SD.net Horror Survival (RAR!)

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Re: SD.net Horror Survival (RAR!)

Post by Broomstick »

I think the sheer number of Bad Things would overwhelm us.
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Re: SD.net Horror Survival (RAR!)

Post by Zor »

Broomstick wrote:I think the sheer number of Bad Things would overwhelm us.
They are spread out over a fairly large section of land, not united or organized and more than some of them are lible to kill each other.

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Re: SD.net Horror Survival (RAR!)

Post by Raxmei »

What sort of economic consequences do you suppose would result from getting a billion odd euro suddenly dropped into the economy after this is over? I imagine I'd lose some fraction of my money to taxes and perhaps face questions over how I got it.
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Re: SD.net Horror Survival (RAR!)

Post by weemadando »

I find a hospital, doctors surgery or nursing home, get a supply of medicinal grade O2, a shitload of salt from their kitchens and find myself a lovely airtight bank vault to camp in with my new army buddy for 2 days after packing every possible leak point with salt and having the O2 on standby to keep us alive once things get a little ripe in there.
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Re: SD.net Horror Survival (RAR!)

Post by OmegaChief »

weemadando wrote:I find a hospital, doctors surgery or nursing home, get a supply of medicinal grade O2, a shitload of salt from their kitchens and find myself a lovely airtight bank vault to camp in with my new army buddy for 2 days after packing every possible leak point with salt and having the O2 on standby to keep us alive once things get a little ripe in there.
You can come stay in my vault! We can play blackjack!
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Re: SD.net Horror Survival (RAR!)

Post by DudeGuyMan »

I picked the shopping mall basement because it's relatively obscure and easy to break into. I forgot we had the magic key of door-opening. I guess a bank vault would be pretty safe.
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Re: SD.net Horror Survival (RAR!)

Post by Agent Sorchus »

One question: if we are indirectly responsible for the elimination of a group of monsters do we get a bounty? Like say luring a tripod into a raiding group of deep ones?

Otherwise it looks to be best to hunt the tripods, we are of sufficient numbers that we could kill them all reasonably, even if it is difficult, because the tripods are going to be the most dangerous things for the campers to deal with, but in numbers we shouldn't have a problem. Of course this assumes that we have sufficient numbers willing to risk it. (I know I would be happier knowing that they were dead.)
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Re: SD.net Horror Survival (RAR!)

Post by Chaotic Neutral »

Can I exchange my melee weapons for a bayonet on my AK-47? And can I exchange the M1911 for more AK-47 ammo/larger magazines for the AK?

So basically me and my bazooka soldier just find the nearest basement and hide? Can tripods get in there somehow, or is that just the best idea?
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Re: SD.net Horror Survival (RAR!)

Post by Zor »

Chaotic Neutral wrote: So basically me and my bazooka soldier just find the nearest basement and hide? Can tripods get in there somehow, or is that just the best idea?
If you are deep within a basement they can't get you, nor if you are well inside a building. They don't dig and if you are out of their reach they will go on their merry way in search of prey. But remember, you need to be careful about other critters.
Agent Sorchus wrote:One question: if we are indirectly responsible for the elimination of a group of monsters do we get a bounty? Like say luring a tripod into a raiding group of deep ones?
No.

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Re: SD.net Horror Survival (RAR!)

Post by Chaotic Neutral »

Silly me, you can't use a bazooka indoors! Can I replace it with a grenade launcher for my soldier?
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Re: SD.net Horror Survival (RAR!)

Post by [R_H] »

Chaotic Neutral wrote:Silly me, you can't use a bazooka indoors! Can I replace it with a grenade launcher for my soldier?
Launchers that use a countermass, like the AT4-CS, are useable in enclosed areas.
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Re: SD.net Horror Survival (RAR!)

Post by PainRack »

Shouldn't the question be, should the SDN survivors band together into a huge warband, split up into small parties or go it alone?We all pop up in Central Park afterall.

Then there's the need to allocate scavenging water and other supplies, 3 MREs can last you for two days, but if you don't get water, you're screwed after the first day.
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Re: SD.net Horror Survival (RAR!)

Post by The Yosemite Bear »

why am I having flashbacks to "The Warriors" hmm, can we get someone with tight leather pants and an eye patch to lead us?
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Re: SD.net Horror Survival (RAR!)

