If you don't like what FASA wrote trying to blame it on FanPro and Catalyst Games Labs (mostly the same people) makes you look like a whiny bitch. FanPro and Catalyst are in allmost all cases continuing things lade down by FASA. This is a good example. Your bitching about something that started in (being conservative hear) the FASA published Aerotech 2 (most likely the origonal 80s Aerotech 1).PainRack wrote:You're mixing up the range of weapons with the effective range. The effective range of Btech weapons is short, unless you simply choose to throw out the huge bulk of Btech canon based simply on two quotes from FanPro.
If the effective range of Battletech weapons is so short explain why a fighter a few meters off the deck has much larger effective ranges than a mech does.
The effective ranges of mechs in the standard ground game are assuming the mech is dodging about inside of the hex (there are various bonuses for shooting at a mech that's actually standing still: fallen mechs and standing still). If a mech stands still and deliberately takes aim with a single arm, effective range is much higher.
Mechs aren't that bad. A variety super sized versions of regular sports are played in mechs for example.
The Noisiel Summer Games from Mercenaries Supplemental II. Don't get me wrong, I'm not trying to say mechs are as agile as Mobile Suits.Source?
I'm talking about what KE a NAC-35 round would have if it took 60s to reach 432km (24*18km). As expected it's well below a kiloton, because the actual velocity has to be many times the minimum to hit anything at that range. This lines up with the size of the craters produced from orbital bombardment and the nuke rules.? Mind rechecking my assumptions. You're talking about a 200km barrage, right?
The Marshals defended newly settled worlds between the TC and MoC. Of course they're not going to have any mechs unless someone gives them some, they've just been colonized. Off the top of my head it was in Star Lord (how many books cover events in the Periphery) a single city in the Periphery had a beet up centuries old mech. Your reference to the outback, IIRC doesn't cover noble forces, corporate security, or privately owned mechs.No, they can't. The whole Marshals and Sheriffs makde it clear that not every Periphery world has a mech. It been made clear that not every Outback world has a mech garrison, compensating for it with vehicles instead.
The Clan invasion sources where bad about listing militia units. Modern sources give more detail and more data points to form an average. I pointed out Tikinov was a high end, but it was also 22 years before the current setting. There have even been IIRC era specific rules for generating a garrison force written since then.If necessary, we can simply point to the Clan invasion. Pointing to Tikonov is dumb when you're talking about a fortified border world vs Periphery outback.
A quick once over gives many times that number. I'll see if I can get you a complete TO&E. IIRC, 3 Regiments is about the size of a Star League RCT.Say what? A Star League division has 3 regiments, infantry has 1 mech, 2 infantry and etc. Counting supporting forces, that's 5 regiments, MAX. This is from SL sourcebook. May I know what is your source supporting such assumptions?
No argument here.The TH army IS subordinated under the SLDF, hence the whole division between Royal and normal units.
As for the incident you're referring to, I'm not familar with it. Mind elaborating with the source?
TRO: 3039 wrote: And then someone started poking around in the wastelands of an ex-Hegemony world and put a new twist on the accepted historical accounts. I’m not sure why this person zeroed in on that bunker, but if they were looking for a cache of the Star League Defense Force’s finest Royal regiment BattleMechs, they didn’t find them—they should’ve been looking for those in the glassy craters that dot the world’s surface, where the planetary militia made its last stand against the encroaching Houses. Wealthy Hegemony (or, more accurately, ex-Hegemony) planets had the finest gear, of course, and so a House military often had to resort to nuclear weapons when target planets were so unreasonable as to not join the House, or what’s worse, sided with another House. But the militia records in that bunker detailed the make and model of units fielded, along with info on units they were desperately buying from the surviving and rebuilt Hegemony military factories, and those machines were not so … limited … as those ComStar portrayed in Technical Readout: 2750.