In the Tyranids 5TH codex, It's said thet the Tyranids (possificly Hive Fleet Behemoth) were able to creat boi armor that was effective at stoping lasfire and slowing bolter rounds. im not sure if this includes all hive fleets, but it seems like the codex is implying it is.Srelex wrote:I think the codex implied that Gorgon's adaptability was a unique attribute, although it was a tad ambigious. Also, where was it said that the Imperium has nanotech? I mean, if they haven't weaponized it, then it doesn't really matter. As said before, I haven't seen the Tyranids adapt to basic weapons like lasguns or bolters, so let's not go the route of the Borgwankers.IvanTih wrote:Rossum wrote: That's a bullshit,Imperium of Man an organization with far better medical(they have nanotech,they don't use it as a weapon and I believe in that nanowank thing) can't find poison or disease to kill Nids' since they will adapt to it.
Remember when Tau were attacked by the Hive Fleet Gorgon,that fleet constantly adapted to every tactic that Tau invented(Tau are known to be very adaptable,maybe I'm wrong).
Nids also have far greater firepower and defenses than the Federation.
UFP vs Tyranids, with a twist
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- lordofchange13
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Re: UFP vs Tyranids, with a twist
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"I consider the Laws of Thermodynamics a loose guideline at best!"
"Set Flamethrowers to... light electrocution"
It's not enough to bash in heads, you also have to bash in minds.
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Re: UFP vs Tyranids, with a twist
Well, it certainly doesn't seem to be widespread as far as the Imperium is concerned.IvanTih wrote: About the nanotech. http://wh40k.lexicanum.com/wiki/Cult_of ... o-Omnisiah
Quote?lordofchange13 wrote:[
In the Tyranids 5TH codex, It's said thet the Tyranids (possificly Hive Fleet Behemoth) were able to creat boi armor that was effective at stoping lasfire and slowing bolter rounds. im not sure if this includes all hive fleets, but it seems like the codex is implying it is.
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Re: UFP vs Tyranids, with a twist
I think theres some odd confusion about the term "adapt" here.
It doesn't mean you suddenly become invulnerable, although in context it might make you effectively invulnerable to your enemies.
There are dozens of examples of the Nids "adapting" to enemy weaponry, Hive Fleet even has the Hive mind being able to selectively force such adaption in combat timeframes.
This doesn't mean they can't still get shot to fucking death.
Its a little odd really, since the Tau don't really have that wide a range of weaponry in comparison to anyone else.
In terms of adapting to specific things, large solar sail type structures were deployed as a counter to lasers/lances, absorbing hostile fire. Armour thickness and density is described as being increased, composition etc.
The whole "poison our worlds" strategy is laughable. Firstly, its not exactly "defeating" the nids, its making them go away. Secondly, this is a race that routinely absorbs entire alien bio-spheres, along with massive quantities of what we would consider toxic substances. Some of them bleed said toxic substances, or emit them, or whatever.
You could poison a world, and just make it taste nicer. Certainly they don't give a shit about radiation, hello, Space faring Dinosaur-bug ships ?
Technically, I have to wonder if the Nids couldn't be fairly peaceful, if not for the grim dark. I mean, they probably don't even need existing biologicals, tyranid vegetation is spawned enmasse during an invasion anyway, harvested, then grown again etc.
In
It doesn't mean you suddenly become invulnerable, although in context it might make you effectively invulnerable to your enemies.
There are dozens of examples of the Nids "adapting" to enemy weaponry, Hive Fleet even has the Hive mind being able to selectively force such adaption in combat timeframes.
This doesn't mean they can't still get shot to fucking death.
It implies that its a response to the Tau, and it had distinct drawbacks, it used up a lot of resources, and the Nids in question had to use lots of small, easily modifiable beasties, and it bit them in the arse logistically.I think the codex implied that Gorgon's adaptability was a unique attribute, although it was a tad ambigious.
Its a little odd really, since the Tau don't really have that wide a range of weaponry in comparison to anyone else.
In terms of adapting to specific things, large solar sail type structures were deployed as a counter to lasers/lances, absorbing hostile fire. Armour thickness and density is described as being increased, composition etc.
The whole "poison our worlds" strategy is laughable. Firstly, its not exactly "defeating" the nids, its making them go away. Secondly, this is a race that routinely absorbs entire alien bio-spheres, along with massive quantities of what we would consider toxic substances. Some of them bleed said toxic substances, or emit them, or whatever.
You could poison a world, and just make it taste nicer. Certainly they don't give a shit about radiation, hello, Space faring Dinosaur-bug ships ?
Technically, I have to wonder if the Nids couldn't be fairly peaceful, if not for the grim dark. I mean, they probably don't even need existing biologicals, tyranid vegetation is spawned enmasse during an invasion anyway, harvested, then grown again etc.
In
Re: UFP vs Tyranids, with a twist
Aand to elaborate to Tyranid adaptation:
Consider that nearly all Tyrandis are expendable anyway. The small ones even have no digestive track. Hence, you get new generations really fast.
Now, adaptation (against weapons) consists of figuring out what structure for the organism is most effective against a certain weapon. Against lasguns, heat dissipating skin or layers o0f heat absorbing material might work. Against normal rifles, ballistic weaves and changes in the internal organs do the trick. Against phasers, high-density skin would work. Against other weapons, certain other adaptations might work.
In a way, their adaptation is simply selecting (or developing) the best "equipment", except that their equipment is entirely organic anyway. Given that Trek has pretty much exactly one type of weapon, that adaptation should be quite usefull.
Consider that nearly all Tyrandis are expendable anyway. The small ones even have no digestive track. Hence, you get new generations really fast.
Now, adaptation (against weapons) consists of figuring out what structure for the organism is most effective against a certain weapon. Against lasguns, heat dissipating skin or layers o0f heat absorbing material might work. Against normal rifles, ballistic weaves and changes in the internal organs do the trick. Against phasers, high-density skin would work. Against other weapons, certain other adaptations might work.
In a way, their adaptation is simply selecting (or developing) the best "equipment", except that their equipment is entirely organic anyway. Given that Trek has pretty much exactly one type of weapon, that adaptation should be quite usefull.
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick
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Re: UFP vs Tyranids, with a twist
I think it actually implied both as possibilities, actually.white_rabbit wrote:It implies that its a response to the Tau, and it had distinct drawbacks, it used up a lot of resources, and the Nids in question had to use lots of small, easily modifiable beasties, and it bit them in the arse logistically.I think the codex implied that Gorgon's adaptability was a unique attribute, although it was a tad ambigious.
Its a little odd really, since the Tau don't really have that wide a range of weaponry in comparison to anyone else.
I also believe that the codex mentioned a hive fleet that 'starved to death' after going too long without consuming something.The whole "poison our worlds" strategy is laughable. Firstly, its not exactly "defeating" the nids, its making them go away.
I think they were referring to poisoning all life there to death. On the topic of radiation, how do we think the Tyranids would fare against any thalaron radiation weapons?You could poison a world, and just make it taste nicer. Certainly they don't give a shit about radiation, hello, Space faring Dinosaur-bug ships ?
I'd imagine that it'd have something to do with reproducing too fast for that to be sustainable. Well, that's how GW would handwave it, I'd imagine.Technically, I have to wonder if the Nids couldn't be fairly peaceful, if not for the grim dark. I mean, they probably don't even need existing biologicals, tyranid vegetation is spawned enmasse during an invasion anyway, harvested, then grown again etc.
In
"No, no, no, no! Light speed's too slow! Yes, we're gonna have to go right to... Ludicrous speed!"