Post by DudeGuyMan »

Agent Sorchus wrote:One question: if we are indirectly responsible for the elimination of a group of monsters do we get a bounty? Like say luring a tripod into a raiding group of deep ones?

Otherwise it looks to be best to hunt the tripods, we are of sufficient numbers that we could kill them all reasonably, even if it is difficult, because the tripods are going to be the most dangerous things for the campers to deal with, but in numbers we shouldn't have a problem. Of course this assumes that we have sufficient numbers willing to risk it. (I know I would be happier knowing that they were dead.)
You go play war with your army of untrained internet posters. Odds are you'll be eaten before everyone figures out how to load their guns. I'll be in the third-level basement of Foot Locker playing Game Boy.
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Re: SD.net Horror Survival (RAR!)

Post by lance »

I don't think going it alone is a good idea. We have about 7k humans for this and half that number in dogs. Gives us some flexibility in what our overall options are.
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Re: SD.net Horror Survival (RAR!)

Post by Agent Sorchus »

DudeGuyMan wrote:You go play war with your army of untrained internet posters. Odds are you'll be eaten before everyone figures out how to load their guns. I'll be in the third-level basement of Foot Locker playing Game Boy.
Oh? Untrained my ass. Reread the OP, there is the same number of trained soldiers as there are internet posters. This is about the equivalent of a half division of soldiers backed up by a half division of militia.

And for everyone who just want to hide, I don't think you have actually considered that most of the dark spaces are already going to be hiding morlocks and other horrid things, of which the best way to stay alive is to have enough people around you that there is a reasonable number awake at any time. Thus it is still best to stay in groups and work our way through the tripods, (honestly the zombies are pretty pathetic, but the bruisers are probably going to be the worst thing to run into for a group.)
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Re: SD.net Horror Survival (RAR!)

Post by lance »

Adding in Mess members its a little bit better.
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Re: SD.net Horror Survival (RAR!)

Post by DudeGuyMan »

Agent Sorchus wrote:Oh? Untrained my ass. Reread the OP, there is the same number of trained soldiers as there are internet posters. This is about the equivalent of a half division of soldiers backed up by a half division of militia.
If the soldiers are beholden by act of thread to serve their individual fattynerd masters with no one in particular commanding, then you're basically just an armed mob. I'm getting the hell away before you start killing yourselves.

If the soldiers are permitted full autonomy, then what you want to do is basically irrelevant as this scenario has suddenly become "Can a half-division of soldiers protect an equal number of worthless civilians from Monster City?" They'll probably take away your ammo so that they'll have more themselves, rather than be "backed up" by "militia" consisting of random strangers with no training.
And for everyone who just want to hide, I don't think you have actually considered that most of the dark spaces are already going to be hiding morlocks and other horrid things, of which the best way to stay alive is to have enough people around you that there is a reasonable number awake at any time.
What, the monsters just decided to lock themselves in a bank vault in case someone ever decided to try to hide there?
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Re: SD.net Horror Survival (RAR!)

Post by Agent Sorchus »

DudeGuyMan wrote:If the soldiers are beholden by act of thread to serve their individual fattynerd masters with no one in particular commanding, then you're basically just an armed mob. I'm getting the hell away before you start killing yourselves.

If the soldiers are permitted full autonomy, then what you want to do is basically irrelevant as this scenario has suddenly become "Can a half-division of soldiers protect an equal number of worthless civilians from Monster City?" They'll probably take away your ammo so that they'll have more themselves, rather than be "backed up" by "militia" consisting of random strangers with no training.
See this is you underestimating everyone involved. The soldiers would be just as happy to have the extra hands to carry ammo or extra eyes to look out for undead or monsters as the civilians would be happy to have them. Numbers are going to actually be more important then just about anything else. And we don't really need training, most training is going to be three things anyway (shooting being one of the most minor of the skills in army life).
  • 1) training to overcome fight or flight reflexes
    2) training to follow orders
    3) to work as a unit living in military situations
Of these we might lack #1, but the only enemies that should trigger it are the bruisers and the tripods from coming under fire from their weapons. Sure it is a problem but not that bad. #2 is less of a problem because there is no-one to command us, but we know that we only have to deal with the other people for 2 days. #3 isn't a problem because we only have to survive 2 days in conditions that don't really relate to military service anyway.
What, the monsters just decided to lock themselves in a bank vault in case someone ever decided to try to hide there
The bank vaults are probably safe enough, but there aren't going to be that many of them for all the people we have. What I was saying is that the other dark spaces (basements which are Tripod proof otherwise) are going to be Morlock city, deathtraps to people who are trying to hold out.

