UFP vs Tyranids, with a twist

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lordofchange13
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Re: UFP vs Tyranids, with a twist

Post by lordofchange13 »

Srelex wrote:
IvanTih wrote:
Rossum wrote: That's a bullshit,Imperium of Man an organization with far better medical(they have nanotech,they don't use it as a weapon and I believe in that nanowank thing) can't find poison or disease to kill Nids' since they will adapt to it.
Remember when Tau were attacked by the Hive Fleet Gorgon,that fleet constantly adapted to every tactic that Tau invented(Tau are known to be very adaptable,maybe I'm wrong).
Nids also have far greater firepower and defenses than the Federation.
I think the codex implied that Gorgon's adaptability was a unique attribute, although it was a tad ambigious. Also, where was it said that the Imperium has nanotech? I mean, if they haven't weaponized it, then it doesn't really matter. As said before, I haven't seen the Tyranids adapt to basic weapons like lasguns or bolters, so let's not go the route of the Borgwankers.
In the Tyranids 5TH codex, It's said thet the Tyranids (possificly Hive Fleet Behemoth) were able to creat boi armor that was effective at stoping lasfire and slowing bolter rounds. im not sure if this includes all hive fleets, but it seems like the codex is implying it is.
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Srelex
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Re: UFP vs Tyranids, with a twist

Post by Srelex »

Well, it certainly doesn't seem to be widespread as far as the Imperium is concerned.
lordofchange13 wrote:[
In the Tyranids 5TH codex, It's said thet the Tyranids (possificly Hive Fleet Behemoth) were able to creat boi armor that was effective at stoping lasfire and slowing bolter rounds. im not sure if this includes all hive fleets, but it seems like the codex is implying it is.
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Re: UFP vs Tyranids, with a twist

Post by white_rabbit »

I think theres some odd confusion about the term "adapt" here.

It doesn't mean you suddenly become invulnerable, although in context it might make you effectively invulnerable to your enemies.

There are dozens of examples of the Nids "adapting" to enemy weaponry, Hive Fleet even has the Hive mind being able to selectively force such adaption in combat timeframes.

This doesn't mean they can't still get shot to fucking death.
I think the codex implied that Gorgon's adaptability was a unique attribute, although it was a tad ambigious.
It implies that its a response to the Tau, and it had distinct drawbacks, it used up a lot of resources, and the Nids in question had to use lots of small, easily modifiable beasties, and it bit them in the arse logistically.

Its a little odd really, since the Tau don't really have that wide a range of weaponry in comparison to anyone else.

In terms of adapting to specific things, large solar sail type structures were deployed as a counter to lasers/lances, absorbing hostile fire. Armour thickness and density is described as being increased, composition etc.

The whole "poison our worlds" strategy is laughable. Firstly, its not exactly "defeating" the nids, its making them go away. Secondly, this is a race that routinely absorbs entire alien bio-spheres, along with massive quantities of what we would consider toxic substances. Some of them bleed said toxic substances, or emit them, or whatever.

You could poison a world, and just make it taste nicer. Certainly they don't give a shit about radiation, hello, Space faring Dinosaur-bug ships ?

Technically, I have to wonder if the Nids couldn't be fairly peaceful, if not for the grim dark. I mean, they probably don't even need existing biologicals, tyranid vegetation is spawned enmasse during an invasion anyway, harvested, then grown again etc.

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Re: UFP vs Tyranids, with a twist

Post by Serafina »

Aand to elaborate to Tyranid adaptation:

Consider that nearly all Tyrandis are expendable anyway. The small ones even have no digestive track. Hence, you get new generations really fast.
Now, adaptation (against weapons) consists of figuring out what structure for the organism is most effective against a certain weapon. Against lasguns, heat dissipating skin or layers o0f heat absorbing material might work. Against normal rifles, ballistic weaves and changes in the internal organs do the trick. Against phasers, high-density skin would work. Against other weapons, certain other adaptations might work.

In a way, their adaptation is simply selecting (or developing) the best "equipment", except that their equipment is entirely organic anyway. Given that Trek has pretty much exactly one type of weapon, that adaptation should be quite usefull.
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Re: UFP vs Tyranids, with a twist

Post by Srelex »

white_rabbit wrote:
I think the codex implied that Gorgon's adaptability was a unique attribute, although it was a tad ambigious.
It implies that its a response to the Tau, and it had distinct drawbacks, it used up a lot of resources, and the Nids in question had to use lots of small, easily modifiable beasties, and it bit them in the arse logistically.

Its a little odd really, since the Tau don't really have that wide a range of weaponry in comparison to anyone else.
I think it actually implied both as possibilities, actually.
The whole "poison our worlds" strategy is laughable. Firstly, its not exactly "defeating" the nids, its making them go away.
I also believe that the codex mentioned a hive fleet that 'starved to death' after going too long without consuming something.
You could poison a world, and just make it taste nicer. Certainly they don't give a shit about radiation, hello, Space faring Dinosaur-bug ships ?
I think they were referring to poisoning all life there to death. On the topic of radiation, how do we think the Tyranids would fare against any thalaron radiation weapons?
Technically, I have to wonder if the Nids couldn't be fairly peaceful, if not for the grim dark. I mean, they probably don't even need existing biologicals, tyranid vegetation is spawned enmasse during an invasion anyway, harvested, then grown again etc.

In
I'd imagine that it'd have something to do with reproducing too fast for that to be sustainable. Well, that's how GW would handwave it, I'd imagine.
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