Steve wrote:I always presumed the Enterprise's "Flagship" status is more an element of Starfleet tradition, a term of distinction more than function - and where it does meet with function, it's "send the Enterprise on a mission of critical importance".
I Think it's like the HMS Hood. Before it was sunk by the Bismark during WW2, it was the "flagship" of the British fleet in that they sent it everywhere they wanted to impress people, and it was the pride of the British fleet.
weemadando wrote:Step 1, after a battle starts going pear-shaped someone immediately declares: "The enemy is using secret super science to defeat us!" - note how they just know this, rather than having to spend months trawling through AARs, intel and other reports to determine "hey, something doesn't stack up." And then go onto many more months and years of intel gathering to determine just what the fuck is actually happening.
Well, to be fair, sometimes it's pretty obvious. Like if the war has been fought with projectile weapons and suddenly someone starts using a raygun.
weemadando wrote:Step 2, Super special alpha male team hop into their hot shit chromed-up space jet and fly themselves directly to an enemy facility without diversions, support or any form of cover and attack it. Somehow they always manage to completely luck out and a) go to the right facility, b) know exactly where to go within that facility (as if the enemy has a pre-fab base structure that is absolutely immutable and the blueprints are available for free), c) kill everyone within the facility that they encounter and d) get away scot-free having tampered with/stolen the super science. Whereas in reality, there's no guarantee that enemy outpost #5460 is going to have what you're looking for. If you dive straight in the deep end like this then there's no guarantee that your guys know what they are looking for. And then if you fucking kill a single person even close to the super science, steal it, or even leave evidence that it's been at all diddled with, then the enemy will assume it's compromised and alter it's usage or stop using it entirely and there goes your entire operations purpose. Sure you can reverse engineer it and gain some advantages of your own, but really, by leaving a trace you've just fucked yourself good and proper.
Even if you only make the enemy stop using something, that's still better than before. Also, there are a lot of "super secret tech" things that the enemy can't nullify once you have them. Like a better space drive or infantry weapon system (aforementioned rayguns).
A worse trope is how they frequently seem to put the stuff into production within months or weeks, when it would probably take a year or so to reverse engineer, let alone figure out how to produce. Also, how do you hide a special ops mission to break into a military base and steal the tech? The only time I can remember a plausible way of doing that is in John Scalzi's
Ghost Brigades, where they drop on asteroid within the bast radius of a base they raid (though not right on top of it) to blow it up and make it look like an accident. They also had some tech to get the base plans without tipping somebody off or relying on magic blueprints. Espionage is probably more likely to be kept secret, if you can carry it off at all.