Warhammer 40K PnP RPGs - Anyone Interested?
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- Norade
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
Yeah, sorry about that. I was sidetracked by NHL 11 and a wicked awesome show on big cats. That and I'm half fried from the first few days of school and the changes to my sleeping schedule. I'll be good for next week though.
School requires more work than I remember it taking...
- Agent Sorchus
- Jedi Master
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
Meh, that wasn't my normal connection and I would've had to duck out early anyway because I forgot my charger. I was kinda glad that I didn't have to suffer through all that.
Till next week then.
Till next week then.
the engines cannae take any more cap'n
warp 9 to shroomland ~Dalton
warp 9 to shroomland ~Dalton
Re: Warhammer 40K PnP RPGs - Anyone Interested?
I was late, we had a farewell party for my girlfriend and I the night before. I was in a severe state of beer induced discomfort
The previous sunday morning the bottem end of my motor blew leaving me stranded on the side of the highway. Kind of irritating considering I rebuilt the entire top end around christmas. If anyone in Australia needs 4D56 TDi parts, or ANYTHING off an NG Pajero let me know .
I've decided that I'm buying something old and shipping my massive overcompensation truck parts from Canada to build something stupid with. Like maybe a 1985 Range Rover with a 500hp 531 stroker, Sterling 10.15 rear, Dana 60 front and an Atlas transfer case. Sometimes overkill is a good thing
Aside from that, I've settled on building two alts, one is a Vindicare Assasin, the other is a Maletek Stalker/ Death Cult Assasing. Fairly easy to work in, either would have been able to slip into a vent or up a waste pipe. Captain Bart may die, or may not be the best choice for the rest of the planned story
The previous sunday morning the bottem end of my motor blew leaving me stranded on the side of the highway. Kind of irritating considering I rebuilt the entire top end around christmas. If anyone in Australia needs 4D56 TDi parts, or ANYTHING off an NG Pajero let me know .
I've decided that I'm buying something old and shipping my massive overcompensation truck parts from Canada to build something stupid with. Like maybe a 1985 Range Rover with a 500hp 531 stroker, Sterling 10.15 rear, Dana 60 front and an Atlas transfer case. Sometimes overkill is a good thing
Aside from that, I've settled on building two alts, one is a Vindicare Assasin, the other is a Maletek Stalker/ Death Cult Assasing. Fairly easy to work in, either would have been able to slip into a vent or up a waste pipe. Captain Bart may die, or may not be the best choice for the rest of the planned story
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
Re: Warhammer 40K PnP RPGs - Anyone Interested?
My computer is out for the moment, hope to have it up soon.
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
My copy of Rogue Trader just arrived, I'm thinking of creating a captain that's entombed in a life support built into his ship.... (ala Ravenor but bigger)
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Yosemite->
Well, the team currently has 2 ships and only 1 Captain. I'd like to hear what the players have to say, but I'm fine with another Captain.
Also, reminder, game is tomorrow 9pm EST. Cya there.
Well, the team currently has 2 ships and only 1 Captain. I'd like to hear what the players have to say, but I'm fine with another Captain.
Also, reminder, game is tomorrow 9pm EST. Cya there.
Re: Warhammer 40K PnP RPGs - Anyone Interested?
That would be an interesting character build, I reckon we'd need another ship to pull it off though. I'd be all for it, I have alts if Bart is no longer appropriate or he could be a crew member on the other Raider that steps up to the task. I'll be up and ready to play tomorrow morning
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
like I said, I just got my copy of the RT rules the other day, and though the Ritual of Sektesh is in the Inquisitors handbook, I would have to break them out on a day when I'm not working/cleaning
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Assuming that you were entombed in a reasonably large ship there could reasonably be a Maletek Stalker Death Cult Assasin within it's holds. If you were a Phaenonite or Phaenonite-sympathetic it would certainly explain why you so willingly subjected yourself the to eternity of torture that accompanies the Ritual of Setesh. Granted this would mean that you, me and anyone who ever aids us would be considered Excommunicate Traitoris if it were to be found out. I think that would make for alot of fun, but that may not be the game anyone else wants to play
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Hey guys,
So, will we have enough guys for tomorrow?
So, will we have enough guys for tomorrow?
- Soontir C'boath
- SG-14: Fuck the Medic!
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
I will be here today.
