I think Bajor would be a good example of what you're talking about.While granted ST is famous for being an offender of the monoculture trope, realistically I rather doubt the Federation has never, ever dealt with a fractious society. Even in the show and movies Klingons and Romulans are shown as having different factions with different ideas of appropriate foreign policy (e.g. House of Duras vs. ... whoever is normally in charge with the Klingons).
A 40K industrial hive world in Trek
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Re: A 40K industrial hive world in Trek
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Re: A 40K industrial hive world in Trek
40Ks "sub factions" are a way to sell more plastic toys.Trek seems more fleshed out and real in this regard. Take the Cardassians for example. The Obsidian Order (the Cardassian Intelligence Agency) and the Central Command (the main military) both have their own fleet. But they don't have silly two different plastic army men armies. Both sides employ Galor and Keldon warships as heavy combat units. The real difference lies in their thinking. The Order and Central Command constantly infighting for influence. Central Combat employs brute force tactics while the Order is all about subterfuge.
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Re: A 40K industrial hive world in Trek
Most certainly on Tracian Primaris. The subsector Ordos Xenos HQ is on that planet and is governed by High Inquisitor RorkenGunhead wrote: If there is inquisitorial presence in system, I'd give them the best starting point for taking charge along with current planetary governor.
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Re: A 40K industrial hive world in Trek
Maybe you can help me follow the logic here - you're saying that forces which are organisationally, doctrinally and in every other facet of their nature aside from what they fight for (in the most abstract sense) distinct (the various arms of the Imperium's armed forces), shouldn't be equipped differently ... and you actually think that makes more sense than the canon situation?Sarevok wrote:40Ks "sub factions" are a way to sell more plastic toys.Trek seems more fleshed out and real in this regard. Take the Cardassians for example. The Obsidian Order (the Cardassian Intelligence Agency) and the Central Command (the main military) both have their own fleet. But they don't have silly two different plastic army men armies.
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Re: A 40K industrial hive world in Trek
I'm worried about the various Chaos cults inside the Hives noticing something different.
Re: A 40K industrial hive world in Trek
Like the source of their inspiration suddenly disappearing?Coalition wrote:I'm worried about the various Chaos cults inside the Hives noticing something different.
Re: A 40K industrial hive world in Trek
Even if chaos gods are taken out of the picture, doesn't mean people instantly stop believing in them. Followers of Tzeentch would lose their magic which would be a blow but disease, slaughter and hedonism aren't going anywhere fast, so the effect wouldn't be immediate. Long term effects are hard to predict, but being a part of a cult is an integral part of 40K society.xt828 wrote:Like the source of their inspiration suddenly disappearing?Coalition wrote:I'm worried about the various Chaos cults inside the Hives noticing something different.
By cult meaning mostly the accepted ones.
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"And if you don't wanna feel like a putz
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You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
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"And if you don't wanna feel like a putz
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You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
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Re: A 40K industrial hive world in Trek
I suspect being torn from their crapsack galaxy would eventually be viewed as an act of the Emperor, despite the likely rioting and starvation as things adjust.
I would actually imagine the impact on Psykers with the absence of the Warp would be a huge issue, both for loyal Impys and with Chaos cultists. If they lose all abilities it'll pretty much break the back of leadership among the Chaos cultists and probably be a huge coup for the church and loyalists despite being cut off from the rest of the Imperium.
If Psykers become the equivalent of their Trek-analogues with perhaps slightly altered powers, I imagine things would get more complicated, but the presence of the Astronavs and loyal Impy psykers would probably be enough to let the military keep terrorism under control. In fact with the absence of the Ruinous Powers on their psyche bolstering perversion and sadism, I would expect a certain amount of recidivism on the part of Cultists.
Relations with the rest of the Galaxy will depend on the timeline of the Trek universe to some extent. If they're in Federation territory, I'd expect things to stay calm right up until some numbnuts like the Ferengi try to trade with the desperate Imperial government. Psychic powers or no, this'll probably end up with the Impys getting a warp drive and then all bets are off on how things will go.
I would actually imagine the impact on Psykers with the absence of the Warp would be a huge issue, both for loyal Impys and with Chaos cultists. If they lose all abilities it'll pretty much break the back of leadership among the Chaos cultists and probably be a huge coup for the church and loyalists despite being cut off from the rest of the Imperium.
If Psykers become the equivalent of their Trek-analogues with perhaps slightly altered powers, I imagine things would get more complicated, but the presence of the Astronavs and loyal Impy psykers would probably be enough to let the military keep terrorism under control. In fact with the absence of the Ruinous Powers on their psyche bolstering perversion and sadism, I would expect a certain amount of recidivism on the part of Cultists.
Relations with the rest of the Galaxy will depend on the timeline of the Trek universe to some extent. If they're in Federation territory, I'd expect things to stay calm right up until some numbnuts like the Ferengi try to trade with the desperate Imperial government. Psychic powers or no, this'll probably end up with the Impys getting a warp drive and then all bets are off on how things will go.
