Starcraft 2 discussion thread

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Re: Starcraft 2 discussion thread

Post by Crossroads Inc. »

Zac Naloen wrote:meanwhile you were attacking his undefended base.
IM IN YUR BAZE KILLING YUR GUYZ!

Sorry, couldn't resist that.


On another note, I am working on the single player game (yes I am JUST now playing it) and while I plan on making a full review when I finsish, I had to comment on how, stupid, the military seems at times.

I mean I had a cutscene where you seem to be ambushed by three Dominion BattleCruisers, the lead one seems to be Mengsk's Flagship! I'm thinking "well we are screwed! guess this is goign to be a big Epic Space battle!"

But no... The flagship pulls along side Your ship! Well great we can blast it, except we don't, apparently we are goign to be borded! Except we don't, instead Jim and Tycos, alone, bored the Flagship, defeat, perhaps 4 or 5 gaurds, and then burst into Mengsk's office! Except it isn't Mengkst, it's his son. It seems he wants to give an offer to Jim!

Sooo... I am left thinking that they want us to believe that two people evidently are able to bored a BC a fight thier way to the Captain's office? If it was a feint by his son, then why not simply call Jim up over the phone when they first warp in?

I mean Really!
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Re: Starcraft 2 discussion thread

Post by Stofsk »

Zac Naloen wrote:He quit, called you a defencing shit... meanwhile you were attacking his undefended base.

Was he even paying attention?
Apparently not.

I don't even know what a 'defencing cunt' was supposed to mean. If he didn't ragequit I would have snarkily asked him to explain what that is.

If I was a better player, I would have put marauders in that corner of my base where he had reapers jump in. Or put turrets there to take out that drop.
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Re: Starcraft 2 discussion thread

Post by Spyder »

Stofsk wrote:
Zac Naloen wrote:He quit, called you a defencing shit... meanwhile you were attacking his undefended base.

Was he even paying attention?
Apparently not.

I don't even know what a 'defencing cunt' was supposed to mean. If he didn't ragequit I would have snarkily asked him to explain what that is.

If I was a better player, I would have put marauders in that corner of my base where he had reapers jump in. Or put turrets there to take out that drop.
You have apparently broken some form of etiquette by repelling his attack :lol: .
:D
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Re: Starcraft 2 discussion thread

Post by Spyder »

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Actually felt sorry for him, dude's day was like "fuck, fuck, fuck, fuck, fuck, fuck...fuck it everyone else is doing it......FUCK!"
Been there...

Replay if anyone wants it:

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Re: Starcraft 2 discussion thread

Post by Crossroads Inc. »

Hey Spyder? How exactly do you load a replay? Ive got several i'd like to show off :D
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Re: Starcraft 2 discussion thread

Post by Stofsk »

1. Go to a fileshare site. You can even go to the one Spyder goes to.
2. Click on the part where it says 'upload whatever' after registering an account, or in the case of some fileshare sites you don't even need to register.
3. Upload whatever.
4. Post link.

Simple.
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Re: Starcraft 2 discussion thread

Post by Crossroads Inc. »

oh, well, thats simple enough, I wasn't surte if Blizz had some sort of "Upload movie!" thing in the game.
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Re: Starcraft 2 discussion thread

Post by TheKwas »

Stofsk wrote:Aw can't edit

Anyway here's a good TvT between me and a platinum player.

I like playing scrap station as Terran. I go for the island expansion because you can build a CC and get it to lift off and fly over there. I built a trio of Starports I was aiming to build banshees at and then send them south to take out his mineral line, but he com-scanned me and saw the banshees and started building missile turrets to protect that flank. Watch how I respond to that. :)

Image

Just some comments you may find useful (and if not, feel free to disregard them).

