Civ5 to bring my PC to its knees, do not want

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Civ5 to bring my PC to its knees, do not want

Post by TimothyC »

MKSheppard wrote:Actually; I think the reason they raised the requirments for CPUs was to ensure that the game is playable in a reasonable amount of time.

With time passing at a "Standard" difficulty; you can have more than 400+ turns in a single game.

Going from squares to hexes increases the amount of processing time it takes for a single unit to consider "should I move to this part?" for the AI by a noticeable amount when averaged over several AI players and turns.

What I think is the real killer AI-processing wise; is the addition of ranged attacks. Now the AI has to look at an increasingly larger number of hexes for each move cycle.
Uhm Shep - In Civ2 and Civ4, with the square grid you could move into all 8 squares not 4, hence the move to a hex-grid reduces the number of moves a unit can make.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
adam_grif
Sith Devotee
Posts: 2755
Joined: 2009-12-19 08:27am
Location: Tasmania, Australia

Re: Civ5 to bring my PC to its knees, do not want

Post by adam_grif »

You think that is bad?
It's like a specialized maintenance fee for certain units, 1 unit of iron = can field 1 unit that needs iron at a time. Each resource will give you a couple of units of it, mind you. I actually think this is better, because there's no pressure in Civ 4 to go to war over resources that you already have; a single source of iron can support infinitely large numbers of swordsmen, for instance. This should encourage situations where somebody already has a source of something, but needs to go to war to get more otherwise their army won't be competitive in the long run.

I dislike the GDR because it's very silly. Yeah, Civ isn't realistic, but it has historical units and technologies. Suddenly throwing in giant robots is what I expect from some silly aftermarket mod (i.e. NextWar that came with BTS), not the actual vanilla game. :(
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: Civ5 to bring my PC to its knees, do not want

Post by Stark »

Changing the econ is absolutely necessary, and Civ5 making a break with 'tradition' (of sucking) is a big step. Their implementation is silly, but at least its new.
User avatar
Lord Woodlouse
Mister Zaia
Posts: 2357
Joined: 2002-07-04 04:09pm
Location: A Bigger Room
Contact:

Re: Civ5 to bring my PC to its knees, do not want

Post by Lord Woodlouse »

For the first time in years I can sit smugly knowing I can handle an upcoming desired PC game with ease. On my laptop no less. :P
Check out TREKWARS (not involving furries!)

EVIL BRIT CONSPIRACY: Son of York; bringing glorious summer to the winter of your discontent.

KNIGHTS ASTRUM CLADES: I am a holy knight! Or something rhyming with knight, anyway...
Post Reply