Space Marine (W40K) Vs Spartan-II

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Space Marine (W40K) Vs Spartan-II

Post by Interlord1 »

I'll list 2 Scenarios

Scenario 1: a single space marine finds itself in a room 1km by 1km, Filled randomly with near crates (For cover) There are no entrances or exits. The space marine gets its usual equipment (Bolter, Bolt Pistol, Combat Knife, Power Armour, Grenades) A lone Spartan (Lets say John-117, although if you think others could do better you can substitute him for someone else) Finds itself on the opposite side of the room. The Spartan has an Ma5b Assault rifle and an M6 Pistol, Mark IV Mjolnir armour and Frag Grenades. Who wins?

Scenario 2:
A Squad of 5 space marines face of against a squad of spartans (Blue team?) The marines get standard equipment except for one soldier who has a Melta instead of a bolter, and the Marines get a Predator tank with Twin linked lascannon turret and heavy bolter sponsons. The Spartans get the same equipment they had before, except for one of them having a rocket launcher instead of assault rifle. The Spartans also get a scorpion tank. Who wins?

Edit: Forgot location for scenario 2, How about in a Small town center?
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Re: Space Marine (W40K) Vs Spartan-II

Post by Aaron »

Scenario #1: Marine. The Spartan doesn't have anything he can reliably hurt the SM with. All his weapons are around the same power as todays. Marines regularly take fire from things like Heavy Stubbers (basically a .50cal) and live. The Spartan would have a much better chance against a Scout.

Scenario #2: Marines. This is pretty bad for the Spartans facing a Predator, especially with the lascannons. Though they might be able to get a couple SM's with the RL.

I'd suggest adding some heavier weapons to the Spartan(s) if you want to even it out. Weapons similar to modern small arms just don't have the power to get through SM armour unless you're really lucky and hit a joint.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Interlord1 »

Okay, how about the spartan in the first one gets one of those Machine gun turrets (The ones you rip of turrets in Halo)
And in the second 2 of the spartans have rocket launchers,
Last edited by Interlord1 on 2010-08-31 07:10am, edited 2 times in total.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Shroom Man 777 »

Those machineguns would have to be capable of destroying light vehicles if they're to damage Space Marine armor.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Interlord1 »

Uhh... Sniper rifle?
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Re: Space Marine (W40K) Vs Spartan-II

Post by Shroom Man 777 »

That could work. But still, the Marines are harder to kill and have killier guns compared to the Spartans, everything the Spartans have is lighter. Even their tank is lighter. They are at a disadvantage.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Black Admiral »

Aaron wrote:I'd suggest adding some heavier weapons to the Spartan(s) if you want to even it out. Weapons similar to modern small arms just don't have the power to get through SM armour unless you're really lucky and hit a joint.
And even then you're more likely to just severely annoy them than anything else.

Scenario 1: the SII has no weapons actually capable of hurting an armoured Astartes, and given that this is Mk. IV MJOLNIR it lacks the regenerating energy shields that might provide a small advantage. Leaving aside the difference in armour quality, an SM can sustain far more damage than a Spartan and stay on their feet & combat effective.

Scenario 2: First question - are crews being laid on for the tanks or drawn from the participants' infantry strength? Because, to run it at full effectiveness, a Predator's going to take up the entire Astartes tac-squad (2 x sponson gunners, main weapon gunner, vehicle commander & driver) - unlike a Scorpion, which can be run by maybe two people at most.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Interlord1 »

Did i say Mark IV armour? I meant Mark VI, Sorry. And the crews are not from the squad, there just other marines who... Accidentaly spilled some super high strength glue to the seat and now can not move from the tank.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Cykeisme »

It's not really a fair matchup, the fictional characters portrayed in one universe are just too powerful compared to the other.

"In-universe", the Space Marines are blended with genetic material derived from a mortal god-man, live to experience centuries of constant back-to-back campaigns in zones of total warfare, and equipped with technology 20,000 years more advanced (accounting for periods of time where there was little development during/after the Age of Strife). On top of the technological level, they're carrying what are essentially vehicle-sized weapons built with that tech base.

