SD.net Horror Survival (RAR!)

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SD.net Horror Survival (RAR!)

Post by Zor »

Happy Halloween everybody!

In this scenario, the entire established (50+ posts and not banned) population of SD.net is scooped up by Q and sent to a recreation of new york (everything within 25km of Central park) on a domed space station with artificial gravity somewhere in the Andromeda galaxy. Each of us is dropped in Manhatten. Said recreation is utterly devoid of any normal human beings, although power and water still work and shops are full of stuff (including food), but it does have a variety of monsters...

-Zombies: Basically your standard modern horror zombies, most shamble, one in five can run and can be destroyed by massive torso damage or destruction of the head. Does not heal. Fortunately, we have all been rendered immune to the effects of Zombitius (of course, excluding the whole getting ripped apart and eaten by walking corpses, it also only affects H. Sapiens). There are some 3,000,000 Zombies strewn about replica new york.

-Giant Rats: Giant mutated Rats about the size of a grizzly bear. They are opertunistic eated and will attempt to eat or kill living humans. Zombies will stay away from them (and vice versa) and Morlocks will hunt them (and in turn be hunted). There are some 250,000 giant rats.

-Morlocks: Morlocks are pale grey furred humanoids which walk hunched over, have twice the strength of an average human being as well as excellent hearing, smell and night visions, although they are sensitive to light (not in a few seconds of sunlight will kill them way, but do find daylight to be very unpleasant and will do most of their activity during the night). Mostly Morlocks will stay underground in sewers and subways. Morlocks are close reletives of Homo Sapiens, but are obligate carnivores and see H. Sapiens as a decent addition to the menu. While they are not as smart as humans, Morlocks are capable of effectively acting in groups, communicating information and do use weapons, including clubs, knives and improvised crossbows (They can also use guns, but none of them have them at the begining of the game). Morlocks are organized into bands of 20 to 30 and will not fight Zombies unless they come near their established home. There are some 50,000 Morlocks.

-Amorphs: Similar to the Blob, Amorphs are Gelatinous masses of micro-organisms capable of slithering about in search of prey, with a top speed of 3km/h. They feed by enveloping their prey and dissolving it and can convert 30% of the mass of what they eat into additional body mass. Amorphs will grow as long as their is food about and will prey on anything with meat on it. Amorphs need a certain critical mass of volume to cognate, sense and move (about half a cubic meter), and otherwise will just sit around eating anything that they come into contact with. Amorphs have vunerabilities to Heat, sub zero temperatures, certain chemicals (see bruisers) and high concentrations of Pure Salt (about a kilogram per cubic meter is required to kill one and consuming smaller amounts of concentrated salt will cause an amorph to slow down, parts of it to die and cause it to retreat). Amorphs will expell living Zombies and will occasionally dump big loads of Amonia and bones. Morlocks deal with them by creating rings of salt around their homes and giant rats will avoid them. There are some 5,000 Amorphs, which start out at about a cubic meter in size.

-Deep Ones Semi humanoids that look like the bastard child of a Tree frog and a Coelacanth that patrol the waterways. Deep Ones can breath both in and out of water, but can only last a day or so out of water. Due to the fact that there is all sort of dangerous crap on land, they will rarely go onto land for long and will stick to the coast. They will attack any boat that goes out to the ocean and tries to wait it out, having grapnals and twice human body strength. Deep Ones with at night make the occasional move inland armed with spears and metal clubs in search of items such as fruit and human flesh. There are 50,000 deep ones about.

-Bruisers: Bruisers are modified humans, standing 2.5 meters tall, weighing 350 kilograms and heavilly muscled bruisers have lost much of their higher brain fuctions due to drugs, mutation and cybernetics. Bruisers have torso mounted armor able to resist a .303 enfleid shot, are immune to Zombitius, have fifteen times the strength of a normal man and heal quickly. Bruisers have two mindstates, passive where they are fairly calmly and berzerker, which is what happens when they get in a combat scenario for more than a few minutes, in which they will attempt to gun down or bludgeon anything that moves that is not another Bruiser, though this state at most lasts a few minutes. Bruisers are armed with either belt fed automatic 12 gaudge shotguns (with 1,000 shells), semi automatic belt fed 40mm grenade launchers (with 100 grenades) and a flamethrower with heavy bayonets. Their are various cargo containers located in areas across, each housing additional ammunition and is keyed so that only Bruisers can open it. Zombies will attack bruisers, while giant rats and morlocks will avoid them. They also cary a set of containers filled with a chemical which is highly toxic to Amorphs, if an Amorph eats one of them it will release this toxin, which can kill a thousand square meters of amorph in a minute, turning it to black, foul smelling goo. There are some 5,000 Bruisers about and 5,000 ammo containers.

