Warhammer 40K PnP RPGs - Anyone Interested?

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Serafina
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Well, here we go, my revamped character.
Lady Inquisitor Morantor wrote:WS BS S T Ag Int Per Wil Fel
40 45 40 40 43 40 35 52 40

Wounds: 23 Fate Points: 3
Insanity: 18 Corruption: 3

Skills: Awareness +20, Climb +10, Command +20, Trade (Copyist), Performer (Singer), Meditation
Knowledge Skills: Common Lore +20 (War, Imperial Creed), Common Lore (Ecclesarchy, Administratum), Speak Language (High Gothic, Low Gothic), Literarcy
Paragon Skills: Forbidden Lore Mastery

Talents: Ambidextrous, Blademaster, Blind Fighting, Combat Master, Cleanse and Purify, Crack Shot, Crushing Blow, Die Hard, Duty onto Death, Fearless, Hatred (Deamons, Hatred), Iron Jaw, Jaded, Lightning Attack, Rapid Reaction, Rapid Reload, Step Aside, Sound Constitution 9, Mighty Shot
Weapon Talents: Basic Weapon Training (Bolt, Flame, Laser, Primitive), Melee Weapon Training (Primitive, Power), Pistol Training (Laser, Primitive)
Faith Talents: Pure Faith, Blessed Radiance, Wrath of the Righteous
Paragon Talents: Mental Aegis. Heroic Leadership
Influence Talents: Peer (Ecclesiarchy, Inquisition)

Psy Powers:
Divination: Preternatural Awareness
Minor: Healer, Resist Possession
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Norade »

Here's my character:
Character Name: Attilas Eichmann
Homeworld: Space Hulk
Career: Primaris Psyker
Sanctioning Effects: Optical Rupture
Transition Package: Judged by Your Peers
Rank: 13
Divination: “The only fear is dying duty undone.”

Sex: Male
Age: 30
Quirk: Bald
Height: 1.65m
Weight: 55kg
Build: Stunted
Skin: Porcelain
Hair: Blond
Eyes: Camera Lenses

Items:
-Best Quality Power Sword
-Hellpistol
-Best Quality Flak Armor
-Psyfocus
-Badge of Office
-Micro Bead
-Ship Board Emergency Kit

Ammunition:
-4 Hellgun Clips

Wealth/Influence: 40/40

Experience Earned: 13,500exp
Experience Spent: 13,500exp

Insanity: 0
Corruption: 0

Wounds: 19

Fate Points: 3

WS: 30
BS: 40
S: 30
T: 40
Ag: 40
Int: 40
Per: 40
Will: 70
Fel: 20

Ascended Traits:
-Scholastic Psykana Failsafes
-Psychic Soldier

Characteristic/Wound Advances:
-Sound Constitution (600exp)
-Will Power x4 (1,600exp)
-Intelligence x2 (350exp)
-Perception x2 (350exp)
-Toughness x3 (1,500exp)
-Strength (250exp)
-Ballistic Skill x2 (750exp)

Skills:
-Navigation, Stellar [Int]
-Pilot, Spacecraft [Ag]
-Speak Language, Low Gothic [Int]
-Psyniscience [Per]
-Invocation [WP]
-Trade, Mercantile [Fel]
-Literacy [Int]
-Forbidden Lore, Psykers +20 [Int]
-Logic +20 [Int]
-Forbidden Lore, Inquisition +10 [Int]
-Common Lore, Technology +20 [Int]
-Scholastic Lore, Tactica Imperialis +10 [Int]
-Evaluate +10
-Scrutiny +20
-Secret Tongue, Military Jargon [Int]
-Speak Language, High Gothic [Int]
-Common Lore, Imperial Guard +20 [Int]

