Well, it seems that we fundamentally disagree on the role of a Light cruiser - i rather think it's a fast anti-escort ship and any imperial captain would love to have one with equal speed to its prey.
Reliquary of Mars is fine by my if you really want that. But i suggest that we start with full weapons and exchange any cargo hold for a Lance Battery. Because you do not NEED a cargo hold for trade missions, you just get a bonus if you have one. And our first mission is much more likely to be a combat rather than a trade mission.
Furthermore it will be rather easy to get a refit for a compartmentalized caro hold - it only costs 1 shippoint and is a structural part, hence it only has an availability of scarce. A lance weapon on the other hand has a availability of -40 (between extremely rare and near unique). A big difference.
Stoic is still right out ofr me, that ship would cost us a lot of profit points. Resolute is so-so - it will make it very hard to catch good prey and will make us barely faster than a cruiser.
Thus, i am still in favor of Wrothful, since a speed bonus is just something you can not get any other way.
Huh, that would be odd for a Black Templar to be serving with a Rouge Trader. Not impossible but just odd.
Given that they are part of the Death Watch, that hardly matters - that is explanation enough.
But actually it is extremely unlikely that they are there due to me - another Inquisitor must have sent them. Which essentially gives us three teams on board of that ship
-Me and my inquisitorial staff
-The Death Watch
-The Rogue Traders
of course, you do not want them to be part of the Death Watch, which i find extremely odd. Even if your "i rescued them" is true they would not exactly "serve with you". If you want, you rescued them and i convinced them to stay.
Actually, I'm just going to say that instead of being taken by the black ships I was deemed pure by the Grey Knights but was deemed unsuitable for their ranks due to reasons other than purity. The only psykers that a Black Templar will work with are Grey Knights so I figured that would best allow me to get along as well as possible with everybody on the ship.
Sorry, but...i think that doesn't work. And REALLY doesn't work, because they Grey Knights do not reject recruits like that. If you fail, you are dead. And what's wrong with being sanctioned on Terra?
And remember that the Black Templars do not have to like you or me (given that i am psychic as well). They just have to work with us.
Sororitas aren't necessarily anti-Pskyer, but they are faith-based as opposed to psyker-based.
Actually, my character is both. Which is an important part of her background - basically, the Sororitas (and herself) were foolded during their screening by another power, and so they had a Sororitas with latent psychic talent.
She is officially no more a Sororitas, but she earned their respect back despite that "taint". It's a long, complicated story that is kept secret. If your character has means to get some information about it, PM me and i will reveal some.
All right, here's my character. I still have 750 EXP out of 13k to spend and the 500XP for Rank 9. Any suggestions on what weapon skills or switches I should do in this quest?
My proposals:
-Throw out your climb and dodge skill unless they are required for a talent.. Spend your 500 XP on "Athletic Mastery" which gives you those two and also acrobatics, contortionist and swim - all at +20.
That saves you at least an additional 900 XP to spend on your initial career.
I would also drop Heighented Senses (Smell), it's not really useful. That's another 200 saved XP-
From those 1850 XP i would take:
-Fearless (200): Very important, always a must if one can have it. Actually doesn't cost you anything, since you can replace Nerves of Steel with it (which is obsolted by it).
-Sharpshooter (200): Also works with your Hellgun. No penaly for called shots is great - take a half-action to aim and use single-shot to eleminate your enemies with deadly precision.
-Mighty shot (100): Extremely important! +2 Damage is an enormous advantage in this game
-Melee Weapon Training (Power) (100) - if you go into close combat, at least do it with good weapon. And it's cheap.
-Blademaster (100): An additional parry is very useful.
-Hard Target (100): And so in an additional dodge, if not more.
That leaves you with an additional 1250 XP to spend - i would spend it on attributes.
-Tougness Advance 1 (250)
-Tougness Advance 2 (500)
-Agility Advance 2 (500)
Apparently, you also forgot to inlcude your Ascension Package.
Stormtrooper Training gives you +3 WS, +3 BS, +5 Strenght and -10 Fellowsip. Generally, you can use all of those, so i would take it.