-Tripods: Twenty meter tall tripods. On top is a turreted cabin containing an brainlike extraterrestrial pilot, Tripods have six 25 meter long retractable tentacles ending in a camera which can each lift up to 200 kilograms and a 10 megajoule laser, as well as a pair of spotlights and foghorns (you have one guess to where i got these guys from). Tripods are immune to anything short of an RPG shot. Tripods mostly go about walking around searching for any normal humans at a speed of 30-40 km/h and incinerating any large really Amorphs they come across. They will also search for living Humans or Morlocks for sustinance, sucking out their blood using a needle device and then tossing the de-blooded corpse down and will defend themselves against those who try to attack them. If a tripod goes down, the nearest 5 tripods will go out and investigate the area for a few hours. There are 100 Tripods.

However, we are not totally without aid. You are given are given a boost of medical nanites to improve your resistance to disease and cure anything like cancer or diabeties that would hinder you. You are also given...
A set of US military body armor
A backpack
An Omni-key (will allow you to open any normal locks and turn on automobiles)
A Sidearm-Colt M1911 pistol (thirty bullets)
A primary weapon, either...
-A SPAS-12 Shotgun (120 shells)
-An AK-47 (Seven Mags)
-A Lee Enfield (200 bullets)
A Melee Weapon (either a Katana, a Jian or a Gladius)
Anti-Amorph Spray: An areosol can filled with the Anti-Amorph compound. This is useful in case of momentary exposure to Amorph.
Three MREs of your choice.

At the same time, you are each allowed a bodyguard. This will include...
A Canine Companion: an armored German Sheppard or Rottweiler. Friendly to all Humans but will defend its master to the bitter end, also good at sniffing out stuff.
A Soldier, an armed, armored and trained body guard who will protect you with his life which comes in three varieties:
-Rifleman: A Soldier with modern level training armed with a AK-47 and a M1911 pistol with a comprable ammo loadout to you if you choose said weapons
-Sniper: A Soldier with a lee enfield with scope and a M1911
-Tankbuster: A Soldier armed with a AT4 (5 rounds) and a m1911

Additional weapons can be brought along or you might want to check out police stations or gun shops.

Your main objective is survival. If you can last 48 hours in this city, you will be returned home with 250,000 Euros for your troubles and the nanites to keep you healthy. You will also gain 1,000 additional euros for every Zombie you kill, 5,000 for every Morlock, Deep One or Giant Rat you kill, 25,000 for every bruiser you kill and 250,000 if you or your Soldier bodyguard takes down a Tripod.

Each of us materializes in central park at dawn. The Tripods won't be in or near the park for 12 hours.

So what do you do and can you survive?

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Re: SD.net Horror Survival (RAR!)

Post by PainRack »

I'm screwed effectively as I have no knowledge of New York, no real survivalist training and no training with said weapons. Although I did fire the Lee Enfield once, but I effectively missed... Hell, it took me ages to learn how to compensate for my screwed up eyesight when using the M-16, and I never did master night shooting.

And my specs are only slightly better than as they still tend to slide down when I'm in the prone position.....
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Re: SD.net Horror Survival (RAR!)

Post by The Yosemite Bear »

diabetic, decent cook, but nothing else. however since I get along well with all other animal life for the most part, and know a little bit of vet and first aid, I will help out everybody's best friends and suggest we fortify the nearest drug store so I can have a continuous supply of insulin.
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Re: SD.net Horror Survival (RAR!)

Post by [R_H] »

Can board members communicate and/or group up with one another?
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Re: SD.net Horror Survival (RAR!)