Advances:
-Psy Rating 6 (1,200exp)
-Meditation (100exp)
-Armor of Contempt (100exp)
-Foresight (100exp)
-Resistance, Psychic Powers (100exp)
-Strong Minded (100exp)
-Mental Fortress (100exp)
-Total Recall (100exp)
-Favored by the Warp (200exp)
-Logis Implant (100exp)
-Fearless (100exp)
-Nerves of Steel (100exp)
-Forbidden Lore, Psykers +20 (300exp)
-Logic +20 (300exp)
-Forbidden Lore, Inquisition +10 (400exp)
-Common Lore, Technology +20 (300exp)
-Dark Soul (200exp)
-Inquiry +20 (300exp)
-Invocation +10 (400exp)
-Scholastic Lore, Tactica Imperialis +10 (200exp)
-Power Well x4 (800exp)
-Evalutate +10 (200exp)
-Scrutiny +20 (300exp)
-Secret Tongue, Military +20 (300exp)
-Iron Jaw (100exp)
-Deadeye Shot (100exp)
-Tech Use +10 (200exp)
-Corpus Conversion (100exp)
-Crack Shot (100exp)
-Hip Shooter (100exp)
-Die Hard (100exp)
-Speak Language, High Gothic (100exp)
-Common Lore, Imperial Guard +20 (300exp)
-Jaded (100exp)
-Pilot, Military Vehicle (100exp)

Minor Psychic Powers:
-Call Item, 5, Half, No
-Chameleon, 7, Half, Yes
-Deja Vu, 8, Half, No
-Distort Vision, 8, Half, No
-Dull Pain, 8, Half, No
-Flashbang, 6, Half, No
-Forget Me, 6, Half, No
-Healer, 7, Full, No
-Inspiring Aura, 6, Full, Yes
-Knack, 7, Half, No
-Lucky, 6, Half, No
-Precog, 6, Half, Yes
-Resist Possession, 6, Reaction, No
-Sense Presence, 7, Half, Yes
-Spectral hands, 10, Full, No
-Staunch Bleeding, 8, Half, No
-Touch of Madness, 11, Full, No
-Unnatural Aim, 8, Half, No
-Wall Walk, 8, Half, Yes
-Weaken Veil, 9, Full, Yes
-Weapon Jinx, 8, Full, No

Psychic Powers: Biomancy
-Bio-Lightning (Traded for 500exp)
-Bloodboil, 19, Half, Yes
-Cellular Control, 16, Half, Yes
-Regeneration, 23, Full, Yes
-Seal Wounds, 10, Half, No

Psychic Powers: Telekinetics
-Forcebolt, 13, Half, No
-Force Barrage, 21, Full, No
-Force Blade, 19, Half, Yes
-Precision Telekinesis, 23, Half, Yes
-Telekinetic Shield, 21, Half, yes

Ascended Psychic Powers: Stromwroth
-Lightning Arc, 16, Half, No
School requires more work than I remember it taking...
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Serafina
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Well, i suppose i will run the support psionics then. Say hello to Divination and Deamons- and Witchesbane :D
Of course, i need some time to start out on actual psionics.
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"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
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Norade
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Norade »

I like dealing damage and self healing, xD
School requires more work than I remember it taking...
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Kheitain->

If you have Rogue Trader you don't really need to have Ascension, as you plan to play the Rogue Trader anyway.

For equipment follow standard RT item rules, except you can make 2 "free" item acquisitions as opposed to the standard one.

Jaevric->

So far we have a Psyker, an Inquisitor, and a Rogue Trader. We're kinda lacking a Trooper/Champion, Tech-Priest, and Sage in that order. Although the latter two can be NPC'd by pure support NPCs if need be.

Serafina/Norade->

At first glance the sheets look good so far, as are item selections, but will review comprehensively first before final go.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Soontir C'boath »

I'll play the trooper. I'll try to get a character up by tomorrow.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Jaevric »

I was leaning towards a Tech-Priest so I'll probably play an Explorator for a nice balance of utility/knowledge and shootiness. I ordered the Ascension rulebook from Amazon so I should have it on Tuesday.

