Life in an O'Neill Island 3 cylinder

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Temujin
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Re: Life in an O'Neill Island 3 cylinder

Post by Temujin »

Iosef Cross wrote:Space habitats are a extremely inefficient way of space colonization in terms of costs, simply because you have to manufacture everything, from the air, earth, structure to the actual city inside the colony.
I'd love to know what his idea of affordable alternatives are. Unless you have a cheap new way of getting material out of Earths gravity well, you have little choice but to manufacture most everything from materials in space; and you still have to send a lot of initial infrastructure up to get started.

Since there are no habitable planets (and any terraforming would take a while, even for Mars, the best candidate), I don't see how Space habitats are any worse than domes on the Moon, Mars or elsewhere. They also don't have a gravity well to contend with, yet can provide the level of gravity humans will need to survive long term without suffering detrimental physiological effects. Win fucking win!
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Re: Life in an O'Neill Island 3 cylinder

Post by sirocco »

The question is where to build it.

Around Mars or the Moon would sound stupid since we should first learn how to build offworld. We'd probably see Martian cities before the first habitat. Around Jupiter or Saturn, we have their satellites that can still be inhabited if we learn how to survive out there.

IT probably be wiser to do that in the asteroid belts. They could be manufactured from the materials found there and be used to re-supply the spacecrafts or just house the future space-miners.
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Re: Life in an O'Neill Island 3 cylinder

Post by Terralthra »

Orbiting the Moon/Earth L4/L5 Lagrange points is doable. Why build them further away from Earth than they need to be?

Also, there's a huge advantage to habs over surface colonies: The habs have very little actual gravity, with most of what the residents feel as their gravity being centrifugal force from the hab's rotation. This matters because a fairly large problem for a Lunar or Martian colony is that you have to build rockets here to get stuff there, then build more rockets there to get stuff back from there to here. With a hab, you need rockets to put stuff up there, but once there, you don't need an exceptionally powerful rocket to get down or to another hab. Indeed, as shown earlier in the thread, it's feasible that with enough habs orbiting the same Lagrange point or sharing a resonance orbit, you could get into a skinsuit, and simply let go of the outside of the hab at the right point and land on the next hab down the line with minimal fuss. Try that with colonies on Mars or Jovian satellites.
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Re: Life in an O'Neill Island 3 cylinder

Post by Swindle1984 »

Destructionator XIII wrote:Around the Earth is the obvious choice on where to put it.

btw, I'd bet money that we'll never see Martian cities. They are just such a vastly inferior idea that I don't see anyone ever bothering.
Unless we get some awesome terraforming ability (first, we have to figure out how our own environment works; every time someone thinks they have it figured out, nature throws them a curveball.), I don't see any permanent colonization of Mars beyond a research facility to study Mars and a waystation for ships and cargo going back and forth across the system. I could see us eventually putting permanent settlements of a similar variety in the Jovian and Saturnian systems for miners, gas scoopers, researchers, etc.

But actual cities outside of Earth? Only in space habs, and possibly Luna and the belt, but those last two are unlikely. Permanent settlements, sure. Cities with big populations? Extremely unlikely.
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Re: Life in an O'Neill Island 3 cylinder

Post by Temujin »

Beings with enhanced or modified bodies may choose to live on the Moon or Mars, but for the Moon I thick it's primarily going to be covered with industrial facilities and mass drivers launcing both lunar ore and finished goods into an orbit for use by space habitats and orbital construction facilities.

If Venus wasn't a literal hellhole and was somewhat livable, I could see some humans wanting to colonize it.

As for habitat location, I think they would first develop near Earth-Lunar orbit as a long term habitat for workers, scientists, tourists etc. The proximity will make initial construction easier, with supplies from both the Earth, Moon and any near Earth asteroids we can snag. It also will be where we are likely to have an initially large enough presence to warrant the construction of such a structure. From there, once we become proficient at building habitats, they will expand outward to where ever they are needed or wanted.
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Re: Life in an O'Neill Island 3 cylinder

Post by Natorgator »

Provided we had the will and capital to build these cylinders, would we actually be able to make a functioning ecosystem? Haven't all of our attempts to create a viable contained ecosystem failed to date (ie biodome?) These colonies are meant to be self-sustaining, right?

Have the issues about air circulation, pollution, carbon dioxide removal been worked out with these?
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Re: Life in an O'Neill Island 3 cylinder

Post by Temujin »

Yeah, I've always considered the habitats (at least the insides) to be primarily for living and non-industrial type work. Industry can be on the outside, or even a dedicated platform nearby, especially if your doing zero g manufacturing.
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Re: Life in an O'Neill Island 3 cylinder

Post by Swindle1984 »

The idea in my story was to have two main clusters of colonies, with three or four pairs of cylinders each, and a toroid-station with each cluster. The cylinders are primarily for living space and limited agriculture (in one cluster, most of an entire cylinder is a nature reserve/wildlife park for people to visit to get in touch with nature, go camping, hiking, fishing, etc. One strip inside the cylinder is for hunting and contains big game and dangerous animals such as a small population of wolves and lions, with the population kept in check by strictly regulated hunting. The inhabitants of the cylinder make a living off of tourism, ranching, etc.