Post by Stofsk »

I'd be fucked because I've never fired a gun in my life and at the moment I'm pretty unfit making my chances for survival poor. I also have to echo the above post's question, but even if we teamed up we would still be in a lot of trouble. Take just the number of zombies for instance. There are a lot of members on this board, over five thousand it seems, but there are 3 million zombies in this scenario, and some of them (1 in 5, so well over half a million) will be the sprinters who are about a thousand times more dangerous than classic zombies (and arguably, the zombies are the weakest monsters in this RAR). Given the board population largely consists of fat nerds who like to whinge about sci-fi shit a lot, I don't like our chances.

I'm gonna find someone like Aaron or Knife and hide behind them, being an ammo boy or something.
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Re: SD.net Horror Survival (RAR!)

Post by Night_stalker »

I would probably try and find Fort Hamilton, and once there, dig myself in. Once there, I try and dig up a radio from the base, and make continuous broadcasts to try and get as many meatsh-, I mean survivors to come meet up at one place. Then, we just see about luring as many Zekes and other creatures into conflict with the Deep Ones. After the battles are over, we mop up the survivors. I will adjust that plan depending on the circumstances as they happen.
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Re: SD.net Horror Survival (RAR!)

Post by [R_H] »

Stofsk wrote:I'd be fucked because I've never fired a gun in my life and at the moment I'm pretty unfit making my chances for survival poor. I also have to echo the above post's question, but even if we teamed up we would still be in a lot of trouble. Take just the number of zombies for instance. There are a lot of members on this board, over five thousand it seems, but there are 3 million zombies in this scenario, and some of them (1 in 5, so well over half a million) will be the sprinters who are about a thousand times more dangerous than classic zombies (and arguably, the zombies are the weakest monsters in this RAR). Given the board population largely consists of fat nerds who like to whinge about sci-fi shit a lot, I don't like our chances.

I'm gonna find someone like Aaron or Knife and hide behind them, being an ammo boy or something.
And in addition to the 3 million zombies, there are 250K bear-sized rats, 50K Morlocks, 5K Amorphs, 50K Deep Ones, 5K Bruisers, but only 100 Tripods.
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Re: SD.net Horror Survival (RAR!)

Post by Bakustra »

I probably get gangrene and die painfully. The last time I shot a gun was years ago, I only was shooting BBs then, I'm well out of shape, and essentially my strategy would be the same as Stofsk's. Find a Mess member, offer to carry their baggage and hang around them. Then we'd all fucking die from the fucking blob. What the Christ. Or maybe the tripods. Or the zombies that outnumber us thousands to one at a minimum (effectively, more like tens of thousands to one). In fact, scratch that. My sole goal in this scenario would be to hunt you down and feed you to a giant rat or something for putting us all here, Zor. Thankfully we all start in the same goddamn location, and I bet that I could convince other people to work with me on this. I'd probably then get eaten by the same rat or whatever. What the hell is wrong with you?
Night_stalker wrote:I would probably try and find Fort Hamilton, and once there, dig myself in. Once there, I try and dig up a radio from the base, and make continuous broadcasts to try and get as many meatsh-, I mean survivors to come meet up at one place. Then, we just see about luring as many Zekes and other creatures into conflict with the Deep Ones. After the battles are over, we mop up the survivors. I will adjust that plan depending on the circumstances as they happen.
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Re: SD.net Horror Survival (RAR!)

Post by [R_H] »

So who's going to be rocking body armour and a melee weapon?

I sure as hell wouldn't, something tells me carrying as little weight as possible would be helpful, and a melee weapon wouldn't be all to useful if only zombies are implied to have normal human strength.
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Re: SD.net Horror Survival (RAR!)

Post by Bakustra »

[R_H] wrote:So who's going to be rocking body armour and a melee weapon?

I sure as hell wouldn't, something tells me carrying as little weight as possible would be helpful, and a melee weapon wouldn't be all to useful if only zombies are implied to have normal human strength.
No, you get your katana/gladius/jian in addition to all the other shit. (3 MRES of your choice!) I also wonder how we choose these weapons. Does Q just read our minds and deem whether we are thinking "shotgun thoughts"? I'm surprised Zor doesn't make us carry shovels and canteens, too.
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Re: SD.net Horror Survival (RAR!)

