Most Realistic Military SF

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Gil Hamilton
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Re: Most Realistic Military SF

Post by Gil Hamilton »

Srelex wrote:They've got casual FTL travel and planet-destroying superweapons. Is it inconcievable that their EM or countermeasures are advanced enough to screw up most tracking systems?
Yes, because tracking them with a damn digital camera isn't interacting with anything other than the light reflecting or being emitted by the objects in question. The X-Wing fighters were not freakin' invisible. Everyone and their mom there could see them just fine. In fact, if they were somehow fucking up whatever the starwars equivalent of a CCD is, Darth Vader would have been immediately blinded, since he has digital cameras instead of eyeballs by this point anyway.

Hell, Darth Vader's damn face proves they've got the technology I'm talking about and that it wasn't ruined by any jamming. Just replace his brain with a droid brain and connect it to your turret. Simple.
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Re: Most Realistic Military SF

Post by Batman »

Captain Seafort wrote:
Swindle1984 wrote:Don't know that a Striker would fit through a stargate. Maybe something like the British Scorpion light tank and/or Scimitar IFV...
You could fit a Bradley or Abrams through the Stargate with room to spare.
Yes, but how'd you get them down there? :D The opening of the shaft they get the Stargate in or out of SGC-the only acess big enough to admit an MBT or even a Bradley-seems to be quite involved and even then you might have to lower it nose-down because it's too long for the diameter of the shaft.
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Re: Most Realistic Military SF

Post by Captain Seafort »

Batman wrote:Yes, but how'd you get them down there? :D
Aye, that's the issue - you'd be better off moving the gate itself to a facility with better access (preferably a purpose-built one).
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Re: Most Realistic Military SF

Post by Master of Cards »

Captain Seafort wrote:
Batman wrote:Yes, but how'd you get them down there? :D
Aye, that's the issue - you'd be better off moving the gate itself to a facility with better access (preferably a purpose-built one).
Just add another warehouse to a large base that has a lot of units and forces going through it. It gives you plenty of reasons to have units and men going there. Call it the "Small Unit Combined Arms testing/Training Unit" or the like.
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Re: Most Realistic Military SF

Post by Coalition »

Captain Seafort wrote:Aye, that's the issue - you'd be better off moving the gate itself to a facility with better access (preferably a purpose-built one).
With a variety of weaponry available. Old Ohio Battleship main guns for example. Or cruise missiles, heavy machine guns, automatic grenade launchers, etc.

Mount the Gate on a swiveling base for lots of fun. If you expect the incoming, you keep the STargate in its normal mode. If you have hostiles coming in, point it up or down. Down means the intruders can fall into a pit for later interrogation. Up means they go through, but fall back in the event horizon, killing the attackers.

After that, you make MALPs with heavy weapons for field support. Malp with camera and small gun is one thing, a MALP with grenade launchers for indirect fire is a much bigger surprise for the other side.
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Re: Most Realistic Military SF

Post by Captain Seafort »

Coalition wrote:After that, you make MALPs with heavy weapons for field support. Malp with camera and small gun is one thing, a MALP with grenade launchers for indirect fire is a much bigger surprise for the other side.
They've already got something like that, although it's manned rather than remotely operated - it looks like a Malp with an autocannon or HMG and a shield (the metal type). YouTube
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Re: Most Realistic Military SF

Post by Peptuck »

I'd say that Tiberium Dawn/Tiberium Wars GDI is fairly realistic, though designwise, quite a bit of their tech in different incarnations is daft - even in C&C3. Still, they've got a realistic range of hardware and a military that looks, feels, and acts realistic, and employs their tech effectively. (except for their AA and artillery no rocket artillery and no AA missile tech is really annoying) With the exception of the Titan walkers, Tiberium looked pretty interesting and realistic, too. I'm also kind of bugged with a few of the tank designs in Tiberium Wars - I mean, no tread protectors for the Predators? :cry:

Though I will admit, stuff like the MARV and Juggernaut makes me shake my head, and nearly everything in Tiberian Sun and Tiberian Twilight makes me sob at its design.

Of course, Nod's tech is ridiculous, but that's because they're Nod.
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Re: Most Realistic Military SF

Post by LionElJonson »

Peptuck wrote:I'd say that Tiberium Dawn/Tiberium Wars GDI is fairly realistic, though designwise, quite a bit of their tech in different incarnations is daft - even in C&C3. Still, they've got a realistic range of hardware and a military that looks, feels, and acts realistic, and employs their tech effectively. (except for their AA and artillery no rocket artillery and no AA missile tech is really annoying) With the exception of the Titan walkers, Tiberium looked pretty interesting and realistic, too. I'm also kind of bugged with a few of the tank designs in Tiberium Wars - I mean, no tread protectors for the Predators? :cry:

Though I will admit, stuff like the MARV and Juggernaut makes me shake my head, and nearly everything in Tiberian Sun and Tiberian Twilight makes me sob at its design.

Of course, Nod's tech is ridiculous, but that's because they're Nod.
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Re: Most Realistic Military SF

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Image

You were saying?
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Re: Most Realistic Military SF

Post by Srelex »

Peptuck wrote:I'd say that Tiberium Dawn/Tiberium Wars GDI is fairly realistic, though designwise, quite a bit of their tech in different incarnations is daft - even in C&C3. Still, they've got a realistic range of hardware and a military that looks, feels, and acts realistic, and employs their tech effectively. (except for their AA and artillery no rocket artillery and no AA missile tech is really annoying) With the exception of the Titan walkers, Tiberium looked pretty interesting and realistic, too. I'm also kind of bugged with a few of the tank designs in Tiberium Wars - I mean, no tread protectors for the Predators? :cry:

Though I will admit, stuff like the MARV and Juggernaut makes me shake my head, and nearly everything in Tiberian Sun and Tiberian Twilight makes me sob at its design.