Let me ask a noob question, though. Characters start out with a list of starting talents -- in the case of the Explorator, "Basic Weapon Training - Universal," "Melee Weapon Training - Universal," "Logis Implant." The description in the rulebook is somewhat unclear about whether the character gets all 3 of these talents or picks just one of them. Since these talents also appear as "Advances," I'm assuming I pick one and if I want the others I need to spend xp for them. I'd like to get that confirmed, however, from someone who has had more experience with this system.

I'll try to have a character posted by Monday afternoon, but it may be Tuesday so I can at least glance over the other rulebook in case there's something spectacular I missed.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

I'm fairly sure you get all 3 of thos starting talents in Rogue Trader. You start spending for talents beyond these starting ones.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Okay, to elaborate on my equipment:
I would like to exchange my starting common-quality power sword (very rare) for a common-quality force sword (very rare).
I would like to exchange my starting common-quality bolt pistol (rare) for a common-quality Hellpistol (rare).
I would like to exchange my starting common-quality Digiweapon (extremely rare) for a common-quality Storm Bolter (extremely rare).
I would like to buy a common-quality Ignatus-pattern Power Armor (extremely rare, but fitting for an ex-Sororitas).
I would like to use my second purchase to upgrade my common-quality force sword to best-quality and to sanctify it.

I am also assuming that we all start with a good supply of Bolt ammunition and Frag/Krak grenades of good quality (rare) - those are generally smaller grenades as used by marines. I would also like to have access to Inferno shells, which have equal availabilty as Bolt Shells (rare) - i have to burn the enemies of the Emperor somehow :P

Other than that, i would like to start out with a large supply of Exterminators (common) and some Recoil Gloves (common).


On another note, since we are now using standard DH-rules for psionics, i will start out with the Dowsing power instead of Preternatural Awareness.
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"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Looks good but let me review.

Also, rules regarding ammo: While the amount of ammunition you can carry on a mission is still limited, you essentially have unlimited resupply. We'll follow RT conventions where the cost of purchasing a gun includes a sizeable ammo supply.

Also, just to jog my memory a bit here - isn't the main difference between DH and RT psykers is that the latter have an option to lower their psi-power while casting to prevent the possibility of Perils of the Warp?
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Zinegata wrote:Looks good but let me review.

Also, rules regarding ammo: While the amount of ammunition you can carry on a mission is still limited, you essentially have unlimited resupply. We'll follow RT conventions where the cost of purchasing a gun includes a sizeable ammo supply.

Also, just to jog my memory a bit here - isn't the main difference between DH and RT psykers is that the latter have an option to lower their psi-power while casting to prevent the possibility of Perils of the Warp?
Ascension uses the same rules for expendables, and you can also purchase non-expendables in bulk.

And Ascension actually includes the same rules for using lower psy-rating, so that's no problem either.
But DH/Ascension use the "roll dice, add up and reach threshold"-method, while RT goes with "just make a willpower test modified by psy rating"-method. RT uses XP-costs for individual powers to balance them against each other, while DH uses higher thresholds.

But unless we have a RT-character with psychic powers in the group, that's not a problem. Else, i have proposed a solution.

Another question:
I am going to start out with a Psy-rating of 1. If i buy Unnatural Willpower before taking any more psy ratings, i would get twice the amount of psy-powers by RAW since my willpower bonus doubles. I would of course love this, i just wanted to point it out if you want to house-rule it. The additional powers would really help me to get my psionics to a good, useful level, since advancing there is pretty expensive for me anyway. But if you deem it to cheesy, so be it.
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Thanks. I was wondering what exactly the difference between RT and DH Psyker casting is nowadays.We'll use DH by default.

