Warhammer 40K PnP RPGs - Anyone Interested?

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Zinegata
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Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Hi guys,

Are people here interested in any of the 40K RPGs (Dark Heresy, Rogue Trader, Deathwatch)? With the coming of Death Watch I've been thinking of running a campaign over IRC, and this place seems to have a fair number of gamers and 40K fans :)
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Kheitain
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Kheitain »

What style would you be looking to run? I've played Dark Heresy before, it was a fairly cool system.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

It depends on the interest level, but I was thinking of a pretty high-level style game so we can add Space Marines to the mix if we want to.

I've done notes on an Inquisition-style campaign, and a more freewheeling Rogue trader-style campaign, and can probably run one or the other.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Sinewmire »

Interested, yes, but on IRC timezones could be an issue. What's the plan?
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Hawkwings »

I've played before, and I'd be interested.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Norade »

Count in one slightly mad sanctioned psyker with a fear of space travel.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by ZGundam »

I'd be interested.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

I generally try to schedule to accomodate American time zones.

Before, I ran games that ran from 9pm EST to 12mn. Saturdays. How do your skeds look like?

Also, please pick a preferred campaign among the following (as I have some materials ready for the following):

1) Inquisition Campaign (Players get their own ship, characters are around Inquisitor/Rogue Trader rank, Space Marines allowed as part of Death Watch using previewed rules. Team must follow Imperium rules unless they plan to go Radical :P)

2) Rogue Trader Campaign (Players get their own ship, have Rogue Trader-level characters, and are allowed to engage in more freewheeling business ventures)

3) Low-level Dark Heresy Campaign/"Last Chancers" Imperial Guard campaign. Gritty and mission-based. I may ask for alternate characters for each player :D.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Norade »

Zinegata wrote:I generally try to schedule to accomodate American time zones.

Before, I ran games that ran from 9pm EST to 12mn. Saturdays. How do your skeds look like?

Also, please pick a preferred campaign among the following (as I have some materials ready for the following):

1) Inquisition Campaign (Players get their own ship, characters are around Inquisitor/Rogue Trader rank, Space Marines allowed as part of Death Watch using previewed rules. Team must follow Imperium rules unless they plan to go Radical :P)

2) Rogue Trader Campaign (Players get their own ship, have Rogue Trader-level characters, and are allowed to engage in more freewheeling business ventures)

3) Low-level Dark Heresy Campaign/"Last Chancers" Imperial Guard campaign. Gritty and mission-based. I may ask for alternate characters for each player :D.
I can play whenever, as for a campaign I wouldn't mind the first idea, but the low level one also works well. Either way I can build a character easy.
School requires more work than I remember it taking...
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Hawkwings »

I've always enjoyed low-level campaigns, starting out all high and mighty really doesn't feel as good as clawing your way up there.

Also, that time will probably not work for me. I am going to be very very occupied all day saturdays in the fall. Sundays are usually good though.
Vendetta wrote:Richard Gatling was a pioneer in US national healthcare. On discovering that most soldiers during the American Civil War were dying of disease rather than gunshots, he turned his mind to, rather than providing better sanitary conditions and medical care for troops, creating a machine to make sure they got shot faster.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

I would be interested if we run an Ascension-Campaign (High-Level Dark Heresy, pretty much Option 1). The PCs start at Level 9, which is also the starting level of Death Watch.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Soontir C'boath »

Yes, I'd be very interested in playing.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Hawkwings »

Actually I'd be fine with high-powered option #1 as well.

May I suggest using OpenRPG for the tabletop-critical portions?
Vendetta wrote:Richard Gatling was a pioneer in US national healthcare. On discovering that most soldiers during the American Civil War were dying of disease rather than gunshots, he turned his mind to, rather than providing better sanitary conditions and medical care for troops, creating a machine to make sure they got shot faster.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Jaevric »

I would be interested as well. I've got the Dark Heresy campaign books and will get the others if need be. Saturday evenings would work well. No real preference on campaign type, though it'll impact the character I play.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Sinewmire »

I generally try to schedule to accomodate American time zones.

Before, I ran games that ran from 9pm EST to 12mn. Saturdays. How do your skeds look like?
So that's 3am to 6am Saturday GMT? Sorry, don't think I can manage that.
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Zinegata
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Ok, so far Inquisition campaign seems to be most popular. I'll try to post up some campaign details by tomorrow.