For those who want to hide: how would you get to your location unscathed? This isn't going to be a walk in the park, numbers while help you survive until you reach your hideout anyway.
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Re: SD.net Horror Survival (RAR!)

Post by weemadando »

Having re-read the OP there's no way any of those critters are getting inside a bank vault in 48 hours. Especially one that's been even moderately prepped.
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Re: SD.net Horror Survival (RAR!)

Post by OmegaChief »

The question then becomes, how many bank vaults are there and how many people can we reasonabley fit into them.

It could become very bloody unless everyone can come to an agreement about who gets to cower in them too.
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
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Re: SD.net Horror Survival (RAR!)

Post by DudeGuyMan »

Agent Sorchus wrote:See this is you underestimating everyone involved. The soldiers would be just as happy to have the extra hands to carry ammo or extra eyes to look out for undead or monsters as the civilians would be happy to have them.
Yes, operations deep in hostile territory are always easier when there are several thousand random civilians along for the ride.
#2 is less of a problem because there is no-one to command us
I love that you think this is an advantage. I'm sure the Fattynerd Militia won't just turn into a screaming panicked mob the first time someone gets hit with a death ray or something.
For those who want to hide: how would you get to your location unscathed?
I'll sneak into the bank while the monsters are distracted by the army of retards marching out of Central Park to hunt tripods. That is if the actual soldiers are the least bit willing to go along with this bullshit, and don't just clear the nearest basement, pack everyone into it, and tell them to sit still and shut the fuck up for two days.
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Re: SD.net Horror Survival (RAR!)

Post by General Zod »

I grab a PSP, some games, two days worth of food and water, and make my way up to the nearest skyscraper's rooftop for the next 48 hours after blocking off any easy means up there. Screw the thought of fighting anything, the rest of you can be zombie chow if you want.
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Re: SD.net Horror Survival (RAR!)

Post by Lonestar »

Step 1: Meet up with the other Messholes
Step 2: Steal everyone else's equipment at gunpoint
Step 3: Profit!
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Re: SD.net Horror Survival (RAR!)

Post by Rossum »

Step 1: Specifically request that my soldier be a smoking hot female soldier who is heterosexual (or at least bisexual), and maybe equipped with an RPG that can take out the tripods.

Step 2: Join a group of others so we can defend against the zombies and rats and junk until we reach a hardware supply store. (hopefully there will be enough people with RPGs to take out the 100 tripods).

Step 3: Get a bunch of powerful lights and batteries or generators and stuff, enough to shine ultra-bright light into any morlocks that might go after us. Also get a bunch of oil and caltrops and razor wire and salt.

Step 3b: Also load up on food, booze, and chocolate.

Step 4: Head up a skyscraper and trap the bottom floor with caltrops, oil and razor wire to defend against zombies, blobs, rats and junk. Also have the lights to blind morlocks.

Step 5: hide up in the building and pull up the stairs so the monsters can't follow us. Look out the window with RPGs to take out any tripods that get too close.

Step 6: If I did get a smoking hot hetrosexual female soldier in step 1 then find ways stay busy until the 48 hours are up. Even if I die horribly then I die happy. (If the soldier is male then forget it... aw hell, if our chances start to look bad then I'm not that picky).

Step 7: ???

Step 8: Profit!



I figure that the tripods are the only things that would really go for us if we hide up in a tall building and remove the stairs. If we have enough RPGs to take out the 100 tripods then we just hide up there and keep an eye out in case the tripods attack. Other than that, just trap the bottom floor with all the razor wire and caltrops and stuff we can find. Or maybe leave the bottom floor alone and trap the second floor.

Without stairs then the zombies, rats and blobs are no real threat and its just the tripods, morlocks, and brusers that might think of destroying the supports for the building.

Point is, make sure your bodyguard is hot and find a safe place to hide for the duration of the event. Hopefully the blobs will start eating the zombies and rats and stuff and the problem will solve itself.
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