I'm fine with the Unnatural Willpower/Psy Rating thing as well.
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Serafina
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Sorry, i just discovered that i made a couple of errors while i made my character. Here is the new, hopefully correct one:
WS BS S T Ag Int Per Wil Fel
40 45 40 40 43 40 35 52 40

Wounds: 23 Fate Points: 3
Insanity: 18 Corruption: 3

Skills: Awareness +20, Climb, Tech-Use, Trade (Copyist), Performer (Singer), Medicae
Knowledge Skills: Common Lore +20 (Imperial Creed), Speak Language (High Gothic, Low Gothic), Literarcy
Paragon Skills:

Talents: Ambidexterous, Blademaster, Blind Fighting, Combat Master, Cleanse and Purify, Crack Shot, Crushing Blow, Die Hard, Duty onto Death, Fearless, Hatred (Deamons, Hatred), Jaded, Lightning Attack, Rapid Reaction, Rapid Reload, Step Aside, Sound Constution 9, Mighty Shot
Weapon Talents: Basic Weapon Training (Bolt, Flame, Laser, Primive), Melee Weapon Training (Primive), Pistol Traiming (Laser, Primitive)
Faith Talents: Pure Faith, Blessed Radiance, Wrath of the Righteous, Divine Ministration, Purge the Unclean
Influence Talents: Peer (Ecclesarchy, Inquisition, Military)
Paragon Talents: Mental Aegis, Heroic Leadership

Psy Powers:
Divination: Dowsing
Minor: Healer, Resist Possession

Ryza-Pattern Storm Bolter (90m, S/2/4, 1D10+7 X, Pen 4, Clip 60, Reload Full, Storm, Tearing)
Hellpistol (20m, S/2/-, 1D10+6, Pen 7, Clip 40, Reload 2 Full)
Best-Quality Force Sword (1D10+10 R, Pen 3, Sanctified, Balanced, +10 WS)
5 Frag Grenades (18m, 2D10 X, Blast 4)
3 Krak Grenades (18m, 2D10+4 X)
Ignatus-Pattern Power Armor (8 AP, Dark Sight, Micro-Bead, Auspex, +20 Strenght, +1 Movement, Large Size)
I actually spent my 500 starting XP on old-career skills, since it just doesn't work out otherwise. My first 700 earned XP are going into Forbidden Lore mastery then.

Here is how i calculated everything, hopefully correct now:

Code: Select all

WS	BS	S	T	Ag	Int	Per	Wil	Fel
30	35	30	33	30	30	25	37	30


Command +20 (300)
Dodge +20 (300)
Awareness +20 (300)
Climb (100)
Tech-Use (200)
Medicae (100)
Charm (100)						1400

Sound Constution 9 (900)
Blademaster (100)
Combat Master (100)
Hatred (Deamon) (200)
Hatred (Heretics) (200)
Step Aside (100)
Jaded (100)
Mighty Shot (100)					
Crack Shot (200)
Lightning Attack (300)
Cleanse and Purify (100)
Rapid Reaction (100)
Rapid Reload (100)
Ambidexterous (100)
Blind Fighting (100)
Crushing Blow (200)
Die Hard (200)
Fearless (300)
Duty onto Death (300)				3800				

Basic Weapon Training (Flamer) (100)
Basic Weapon Training (Bolter) (100)		200

Into the Jaws of Hell (200)
Master Orator (300)
Air of Authority (100)
Iron Discipline (100)					700

Mental Fortress (300)
Strong Minded (100)
Resistance (Psychic Powers) (200)			600

Peer (Inquisition) (200)
Peer (Military) (100)
Peer (Ecclesarchy) (100)				400

Blessed Radiance (100)
Divine Ministration (100)
Purge the Unclean (100)
Wrath of the Righteous (100)				400
Scholastic Lore (Tactica Imperialis) (100)		
Secret Tounge (Military) (100)
Common Lore (Imperial Creed) +20 (300)		500