Re: A 40K industrial hive world in Trek
What is the point of this argument?Sarevok wrote:40Ks "sub factions" are a way to sell more plastic toys.Trek seems more fleshed out and real in this regard. Take the Cardassians for example. The Obsidian Order (the Cardassian Intelligence Agency) and the Central Command (the main military) both have their own fleet. But they don't have silly two different plastic army men armies. Both sides employ Galor and Keldon warships as heavy combat units. The real difference lies in their thinking. The Order and Central Command constantly infighting for influence. Central Combat employs brute force tactics while the Order is all about subterfuge.
1) I don't see how you can comment that this seems more "real" when you are talking about an intelligence agency owning a sizable fleet with ships-of-the-line. I could understand owning a small fleet of smaller transports and such to get them places, but there is no point for an intelligence agency to own warships. Give me a real-life example where an intelligence agency would own such assets? Hell, the US Navy doesn't give the US Marines or the US Army fleets to run around with; it would defeat the purpose of having a Naval Branch.
2) I don't see what's so "plastic men" silly about 40K armies. Yeah, they are out there, but they are specialized to serve different purposes. Space Marines are meant to operate under completely different operational procedures than the Imperial Guard, and this is reflected in their equipment. I'd like to point out that while the US Marines and US Army share equipment, there is still a great deal of difference there as well. What's the point of having two similarly equipped commands when all you really need is one? The Obsidian Order, logically speaking, should be closer to the Inquisition, where it requisitions naval resources as needed so that they can concentrate on intelligence rather than running a naval operation. That's far more realistic and sensible than giving your intelligence community its own fleet.
Oh, and mandatory "It's better to have silly plastic army men than no ground forces at all" joke. Really, I certainly think Trek has some more interesting facets than 40K, but that part of it is definitely not true. As wild as 40K is, they at least know how to organize their armed forces much more intelligently than Star Trek.
On-topic: Pskyers would likely die when their connection to the warp was severed, or commit suicide not long thereafter. From all indications, completely being cut-off from the warp is an incredibly traumatic event, and having no powers would likely drive what little sanity they have left right off.
I'd also like to point out that, as it seems, all humans have some connect with the warp in 40K. It's analogous to the concept of a soul: all humans show up in the warp, though their signatures may be minute. Those who have no connect to the warp (Pariahs) are reviled and immensely unsettling to all humans. I have to think cutting even regular 40K humans off from the warp might produce a horrifying reaction as it would cut them off from their "souls", so to speak.
As a compromise, I'd argue for a "low-power warp": One where warp travel is slowed, but not stopped, and psykers are less powerful but not completely unpowered. Regular humanity wouldn't be cut-off from their souls, and 40K actually has some power to maneuver rather than just being an island for the Starfleet to visit as they please.
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Re: A 40K industrial hive world in Trek
Have you not heard of the Waffen SS?Justice wrote:What is the point of this argument?Sarevok wrote:40Ks "sub factions" are a way to sell more plastic toys.Trek seems more fleshed out and real in this regard. Take the Cardassians for example. The Obsidian Order (the Cardassian Intelligence Agency) and the Central Command (the main military) both have their own fleet. But they don't have silly two different plastic army men armies. Both sides employ Galor and Keldon warships as heavy combat units. The real difference lies in their thinking. The Order and Central Command constantly infighting for influence. Central Combat employs brute force tactics while the Order is all about subterfuge.
1) I don't see how you can comment that this seems more "real" when you are talking about an intelligence agency owning a sizable fleet with ships-of-the-line. I could understand owning a small fleet of smaller transports and such to get them places, but there is no point for an intelligence agency to own warships. Give me a real-life example where an intelligence agency would own such assets? Hell, the US Navy doesn't give the US Marines or the US Army fleets to run around with; it would defeat the purpose of having a Naval Branch.
In democracies, paramilitary intelligence/state enforcer agencies generally don't have heavy weapons or warships. In totalitarian societies, things can be very different, because in societies like that, they have far more power. And are often used to forcibly keep the military loyal to the regime, which requires weapons sufficient to pose a threat to rebels among the military.
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Re: A 40K industrial hive world in Trek
Why there isn't a warp in ST,I thought that it was commonly assumed that dimension from that universe are present in another universe for the purpose of the debate.
Re: A 40K industrial hive world in Trek
In general this is the case. However in this case wautd decided that theres no warp, and I for one agreed that this makes this a far more interesting topic. Because otherwise this would be pretty much just 40k ass rapes Star Trek. We already know Star Trek cannot match 40K in a fight so making one more thread about it would be pointless.IvanTih wrote:Why there isn't a warp in ST,I thought that it was commonly assumed that dimension from that universe are present in another universe for the purpose of the debate.