The other cylinders would basically be suburban/urban living areas with some commercial and industrial sections for enterprises that won't pollute the inside of the cylinders too badly. "Dirty" industry and things requiring microgravity or zero-g manufacturing are done outside of the cylinders.

The toroid station would have the "wheel" rotating for gravity and living space, while the "shaft" would remain a zero-g environment. The toroid station would be where most of the dirty industry and zero-g manufacturing took place, as well as a center for processing asteroids that had been hauled to the colony cluster for minerals.

The primary motivation for building the colonies was a rogue comet that broke apart as it was flung in-system by a passing unknown object (rogue planet, dead star, nobody knows what it was, just theories); pieces hit the Earth and caused massive environmental damage and killed millions with the impacts themselves and subsequent tidal waves, earthquakes, etc. Millions more died afterward due to the devastation of infrastructure and environmental damage. Most of the comet, however, missed the Earth, and no one was able to calculate its trajectory well enough to determine when it would be back or if it would hit us the next time it came. People panicked and demanded that something be done to prevent another catastrophe and the subsequent extinction of humanity; a few scientists mentioned space colonization, getting our eggs out of one basket, as a solution (others advocated the "let's blow up the asteroids" idea) and the sci-fi community latched onto it, spreading it over the internet and other media until it became a common enough idea that the general populace latched onto it and demanded that the various governments carry through with it. A single, scale-model cylinder was built between Earth and Luna to demonstrate the technology needed, show the costs, and find out whether or not it was worth bothering with. Mob mentality demanded they go through with it, and politicians happily threw trillions of dollars into the colonization project (and the space industry in general) to keep getting reelected.

Then it came time to figure out who would populate the cylinders, something nobody had really given much thought to. Some wanted the world elite to live there, others wanted to banish the dregs of society to space and keep the world for themselves (and of course, everybody disagreed as to who the dregs of society were; few were smart enough to point out that if the idea was to allow humanity to survive by colonizing space, why colonize it with "undesirables"?), and the sci-fi nerds just wanted to get up there regardless of who their neighbors were.

I'll leave the rest of the details until I work them out and get the story written up, but the setting will be fifty years after colonization begins, and with no new disasters threatening the entire world the general public has gotten sick of paying for space exploration and demand that their taxes stop going towards colonies. The colonies are largely de facto independent and really just want to be left alone by the various Earth governments who keep demanding tribute (build our satellites for us, send us raw materials mined from asteroids, send us finished products make in space, etc.) and placing economic sanctions on them to keep them in line, and the politicians are getting filthy rich by fleecing both the ground-bound and space-bound populations for all they're worth. Other differences in politics don't really help matters any. And that's where we come in.
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Re: Life in an O'Neill Island 3 cylinder

Post by His Divine Shadow »

Wasn't it said that a problem of manufacturing in space is that many of the processes we use require gravity. Especially when refining ores and such. So I would say it would be required to put some of the industrial complexes far out, possibly farther out than the inhabited section. Ironically ore processing would take place "underground".
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Re: Life in an O'Neill Island 3 cylinder

Post by Iosef Cross »

Destructionator XIII wrote:
Iosef Cross wrote:Hence, it is not because people don't give a shit about space colonization that they didn't build space colonies yet, it is because these thing are really expensive.
Individuals wouldn't pay for it; the first round would have to be a government program. After the infrastructure is created though, subsequent habs would be significantly cheaper. There's a big sunk cost up front though.
Actually, these are the estimates for the cost. Usually, these types of estimates are much lower than the actual costs, since unforeseen costs will emerge if someone tries to do that.

If they could make the first one, the second one will be cheaper. But we need 500 times cheaper to make it work, a 20-30% decrease in costs would be insignificant!

It is simply not viable. Only if the price of a acre of land reaches something like 10 million dollars that space habitats would become cheap enough.

People will first colonize Antarctica, them the oceans and then the space. Unless they invent some type of propulsion that makes the cost of sending 1 kg in space about 0.01% of it's present cost.
The 196.9 billion in 1975 dollars, which are $776.41 billion in 2009 dollars, or the GDP of the state of New York, are a awful amount of money to spend on 10,000 people.
Note that Project Apollo costed over $100 billion (in 2009 dollars) and it didn't even send 100 people total up! If the government were willing to do it, we could.
Yes.

We could have colonies on Mars if the governments of the world decided to do an space project with a budget of 500 billion per year, with would be 0.7% of the world GDP.

The question, is, should we? Currently, it is not rational to do it.
Space habitats are a extremely inefficient way of space colonization in terms of costs, simply because you have to manufacture everything, from the air, earth, structure to the actual city inside the colony.
Now, this is just complete fucking horseshit and I'm god damn tired of hearing people say it. Have you considered the cost of the alternatives, or are you just spewing this shit out of your ass?
I have studied the concepts of space settlements.

