Master Chief vs Commander Shepard (Mass Effect)

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Star Wars 888
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Re: Master Chief vs Commander Shepard (Mass Effect)

Post by Star Wars 888 »

Ford Prefect wrote:
On the other hand, krogan are noted to be powerful biotics, whereas by implication most human biotics are pretty wimpy in comparison. On the other hand, a maxed out Lift skill can lift Colossi, but we don't really know how much Colossi mass, or how accurate that is outside of gameplay. Comparitively, a maxed out Throw is 1.25 kilonewtons going by the description, which is pretty significant.
On the contrary, krogan biotics are stated to be pretty rare.
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Aaron
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Re: Master Chief vs Commander Shepard (Mass Effect)

Post by Aaron »

Rare doesn't mean those that are can't be powerful. Battlemasters like Wrex are supposed to be very powerful biotics, according to the Codex.
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Balrog
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Re: Master Chief vs Commander Shepard (Mass Effect)

Post by Balrog »

Stargazer wrote:
PhilosopherOfSorts wrote:What, is Shepard some kind of jedi or something? Can he really just casually toss around half a ton of resisting Spartan? Or is this like one of those trekkie type scenarios where the star destroyer just sits there while the the Federation pulls out all the stops?

EDIT: Fixed punctuation.
Shepard's biotic telekinesis has no problem tossing around enemies, including krogan, so he should have no problem with the Chief. If you want to get technical the maximum force of "throw" is 1250 newtons.
Wait, that's it? 1250 newtons isn't that much; you're certainly not going to throw around tanks all willy-nilly. You can accelerate the half-ton Master Chief a few extra m/s2, but I'm not sure if that can really cause significant damage.
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Stark
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Re: Master Chief vs Commander Shepard (Mass Effect)

Post by Stark »

Unless Sheppy just knocks MC off-balance and kills him while he's face-down in the mud. MC has no real defence against any of the ME cheese.
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Re: Master Chief vs Commander Shepard (Mass Effect)

Post by Ford Prefect »

Star Wars 888 wrote:On the contrary, krogan biotics are stated to be pretty rare.
Yeah, they're rare, but they're also powerful. The description of Wrex's Battlemaster class, as well as various Codex stuff on the krogan, makes that quite clear. In fact, I'm pretty sure the Codex outright states that krogan biotics are 'rare but powerful', and it's pretty heavily implied through dialogue with Wrex and the asari Matriarch bartender in ME2 that the difference between krogan and asari biotics is mostly in frequency, not power.
Balrog wrote:Wait, that's it? 1250 newtons isn't that much; you're certainly not going to throw around tanks all willy-nilly. You can accelerate the half-ton Master Chief a few extra m/s2, but I'm not sure if that can really cause significant damage.
It doesn't necessarily need to harm him, that's what the guns are for. Like Stark says, it can be used to keep the Master Chief off balance, such as knocking the legs out from under him and so on. Sheppard doesn't necessarily have to catapult the Chief off through the air for Throw to be useful. Depending on how you take the 'curve ball' effect in ME2, it could seriously mess with the Chief.
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Re: Master Chief vs Commander Shepard (Mass Effect)

Post by Stargazer »

adam_grif wrote:
Stargazer wrote:The codex and the novels are the best sources for technical info on Mass Effect.
Neither of which gives us much/any useful information about this scenario, unless you know something we don't.
There is an example from the latest novel where it takes five direct shots from a pistol to breach a turian soldier's barriers (and five more to get through his armor).
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