Despite the SPARTANs' genetic and cybernetic enhancements, and the Mjolnir armor (pretty damn advanced in its own right), it just isn't even ground.. from a literary perspective, they aren't even really meant to be the same sort of warrior.

I guess folks could go into specifics quoting feats of strength, skill and durability.. though hasn't that been done somewhere on this forum already?
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Re: Space Marine (W40K) Vs Spartan-II

Post by Imperial528 »

#1. SM. A Spartan II with a Spartan Laser or use of covenant weapons might have a better chance, but unless he gets a fully loaded rocket launcher, SL and/or a rocket pod to play with he's dead. The Spartan's speed would really only serve to draw out the fight, so he might have a chance to make the SM run out of ammo, provided his shield and armor can take the shots that hit, although I think SMs are stronger than Spartans, so the Spartan would ultimately lose in melee combat.


#2. The Spartans ultimately lose, although they would probably put up a much better fight than in the first scenario. The Scorpian tank is not nearly as well armored as any WH40k vehicle, and the only weapon it has which is a threat is its main gun, which would take actual time to kill any equivalent 40k tank, time which the SMs could use to slaughter the Spartans and take little to no losses.

[Not entirely serious]If John-117 is in any of these he would win/stalemate (albeit with heavy injuires, or heck, he may simply be KO'ed and left to die only to somehow survive) due to character shield (Provided a SM with a character shield is not there, since I've noticed that CS tend to negate each other), but any allies he has will soon be allies he had. Although I don't know if Cortana would be of any use at all other than the occasional hint, such as: "These guys are tougher than Hunters!" with the Master Chief essentially saying "No shit", while trying to find away to kill them.[/Not entirely serious]
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Re: Space Marine (W40K) Vs Spartan-II

Post by Kuja »

An important thing to remember when you're dealing with the 40k guys is that their standard-issue weapons are, essentially, a rocket launcher with a full auto setting and a sword that is also a chainsaw. That's the level of combat they operate on.

The Spartans are just completely outclassed here.
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Re: Space Marine (W40K) Vs Spartan-II

Post by IvanTih »

Kuja wrote:An important thing to remember when you're dealing with the 40k guys is that their standard-issue weapons are, essentially, a rocket launcher with a full auto setting and a sword that is also a chainsaw. That's the level of combat they operate on.

The Spartans are just completely outclassed here.
Not to mention Ceramite hardened bones,super regeneration,super reflexes etc....
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Re: Space Marine (W40K) Vs Spartan-II

Post by Serafina »

Actually, Space Marine regeneration is not that super. All it does in combat is prevent excessive combat, and it helps healing severe wounds - tough that still takes days, weeks, months or is just impossible. It's usefull, since a Space Marine will often take many small wounds during prolonged battle (and the main risk from those is blood loss), but it's not to be confused with actual in-combat regeneration.
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Re: Space Marine (W40K) Vs Spartan-II

Post by IvanTih »

Serafina wrote:Actually, Space Marine regeneration is not that super. All it does in combat is prevent excessive combat, and it helps healing severe wounds - tough that still takes days, weeks, months or is just impossible. It's usefull, since a Space Marine will often take many small wounds during prolonged battle (and the main risk from those is blood loss), but it's not to be confused with actual in-combat regeneration.
Yeah,I wanked :banghead: the regeneration thing.I imagine that it prevents bleeding(Larraman cells anybody) and stabilizes the marine until he can recieve medical help.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Lord Relvenous »

Kuja wrote:An important thing to remember when you're dealing with the 40k guys is that their standard-issue weapons are, essentially, a rocket launcher with a full auto setting and a sword that is also a chainsaw. That's the level of combat they operate on.

