobian Onion will literally rain upon you." - PeZook
"If the capsule explodes, heroes of the Zenobian Onion will still rain upon us. Literally!" - Shroom
Cosmonaut Ivan Ivanovich Ivanov (deceased, rain), Cosmonaut Petr Petrovich Petrov, Unnamed MASA Engineer, and Unnamed Zenobian Engineerski in Let's play: BARIS
Captain, MFS Robber Baron, PRFYNAFBTFC - "Absolute Corruption Powers Absolutely"
User avatar
Gil Hamilton
Tipsy Space Birdie
Posts: 12962
Joined: 2002-07-04 05:47pm
Contact:

Re: Starfighter!

Post by Gil Hamilton »

Why does a starfighter need to retract those manuevering/propulsion quills when the afterburner is in use?
"Show me an angel and I will paint you one." - Gustav Courbet

"Quetzalcoatl, plumed serpent of the Aztecs... you are a pussy." - Stephen Colbert

"Really, I'm jealous of how much smarter than me he is. I'm not an expert on anything and he's an expert on things he knows nothing about." - Me, concerning a bullshitter
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Back to work on this one after having been distracted by the StarCraft 2 Propaganda Poster contest, as well as StarCraft 2 it's self, for several months.

Image
Image
Image

Improved landing gear:
Image
Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
User avatar
Coyote
Rabid Monkey
Posts: 12464
Joined: 2002-08-23 01:20am
Location: The glorious Sun-Barge! Isis, Isis, Ra,Ra,Ra!
Contact:

Re: Starfighter!

Post by Coyote »

Very nice. Different. I like the non-standard styling. Reminds me of the P-90 SMG in a way.
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

I had this crazy idea to actually model the detail on the wings using sub-d surfaces, but right now it looks more like I've thrown globs of clay at the wing and they've stuck like a 3D Jackson Pollock painting. Screenshots to come...

I guess I'm looking for advice. I might try again with polys, but I wanted it to look nice and smooth close up...
PERMANENTLY BANNED after being convicted of child sexual abuse.
User avatar
salm
Rabid Monkey
Posts: 10296
Joined: 2002-09-09 08:25pm

Re: Starfighter!

Post by salm »

Fuzzy_Modem wrote:I had this crazy idea to actually model the detail on the wings using sub-d surfaces, but right now it looks more like I've thrown globs of clay at the wing and they've stuck like a 3D Jackson Pollock painting. Screenshots to come...

I guess I'm looking for advice. I might try again with polys, but I wanted it to look nice and smooth close up...
Meh, you´ve allready got the thing unwrapped and textured. It should be easy to create a displacement map if you absolutely need to. Personally i think a bump or normal map should do the job unless you want to do extreme closeups.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

I have never been able to get Displacement maps to work on poly models in Maya. They just quadruple the render time while destroying the mesh in post. Any suggestions?

_____________________

I gave up on the sub-d details, which looked something like this:
Image

-and I'm refining the wing and fuselage texture:
Image
Image

A lot of my other objects have boring or ugly textures, and I'll eventually replace them...

Also, this fighter is a prototype designed by a female pilot in my comic book. Does it say "feminine aesthetic" to you?
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

A bit more exposition:

It's never been flown before. It was designed by a female character, but manufactured by her brother as a surprise gift, and is therefore in shiny, showroom condition at the time the scene takes place. I will dirty it up for future sequences, and eventually I'll need to crash it.

It's intended to be a speedy jack of all trades, master of none.

On the battlefield it will be outnumbered 10-1 by fighters of an inferior technological level (somewhere between WW2 and Vietnam)

It's very distant future tech, and it's aerodynamics will be determined by (an invisible) kinetic shield. I titled this thread "StarFighter" to avoid the issue of aerodynamics, but in actuality this will be an atmospheric fighter.

[edit]
As a super-quick for instance, how does this look:
Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Okay, howabout this:
Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Looking at tricked out motorcycles for inspiration...

Image
Image
Image
What do you suppose the third wheel is for? Stability maybe?
Image

Duh. >forehead smack< Chrome! My model needs chrome!
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Too blue?
Image
Image
Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Less blue, more yellow:
Image
Image

Adding more cockpit detail now...
PERMANENTLY BANNED after being convicted of child sexual abuse.
User avatar
salm
Rabid Monkey
Posts: 10296
Joined: 2002-09-09 08:25pm

Re: Starfighter!

Post by salm »

Fuzzy_Modem wrote:I have never been able to get Displacement maps to work on poly models in Maya. They just quadruple the render time while destroying the mesh in post. Any suggestions?
I have no experience with Maya but depending on the rendere you´re using you might need a very high resolution mesh to make displacement maps work properly. Some renderers subdivide the mesh on the fly when rendering a displaced object but some don´t.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

All my textures are all 4096x4096, but when I apply as a Dmap, even at almost invisible contrast differential, my mesh invariably turns into a ball of spikes.

On a separate note:
...I really like Sub-D modeling in Maya. It's like working with clay. I really like poly modeling in Maya, it's like working with wood. I hate NURBS modeling in Maya. It's like trying to paper mache a swarm of bees each anchored to lead weights with fishing line.
PERMANENTLY BANNED after being convicted of child sexual abuse.
Fuzzy_Modem
BANNED
Posts: 559
Joined: 2010-02-09 05:36pm

Re: Starfighter!

Post by Fuzzy_Modem »

Cockpit progress:
Image
Image
PERMANENTLY BANNED after being convicted of child sexual abuse.
User avatar
salm
Rabid Monkey
Posts: 10296
Joined: 2002-09-09 08:25pm

Re: Starfighter!

Post by salm »

Fuzzy_Modem wrote:All my textures are all 4096x4096, but when I apply as a Dmap, even at almost invisible contrast differential, my mesh invariably turns into a ball of spikes.
The mesh needs to be very high res, the textures not necessarily. So you´d have to up the iterations of the Maya equivalent of MeshSmooth (the thingy that subdivides the mesh and makes it rounder).
Post Reply