Weapon Skill Advance 2 (750)	40
Ballistic Skill Advance 2 (350)	45
Strenght Advance 2(750)		40
Agility Advance 2 (750)		40
Toughness Advance 2 (750)		43
Perception Advance 2 (350)		35
Intelligence Advance 2 (850)		40
Willpower Advance 3 (850)		52
Fellowship Advance 2 (750)		40		5800				13500
SoS:NBA GALE Force
"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Jaevric »

Somewhat odd request from a friend of mine -- he was wondering if he could lurk silently on some of our IRC game sessions. He's never really played a pen & paper RPG and is curious about what goes on. I told him to sign up for the forum and see if there's space available in the campaign but he declined to do so due to real life time constraints.

I told him I'd ask if he could check out some of the games, and if not, I'd ask if I could log the sessions and share the logs with him. If that bothers anyone, of course, I'll just tell him he's out of luck.

Also, do we have sufficient medicae capabilities in the party so far or should I pick up some skills in that area on my TechPriest? With the caveat that my TechPriest's idea of "healing" is closer to "replace/upgrade" than some people might prefer...
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Okay, i think it is time to consider what ship we are going to buy.

Essentially, we have a choice between three types of ships:

1: A well-equipped, well-trained Frigate. That ship could not get much more upgrade except a teleporter. It has some firepower, but it can not take that much damage. However, it is also fast and maneuverable.

2: A moderately equipped Light Cruiser. Fast, powerful, tough. It would start out with weapons and not much more than that.
But that gives us lot's of room for later upgrades.
Alternatively, we can put a worse crew on it to get some better starting equipment.

3: A badly trained, badly equipped Cruiser. Slow, but extremely tough and it has the nastiest bite around. We would need a lot of upgrades for it tough, and the crew would require extensive training.


Here are my proposals, for 60 ship points.
Veteran Frigate wrote:Tempest-Class Strike Frigate

Speed: 8 Maneuverabilty: +18
Detection: +12 Hull Integrity: 36
Armour: 19 Turret Rating: 1
Space: 42 SP: 40
Weapon Capacity: Dorsal 2

Power Space SP Effect
Class 2 Drive 45 Gen. 10
Warp Engine 10 10
Warpsbane Hull 1 0 2 +10 Warp Navigation
Void Shields 5 1
Command Bridge 2 1 1 +5 Ballistic
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0 +5 Decetion

Barracks 2 4 2 +20 against Boarding
Temple-Shrine 1 1 1 +3 Morale
Librarium Vault 1 1 1 +10 Knowledge Skills
Observation Dome 0 1 1 +1 Morale

Sunsear Laser Battery 6 2 1
Sunsear Laser Battery 6 2 1

Veteran Crew 15

Total 44 38 25
Long range, fast, can transport troops and has an excellent crew and morale.

Dauntless-Class Light Cruiser

Speed: 7 Maneuverabilty: +15
Detection: +20 Hull Integrity: 60
Armour: 19 Turret Rating: 1
Space: 60 SP: 55
Weapon Capacity: Port 1, Prow 1, Starboard 1

Class 3 Drive 60 Gen. 11
Warp Engine 11 11
Gellar Field 1 0
Void Shields 5 1
Combat Bridge 2 2 +10 Repair
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0 +5 Decetion

Temple-Shrine 1 1 1 +3 Morale
Librarium Vault 1 1 1 +10 Knowledge Skills


Mars Pattern Broadside 4 5 1
Mars Pattern Broadside 4 5 1
Sunsear Laser Battery 6 4 1

Total 45 46 5
Can dish out good damage, is still fast and much tougher. But can not yet transport troops and needs more upgrades - but it has the space for them as well. My personal favorite.