A colony on the moon would be cheaper. That's because you don't need to bring 90% of the mass that a Bernal sphere or Stanford Torus would need. The Stanford Torus, for example, is a 10 million ton shell with less than 1 million tons of earth and structures inside:

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The actual useful stuff inside it would be people, furniture, structures, appliances and machinery. With a total mass of 182,000 tons. About 1.5% of the mass of the colony.

It would be cheaper to make a space station without earth inside it, and to economize space, without any large open spaces as well. Space habitats are just the work of a mind without considering any costs at all.
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Re: Life in an O'Neill Island 3 cylinder

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Temujin wrote:
Iosef Cross wrote:Space habitats are a extremely inefficient way of space colonization in terms of costs, simply because you have to manufacture everything, from the air, earth, structure to the actual city inside the colony.
I'd love to know what his idea of affordable alternatives are. Unless you have a cheap new way of getting material out of Earths gravity well, you have little choice but to manufacture most everything from materials in space; and you still have to send a lot of initial infrastructure up to get started.
A colony on a planet will be always cheaper in terms of volume of materials invested to create an acre of space than a space habitat.

The main advantage of space habitats is the lack of difficulty in leaving it. They could be used as outposts but not as a way of housing humanity, as some space habitats advocates use to think.

Also, the fact that you can have 100% Earth's gravity while on Mars you can't is surely a big advantage.
Since there are no habitable planets (and any terraforming would take a while, even for Mars, the best candidate), I don't see how Space habitats are any worse than domes on the Moon, Mars or elsewhere. They also don't have a gravity well to contend with, yet can provide the level of gravity humans will need to survive long term without suffering detrimental physiological effects. Win fucking win!
A space habitat needs 70 times the mass of a equivalent earth city of 10k. That means that to house 1 people in a space habitat takes 70 times the mass to house 1 people on Earth today (in american standards). A fully terraformed Mars would have the same cost per person as Earth. However, the cost to terraform mars would be immense, but smaller than the cost of building the same area in space habitats.

A domed city on Mars would need perhaps 2 times the mass as an Earth city, the mass of glass and structure for the dome, and the manufactured atmosphere. Soil is optional.

A space station without open spaces and earth. Like the typical science fiction space station, would also need much less mass per person.

Of all the alternatives, space habitats (trying to recreate earth inside a box) are perhaps the costlier alternative. The question is: Does the benefits outweigh the massive cost? Space stations that are simply office buildings wrapped in a rotating structure would be cheaper than space habitats, would have access to space and would have 100% Earth's gravity.
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Re: Life in an O'Neill Island 3 cylinder

Post by Terralthra »

Not to mention that in the long term, colonies on the moon and on Mars are just as short-sighted as not moving into space in the first place. As long as you keep sticking to the surface area that's already there, you're wasting a huge amount of mass on planetary internal volume, and you're still operating with a fixed surface area (with Martian and Lunar colonies being much less efficient for habitation and agriculture, given their climates). Even if you could house as many people on each of them, you're still talking somewhere on the neighborhood of 30 billion max population. Say Venus too. 40 billion. Whereas habitats are functionally limitless in their capacity to expand and house the human race.
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Re: Life in an O'Neill Island 3 cylinder

Post by Temujin »

Iosef Cross wrote:It is simply not viable. Only if the price of a acre of land reaches something like 10 million dollars that space habitats would become cheap enough.

People will first colonize Antarctica, them the oceans and then the space. Unless they invent some type of propulsion that makes the cost of sending 1 kg in space about 0.01% of it's present cost.
I don't think the need will be there. It's likely population levels will drop if the shit really hits the fan in the next few decades.
Iosef Cross wrote:A colony on a planet will be always cheaper in terms of volume of materials invested to create an acre of space than a space habitat.

The main advantage of space habitats is the lack of difficulty in leaving it. They could be used as outposts but not as a way of housing humanity, as some space habitats advocates use to think.
Even if it is cheaper, as I already pointed out, it's not viable. There are no other planets for long term human habitation with the appropriate gravity except Venus, which would be neigh impossible to colonize. Putting people on low gravity planets is just asking for them the suffer from the requisite medical complications. Planets are also static, habitats are flexible and potentially movable.
Iosef Cross wrote:It would be cheaper to make a space station without earth inside it, and to economize space, without any large open spaces as well. Space habitats are just the work of a mind without considering any costs at all.
Iosef Cross wrote:A space station without open spaces and earth. Like the typical science fiction space station, would also need much less mass per person.

