Alright, so long as you behave and we don't have to reprogram any beligerents.Shroom Man 777 wrote:Zor, we still good for the Fleet Review? I plan for the Bragulans to actually use the place for some diplomatic attempts at communication.
Zor
Alright, so long as you behave and we don't have to reprogram any beligerents.Shroom Man 777 wrote:Zor, we still good for the Fleet Review? I plan for the Bragulans to actually use the place for some diplomatic attempts at communication.
KlavoHunter wrote:Now with a an even better tactical map!
System Defenses:
Every planet is presumed to have a planetary militia of some form, be it reservist formations or literal town militias in the Colonies, also things like paramilitary gendarme forces. These forces are nominally not available for war, but rather mobilize and deploy when a planet is faced with invasion.
Much the same way, a planet or solar system's defense forces also control planet-based craft and weapons, including anti-starship artillery, minefields, theater shields, space stations, and orbital defensive weapon platforms. The quality and quantity of these forces varies by kind of Sector: Home Sectors have the best defenses and Colony Sectors have the least.
A Sector's overall defensive point power is determined by its GDP divided by 2. Therefore a Colony Sector's innate defenses are equivalent to $1,000, a Midrange Sector's is $3,000, a Core Sector $5,000, and a Home Sector $7,000. Each major planet in the sector enjoys a fifth of this as a defensive combat value: a Colony Sector planet has a value of $200, a Midrange Sector's system defense is $600, Core Sector system-planet gets $1,000, and a Home Sector planet gets the maximum value of $1,400.
Note that while an invading force that has seized control of orbital space can give its army superior planet-wide tactical maneuverability, to completely conquer a planet without permitting pockets of resistance to continue fighting will require you to achieve a ratio of at least 3:1 in your favor Thus a colony sector planet will require an invasion force of at least $600 to take over - a Home Sector world will require a full assault of troops with a combined value of $4,200 to conquer.
Moderators do reserve the right to determine exceptions in either direction based upon particular circumstances and situations.
If Pendleton was a full colony world it'd have $200 points worth of space based defences and $200 points worth of ground forces. From the description of it though i'd be surprised if it was one though and the values are probably lower to reflect it being somewhat of a craphole. Then again people sent a truly staggering amount of overkill to the system if that's the case (remember, you lot originally just expected to face said planetary defences and maybe whatever ships the Pendletons could beg borrow or steal in addition) so i could be very wrong.KlavoHunter wrote:KlavoHunter wrote:Now with a an even better tactical map!
Also, a question that's been niggling me... You refer to both anti-starship force, and ground forces here when it comes to system defenses. What's the split between those two different forces?
Both, I think.Dave wrote:Quick question on the Fleet / Naval review: Are we supposed to send shiny spaceships, admirals to chat about shiny spaceships, or both?
The religion thing isn't as important as the fact you're a monarchy. The Commune doesn't like monarchies, remember? On The Chart you're pegged as "Dislike".Fingolfin_Noldor wrote:Monarchy yes. Byzantine law on the other hand still stipulates freedom of worship.RogueIce wrote:Aren't you a monarchy? What with the whole God Emperor thing? I would think you're one of the last nations the Commune would be 'trading' with.Fingolfin_Noldor wrote:Actually, would the Commune be interseted in a "Technology Liason Office" staffed by Inquisitors and Ad Mech fellas?
The Church has grown assertive, but this doesn't change the fact that the Byzantium still has Jewish and Muslim communities, never mind die hard atheists of UCSR descent.
I recommend this, meself: http://www.youtube.com/watch?v=j1ov-Zk-KX4Simon_Jester wrote:[Reads Steve's update]
Recommended listening from the Master of Orion II battle soundtrack:
http://dvc.f2o.org/moo2/MOO2%20-%20Batt ... me%201.mp3
Unfortunately, it's only two minutes long; in the game, it plays on a recurring loop.
Yes, and they did it mostly of their own volition (CNS Eat the Rich decided to take the initiative and spread some "We come in Peace, Always" to the Pendletonians).Steve wrote:I'm presuming the Commune cruiser went through the Gap before the blockade fleet arrived?
Well, the transmission is the equivalent of a much-discouraged one-liner And the Core wouldn't want to transmit directly, since it's location would be too easily tracked. It went through several proxies for that reason exactly.Steve wrote:Also, uh, transmitting through shoals requires a lot of power and keeps things simple - text and maybe audio. Though the Core certainly qualifies for enough power to do that and make the replies timely, the cruiser would probably be more hard-pressed, though presumably they only need transmit to Lochley's Retreat for Commune operatives to then send the data on to the Core.
Hmm. Not sure I agree; I like the omniscient-sounding string and brass combination (I think string and brass) more than the animalistic percussion and heavy metal guitar combination.Akhlut wrote:I recommend this, meself: http://www.youtube.com/watch?v=j1ov-Zk-KX4
I think that better conveys a sense of frenetic and terrible space battle.
Just my $0.02, though.
And then the blip representing the Shooting Pains winked out of existence.
IIRC, that ship went to Pendleton itself. I'm writing in Simon_Jester's Battle at Bannerman.Shroom Man 777 wrote:
This was the Umerian ship with an Anglian liaison on board, right?
Simon is the one who had the Shooting Pains go down. I just wrote an alternate POV on his piece.Shroom Man 777 wrote:Man, RogueIce, you are terrible.