Let's Play X-COM Terror from the Deep

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CaiusWickersham
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Re: Let's Play X-COM Terror from the Deep

Post by CaiusWickersham »

Director's Log -- 01.03.2040

A rough February is behind us. While we made significant progress in research and manufacturing, we also had significant losses among the aquanauts.
Our first contact of the month consisted of two separate craft. We detected one touched down but failed to capture it before it took off. We never caught it again.
We shot down a second and salvaged it. We lost Leon on that mission as the aliens showed more tenacity.
On the 7th, we hit a Gillman craft. On this mission, we found out how outgunned we were with regular harpoons as it took three shots just to stun one Gillman. We had just finished a prototype Gauss rifle and were getting put into production the day prior.
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The odd thing is that sometimes these creatures seem to lack tactical sense. OmegaChief and Lord Relevenous were standing right in front of a Gillman and it never attempted to shoot either one of them. They ended up stunning it so we had a live specimen.
We had a glut of research in the middle of the month. We completed autopsies on the Aquatoids and Deep Ones in the span of a week.
We confirmed our suspicions that the Aquatoids are indeed Sectoids with surgical modifications to be amphibious. They still have lungs, but the fins and gills show work of advanced surgical technique. This has been passed along to the UN as evidence that this is indeed an alien threat.
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The Deep One autopsy has incredibly disturbing. It is a mesh of human, alien, and cybernetics. Essentially, it's a human body housing an alien fetus. The fetus consumes the body from the inside out and the skin is a metallic mesh.
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From this research came some rudimentary understanding of the alien craft skin and SirNitram is overseeing further research on those materials.
We had Gauss Rifles ready to go on on the 17th, having finished research on their magazines on the 7th. We also completed our first run of med-kits and loaded those onto the sub for future missions.
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Our last autopsy was on the 23rd -- the Gillman. This one is the strangest thing. From genetic analysis, we concluded that these Gillman are not alien. They are native Earth life thought extinct since the time of the dinosaurs. They entered into some sort of relationship with the aliens, but we need more information on that. We also recovered some implants from their bodies. We don't know what they do.
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The last thing of note was a terror mission on the 27th. This really set us back.
ADDENDUM -- MISSION TRANSCRIPT
Hawkwings: Heading out. It's our old friends the Gillmen. Let's see how those Gauss rifles work.
Force Lord: Found one. Firing. :gauss rifle fire: Boom! Headshot! These things work a lot better.
weemadando: However, it seems we still can't shoot for shit on this team.
White Haven: And one just shot the sub. You all banging that one out.
Torben: Gillman just shot something at us! It's some sort of gas! Really . . . pleasant gas . . . night-night gas . . .
Lord Relevenous: Damn you fuckers! Aah, missed. I hit that oil barrel . . . and set it off, killing a Gillman. Sweet!
Gailina: There's a Gillman over here. :unknown sound: AAAH!
Dave: Vengeance! ::gauss rifle:: Got it! Oh shit, another one! :unknown sound: :gurgle:
JonB: Damn it, that's two down. Ooh, up on the towers. :gauss rifle: Nailed it!
OmegaChief: There's a Deep One in the building. :gauss rifle: Through the window, nothing but alien!
Hawkwings: Omega, there's a Gillman near you, I'm taking a shot. :harpoon shots: Damn it! I keep hitting the build-:harpoon shot:
OmegaChief: :impact sound over comm:
Hawkwings: OH SHIT I HIT CHIEF!
JonB: Damn it, people! :gauss rifle: There, I got it. It took out two people first.
Hawkwings: No, it killed three.
weemadando: Frags don't count against them.
Lord Relevenous: Second Deep One and another Gillman down.
Darkdrium: Where are these . . . AAH!
Force Lord: Four of us down, Command says there's still another one left, and we've been searching for several minutes. Maybe up here on this other tower. Found another Deep One! :gauss rifle: I missed! Oh shit, it's coming to me. Oh yuck, it spits! IT BURNS! IT BURNS!!! :collapse:
Edi: FORCE LORD!!! DIE YOU SHIT!!!! :gauss rifle: Got it! Port's clear.
TRANSCRIPT END
Five aquanauts lost on one terror mission. We need massive improvements before we can even think of taking on this threat. Somehow, we were able to pull off a successful month.
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On another note, I'm still wondering what we're supposed to do with all these garish busts of Andrew Ryan?
LOG END

OOC: Seriously guys? No Bioshock jokes?
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Re: Let's Play X-COM Terror from the Deep

Post by Force Lord »

I'm dead? Bummer.
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Re: Let's Play X-COM Terror from the Deep

Post by OmegaChief »

You survive the entire first alien war only to be shot by one of your own people with a harpoon, gods damn it.
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
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Re: Let's Play X-COM Terror from the Deep

Post by born in shadow »

No chance we can get an awesome roster showing the names and load outs of all the cannon fodder hopeless fools future heroes?
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Re: Let's Play X-COM Terror from the Deep

Post by Mr. Coffee »

Deep terrors and alien face fucking poultry,man. THey're all the same once Betsy gets done with 'em." Ges back to stroking a cleaning cloth over the mutibarreled autocannon that served him well in the last encounters with non-human freaks. "Little bitty bloody chunks for the eggheads to ponder over. Biggest challenge for me is how I'm gonna learn to say "GO FUCK YOUR SELF, YOU INHUMAN FREAK OF GODDAMN NATURE! SUCK ON MY MULTIBARRELLED DEATHCOCK, YOU VILE NON-HUMAN SON'S OF BITCHES!" In the Deep One's language. Don't mattr if it's ET or some Old Fishy from beyond space and time, they ain't gonna find this agent's toned it down a damned bit."