Of all the alternatives, space habitats (trying to recreate earth inside a box) are perhaps the costlier alternative. The question is: Does the benefits outweigh the massive cost? Space stations that are simply office buildings wrapped in a rotating structure would be cheaper than space habitats, would have access to space and would have 100% Earth's gravity.
The first structures will likely be that. It's unlikely we're going to leap to building full fledged habitats. More likely the habitats will be built once sufficient space infrastructure exists and enough of a population warrants the creation of such a habitat. In essence it will be a luxury item created because we can; and once a self sustainable space infrastructure is created material costs will be a vastly decreased issue as resources are plentiful in zero G space.
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Re: Life in an O'Neill Island 3 cylinder

Post by Beowulf »

Destructionator XIII wrote:The sun would move in an Earth like fashion, but you probably won't get the red sky we get here unless a purpose built artificial facility does it. (Maybe scattering windows on the edges? I don't really know how it would work.)

As night comes, there will be a period of it slowly getting darker, because not all the mirror will be pointing inside. But there won't be twilight in general.

One thing that might be weird, that I'm not sure about, is if you'd see three suns, one through each window. I figure the angle might mean the disc is only visible from above you, but I'm not sure about that.

For the time to change the mirrors, it can be just about anything, just depending on the speed of the motor. It would generally be slow to simulate Earth.
Why would the sun move? One end of the hab would always point towards the sun, so the sun would never move. To create night, you'd need to have either some sort of shutter, or to turn either the window or the mirror dark. You wouldn't be able to see 3 suns because 2 of them would be below you. I don't think the mirrors are supposed to move.
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Re: Life in an O'Neill Island 3 cylinder

Post by eion »

Destructionator XIII wrote:
Iosef Cross wrote:A fully terraformed Mars would have the same cost per person as Earth. However, the cost to terraform mars would be immense, but smaller than the cost of building the same area in space habitats.
A fully terraformed Mars is probably impossible.
If by "fully terraformed" you mean "self-sustaining", I might grant that possibility, but depending on the degree of atmospheric maintenance required the costs should be minimal.

In other words, if you only have to pump 200 tons of CO2 annually into the atmosphere to maintain proper temperature and pressure it isn't that much to worry about.

Global warming is something human industry has figured out, and global warming is 75% of what Mars needs to become Earthlike.
A domed city on Mars would need perhaps 2 times the mass as an Earth city, the mass of glass and structure for the dome, and the manufactured atmosphere. Soil is optional.
You are full of it here, completely full of it. Have you considered radiation shielding? The Martian atmosphere is too thin to provide full protection from that, but at the same time, it is too thick to completely ignore in your structures.
The atmospheric shielding is free, and the bags of dirt are nearly free. I've covered exactly how much in-situ shielding you'd need on an unterraformed Mars before, and it isn't much. We aren't talking about lead plates or anything. Borated Ice is the best shielding around for what you'll find on Mars, and it's CHEAP.

Every proposal has advantages and drawbacks. It is an immature mind that thinks that either space habitats or planetary colonization are a silver bullet, or that we only have the time, money, or inclination to only do one or the other; in fact we may have to do both. The only thing we can afford not to do is nothing. We have to grow, we have to expand, or else we will quite simply cease to exist.
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Re: Life in an O'Neill Island 3 cylinder

Post by eion »

Destructionator XIII wrote:
eion wrote:If by "fully terraformed" you mean "self-sustaining", I might grant that possibility, but depending on the degree of atmospheric maintenance required the costs should be minimal.
What concerns me isn't so much maintenance as getting it to that state in the first place.
Depending on what method you used it would take anywhere from 50 - 150 years to create an atmosphere on Mars breathable by humans. The first, and key step, is raising the temperature of the planet. You can either do that by directly thickening the atmosphere, or heating up the planet via solar mirrors or other methods. Either way, once you reach a critical point along the pressure/temperature curve, the CO2 trapped in the Martian soil will outgas, and the atmospheric reaction will rapidly increase. Then you can lay down more plants, which will make oxygen, and work your way from there.
put down oceans,
Mars already has a fair bit of water, but if you want more all you have to do is crash a few comets into it. Not only will that bring more water to the red planet, but it'll also heat it up some more, speeding the atmospheric reaction.
get the ecosystem
If we manage to create a self-sustaining ecosystem inside a space habitat, we should be able to do the same thing on a natural space habitat, a planet.
And then day length
30 minutes? Seriously? An extra 30 minutes is going to throw you off?
and gravity still won't be right.
Nope, and we might end up with slimmer built, taller people, but that doesn't worry me too much.
The atmospheric shielding is free, and the bags of dirt are nearly free.
Those bags of dirt are just as much nearly free for a space habitat.
That would depend where you get it. If you have to go all the way to the asteroid belt or the Moon for the dirt, those propellant costs will start to add up. On Mars all I have to do is walk outside with a shovel and a bag.