~you're getting an engineering bay extremely early, which is largely a waste of important early-game minerals. This could be a good idea if you're aiming for an early push and you want +1 weapons, but otherwise you've basically thrown away 125 minerals and SCV time. I suspect you built it fast for turrets, in which case...
~you're getting turrets really fast. This is more waste of important game minerals (and if a good player scouted you doing this, he would immediately adapt to ground push you much earlier). Also, you're getting them before even scouting a tech-to-air build, which means you're being a bit too paranoid (I count 6 turrets before you scan a starport).
~Your first few turrets aren't placed very well. The possible air attacks you can expect from a terren player are: viking, banchee, and medivac. If you suspect banshees, you want your turrents near the back of your minerals to prevent the banshee from picking off your workers and harassing your economy. If you're suspecting drops or vikings, you generally want the turrents right near the edges of your base to pick the enemy off before they even reach your base. Also, you want to spread them out rather than clump them togeather to cover more area (this might make them more exposed in the sense that an enemy could pick them off one-by-one, but at that point in the game even a single turrent is enough to scare away any air units). In this game it paid off because your oppenent flew his drop ships right into them during his attack, but I wouldn't bet on most opponents being so kind.
~Trying to take that island expansion is very risky. The most popular TvT strat in high-level use right now is a tech-build to tanks and vikings, the latter of which would be popping up shortly after your expansion made it to the island. If your opponent was using that strat, you would have no way to defend that expansion against his air-control. Unless you're going viking-tank yourself, I wouldn't reccommend trying to take that expansion against terren (a better strat against toss maybe?).
~if you are going to take that expansion by floating over your CC, you should fill it up with SCVs first to faster saturate the mineral fields (CC can carry 5 SVCs like a dropship).
~As a general rule, every base you're mining from can support 4 production buildings (baracks, factories, starports). In your first base you have only a factory and a barracks, you can build roughly two more buildings and have them produce constantly. Once you expand and start mining from 2 bases, you should try and use 8 production buildings (which can be a challenge even for really good players).
~Once you get your own expansion working and growing, you should start thinking about shutting down your opponents expansion. It's very difficult to assault Terren bases head-on once they get defending tanks, so if you're afraid to take the fight to his base, you should instead try to corner him instead his base and deny him access to his expansions. To do this, you need:
~map vision. This simply means you need to have a few guys out and about keeping an eye on things outside your base. A general rule is you want to control the Xel'naga towers on every map you play, and you should always send out a marine or two to these towers. Also, i like to keep a guy right next to my opponents natural expansion (i tend to do this with my scv scout if he survives his first mission). Most players will expand with just a worker without moving in army units first, so I will learn right away when my opponent is expanding. Then, I either move in right away and stop the expansion from going up in the first place (this is best done with a mobile army), or if I'm more confident in my army's strength, I wait a minute or two to allow the player to finish the CC/Hatchery/Nexus and move some workers into the expansion (allowing them to spend the 400 minerals), then I run in and kill it and take out as many workers as I can. You never scanned or scouted his expansion at all until you ran into it with banshees, but I highly recommend getting into the habit of keeping an eye out for expansions and generally having better map vision. (tidbit: this is why so few pro players use sensor towers, because they already have scounts constantly keeping an eye on strategic points on the map).
~Your actual army consisted almost completely of Maraduars and tanks, which is completely lacking in the AA department. Your opponent got numerous kills when you met outside your base with just 4 banshees. I suggest using more marines in your army composition.

None of this is meant as criticism, just (hopefully?) useful commentary. I'm not a gosu-elite pro or anything so feel free to disagree with any of my comments.

As for good things you did:
~ I really liked that you built your 3 starports on the island, as most players will scan there less than your main and you can surprise them with an airforce. Often players will 'hide' important tech buildings from where they think their opponent is scouting.
~you wisely switch to thor production once you noticed the banshees
~you expanded really early and got the expansion running fast (this won you the game).
~during his drop, you microed well by drawing him towards your siege tank and turrets (also, arguably, won you the game, or atleast ensured you didn't lose it).


Even from your wins, you should be scanning through your replays and trying to analyze what you did right and wrong, especially if you want to compete at the platinuim level. A good youtuber and pro-player that goes through people's terran replays and analyzes them is Trump.
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Re: Starcraft 2 discussion thread

Post by Stofsk »

TheKwas wrote:~you're getting an engineering bay extremely early, which is largely a waste of important early-game minerals. This could be a good idea if you're aiming for an early push and you want +1 weapons, but otherwise you've basically thrown away 125 minerals and SCV time. I suspect you built it fast for turrets, in which case...
I like having sensor towers and also upgrading weapons and defensive buildings. I agree it might take away early-game resources from building SCVs or building marines, but I've seen way too many replays where the clock ticks to the 15 minute mark and nobody has even upgraded anything. Sometimes it hits the 20min mark and level 1 upgrades are only now being researched. When do you suggest is a good time to build an engineering bay? And armory for that matter.
~you're getting turrets really fast. This is more waste of important game minerals (and if a good player scouted you doing this, he would immediately adapt to ground push you much earlier). Also, you're getting them before even scouting a tech-to-air build, which means you're being a bit too paranoid (I count 6 turrets before you scan a starport).
Just because you're paranoid doesn't mean they're not out to get you. :)
~Your first few turrets aren't placed very well. The possible air attacks you can expect from a terren player are: viking, banchee, and medivac. If you suspect banshees, you want your turrents near the back of your minerals to prevent the banshee from picking off your workers and harassing your economy. If you're suspecting drops or vikings, you generally want the turrents right near the edges of your base to pick the enemy off before they even reach your base. Also, you want to spread them out rather than clump them togeather to cover more area (this might make them more exposed in the sense that an enemy could pick them off one-by-one, but at that point in the game even a single turrent is enough to scare away any air units). In this game it paid off because your oppenent flew his drop ships right into them during his attack, but I wouldn't bet on most opponents being so kind.
Ok that's good advice. I do tend to clump turrets together a bit because they aid each other in firing on air units, but wider placement does give wider coverage. To protect against banshees it seems like a good idea to clump them together behind the mineral line, although i also like to keep a turret on the oppposite side in case he tries to get out of range of the turrets but still attack my CC.
~Trying to take that island expansion is very risky. The most popular TvT strat in high-level use right now is a tech-build to tanks and vikings, the latter of which would be popping up shortly after your expansion made it to the island. If your opponent was using that strat, you would have no way to defend that expansion against his air-control. Unless you're going viking-tank yourself, I wouldn't reccommend trying to take that expansion against terren (a better strat against toss maybe?).
Agreed. It was actually an experiment. I was hoping that if he scouted my natural and saw no expansion there, he'd underestimate me. Also despite the number of games I've played I still feel like a noob. Things like 'vikings + tanks' hadn't occurred to me. But now that I think about it, that's a pretty potent combination. Vikings dominate the air for everything save mutalisks or void rays that have their high power beam on. And tanks dominate the ground unless they get swarmed by too many zerglings or zealots with speed upgrades. But that's not TvT anyway.