Relic Ship wrote:Dauntless-Class Light Cruiser

Speed: 7 Maneuverabilty: +15
Detection: +20 Hull Integrity: 60
Armour: 19 Turret Rating: 1
Space: 60 SP: 55
Weapon Capacity: Port 1, Prow 1, Starboard 1

Reliquary of Mars: 1 Archeotech Component, -20 Repair
Resolute: +10 Repair test, -1 Speed, -5 Maneuverabilty

Class 3 Drive 60 Gen. 11
Warp Engine 11 11
Gellar Field 1 0
Void Shields 5 1
Combat Bridge 2 2 +10 Repair
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0 +5 Decetion

Temple-Shrine 1 1 1 +3 Morale
Librarium Vault 1 1 1 +10 Knowledge Skills
Barracks 2 4 2 +20 against Boarding
Teleportarium 1 1 1
Observation Dome 0 1 1 +1 Morale

Mars Pattern Broadside 4 5 1
Mars Pattern Broadside 4 5 1
Titanforge Lance Battery 13 6 2

Incompetent Crew -5

Total 55 54 5
Better equipped, including a very useful teleport device. However, it also has a very bad crew, which can be a serious disadvantage. Morale is good, tough - it is probably a fresh rather than a bad crew.

Basic Cruiser wrote:Lunar-class Cruiser

Speed: 5 Maneuverabilty: +10
Detection: +10 Hull Integrity: 70
Armour: 20 Turret Rating: 2
Space: 75 SP: 60
Weapon Capacity: Port 2, Prow 1, Starboard 2

Class 4 Drive 75 Gen 14
Warp Engine 12 12
Gellar Field 1 0
Multi-Shield 7 2
Ship Masters Bridge 4 3
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0 +5 Decetion

Left:
Mars Pattern Broadside 4 5 1
Mars Pattern Broadside 4 5 1
Right:
Mars Pattern Broadside 4 5 1
Mars Pattern Broadside 4 5 1
Top:
Sunsear Laser Battery 6 4 1

Incompetent Crew -5

Total: 56 46 0
The best for firefights. But it has a bad crew and no additional facilities - yet.


My personal vote goes for the first light cruiser. We could keep that ship for a long time, and with the right upgrades and training it can stand up to actual cruisers and survive against heavier stuff. The frigate offers no space for progression other than replacing it, the other ships suffer from a bad crew without gaining all that much.
SoS:NBA GALE Force
"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Jaevric
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Jaevric »

I'm fine with the first light cruiser as well -- as long as I have somewhere to work my TechPriest is happy. A heavy cruiser seems overkill for an Inquisition team, honestly.
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Serafina
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Serafina »

Jaevric wrote:I'm fine with the first light cruiser as well -- as long as I have somewhere to work my TechPriest is happy. A heavy cruiser seems overkill for an Inquisition team, honestly.
There is no such thing as overkill. At least not while i am in charge. :D

That being said, Lady Serafina is a Thorian Inquisitor with pretty puritan views. After all, she was trained by the Adeptus Sororitas. She will face any threat to His Glorious Empire, but she is a member of the Ordo Haereticus and has good ties to the Ordo Malleus, but little experience with aliens (the occasional Ork etc. hardly counts).

Rumor has it that she was recently promoted to her rank for a victory over a radical Inquisitor which cost the lives of her cadre and her Inquisitor, as well as devastating large parts of a planet. All information of this incident is classified however (in other words, up to the GM whom i already sent some suggestions). And whether the thread was destroyed or just defeated is unknown as well.

She is very strict against Heresy against the Emperor, and of course against the Dark gods. She is somewhat tolerant of mutation and psionics, as long as those who have them are faithful. But those who are not willing to atone for their corruption trough faith or do not display the proper humility and graciousness for their gifts will be viewed with great suspicion, although they might still be useful tools for His Divine Plan.