The Spartans are just completely outclassed here.
To relate it to Halo, it's the Brute Shot firing at a much higher muzzle velocity, armor-piercing, programmed to explode inside of the target and on full-auto. Yeah, the Spartans are kinda fucked.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Highlord Laan »

The Spartans get slaughtered. However, their speed, strength and quickness, with energy shields and somewhat respectable armor packed into a man-sized package would probably strike the Astartes as interesting enough for their remains and armor to be given to the Mechanicus for study.

After AdMech gets done messing around with the stuff, the Imperial Guard gets a rather nasty upgrade for the Stormtroopers.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Norade »

Highlord Laan wrote:The Spartans get slaughtered. However, their speed, strength and quickness, with energy shields and somewhat respectable armor packed into a man-sized package would probably strike the Astartes as interesting enough for their remains and armor to be given to the Mechanicus for study.

After AdMech gets done messing around with the stuff, the Imperial Guard gets a rather nasty upgrade for the Stormtroopers.
Ignoring the fact that the Imperium already has better armor and has tiny shield generators already...
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Re: Space Marine (W40K) Vs Spartan-II

Post by white_rabbit »

After AdMech gets done messing around with the stuff, the Imperial Guard gets a rather nasty upgrade for the Stormtroopers.
Logistics, doctrinal inertia, and the great god Statu'Squo keep the Imperium from doing things, adding a bunch of unapproved power armour designs to the knowledge base isn't going to make them suddenly decide its okay to equip everybody with all the coolest stuff.
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Re: Space Marine (W40K) Vs Spartan-II

Post by IvanTih »

white_rabbit wrote:
After AdMech gets done messing around with the stuff, the Imperial Guard gets a rather nasty upgrade for the Stormtroopers.
Logistics, doctrinal inertia, and the great god Statu'Squo keep the Imperium from doing things, adding a bunch of unapproved power armour designs to the knowledge base isn't going to make them suddenly decide its okay to equip everybody with all the coolest stuff.
And besides how are they going to construct hundreds of billions of MJOLNIR's?They can,but that be super expensive and armor hurted anyone without Spartan enhancements.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Imperial528 »

They have the money to give trillions of guardsmen a t-shirt and flashlight, er, flak jacket and laspistol, so I don't think there'd be a problem. Not to mention that the IoM has vastly more resources under their control, and that superior (or at the very least, much more costly) suits and similar or better genetic enhancements exist.
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Re: Space Marine (W40K) Vs Spartan-II

Post by OsirisLord »

Spartans have shields and some armor, were as Space Marines are utterly encased in enough power armor to make a tank. Both sides are genetically and cybernetically modified, but Space Marines would ultimately prove more resilient as they basically have most of the same upgrades as Spartans but with redundant organs and faster clotting blood. I think this would come down to tactics and hardware. Since we never specified which Chapter this is, I'm going to assume they're Smurfs and they while the Codex Astartes has a lot of different tactics and squad organization plans, Spartans would prove to be more flexible better at thinking on their feet since deviation from the Codex Astartes is heresy to Smurfs. But Spartans are severally lacking in hardware as most of their weapons literally have not advanced an iota since the early 21st century, were as Space Marines have guns that fire self-propelled mass reactive missiles as standard issue. Also Space Marines would excel at close combat were they have chain swords and power swords and all the Spartans have are the butts of their rifles.
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Re: Space Marine (W40K) Vs Spartan-II

Post by hongi »

What if it was a Hunter instead of a Spartan?
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Re: Space Marine (W40K) Vs Spartan-II

Post by Kuja »

hongi wrote:What if it was a Hunter instead of a Spartan?
A hunter can be killed by a shot from the Spanker.

A bolter on full auto will pulp it inside its armor, to say nothing of a lascannon or a plasma bath.
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Re: Space Marine (W40K) Vs Spartan-II

Post by Eternal_Freedom »

Even with John-117, the result will be the same in both scenarios

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Re: Space Marine (W40K) Vs Spartan-II

Post by Imperial528 »

Well, at least the Hunter has a chance of hurting the SM with a fuel rod gun.

'Course, that also makes the Hunter a higher priority target, which means more dakka at said target, to use an ork term. Which also means more chance of hitting the orange.
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