Post by [R_H] »

Water would be nice...nicer than a katana. Just because you are given all those items doesn't mean you have to take them all. :wink:
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Re: SD.net Horror Survival (RAR!)

Post by Stofsk »

I second the option for feeding Zor to a giant rat or zombie horde. We'll die quickly afterwards, but we'll have the satisfaction of seeing him go first. :)

This RAR might be salvageable if we had only one kind of monster to contend with (like zombie 'dawn of the dead remake' horde or a tripods 'war of the worlds' scenario) and we're limited to resources that we have available at our homes, none of this 'you are fully equipped with assault rifles and body armour' crap. I wouldn't even know how to load a rifle, and god help me if it should jam.
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Re: SD.net Horror Survival (RAR!)

Post by Dave »

If it's only 48 hours, can we all just hole up on floor 23 of a nondescript building and lay low for two days?

Well, maybe not all of us, but groups of 10-20 or so.
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Re: SD.net Horror Survival (RAR!)

Post by DudeGuyMan »

Zor wrote:A Soldier, an armed, armored and trained body guard who will protect you with his life which comes in three varieties:
A trained soldier with nothing better to do than protect my useless ass? Yes please. Me and Soldier Buddy run around and loot some food/ammo and a bucket to shit/piss in while the sun is keeping the morlocks away and the tripods haven't arrived yet. Oh and some salt to keep away blobs. Also a deck of cards. Zombies and such are still a risk, but we shouldn't need to do much looting anyway since we're only going to be here 48 hours.

You ever been in one of those little cubbyhole stores at the shopping mall and wonder where the hell their stockroom is? A lot of those stores have little cubbyhole basements two or three levels deep, snug as a bug and isolated from any larger underground system the morlocks might inhabit.

Barricade the door, throw some salt in any exposed ventilation openings to keep blobs out, then sleep in shifts and play cards for two days.
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Re: SD.net Horror Survival (RAR!)

Post by Solauren »

Hmmm....

Okay, I want a female soldier, with the tankbuster weapon

Step 1 -
Go find a shit load of bleach, a propane fueled mini-gas BBQ, and 12 cans of 'no water needed' stew.
Also, as much fuel as we can carry.

Step 2 -
Load new supplies into vehicle

Step 3 -
Get our asses as far away from the center of town as possible.

Step 4 -
Find someplace we can hole up for 48 hours

Step 5 - Poor fuel around the perimeter, about 50 yards out.

Step 6 - Dump the bleach all around the perimeter of the building we are holed up in. (as in within 5 feet of it)

Step 7 - Light the fuel from a distance.

Step 8 - Seal the building

Step 9 - Wait around 48 hours to get our $$$$.
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Re: SD.net Horror Survival (RAR!)

Post by Night_stalker »

Solauren wrote:Hmmm....

Okay, I want a female soldier, with the tankbuster weapon

Step 1 -
Go find a shit load of bleach, a propane fueled mini-gas BBQ, and 12 cans of 'no water needed' stew.
Also, as much fuel as we can carry.

Step 2 -
Load new supplies into vehicle

Step 3 -
Get our asses as far away from the center of town as possible.

Step 4 -
Find someplace we can hole up for 48 hours

Step 5 - Poor fuel around the perimeter, about 50 yards out.

Step 6 - Dump the bleach all around the perimeter of the building we are holed up in. (as in within 5 feet of it)

Step 7 - Light the fuel from a distance.

Step 8 - Seal the building

Step 9 - Wait around 48 hours to get our $$$$.
Step 10 - ????

Step 11 - Profit!

And what are those particular steps supposed to do, exactly?
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Re: SD.net Horror Survival (RAR!)