EDIT: I know I said 'I go for the island expansion' but honestly I've only ever done it once. Mistyped by me, I meant to refer to this game in particular, not imply I always do it.
~if you are going to take that expansion by floating over your CC, you should fill it up with SCVs first to faster saturate the mineral fields (CC can carry 5 SVCs like a dropship).
I know. I just forgot to do it. Careless of me.
~As a general rule, every base you're mining from can support 4 production buildings (baracks, factories, starports). In your first base you have only a factory and a barracks, you can build roughly two more buildings and have them produce constantly. Once you expand and start mining from 2 bases, you should try and use 8 production buildings (which can be a challenge even for really good players).
Macro is my weakness.
~Once you get your own expansion working and growing, you should start thinking about shutting down your opponents expansion. It's very difficult to assault Terren bases head-on once they get defending tanks, so if you're afraid to take the fight to his base, you should instead try to corner him instead his base and deny him access to his expansions. To do this, you need:
~map vision. This simply means you need to have a few guys out and about keeping an eye on things outside your base. A general rule is you want to control the Xel'naga towers on every map you play, and you should always send out a marine or two to these towers. Also, i like to keep a guy right next to my opponents natural expansion (i tend to do this with my scv scout if he survives his first mission). Most players will expand with just a worker without moving in army units first, so I will learn right away when my opponent is expanding. Then, I either move in right away and stop the expansion from going up in the first place (this is best done with a mobile army), or if I'm more confident in my army's strength, I wait a minute or two to allow the player to finish the CC/Hatchery/Nexus and move some workers into the expansion (allowing them to spend the 400 minerals), then I run in and kill it and take out as many workers as I can. You never scanned or scouted his expansion at all until you ran into it with banshees, but I highly recommend getting into the habit of keeping an eye out for expansions and generally having better map vision. (tidbit: this is why so few pro players use sensor towers, because they already have scounts constantly keeping an eye on strategic points on the map).
All good advice. I do like sensor towers though, but I shouldn't rely on them for early warning.
~Your actual army consisted almost completely of Maraduars and tanks, which is completely lacking in the AA department. Your opponent got numerous kills when you met outside your base with just 4 banshees. I suggest using more marines in your army composition.
Agreed.
None of this is meant as criticism, just (hopefully?) useful commentary. I'm not a gosu-elite pro or anything so feel free to disagree with any of my comments.
No I appreciate the feedback. :)
As for good things you did:
~ I really liked that you built your 3 starports on the island, as most players will scan there less than your main and you can surprise them with an airforce. Often players will 'hide' important tech buildings from where they think their opponent is scouting.
It's a shame he scouted them before I was ready to push with those banshees. On the other hand, if I recall it correctly, I had already got a handful of banshees built when he scanned me. So maybe I should have sent them immediately while he was still unprepared? He started building turrets after he spot the starports and banshees but they would have done a bit of harassment if I sent them in immediately.
~you wisely switch to thor production once you noticed the banshees
~you expanded really early and got the expansion running fast (this won you the game).
~during his drop, you microed well by drawing him towards your siege tank and turrets (also, arguably, won you the game, or atleast ensured you didn't lose it).
Thanks.
Even from your wins, you should be scanning through your replays and trying to analyze what you did right and wrong, especially if you want to compete at the platinuim level. A good youtuber and pro-player that goes through people's terran replays and analyzes them is Trump.
Well I'm no longer platinum level. ;( I'm just gold but yeah it's always useful to go over a replay and see what worked, what didn't, what could be improved upon etc.
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Re: Starcraft 2 discussion thread

Post by D.Turtle »

I find the Day9 dailies very interesting. He doesn't simply look at replays for the game, but always looks at what lessons can be learned from those games, how to adapt some of that stuff for your own gameplay, how to make basic decisions while playing, what to focus at, etc. His mantra is pretty much helping you to become a better player.