"I, Lady Inquisitor Serafina Morantor, hereby give my loyal soul to the Immortal God-Emperor of Mankind.
In His Name, i will protect His worlds.
In His Name, i will bring His justice.
In His Name, i will bring His faith.
In His Name, i destroy His enemies".
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick

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Zinegata
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Jaevric wrote:Somewhat odd request from a friend of mine -- he was wondering if he could lurk silently on some of our IRC game sessions. He's never really played a pen & paper RPG and is curious about what goes on. I told him to sign up for the forum and see if there's space available in the campaign but he declined to do so due to real life time constraints.
Lurkers are allowed, no issues here.
Also, do we have sufficient medicae capabilities in the party so far or should I pick up some skills in that area on my TechPriest? With the caveat that my TechPriest's idea of "healing" is closer to "replace/upgrade" than some people might prefer...
Heh! Well, you don't exactly have a field Medicae yet, yes. I was kinda hoping at least one person would take a Death Watch character though.
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Serafina wrote:My personal vote goes for the first light cruiser. We could keep that ship for a long time, and with the right upgrades and training it can stand up to actual cruisers and survive against heavier stuff. The frigate offers no space for progression other than replacing it, the other ships suffer from a bad crew without gaining all that much.
Up to you guys, though I'd like to hear what our Rogue Trader would say as it's technically "his" ship. ;)
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Soontir C'boath
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Soontir C'boath »

Edit: Scratched out stupid question if I know what character I'm going for...
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
Jaevric
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Jaevric »

heh yeah I seriously considered a Death Watch character but figured we needed SOMEONE who knew about technology that doesn't make people die in messy fashions.
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Soontir C'boath
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Soontir C'boath »

I never created a non-beginning character so what do I have to do to get it to level 3 (like the amount of exp I get to use?)?

Edit: Another question I just looked up in the book. :roll: So I guess we get 10k exp to splooge on?
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
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Kheitain
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Kheitain »

I'll have my character up probably by tomorrow, I'm taking the train to Melbourne soon so if I manage to find Into the Storm while I'm there I will want to retool my character.

I understand that Serafina has been pushing for 60 ship points since the beginning, but unless I have overlooked a post Zinegata has only given us 50.
* You will have a ship with 50 Ship Points. If you want a better ship at start, starting Profit Factor has to go down
With that in mind I'm currently partial to the Tempest-Class Strike Frigate which has been converted to be a raiding vessel by yours truly :D

I was also wondering if I could make some requisition rolls for myself and my crew before the game starts?

1: Chrono - Abundant - personal
2:Light Power armour - Very Rare - personal
3: Inferno Pistol - Very Rare - Personal
4: Digi-Laser - Extremely Rare - Personal
5 : Shuriken Pistol - Very Rare - Personal
6: Meltaguns - rare - Crew
7: Lasguns - Common - Crew
8:Heavy Stubber - Average - Crew
9: Good Quality Uniforms - unknown - Crew
10: Good Food and Drink - unknown - Crew
11: Lord Captains Baton - Very Rare - Personal
12: Shipboard emergency kits - Common - Crew, I would like to have these mounted in the hallways
13: Guard Flak - Scarce - Crew
14: Grenades, Frag - Common - Crew
15: Grenades, Stun - Scarce - Crew

I havn't written modifiers for scale because I'm not yet sure on the size of my crew. In order to reflect the higher morale we were discussing granting them I wanted to make it obvious that they were well treated.
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
Zinegata
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Zinegata »

Soontir->

I'm at work so I don't have the books with me currently. Going from memory, an RT-1 character is equivalent to about a 7K DH character, so you need to spend around 6K XP to hit RT-3.

Kheitan->

I will allow some additional pre-mission purchases. We can roll them seperately.

Also, you can have a 60 point ship, but Profit Factor will go down :P.
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Agent Sorchus
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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Post by Agent Sorchus »

Jaervic worry not for Apothecary Vergilius shall bring his formidable medicae skills to the duty of the Emperor's anointed.
I am playing the character almost directly from the starting Death Watch list, but changing his chapter to Dark Angel.
the engines cannae take any more cap'n
warp 9 to shroomland ~Dalton
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