Post by Bakustra »

Well, depending on your definition of "seal the building", they're intended to asphyxiate him and the soldier that he's planning to sex up. I doubt that suicides really need to be so grand in this scenario. Alternatively, maybe he thinks that bleach repels zombies.
DudeGuyMan wrote: A trained soldier with nothing better to do than protect my useless ass? Yes please. Me and Soldier Buddy run around and loot some food/ammo and a bucket to shit/piss in while the sun is keeping the morlocks away and the tripods haven't arrived yet. Oh and some salt to keep away blobs. Also a deck of cards. Zombies and such are still a risk, but we shouldn't need to do much looting anyway since we're only going to be here 48 hours.

You ever been in one of those little cubbyhole stores at the shopping mall and wonder where the hell their stockroom is? A lot of those stores have little cubbyhole basements two or three levels deep, snug as a bug and isolated from any larger underground system the morlocks might inhabit.

Barricade the door, throw some salt in any exposed ventilation openings to keep blobs out, then sleep in shifts and play cards for two days.
You make a convincing argument, but I'd amend this to include a "kill/pants Zor" step.
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Re: SD.net Horror Survival (RAR!)

Post by Shroom Man 777 »

Stofsk wrote:I second the option for feeding Zor to a giant rat or zombie horde. We'll die quickly afterwards, but we'll have the satisfaction of seeing him go first. :)

This RAR might be salvageable if we had only one kind of monster to contend with (like zombie 'dawn of the dead remake' horde or a tripods 'war of the worlds' scenario) and we're limited to resources that we have available at our homes, none of this 'you are fully equipped with assault rifles and body armour' crap. I wouldn't even know how to load a rifle, and god help me if it should jam.
I have assault rifles and body armor available at my home. :P
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Re: SD.net Horror Survival (RAR!)

Post by Stofsk »

That's because you live in a far more interesting place than I do. :)
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Re: SD.net Horror Survival (RAR!)

Post by Solauren »

Lighting a fire 50 yards away (that would quickly burn out, I might add) would give off a smell that should rebel most of the living horrors.

Also, when the Tripods show up, they'll figure that area has no one in it, and ignore it.

The bleach should neutralize our smell.

AS for 'seal the building', I mean as in - lock the doors + windows, push stuff up against them, and then hide in the fucking attic. Very little could actually get up into it once we are up in it. And anything that tries to, well, that's a very small kill zone to try to get through.

Furthermore, the ventalation for an attic is on the top of the building. Odds are, any fumes from outside wouldn't get into it.

As for 'sexing up' the female soldier. No. I'm a happily married man. I just tend to get along with females I've just meet better then males I've just meet. I figure this would lower the odds of the solider getting pissed off at me and blowing me away.
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Re: SD.net Horror Survival (RAR!)

Post by Raxmei »

Chicken with noodles, cheese tortellini, and steak with mushrooms. I hole up in an interior room for two days. Fuck the bounty, 250,000 Euro is plenty.

By AT4 with five rounds you mean five AT4s, it's a disposable single shot weapon.
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Re: SD.net Horror Survival (RAR!)

Post by Thanas »

I am pretty good with a rifle, but better with a bow. So I'll probably get a tankbuster soldier and a rottie, then hole up in some building. Preferrably something with canned goods and where I can get clear vision for about 100meters around the building.
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Re: SD.net Horror Survival (RAR!)

Post by OmegaChief »

I think holding up is a pretty good idea, though as to where...

Maybe in a bank vault? Assuming you could get one open, those tend to be pretty damn secure and well armoured.

And we can't kill Zor! If we did we wouldn't randomly get kidnapped by Q for silly scenarios every few weeks!
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Re: SD.net Horror Survival (RAR!)

Post by Zor »

The Yosemite Bear wrote:diabetic, decent cook, but nothing else. however since I get along well with all other animal life for the most part, and know a little bit of vet and first aid, I will help out everybody's best friends and suggest we fortify the nearest drug store so I can have a continuous supply of insulin.
Fortunately Q has taken care of the Medical problems.

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Re: SD.net Horror Survival (RAR!)

Post by Thanas »

OmegaChief wrote: And we can't kill Zor! If we did we wouldn't randomly get kidnapped by Q for silly scenarios every few weeks!
Not one of his scenarios have so far involved nice things happening to me. On the other hand, we all have been mutilated, irradiated, tortured and a few other unpleasant words that end in -ed.

He dies.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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My LPs
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