When we gonna get to go all Ahab on these dickheads any?
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Re: Let's Play X-COM Terror from the Deep

Post by White Haven »

Oh heeeeell no, you dumb motherfuckers did not just put a dent in The Ride Home. That's it, do that again and you're spending the trip back to base hanging onto the superstructure.
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Re: Let's Play X-COM Terror from the Deep

Post by Edi »

Damn, that was a disaster! We lost altogether too many men and we need to shape up fast. Fighting aliens aboveground was a whole different ball game than this underwater slow motion can't-see-shit-from-all-the-kelp-and-rocks gig.

Oh, and somebody hand Mr. Coffee a gas cannon with HE rounds, but give me a warning first so I can get the hell out of his way.

Last time we had sectoids and floaters and ethereals and mutons and all the other crap. So far we've seen, what, aquatic sectoids, some supposedly extinct lizardmen and those deep one monstrosities.

I wonder what we run into next...
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Re: Let's Play X-COM Terror from the Deep

Post by Karza »

Edi wrote:I wonder what we run into next...
Come on man, what are you afraid of? That these underwater clowns start tossing enraged lobsters at us or something? We can handle this no problem!

:mrgreen:
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Re: Let's Play X-COM Terror from the Deep

Post by RecklessPrudence »

I volunteer to be one of the FNG's for the vets to laugh at. It'd probably be appropriate if I was told that these aliens sucked at melee and got given a Thermal Tazer, right in time for Lobstermen or Tentaculats to turn up.

And don't worry, the Bioshock jokes will fly thick and fast once Molecular Control (Plasmids) and Calcinites (Big Daddys) arrive, but I'm sure at some point someone will comment about Deep Ones (also Big Daddys)

Also, at some point I'm sure we're going to run into an Aquanaut that fell, couldn't be recovered, and has become a Deep One or Bio Drone. That should be good.
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Re: Let's Play X-COM Terror from the Deep

Post by The Yosemite Bear »

I think you need to hack the inventory list, and add a few vibro-blades and medium powered armours to represent all those ruined big daddys in the Rapture turned X-com base.
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Re: Let's Play X-COM Terror from the Deep

Post by SapphireFox »

Well damn! Sign this fuzzball up for some underwater action. I'll take being a Sub pilot or the nutcase with the torpedo launcher. Baring those being a replacement for the FNG before me would suit just fine.
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Re: Let's Play X-COM Terror from the Deep

Post by JonB »

I will reserve my Bioshock jokes until we get the drills.

-----
FROM: jonb@x.com
TO: director@x.com
SUBJECT: WTF?

No seriously. When we went into cryo for the next war, I figured it would be, you know, out there! In the stars? Shooting up Ethereals with our awsome pychic powers and Blaster Bombs.

When the *beep* were we relegated to cleaning up after all the crashed UFOs? And why wasn't that done sooner? Seriously?

Also - where is my psi-amp?!?!? I know the tech boys say E-115 doesn't work under water properly, but that shouldn't stop us from mind-stoping any of these altered Sectoids now, should it?

Still waiting on my 40y back pay as well! Dang it, I need to catch up on four decades of computer games and I need that money!

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Re: Let's Play X-COM Terror from the Deep

Post by Torben »

OOC: Recent move and reconnect to the Net. See this. Jump for joy!!

IC: Knockout gas?! Underwater??!! Guess it wasn't so bad, was able to miss getting shot by being on the ground. Bring on the torpedo launcher and let's dispense some indiscriminate justice!!
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Re: Let's Play X-COM Terror from the Deep

Post by The Yosemite Bear »

well there's the cryo-shock taser (makes you pass out due to cold), and the blaster bomb which makes a small explosion and knocks people out, but not so much property damage.
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Re: Let's Play X-COM Terror from the Deep

Post by Torben »

Just realized it was a terror mission, on the surface, so knock out gas makes sense. Sorry, guess I got a good whiff of that stuff and just got all fuzzy in the head.
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Re: Let's Play X-COM Terror from the Deep

Post by fnord »

I wonder how the new, resurrected XCOM is off for traffic cones.... I do need SOME headgear....
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Re: Let's Play X-COM Terror from the Deep

Post by SirNitram »

Personal Diary Of SirNitram.