It's all about the location and the purpose of the habitat. If all you want is permanent living space, a planet makes a lot of sense. Brick Houses are a lot easier to build than steel habitats after all. If we're talking about a shipyard building interplanetary tankers, then space habitats make more sense.
Every proposal has advantages and drawbacks. It is an immature mind that thinks that either space habitats or planetary colonization are a silver bullet, or that we only have the time, money, or inclination to only do one or the other; in fact we may have to do both. The only thing we can afford not to do is nothing. We have to grow, we have to expand, or else we will quite simply cease to exist.
There might be no silver bullet, but only an immature mind thinks there's some golden mean. Planets are objectively inferior to space habitats in almost every way.

They don't match day length.
Unless you change the planet's rotation. Not as impossible as would be thought. But anyway, who says we can't adapt to longer or shorter days. Humans in industrialized nations don't live according to the Sun anymore. Our days are artificial constructs, we live our lives under artificial lights. Right now I'm writing this while it is pitch black out, and yet I can see clearly and I'm not excessively tired. The habs just have the advantage of a very large sunlamp. And again, on Mars, the best candidate for long term colonization, the day is only 30 MINUTES LONGER.
They don't match gravity.
Nope, and that may have problems. I never said I believed ONLY planets should be colonized. I want us everywhere, like water in cracks I want the human race to exploit every inch of the universe to our fullest potential, ignoring the resources planets offer is as foolish as ignoring the resources of the Asteroid belt or the Lagrangian point.
They can't vary.
Not everybody needs to be able to adjust their gravity to the Nth degree or turn off the Sun whenever they feel like it. True, there may be some processes that benefit from that, but that's no reason to force every living environment to require such capability.
Travel is harder.
Off the planet? Absolutely. On the planet? maybe not.
They give up sunlight.
Can you rephrase this one.
They live at the whim of natural weather.
Who says we won't learn how to control the weather by the time we terraform Mars?
They are stuck in one position in the solar system.
Kay. I don't need to take my whole planet to the Stars. That's like driving my whole house down to the grocery store.
They are massively inefficient in their use of mass.
Perhaps, but they do manage to cut out half your radiation dosage, give you some gravity, and more building materials than hundreds of empires could use.
They are at the mercy of asteroid and comet impactors.
To any society of the maturity required for either extensive space habitats or planetary colonization no multi-kilometer ball of dirt will pose a threat to either. They'd see it as free resource delivery.
They can't possibly be turned to starships.
Well, they can, just not efficiently by any means we have today. Actually, they are starships, just starships stuck orbiting one star at the moment.
They have up front cost that makes habitats look like pocket change.
But with substantially reduced maintenance costs
Some are prone to internal instability.
A minor nuisance to any space-based civilization.
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Re: Life in an O'Neill Island 3 cylinder

Post by eion »

We're getting into our old argument Hab vs. Dirt again, Des. It might be a good idea to relocate it so this thread can return to its original intent. It's my fault for starting the derailment.
That would depend where you get it. If you have to go all the way to the asteroid belt or the Moon for the dirt, those propellant costs will start to add up. On Mars all I have to do is walk outside with a shovel and a bag.
So propellant costs are important, but labor costs aren't? The thing with propellant is that it is irrelevant. You can use just about anything for it, including otherwise worthless shit. Not all mass is created equal, and certainly not all is in the same demand. Once you have it, you can use any amount of gravity and sunlight needed to reduce the amount of labor required, ending up with a net win.
It could be either "I" or "My faithful robot". And in space habitat construction you'd have propellant costs plus zero-gravity-labor costs, which are always higher.
Moreover, if you are willing to go to where the dirt is for planets (the Martian surface), why not go to where it is in the asteroid belt? Orbital habitats can be built anywhere. It could be Earth orbit or it could be next to that big rock in the belt.
The problem with building your habs in the belt is that you've always claimed that your goal is a solar powered habitat. The available solar power at the belt is even lower than in Mars orbit. You'd either have to move the material to a lower orbit first, which means bringing along waste material at least part of the way, risking a collision with something you care about, or build your hab (or parts of it) in outer orbit, powering all your construction equipment with more solar panels or an alternative power source, and then move it into its permanent orbit.

On a planet, all your mining, construction, and operational facilities are in one general location.
It depends on if you want to burn propellant getting people to Mars, or burn propellant getting rocks to Earth.
quite right. The good thing about people is they are self-replicating, rocks aren't.
Brick Houses are a lot easier to build than steel habitats after all.
That would be great if planetary habitats were actually brick houses. You could ignore the huge cost and up-front wait time of terraforming, but if you are doing that, it is perfectly fair to ignore the much smaller cost and much smaller wait time of building the habitat.
ImageImage
Well, they can be brick houses.
Unless you change the planet's rotation. Not as impossible as would be thought.
Even more work... surely better to just pick the lucky planet (tiny little Mars) and the lucky people who can handle the differences. Hugely limiting, but avoids doing whatever you do to rotate the planet. (Burn through propellant?)
In the case of Venus (the only planet in dire need of some speed-up), you can use the ample atmosphere as your propellant and just blast it off into a solar orbit. Or you could use NTR engines to ignite it and get even more bang for your buck.