They are about 45-60 minutes each, but he gives a lot of useful tips about things to watch for in your own replays, and how to help yourself get better. For example Daily 163 & 164 focus explicitly on lower level replays.

After a while some of the basics become a bit repetitive, but then they are the basics ;)

Definitely worth taking a look at.
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Re: Starcraft 2 discussion thread

Post by TheKwas »

I like having sensor towers and also upgrading weapons and defensive buildings. I agree it might take away early-game resources from building SCVs or building marines, but I've seen way too many replays where the clock ticks to the 15 minute mark and nobody has even upgraded anything. Sometimes it hits the 20min mark and level 1 upgrades are only now being researched. When do you suggest is a good time to build an engineering bay? And armory for that matter.
imo, a better time would be after you get either 3 barracks, or after you get a factory (depending on what sort of build your doing). If you scout an build that suggests teching, you can build it earlier as well. As I said, it's also acceptable to build it around the time you did if you are getting lots of rines (bio ball build), but in that case you should get +1 attack as soon as it's built. In that game you didn't, which is why it stood out in my mind.

I normally don't build an armory until later game. As a general rule I'd say don't bother with it until you produce atleast 4 mech units, or want thors.
Ok that's good advice. I do tend to clump turrets together a bit because they aid each other in firing on air units, but wider placement does give wider coverage. To protect against banshees it seems like a good idea to clump them together behind the mineral line, although i also like to keep a turret on the oppposite side in case he tries to get out of range of the turrets but still attack my CC.
Turrets are generally very powerful against air, so I would say always choose coverage over clumping unless you're certain your opponent is going a very heavy air build (muta builds sometime call for lots of clumped turrets).
Agreed. It was actually an experiment. I was hoping that if he scouted my natural and saw no expansion there, he'd underestimate me. Also despite the number of games I've played I still feel like a noob. Things like 'vikings + tanks' hadn't occurred to me. But now that I think about it, that's a pretty potent combination. Vikings dominate the air for everything save mutalisks or void rays that have their high power beam on. And tanks dominate the ground unless they get swarmed by too many zerglings or zealots with speed upgrades. But that's not TvT anyway.
It is an extremely effective strategy TvT (atleast until patch 1.1 comes out, where the siege tank is getting nerfed apparently). Terran's bioballl (marines and marads) gets completely torn apart by tanks since they never get in close (unless microed very well), so tanks are the dominate ground force. Vikings grant you air dominance, but they also provide extra vision to your tanks, making them even deadlier. So using this build, you only want to have as many vikings as you need to grant you air dominance and grant extra vision to your tanks.

If your opponent also goes tanks-vikings, then basically whoever wins the vikings war will be able to use that air dominance to get free shots at the opponents tanks.

Here's a TvT I did just today against a good Plat player that demostrates the basic strategy effectiveness of Tanks and Vikings (accompanied with marines to add meat and use up spare minerals). I make some micro errors (or my oppenent makes some good micro attacks?) when first pushing out that result in me not being able to end the game until later, but I manage to use my siege tanks in a manner that is most fitting to their name.
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Macro is my weakness.
It comes with practice. I still conside marco my weakness, which is why I tend to adopt really aggressive strategies where I try to limit the other player's macro so that it's even worse than mine.
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Re: Starcraft 2 discussion thread

Post by Crossroads Inc. »

This has to be the most satisfying reply in ALL of Starcraft history PERIOD
Epic EPIC EPPPICCC!!!!

A friggen TWO HOUR long FFA, with not 6, not 8 but TWELVE people!!!
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Re: Starcraft 2 discussion thread

Post by Spyder »

Crossroads Inc. wrote:This has to be the most satisfying reply in ALL of Starcraft history PERIOD
Epic EPIC EPPPICCC!!!!
A friggen TWO HOUR long FFA, with not 6, not 8 but TWELVE people!!!
Apparently it's a replay that will rape you...
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Re: Starcraft 2 discussion thread

Post by Spyder »

Ha ha

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Re: Starcraft 2 discussion thread

Post by Stofsk »

What a douche. He didn't even lift off his CC when all you had were roaches toasting it with acid. Lame.

Though that anti-semitism was incredible. You usually see homophobia or racism directed against Asians. You should have played along with it, said something like 'I'm about to extract a pound of your flesh!' :lol:
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