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
Re: A 40K industrial hive world in Trek
If they get warp drive,coupled with IOM power generation,this would give impressive results as they could power warp 9.999 for a decent time.Gunhead wrote:In general this is the case. However in this case wautd decided that theres no warp, and I for one agreed that this makes this a far more interesting topic. Because otherwise this would be pretty much just 40k ass rapes Star Trek. We already know Star Trek cannot match 40K in a fight so making one more thread about it would be pointless.IvanTih wrote:Why there isn't a warp in ST,I thought that it was commonly assumed that dimension from that universe are present in another universe for the purpose of the debate.
-Gunhead
Re: A 40K industrial hive world in Trek
Have you not heard that OKW (German Supreme Command) still had operational control of the Waffen-SS? They were not a separate entity executing their own operations unto themselves. While they certainly have some independence, they ultimately fell under the Wehrmacht's command. Unless I'm mistaken, and the Waffen-SS were doing all their planning on their own and it miraculously coincided with all the German offensives.Simon_Jester wrote:Have you not heard of the Waffen SS?Justice wrote:What is the point of this argument?Sarevok wrote:40Ks "sub factions" are a way to sell more plastic toys.Trek seems more fleshed out and real in this regard. Take the Cardassians for example. The Obsidian Order (the Cardassian Intelligence Agency) and the Central Command (the main military) both have their own fleet. But they don't have silly two different plastic army men armies. Both sides employ Galor and Keldon warships as heavy combat units. The real difference lies in their thinking. The Order and Central Command constantly infighting for influence. Central Combat employs brute force tactics while the Order is all about subterfuge.
1) I don't see how you can comment that this seems more "real" when you are talking about an intelligence agency owning a sizable fleet with ships-of-the-line. I could understand owning a small fleet of smaller transports and such to get them places, but there is no point for an intelligence agency to own warships. Give me a real-life example where an intelligence agency would own such assets? Hell, the US Navy doesn't give the US Marines or the US Army fleets to run around with; it would defeat the purpose of having a Naval Branch.
In democracies, paramilitary intelligence/state enforcer agencies generally don't have heavy weapons or warships. In totalitarian societies, things can be very different, because in societies like that, they have far more power. And are often used to forcibly keep the military loyal to the regime, which requires weapons sufficient to pose a threat to rebels among the military.
The Waffen-SS were never intended for any sort of intelligence work. While under the same organizational banner, they operated completely independently of each other to the point that they were practically in different organizations. If the Gestapo was running around with masses of tanks and/or warships, maybe the comparison could be made. But the Waffen-SS were not getting orders handed down from Gestapo agents. They were getting it from Wehrmact Commanders. I'd also point out that the Waffen-SS did not have it's own Naval or Air assets, either.
As counter-examples, the USSR (I'd argue most Communist states, actually), Saddam's Iraq, Imperial Japan, and Iran. I can name more. Even if you take the SS as an example (Which I think is wrong, since they did not operate completely independent of the regular military), there are far, far more examples against this as practice.
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Re: A 40K industrial hive world in Trek
The Iranian Pasdaran is effectively an entire self-contained military force separate from the Regular military, with its own intelligence services to boot, so the Cardassian example does fit here.
Re: A 40K industrial hive world in Trek
No, it doesn't. There's a difference between a military force with an intelligence apparatus and an intelligence force with a military apparatus. Many military forces have their own intelligence forces, regardless of government type. The GRU is a Russian example, and even then I don't remember them having a massive amount of resources to the point of having a fleet of capital ships or even regiments of tanks (I could be wrong, though). It's unnecessary since their focus isn't fighting anyways. Considering the Obsidian Order is not beholden to the military and is listed as the intelligence agency of the Cardassian Empire, it's not the same. Remember, the Revolutionary Guard is primarily a military organization.montypython wrote:The Iranian Pasdaran is effectively an entire self-contained military force separate from the Regular military, with its own intelligence services to boot, so the Cardassian example does fit here.
Intelligence agencies generally don't operate their own military forces. For a proper comparison with Iran, we use SAVAK (Which is their national intelligence agency). They do not have their own massive military force, just as the vast majority of intelligence agencies. Thus, it's not like the Obsidian Order because, while independent of the military, they lack military assets.
The only possible comparison is the SS (so credit to Jester there), which is had a plethora of different things under it's banner. The problem with the SS comparison, though, was these parts worked completely independent of one-another: again, the Gestapo did not control where the SS was going. They were different services and had completely different functions. Not only that, but the Waffen-SS was still controlled by the German High Command, so it wasn't completely independent of the military like the Obsidian Order is. I'll accept that it's unique (Though I think a bit ill-conceived), but it lack a lot (if any) real-world examples.
Re: A 40K industrial hive world in Trek
I don't mean to double post, but I apparently am not allowed to edit my posts. Anyways, I mean to say VEVAK, not SAVAK.