It is difficult, but not impossible, and there are payoffs to be had. Is there even enough material in the asteroid belts to build an Earth-sized habitat?
Though, you don't need to ignore the planets. You could always mine them and put their mass to good use in space.
And the people are going to commute every day from their orbital habitat? SOME people are going to have to live on Mars, and if they're going to live there, they may as well make the most use of it.
Off the planet? Absolutely. On the planet? maybe not.
You'll notice a pattern there: here on Earth, we have cracked long distance travel, but every method we use requires up front work and active maintenance to keep the environment how we want it - uniform, efficient - just like space is for free.
Of course in almost all space scenarios, you not only have to use energy to speed up, you also have to use it to slow down. Not all friction is a mortal sin.
Of course, the best part is space doesn't even need as long travel distances as Earth, since it is so much more efficient in its use of volume. It gets the inside environment it wants anywhere it wants, no need to beg the planet to play along. It uses all three dimensions as living space. All in all, it would be much more densely populated, without ever feeling like it.
Of course the moment you start spinning it you lose that advantage, at least inside the centrifuge. And maybe I don’t want to live so close to my neighbor? Some people appreciate open space, and real estate law is a lot easier in two dimensional space than three, especially a three-dimensional space that is constantly revolving about the Sun.
You have night, where the sun isn't available to you, and the atmosphere chews up even more of it. Solar power isn't cost effective on the surface of planets (not Earth, and most certainly not Mars, considering it is further out). It is in orbit. The sun provides all your energy needs.
I’ve never liked Solar power anywhere, orbit included. Give me a nice nuclear reactor any day of the week. A pound of uranium gives you the same power at 15 AU as it does at 1 AU. And with Fusion it’s even better since a lot of fusion fuels don’t decay over time, but that’s another argument we always seem to be having: Solar Power vs. Local Power.

Solar is a stepping stone to power, but it’ll never allow for sustainable expansion outside the 1AU boundary.

And the bigger problem on Mars isn’t its distance, that would be manageable, it’s the damn dust, unless you like going out every morning and cleaning off your panels.
Who says we won't learn how to control the weather by the time we terraform Mars?
Another example of the travel thing: use high technology to get what space gives you for free. Perhaps solvable, but one more disadvantage.
The fact of the matter is Mars probably offers more land area than you’ll ever be able to build out of the Main Belt. That’s more land for crops and people. To start with of course this land will be no more useful than hab land, except that on Mars you can use the partial atmosphere to reduce your building costs, and that the atmosphere and soil provide free plant food that needn’t be flown in. Once Mars is terraformed, the ability to do away with greenhouse would give groundside agriculture a big advantage. Yes, everything in a hab-farm is controllable, but that also means everything MUST be controlled.
Kay. I don't need to take my whole planet to the Stars. That's like driving my whole house down to the grocery store.
People, however, do need to move to where the market is. Look at ghost towns on Earth. People lived there, but then the economic condition dried up (sometimes blamed on random planetary weather!), and they had to move.

On Earth, that means leaving your beautiful city behind as you chase opportunities. In space, it doesn't have to.

Best off, it doesn't always require work. Consider the case of the habitat on an orbit half way between Earth and the Moon. One week it is near Earth. Next week, it is near the moon. You can alternate your visits, for free. Try that on a planet.
A fine scenario where habitats make sense, but not every operation requires such itinerant living. Again, even if you disassembled every asteroid and used every kg of material to build habitats (which is impossible since some of that material would be useless for hab building, or more valuable for other uses) you’d never equal the available space granted by Mars.

Even with the advantages of constant solar power, if you don’t have the space, you don’t have the space.
To any society of the maturity required for either extensive space habitats or planetary colonization no multi-kilometer ball of dirt will pose a threat to either. They'd see it as free resource delivery.
The big thing here is just one more option. Both could redirect or capture the asteroid. Only one has the option of moving out of the way.
Moving out of the way is only needed if you are surprised by the impactor. That would only happen as the result of a malicious action or total ignorance of orbital movements. Even with our primitive space tracking we are pretty well apprised of the movements of asteroids dangerous to the Earth.

Also, once human civilization has established another self-sustaining habitat (whether that is an orbital or groundside habitat), the threat of annihilation by asteroid is halved, and with each additional habitat that danger falls even more. Even if a whole hemisphere on Mars or an entire Island-habitat were wiped out (and that is VERY unlikely with any space faring civilization, if it were impossible to move the asteroid or the habitat in time, there would likely be enough time to evacuate the area) it wouldn’t pose that big a threat to humanity as a whole.
But with substantially reduced maintenance costs
A habitat's maintenance cost is negligible, there's really not much to it. Far more will be spent on internal affairs like road maintenance... which is a much higher cost on planets, due to the distances involved.
On a planet like Mars the road costs will actually be greatly reduced since everything will weigh 2/3rds less there, so you could either build a road to the same standard as an Earth road and it will last longer, or build it 2/3rds cheaper and it should last as long as a typical Earth road.

