You could say the same if you were advocating pre-dreadnought battleships armed with uniform 5" main batteries. "Oh, we can't use 12" guns, that would require an impossibly strong man to load the shells into the breech!" "The ammunition would be HUGE!" "You'd need almost a full minute to reload!"
And it would still be stupid. Because yes, you are making tradeoffs in ammunition size, in reload time, and so on. But what you seem to be missing is that you get something back: destructive power.
We actually had huge weapons deployed, and in universe they proved unpractical beasts that took over 15 minutes to reload and were generaly not cost effective. I mean, during a single battle I did face a superlaser that took out some 4-5 of my ships with instant kill shots. During a 2 hours long battle.
It's like asking, why did the battleships of WW1 not mount railway guns. When these are clearly what was required to instantly sink an enemy warship. Instead we had battles like Jutland where we would get images like this after the battle was over.
http://en.wikipedia.org/wiki/File:SMS_S ... damage.jpg
And that is on the wining side.
For the same reason, why did the star destroyers not mount superlasers on each? Clearly their shields could sustain long bombardments from one another. And clearly the super laser could blow a ship up at once. So why did star destroyers not mount super lasers?
Call it game rules if you truly want. But I would call it common sense.
Once you scale a weapon up by an order of magnitude, the size of the weapon, reload time, ammunition, coolant and supporting equipment have to scale up as well. For a laser you don't need ammunition, true. But you need a bigger lens, a stronger power generator etc. All this equally scales the weapon up.
Also, I am generally focusing on projectile weapons in my posts for the sake of simplification.
So where ever you see the term shell or canon, feel free to substitute laser or lens or coolant or particle beam or what ever.
But either way, it is due to conditions mostly beyond our control.
For that matter, maybe you don't just arbitrarily scale up the shells. Maybe you use energy weapons. Or just long barreled guns that accelerate existing shells to higher speeds. Or who cares? The point is that the massive defensive bulk of these ships is wasted if all you do with it is stud the outer surface with weapons that are like popguns compared to an opposing ship of its own tonnage.
The issue is that you can't just arbitrarily increase the firepower as explained before. For the same reason why WW1 warships did not carry railway guns.
It looks neat on paper, but you end up with heaps of junk that are dedicated ship killers with 1 gun per ship.
It would be dumb, but I wouldn't try to correct you because it's your game and you can mangle the language if you want to.
Well, I find that the term fits becouse it rings a bell in the mind of the reader.
It's catchy. And if someone is going to complain about it, I can always claim that since the term is used in game and my people are an alien race it is a translation fluke.
In that case, it's not really a functioning combatant. If it can't maneuver, the enemy would be idiotic to not just fly the hell out of range and blow it apart from extreme range.
You seem to think that a warship can just run out of range of a weapon that is guided and faster than it.
I mean sure, he could use FTL to escape I guess. But I was being poetic. We don't so much get examples of single gunners as we do of ships with a corner or two of them torn of still fighting.
Why? Wouldn't adding billions of tons of armor (and yes you DO wind up with billions of tons for ships that are many kilometers long and that have this incredible "hundreds of meters thick" armor on) add extra strain to the hull? You can't just slap extra armor on things indefinitely in real life; they'll fall apart under their own weight.
It's heritage from the earlier time, alas.
You'd have the same problem on a spaceship: you lose acceleration as mass increases, and if you scale up the engines to match the increased weight of armor, you increase the force on the hull framework. To solve that problem you have to reinforce the hull... at which point you've basically just forced yourself to rebuild the ship from scratch. That is NOT going to be easier than adding guns.
Adding guns requires you to:
1. Change the weapons on each starship
2. Retool the factories to make new weapons, munitions, lenses or what ever is required.
3. Rip out the armor of all my starships, make new magazines and turrets and mount them inside the starships
etc.
All in all it is a complete rebuild of a ship.
Adding armor is easy, sure I lose some speed but dodging was newer a priority. And high speed during an engagement is night worthless anyway. Since our ships do not run around like starfighters shooting at each other. We use long range guided munitions.
I have only once seen a situation where someone wanted to close range real fast. An he did it using FTL.
Why do you need a ten-meter projectile to shoot down ten-meter projectiles? Why not use lighter guns for point defense and use the volume saved on their reduced-size magazines and mountings to add a smaller number of larger guns?
I did say makeshift.
The point is that the shells are easily capable of targeting each other. And that who ever strikes first has a harder time as the enemy can use both his standard point defenses his primary weapons to shoot down enemy projectiles. (We have even seen situation where they were used to destroy particle beams)
And the fact that the primary weapons are so incredibly overkill means that you stand a better chance with more shells than with less stronger ones.
So yes, it is due to conditions completely beyond our control. But if you people are going to provide any meaningful input I do have to point these conditions out so that you know what you are dealing with.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.
You win. There, I have said it.
Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.