Also, we'll be using a web-based application called Screen Monkey, and IRC dice-rolling scripts. It's a lot like Open RPG but without needing a seperate client software.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Kheitain »

That means noon till 3pm sundays so that's a possibility, though I could be interrupted for work.
I'm planning on a about a week of camping in October before heading back to Canada so a good part of that month would be hit and miss for me.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by ZGundam »

I work on Sundays so I guess I can't play :(
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Typing up a (somewhat revised) campaign intro that now includes the Death Watch. Going with the Inquisition Campaign as it seems the most popular.

Also, I'm afraid that I don't really have any other sked aside from Sat 9pm EST. I live in the Philippines and that's Sundays for me.

So... just to clarify the guys who are interested and can probably make it are:

* Norade
* Serafina
* Soontir C'boath
* Jaevric
* Khetain.

I'm willing to support as many as 8 players, as my experience in DMing over IRC tells me that there will be absences. And don't worry, I'm willing to work around people's skeds so they can still continue playing even if they've missed a couple of sessions (and have had enough experience with IRC campaigns to handle it).
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Norade »

How much experience would that give use to build characters with?
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Norade wrote:How much experience would that give use to build characters with?
Ascension-Characters start with 13.000 XP.

You basically build an Dark Heresy Career up to that point, then you take an "Ascension Package" that provides everything from reduced Insanity/Corruption over Attribute Boosts to Psy Ratings. After that, you effectively switch careers to one of the new ones.
IMO, you can also take a Rogue Trader career up to the finish of RT-Rank 3, which is the equivalent of 13.000 accumulated XP.
Deathwatch is also supposed to start with an 13.000 XP equivalent, but the rulebook is not out yet.


The Ascension-Careers are:
-Crusader: A dedicated melee fighter and Bodyguard.
Available for Arbitrators, Assassins, Clerics, Guardsmen and Sororitas
-Death Cult Assassin: Advanced melee Assassin
Available for Assassins
-Desperado: Basically advanced Scum. Good mix of social, knowledge and combat skills
Available for Scum
-Hierophant: Religious leader with a similar mixture and good faith talents
Available for Clerics and Sororitas
-Interrogator: Inquisitor in training. Good knowledge skills, good contact skills, potential access to psy-powers. Very versatile.
Available for all but Techpriests
-Judge: Master of Investigation, also a good fighter
Available for Arbitrators
-Magos: Advanced Techpriest
Available for Techpriests
-Primaris Psyker: Extremely powerful psyker
Available for Imperial Psykers
-Sage: Master of all knowledge skills
Available for Adepts and Techpriests
-Storm Trooper: Elite ranged fighter, commando trooper
Available for Guardsmen and Assassins
-Vindicare Assassin: Ranged Assassin, but generally extremely dangerous
Available for Assassins and Guardsmen
-Inquisitor: Similar to the Interrogator, but slightly better. Generally the leader of the group. Interrogators can advance into Inquisitors, but you can also start as one.
Available for all but Techpriests
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"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Kheitain
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Kheitain »

So where would these Ascension rules be?

Depending on how the game background goes I'm considering playing a Rogue Trader, that way I could well be the captain of the ship. I've a few other character ideas but that one was amusing me while I was at work yesterday :)
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Hawkwings »

There's in the book titled "Ascension" :D

edit: You want Rogue Trader so you can get that disgusting archaeo-tech laspistol.
Vendetta wrote:Richard Gatling was a pioneer in US national healthcare. On discovering that most soldiers during the American Civil War were dying of disease rather than gunshots, he turned his mind to, rather than providing better sanitary conditions and medical care for troops, creating a machine to make sure they got shot faster.
Zinegata
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Still finishing up the campaign stuff but...

The Inquisitors campaign will be a mix of Rogue Trader and Dark Heresy rules. And you can pick up stuff from both.

Not entirely sure yet if I'll start at Ascension or RT-1. What I generally do is allow the Rogue Trader class to be treated as the "Inquisitor" (because the last time I ran the game I only had Rogue Trader and not Ascension).

But if somebody's willing to play a Rogue Trader Captain who assists an Inquisition team, while we get a "proper" Ascension Inquisitor, that'd work too.

*starts editing notes and house rules*
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Serafina
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Well, i already have a character ready to go. A psychic Acolyte or Inquisitor (depending on the group) with an Adeptus Sororitas background (it makes sense in context).

Since we get our own ship, i would propose that we get 50 ship points - that is also in line with the amount of Influence we start with. That allows us to get a nice frigate, which is pretty appropriate for a new Inquisitor. Unless you really, really want to get a light cruiser, but then we start out with only 30 Influence and only 5 points to equip the ship. And Throne Agents can really use a good amount of influence.
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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