I am planning on going to a football game either next week or the one after. If I go next week I won't be here since it's an evening game, but if I go the week after I should make it home in time.
I am planning on going to a football game either next week or the one after. If I go next week I won't be here since it's an evening game, but if I go the week after I should make it home in time.
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Do you have room for another space marine? I'd be fine with playing an Ascension character instead, but the Deathwatch book just arrived and I'm itching to play a Space Wolf Iron Priest.
- Norade
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
Kheitain and I are out for this session, he just got back from the land down under and we need to get shitfaced.
School requires more work than I remember it taking...
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Here is a Space Wolf Techmarine, by way of your friendly neighborhood Deathwatch. Questions and comments welcome.
Character Name: Haakon
Chapter: Space Wolves
Specialty: Techmarine
Past Event: Fenris Hunter
Personal Demeanor: Calculating
Chapter Demeanor: The Sons of Russ
Solo Mode ability: Wolf Senses
Armour History: Bring Death from Afar
Fate Points: 4
Wounds 22
Space Wolves stat bonuses: +5 Fel, +5 Per
Base + point buy + Advances + chapter bonus = final stats
WS 30 + 15 = 45
BS 30 + 15 = 45
S 30 + 10 = 40
T 30 + 10 + 5 = 45
Ag 30 + 10 = 40
Int 30 + 15 + 5 = 50
Per 30 + 10 + 5 = 45
WP 30 + 10 = 40
Fel 30 + 5 + 5 = 40
Space Wolves bonus talent: Heightened Senses (Smell)
Basic Skills (* denotes trained, ** denotes +10, etc):
Awareness (Per) *
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S) *
Command (Fel)
Concealment (Ag) *
Contortionist (Ag)
Deceive (Fel)
Dodge (Ag)
Evaluate
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag) *
Swim (S)
Trained Advanced Skills (* denotes +10)
Ciphers (Int) Chapter Runes
Common Lore (Int) Adeptus Astartes, Deathwatch, Imperium, War
Drive (Ag) Ground Vehicles
Forbidden Lore (Int) Xenos
Literacy (Int)
Navigation (Int) Surface
Scholastic Lore (Int) Codex Astartes
Speak Language (Int) High Gothic, Low Gothic, Techna-lingua
Tactics (Int)
Tech-Use
Tracking (Int) *
Talents
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Electro-Graft Use
Hardy
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Mechadendrite Use
Mechanicus Implants
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength x 2
Unnatural Toughness x 2
Hardy
Mechanicus Implants
Gear:
Astartes Power Armor
Astartes Bolt Pistol
Astartes Bolter w/ fire selector
Astartes Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
Wolf Pelt (+2 on Intimidate Tests)
Astartes Servo Arm
Common Craftsmanship Bionic Arm
Starting: XP purchases (already accounted for further up)
Techmarine:
+5 Int, 200
+5 T, 200
Space Wolves:
Hardy, 400
Tracking, 200
Character Name: Haakon
Chapter: Space Wolves
Specialty: Techmarine
Past Event: Fenris Hunter
Personal Demeanor: Calculating
Chapter Demeanor: The Sons of Russ
Solo Mode ability: Wolf Senses
Armour History: Bring Death from Afar
Fate Points: 4
Wounds 22
Space Wolves stat bonuses: +5 Fel, +5 Per
Base + point buy + Advances + chapter bonus = final stats
WS 30 + 15 = 45
BS 30 + 15 = 45
S 30 + 10 = 40
T 30 + 10 + 5 = 45
Ag 30 + 10 = 40
Int 30 + 15 + 5 = 50
Per 30 + 10 + 5 = 45
WP 30 + 10 = 40
Fel 30 + 5 + 5 = 40
Space Wolves bonus talent: Heightened Senses (Smell)
Basic Skills (* denotes trained, ** denotes +10, etc):
Awareness (Per) *
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S) *
Command (Fel)
Concealment (Ag) *
Contortionist (Ag)
Deceive (Fel)
Dodge (Ag)
Evaluate
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag) *
Swim (S)
Trained Advanced Skills (* denotes +10)
Ciphers (Int) Chapter Runes
Common Lore (Int) Adeptus Astartes, Deathwatch, Imperium, War
Drive (Ag) Ground Vehicles
Forbidden Lore (Int) Xenos
Literacy (Int)
Navigation (Int) Surface
Scholastic Lore (Int) Codex Astartes
Speak Language (Int) High Gothic, Low Gothic, Techna-lingua
Tactics (Int)
Tech-Use
Tracking (Int) *
Talents
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Electro-Graft Use
Hardy
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Mechadendrite Use
Mechanicus Implants
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength x 2
Unnatural Toughness x 2
Hardy
Mechanicus Implants
Gear:
Astartes Power Armor
Astartes Bolt Pistol
Astartes Bolter w/ fire selector
Astartes Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
Wolf Pelt (+2 on Intimidate Tests)
Astartes Servo Arm
Common Craftsmanship Bionic Arm
Starting: XP purchases (already accounted for further up)
Techmarine:
+5 Int, 200
+5 T, 200
Space Wolves:
Hardy, 400
Tracking, 200
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Given that the Deathwatch-rulebook is now out, i would be willing to share information about it with your Marine-players. And also with Norade, IIRC he wanted to play a Librarian.