And in the early days the damage done by erosion will be even less since there will be no running water and the air pressure would be lower. In addition your trains will be able to go faster in the thinner air and lower gravity, giving additional benefits. Not to mention the fact that airships will probably see a lot of use on Mars, since in the CO2 dominated atmosphere there are many more useful gases beside hydrogen and helium to use as a lifting gas, including methane and oxygen.

You can’t assume that all the problems of living on Earth will follow the Martian colonists. Some old problems will follow, some new ones will arise, and some old ones will be left behind.
A minor nuisance to any space-based civilization.
Mars doesn't have to worry about it as much, but earthquakes aren't magically harmless just because you can go into space. Habitats don't have quakes at all[/quote]
I can count on one hand the number of colonizable bodies that are dangerously geological active, and at least one of those (Venus) would be more likely to see floating cities in the early stages of colonization, completely removing it from any geologic consequences.

Habitats also have to deal with challenges atmospheric bodies don’t. Again, there are pros and cons to both, and both should be explored. We can run all the models we want, but the fact of the matter is we are unlikely to know how either is run until we actually build one. And I imagine that orbital habitats and groundside habitats are likely to exist in a codependent state for some time. In order to economically mine materials for orbital habitat construction you’ll need groundside bases (asteroids or the Moon perhaps, maybe Mars for certain materials), and in order to ease transit times and provide way stations and facilitate zero-gravity manufacturing that will allow the expansion of groundside civilization the orbital habitats will come into play.

I’m not willing to dismiss either as useful. Will there be ghost towns? Certainly, but the ghost towns once served a purpose, and for them to live beyond their usefulness, they must have once had a purpose. Saying we ought not to build something because it’ll be made obsolete in 50-100 years’ time if we do is pure folly.
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Re: Life in an O'Neill Island 3 cylinder

Post by Terralthra »

eion wrote:In the case of Venus (the only planet in dire need of some speed-up), you can use the ample atmosphere as your propellant and just blast it off into a solar orbit. Or you could use NTR engines to ignite it and get even more bang for your buck.

It is difficult, but not impossible, and there are payoffs to be had. Is there even enough material in the asteroid belts to build an Earth-sized habitat?
There is enough material in the main asteroid belt to build an estimated 3,000 Earth's worth of habitable surface area. (source)
eion wrote:
Destructionator XIII wrote:Of course, the best part is space doesn't even need as long travel distances as Earth, since it is so much more efficient in its use of volume. It gets the inside environment it wants anywhere it wants, no need to beg the planet to play along. It uses all three dimensions as living space. All in all, it would be much more densely populated, without ever feeling like it.
Of course the moment you start spinning it you lose that advantage, at least inside the centrifuge. And maybe I don’t want to live so close to my neighbor? Some people appreciate open space, and real estate law is a lot easier in two dimensional space than three, especially a three-dimensional space that is constantly revolving about the Sun.
Are you some sort of functional moron? The Earth is a 3-dimensional space that orbits the sun too. We ignore the unimportant parts for dealing with real estate, just as one would on a hab. "The acre plot of land centered on angle such and such, 3 km south of the pole, Habitat 15443653-A" is pretty simple.
eion wrote:
Destructionator XIII wrote:You have night, where the sun isn't available to you, and the atmosphere chews up even more of it. Solar power isn't cost effective on the surface of planets (not Earth, and most certainly not Mars, considering it is further out). It is in orbit. The sun provides all your energy needs.
I’ve never liked Solar power anywhere, orbit included. Give me a nice nuclear reactor any day of the week. A pound of uranium gives you the same power at 15 AU as it does at 1 AU. And with Fusion it’s even better since a lot of fusion fuels don’t decay over time, but that’s another argument we always seem to be having: Solar Power vs. Local Power.
We don't have fusion that works and is net energy positive. We don't have unlimited uranium. We do have functionally unlimited sunlight.
eion wrote:The fact of the matter is Mars probably offers more land area than you’ll ever be able to build out of the Main Belt.
Flat fucking wrong, as above.
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Re: Life in an O'Neill Island 3 cylinder

Post by eion »

Terralthra wrote: There is enough material in the main asteroid belt to build an estimated 3,000 Earth's worth of habitable surface area. (source)
Thank you, I couldn't find a source either way.
Terralthra wrote:Are you some sort of functional moron? The Earth is a 3-dimensional space that orbits the sun too. We ignore the unimportant parts for dealing with real estate, just as one would on a hab. "The acre plot of land centered on angle such and such, 3 km south of the pole, Habitat 15443653-A" is pretty simple.
I was referring to the space outside the habitat actually. Trying to allocate it would be as difficult as apportioning out the sky. Inside the hab is no problem, but what if someone wants to lay claim to an asteroid, are they claiming the rock, or the space around the rock, and if the latter does that space move with the rock as it orbits, and what if someone wants to claim lots of rocks that move at slightly different orbital velocities and form a contiguous security area to prevent people jumping their claims? Part of the rights of land-owners is controlling who can enter their property. How do they control travel through an area of space that is constantly changing its size?