Of course, Nod's tech is ridiculous, but that's because they're Nod.
Infantry squads dedicated to lobbing grenades, as opposed to just giving them to regular soldiers.
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Re: Most Realistic Military SF

Post by LionElJonson »

Shroom Man 777 wrote:Image

You were saying?
That's not a tank, it's a self-propelled artillery piece. Two totally different roles; having more, smaller rounds fired can be useful for an artillery piece. With a tank, you want to fire the biggest round you feasibly can, since a tank round will either penetrate or it won't, so having two guns will just make you more ineffective, since the individual rounds would be that much smaller.
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Re: Most Realistic Military SF

Post by adam_grif »

Mammoth tanks are like, way huge. Each gun is individually larger and more powerful than the Predator MBT's single gun. It IS a bit silly, but not massively so if you can build and operate them without any issues. It's not like NOD has anything that can stand up to them.
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Re: Most Realistic Military SF

Post by LionElJonson »

adam_grif wrote:Mammoth tanks are like, way huge. Each gun is individually larger and more powerful than the Predator MBT's single gun. It IS a bit silly, but not massively so if you can build and operate them without any issues. It's not like NOD has anything that can stand up to them.
They're still not as good as they would be if they had only one main gun. :wink:
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Re: Most Realistic Military SF

Post by Shroom Man 777 »

If battleships can have multiple fuckoff huge guns, I fail to see why it's so glaring to see that in a tank. Multi-barreled turrets aren't something impossible or crazy or anything.
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Re: Most Realistic Military SF

Post by Eleventh Century Remnant »

Battleships were pushing the upper limits of individual gun size, and also the requirements for actually hitting anything- from a moving ship maybe doing 25+ knots, at a target doing 25+ knots, both possibly evading, on pitching, rolling ships, with no met equipment short of looking up- multiple guns firing salvos of shells together were essential. (of course this only applies up to the end of WWII, then you start getting better fire control.)

That tank is somehting quite interesting, it is apparently a Gast gun http://www.google.com/patents?id=Ox5uAAAAEBAJ- the recoil from one barrel moves the action of the other, you get a kind of two- stroke cannon, the russians used them as aircraft guns a lot. That thing's an artillery piece; turn up, fire a few rounds quickly- very high burst rate of fire- then run, before counterbattery arrives. There is a logic to it, more importantly a particular logic.
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Re: Most Realistic Military SF

Post by Peptuck »

Srelex wrote:
Peptuck wrote:I'd say that Tiberium Dawn/Tiberium Wars GDI is fairly realistic, though designwise, quite a bit of their tech in different incarnations is daft - even in C&C3. Still, they've got a realistic range of hardware and a military that looks, feels, and acts realistic, and employs their tech effectively. (except for their AA and artillery no rocket artillery and no AA missile tech is really annoying) With the exception of the Titan walkers, Tiberium looked pretty interesting and realistic, too. I'm also kind of bugged with a few of the tank designs in Tiberium Wars - I mean, no tread protectors for the Predators? :cry:

Though I will admit, stuff like the MARV and Juggernaut makes me shake my head, and nearly everything in Tiberian Sun and Tiberian Twilight makes me sob at its design.

Of course, Nod's tech is ridiculous, but that's because they're Nod.
Infantry squads dedicated to lobbing grenades, as opposed to just giving them to regular soldiers.
In C&C3, they're apparently some weird freaky "smart" grenades that are rocket propelled and seek out targets, according to the in-game fluff. :? (no, I'm not even going to try to rationalize why they don't just use rocket launchers....)

In the Tiberium Wars novelization I've been writing, I just gave them dedicated automatic grenade launchers, that do the same thing and make more sense.
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Re: Most Realistic Military SF

Post by Srelex »

Peptuck wrote:
In C&C3, they're apparently some weird freaky "smart" grenades that are rocket propelled and seek out targets, according to the in-game fluff. :? (no, I'm not even going to try to rationalize why they don't just use rocket launchers....)

In the Tiberium Wars novelization I've been writing, I just gave them dedicated automatic grenade launchers, that do the same thing and make more sense.
Interesting. Are you going to try and explain the huge exposed fuel tanks on the Nod flamethrower tanks, or have you already? :wink: (I have read your novelization btw, but it was a while ago).
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Re: Most Realistic Military SF

Post by Peptuck »

Srelex wrote:
Peptuck wrote:
In C&C3, they're apparently some weird freaky "smart" grenades that are rocket propelled and seek out targets, according to the in-game fluff. :? (no, I'm not even going to try to rationalize why they don't just use rocket launchers....)

In the Tiberium Wars novelization I've been writing, I just gave them dedicated automatic grenade launchers, that do the same thing and make more sense.
Interesting. Are you going to try and explain the huge exposed fuel tanks on the Nod flamethrower tanks, or have you already? :wink: (I have read your novelization btw, but it was a while ago).
Probably not. I have to work within the engineering limitations of the game's designs, within reason, which often means I simply ignore stuff that doesn't make sense and hope no one notices. >.> If I do try and use engineering explanations, I might screw something up.

The main reason I gave the grenadiers launchers was because they have them in C&C Renegade, and it made more sense that way.
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