SoS:NBA GALE Force
"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick
Divine Administration - of Gods and Bureaucracy (Worm/Exalted)
"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick
Divine Administration - of Gods and Bureaucracy (Worm/Exalted)
- Norade
- Jedi Council Member
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
No need, I'm going to grab it myself when I'm not busy moving.
School requires more work than I remember it taking...
- Soontir C'boath
- SG-14: Fuck the Medic!
- Posts: 6853
- Joined: 2002-07-06 12:15am
- Location: Queens, NYC I DON'T FUCKING CARE IF MANHATTEN IS CONSIDERED NYC!! I'M IN IT ASSHOLE!!!
- Contact:
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Ok, I won't be here tomorrow night as I will be attending a football game. Probably wouldn't have went but I just won a ticket on eBay for $1.
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
Re: Warhammer 40K PnP RPGs - Anyone Interested?
I'm still up for tonight. From the looks of things we've got a lot of new characters to bring in. What's the plan for introducing so many?
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
Re: Warhammer 40K PnP RPGs - Anyone Interested?
Just posting on behalf of Norade, he moved yesterday and internet is not up yet.
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
well reading up, ok Mechanicus Ressurection costs 700-900exp, agility sucks, only basic skills, WS, BS remain the same, body becomes machine and toughness/strength 30+2d10, fate points -2, WP -10 from original, 1d10 sanity, 1d5 curruption (mental anguish from being brought back from the dead. So as per the rules I could create Davros the ship's captain, with heavy weapon mounting for the life support unit....
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Warhammer 40K PnP RPGs - Anyone Interested?
You would be both Captain and Pilot if you did that right? Being able to control the ship as an extension of your will would be pretty damn cool.
What type of ship are you looking to get?
What type of ship are you looking to get?
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
that was my general plan, since the non-heretech option limits me to skitarri chasis with ship control linkages, of course my charm/charisma stats would take a dump (fellowship is halved for charm/charisma due to non-human appearance) It doesn't say so, but I would imagine that intimindate bonus, oh built in breather, ominus vox (does AM/the imperium make any toher kind of Vox?)
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
Re: Warhammer 40K PnP RPGs - Anyone Interested?
as far as ship I haven't gotten that far in the book yet, however, I'm thinking of naming it Die Hollander, I came up with a basic backstory, involving a family enemy assassinating him, via a bomb in his aircar, the crash left him paralyzed, cracked his skull, destroying his left eye, the prometium fumes destroyed his lungs, and he's pretty much just there by will, and a need to get back at the rival family, etc.
of course the un added cost is owing the mechanicus big time.
of course the un added cost is owing the mechanicus big time.
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Warhammer 40K PnP RPGs - Anyone Interested?
I like it.
So are we killing the current party and starting again or what's going on at this point? We have what, 3 of the original group left? I'd be more than happy to post my assassin and have him be on Yosemite's ship.
So are we killing the current party and starting again or what's going on at this point? We have what, 3 of the original group left? I'd be more than happy to post my assassin and have him be on Yosemite's ship.
Walking isn't a lost art - one must, by some means, get to the garage. ~Evan Esar
- Agent Sorchus
- Jedi Master
- Posts: 1143
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Re: Warhammer 40K PnP RPGs - Anyone Interested?
There has been some talk of going full Death Watch, at this point we havn't really gotten around to deciding the party's fate.
the engines cannae take any more cap'n
warp 9 to shroomland ~Dalton
warp 9 to shroomland ~Dalton