Are those problems solvable? Probably, and perhaps I'm complicating the issue, but we already have a basis for real estate law for groundside colonization.
Terralthra wrote:We don't have fusion that works and is net energy positive. We don't have unlimited uranium. We do have functionally unlimited sunlight.
And I'm sure it'll be utilized where it is practical, but the further one goes from the Sun, the less that is true. There are ways to extend the fission supply, and fusion efficiency is improving every day, and at some point we will reach that critical point where we get a positive energy output. When we do so, we will need fuel, which will eventually require use to travel beyond the range at which solar power is practical.
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Re: Life in an O'Neill Island 3 cylinder

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ON Fissionable fuel..
Can we GET Uranium off world? Is that something that would be found in Asteroids at all?
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Re: Life in an O'Neill Island 3 cylinder

Post by eion »

Crossroads Inc. wrote:ON Fissionable fuel..
Can we GET Uranium off world? Is that something that would be found in Asteroids at all?
Short answer: yes.

Uranium in Meteors

Uranium on Mars

Uranium on the Moon

Long answer: we just don't know enough to be sure how much is out there, but there is some.
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Re: Life in an O'Neill Island 3 cylinder

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eion wrote:
Terralthra wrote: There is enough material in the main asteroid belt to build an estimated 3,000 Earth's worth of habitable surface area. (source)
Thank you, I couldn't find a source either way.
Yeah. And that's just the main belt, ignoring the possibility of completely disassembling phobos and deimos, other NEO, etc. The Kuiper belt is also full of mixed ice/rocky objects we could use.
eion wrote:
Terralthra wrote:We don't have fusion that works and is net energy positive. We don't have unlimited uranium. We do have functionally unlimited sunlight.
And I'm sure it'll be utilized where it is practical, but the further one goes from the Sun, the less that is true. There are ways to extend the fission supply, and fusion efficiency is improving every day, and at some point we will reach that critical point where we get a positive energy output. When we do so, we will need fuel, which will eventually require use to travel beyond the range at which solar power is practical.
O'Neill's calculations showed that solar concentrators make O'Neill style cylinders practicable out to the orbit of Pluto (thus the reference to Kuiper belt objects above). Sure we can supplement with fusion and fission, and we'd have to use those to travel extrasolar distances, but I think it's to the benefit of all to make habs self-sustaining, period. Making them rely on fuel introduces an unnecessary logistics chain.
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Re: Life in an O'Neill Island 3 cylinder

Post by eion »

Here's the Mars Foundation Image Gallery.

Also on the main page are some cool presentations like this one in their document library detailing the location, layout, and construction methodology on an initial 96 person settlement. The arguments for integrated green-space apply very well to orbital habitats as well as groundside habitats.

I'll go over your reply in more detail tommorow, but now sleep.
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Re: Life in an O'Neill Island 3 cylinder

Post by Swindle1984 »

eion, you're incredible. I love how you dismiss space habs as being expensive and inefficient, then proceed to tell us how the obvious answer is to alter the atmosphere and temperature of an entire planet as well as alter its rotation, because clearly that's easier than launching some shit into orbit and assembling it.
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Re: Life in an O'Neill Island 3 cylinder

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Swindle1984 wrote:eion, you're incredible. I love how you dismiss space habs as being expensive and inefficient, then proceed to tell us how the obvious answer is to alter the atmosphere and temperature of an entire planet as well as alter its rotation, because clearly that's easier than launching some shit into orbit and assembling it.
Um, I never said they were too-expensive or too-inefficient to be built. I said that BOTH will likely be built because both have advantages, even if the extent of the groundside habitat is a mining camp to ship building materials up a space elevator to the orbital construction site of the final habitats.

You do not have to choose between the minivan and the sports car, you can have both because both do different jobs well. In fact, let's quote me just so it's clear:
I wrote: It is an immature mind that thinks that either space habitats or planetary colonization are a silver bullet, or that we only have the time, money, or inclination to only do one or the other; in fact we may have to do both.
Don't assume that just because I'm arguing with Des that I must be taking the polar opposite position to him. Groundside habitats might well be a transitional stage in human colonization of the solar system. Whether they come at the beginning or somewhere in the middle is unclear, but a civilization able to build mega structures (Think Ringworld, Culture Orbitals, etc.) Would likely have no need to lock themselves into an inefficient gravity well like a planet, and will likely have long ago disasembled any useful planetary material for other uses. Now a less mature civilization may find advantages to groundside living.

And for Mars at least (the most likely candidate for terraforming because it is DAMN easy to do there) there's no need for fantastical technologies or even an alteration in its rotation because, and this'll be the third time I've said it in this thread, its day is ONLY 30 MINUTES LONGER THAN EARTH'S.
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