So. Decades later, they come crawling back. X-COM is reactivated.. But oh, no, not for any interstellar flights. I mean, I personally built the first Elerium-powered starship of Earth. Banned from combat scrum forever for having broken a leg of a CO who learned in some Thai prison. The man who knew how to take the retarded conclusions of those would-be scientists and make it WORK. But are we out in space? Noooo. We're scrounging the oceans. At least they offer some challenges. At least they've moved me off the engineering section. I get to work on some of our captures, and franky, I enjoyed putting together that Gauss Rifle.
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Re: Let's Play X-COM Terror from the Deep

Post by CaiusWickersham »

Director's Log -- 01.04.2050

This month was a killer for us. We started a new base in the South Atlantic to expand our sonar visibility and spent all month of those damn hull materials and we still haven't cracked them yet. We're putting in another laboratory so we can get some more scientists to work on them.
(OOC: Seriously, WTF?! The alloys weren't anywhere near this obtuse for a team of 50.)
March 7th: We got pummeled with UFOs. That day we picked up 4 of them on sonar, three of them were of staggering size on profile. One settled in Canada and two near Africa. The fourth we eventually shot down.
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ADDENDUM -- MISSION LOG 07.03.2050

Hawkwings: Heading out. Looks quiet. Hey, what the heck is that thing?
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weemadando: Looks like a big jellyfish.
Hawkwings: Okay, what else is out here? Ooh, more Aquatoids. Killed the first one!
weemadando: There's another one near the LZ. Got it.
Edi: Blargh! These 'Toids still have psionics! I'm fine, but we need to watch it. ::gauss rifle:: Okay, I got the jellyfish.
Ivan: ::gibberish::
Lord Relevenous: Ivan, what the hell are you doing? Ah, shit he threw a grenade at me! I took some hits, but I'm okay.
borninshadow: Sorry, Ivan. Nothing personal.
Torben: KILL KILL KILL! :gauss rifle fires:
weemadando: Blargh! BUGS BUGS BUGS!
Jurgen: Geez, what the hell? Kill these things before they screw with all our heads! Got one more!
weemadando: All right, I'm okay now. I'm at the ship. It looks like the old battleship layout. Get your prods out, start stunning these 'Toids. They may be important.
Karza: Stunned another one. Search every corner of this ship and push them to the bridge.
borninshadow: Ooh, too far to stun. :gauss rifle:: Whoo! Got it on a lucky shot!
weemadando: Aah, crap! One just walked in on me and . . . didn't shoot me. Oh well, its loss. ::gauss rifle::
Karza: Whoa! One just shot at me! Got it and there's another one behind it! Oh crap! ::gibberish::
Lord Relevenous: Oh shit gotta finish this one. Found the last two. ::gauss rifle:: That's one. ::gauss rifle:: That's the last one. Let's tow this baby back.
LOG END

We essentially just rotated like this for the other two. Refuel and wait for one of them to touchdown. The second recovery was the next day. Lord Relevenous is out of action for the next 30 some days because of his injuries, and did not participate in this one. More Aquatoids on this one with three captures. Somehow, some Aquatoids managed to get behind the troops, but they were dispatched before they could inflict casualties.
The third went about the same (OOC: After I restarted the mission cuz they kept hitting the team with the frickin nuclear grenade.)

We found out why there was so much activity later on in the month when on a patrol, we found an alien base.
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With our technology still not up to snuff, I am loathe to attack it right now.
The base was finally online at the end of the month. We'll be expanding it over this month and staffing it. All in all, the funders were pleased and we got a bigger budget.
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Re: Let's Play X-COM Terror from the Deep

Post by Nephtys »

As a mild aside...

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Re: Let's Play X-COM Terror from the Deep

Post by ChaserGrey »

If you're still taking applications, sign me up! That snazzy recruiting commercial came on TV and said all I have to do is sign up to be a hero. This'll be easy, right?
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Re: Let's Play X-COM Terror from the Deep

Post by Torben »

It wasn't the one that said "Service guarantees citizenship...Would you like to know more?" was it? Cause, I have to tell you, that one lies. Lies!!! I've been serving for, well, a damned long time, and most of it as a meat popsicle and I need to tell you, I still don't have health insurance. Bastards.
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Re: Let's Play X-COM Terror from the Deep

Post by ChaserGrey »

Can't remember...I just know that my X-Com health benefits are great! It's my first day here, and they already took a DNA sample and made a complete electronic record of my neural engrams. They said it was to make sure I could get the "best possible care should something happen"...not sure what that means.
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Re: Let's Play X-COM Terror from the Deep

Post by born in shadow »

Shadow Clone 1 Log:
I don't know why my log entry comes up that way, must be a bug in the system. Anyway, looks like this won't be so tough. I gauss rifled one in the head, which was awesome. The rest of us mopped them up pretty easily.

Ivan didn't get it so great though. The fish men used their stupid mind powers to turn him into a god damned puppet. I had to put him down, which is part of the job, sure, I get that. I got no problems with it. Nope. Nuh uh. Doing fine.

MEDICAL STAFF NOTE: Screen clone for mental defects, obvious trauma from psionic possession incident.
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