Victoria 2: Broken on Launch

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Edward Yee
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Re: Victoria 2: Broken on Launch

Post by Edward Yee »

Stark wrote:So you can churn out endless waves of broken shit to people too stupid to learn?
If it means a steady paycheck and job security, absolutely.

In SC2's case, there'd be a LOT more risk of backlash and fundamental loss in potential revenue for Blizzard if they didn't get the game working (balance aside)... and the SC2 players' expectations were probably higher.
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Re: Victoria 2: Broken on Launch

Post by Stark »

Are you listening to yourself? Making a Paradox game NOT BROKEN would expand their marketshare, unless you're foolishly claiming they have saturation (they don't). They're niche because their shit SUCKS. You know what the goal of a business is? GROWTH. Not 'sell your broken-ass fucked up bullshit to forum posters'. GROWTH.
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Re: Victoria 2: Broken on Launch

Post by MKSheppard »

Vympel wrote:Game review scales have been broken for as long as they've been around.
The days of the early PC Gamer (US) magazine reviews -- from from it's founding to about 1999-2000 were reliable indicators of whether a game was good or not.
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Re: Victoria 2: Broken on Launch

Post by Stark »

Reliable because you agreed with them or because they were somehow objective? I remember MoO getting a ~70% score (which it probably deserves).
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Re: Victoria 2: Broken on Launch

Post by Steel »

Stark wrote:Are you listening to yourself? Making a Paradox game NOT BROKEN would expand their marketshare, unless you're foolishly claiming they have saturation (they don't). They're niche because their shit SUCKS. You know what the goal of a business is? GROWTH. Not 'sell your broken-ass fucked up bullshit to forum posters'. GROWTH.
Weren't there quotes from the CEO when development started on this that he didn't expect it to turn a profit? I'm astounded that they bothered to do a slightly less bad job than usual (ie gamebreaking bugs surfaced 2 days after launch rather than the standard first day) with that kind of thinking from the guy in charge.

Given that they probably see they're going to get fixed sales numbers regardless every day they are paying their employees is literally that days salary worth of profit lost. Their plan for 'growth' is to have a standard pattern for doing things, and just use that to build games successively faster (why the same bugs keep being carried over between iterations). They don't have to make more sales to grow profits, just cut costs... Until they literally can't pump shit out fast enough, at which point you retire.
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Re: Victoria 2: Broken on Launch

Post by Stark »

He said it wouldn't turn a profit because they'd been refusing to make a Victoria sequel in the face fo market demand for some time. :)
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Re: Victoria 2: Broken on Launch

Post by MKSheppard »

Stark wrote:Reliable because you agreed with them or because they were somehow objective? I remember MoO getting a ~70% score (which it probably deserves).
Mixture of both. X-COM 1 and MOO 2 both got scores in the high 80s -- I wish I could remember where I put the stack of PCGs I kept around (got rid of all but the most interesting a while ago) -- but back then games that scored in the 80s were "good solid games you could recommend to non-fans of the genre".
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Re: Victoria 2: Broken on Launch

Post by Stark »

I used to have a pile of old 90s PC Formats from the UK, and they gave OMG HOLY SHIT Syndicate like 86% and Doom like 90%.
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Re: Victoria 2: Broken on Launch

Post by MKSheppard »

I think the highest PC Gamer (US) ever gave a game back in 1994-1999 was Civ II with 95% or something like that.
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Re: Victoria 2: Broken on Launch

Post by Lonestar »

Sid Meier's Alpha Centauri with 98%.
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Re: Victoria 2: Broken on Launch

Post by TC Pilot »

Stark wrote:He said it wouldn't turn a profit because they'd been refusing to make a Victoria sequel in the face fo market demand for some time. :)
I remember mentioning this back in one of the Hearts of Iron threads here, in the initial development announcement they proclaimed that HoI3 was what the fans were all waiting for or the most-asked for, don't remember exactly. This was something of a lie, since they ran a "What game do you want next?" poll on their forum right before, and Hearts of Iron 3 came in third, well behind Victoria 2 and Crusader Kings 2. :P

On a somewhat related note, a couple months ago they opened a CK facebook page and did this weird stunt where they said they'd make CK2 when their "petition" got 25k signatures. They got about 6,000. :roll:
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Re: Victoria 2: Broken on Launch

Post by Artemas »

Thanas wrote:
Artemas wrote:GameSpot doesn't hand out that many scores over 9.0 either, and I don't think they've ever given a 10/10. They must be super honest!
Don't be a snippy little person, I've quoted their reviews several times in threads here and even Stark agreed with their review of SCII.
Quoting whatever numbers they give on a 1-10 scale is still fucking useless though, I don't see why you choose to defend that site based on "doesn't give over 9.0 scores often". Generally reviews are way more useful than random and arbitrary numbers (especially if you learn to read between the lines), but saying that gamersglobal is "reliable" based on not "giving too many scores over 9.0 and only two 10/10" is some of the dumbest shit you've ever dictated from your fingertips.
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Re: Victoria 2: Broken on Launch

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Artemas wrote:Quoting whatever numbers they give on a 1-10 scale is still fucking useless though, I don't see why you choose to defend that site based on "doesn't give over 9.0 scores often". Generally reviews are way more useful than random and arbitrary numbers (especially if you learn to read between the lines), but saying that gamersglobal is "reliable" based on not "giving too many scores over 9.0 and only two 10/10" is some of the dumbest shit you've ever dictated from your fingertips.
Gee, might it be that it is the only thing you undertand because you can't read German and because I already referred to them several times over the board when the content of their reviews is concerned?

Really, I like how you just assume my total unfamiliarity with PC grades. :lol:
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Re: Victoria 2: Broken on Launch

Post by Sarevok »

I think the problem with poor reviewers would not matter if there were more demoes. Very few of the big name games have demoes these days. So you have to buy a game solely based on what other people said about it.
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Re: Victoria 2: Broken on Launch

Post by Edward Yee »

Just the way the developers and publishers like it. (See IW's excuse re: refusing to even put out a demo, much less a public beta.)
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Re: Victoria 2: Broken on Launch

Post by K. A. Pital »

Incidentally, if anyone is interested at all, I've localized Victoria 2 in Russia. I liked the game and I don't really care what the reviews say - it is quite playable, more so than Victoria 1 and some other Paradox titles.
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