lPeregrine wrote:Remember, the fundamental IG strategy is "die until they run out of bullets", so the most desirable attributes for a lasgun are low cost and no ammunition needs.
To be fair, the Guard's other strategy is "shell them until
we run out of bullets." The Guard works well with either human or materiel wave tactics; drowning the enemy in artillery fire is a common tactic. It's just that the cases of human wave-like tactics get the most publicity.
On the other hand, the Tau do not engage in wars of attrition, so they have a reason to equip even their basic infantry with a very good weapon. At least their Fire Warriors, note that the guns they give to the Kroot are much less impressive.
Pulse rifles are
more impressive than Space Marine bolters. The Space Marines should be the ultimate example of "do not engage in wars of attrition," I'd think. Also, they routinely use weapons that no normal human or Tau could carry; the lightest Guard weapon that can match or exceed pulse rifle performance is a heavy bolter that's treated as a squad support weapon even for the Marines.
I suspect this indicates that the Tau are somewhat more capable in the 'infantry firearm' department than the Imperium, I think. At least when we're comparing the Tau average to the Imperium average, which is admittedly depressed by lowest-common-denominator effects. The Imperium's best (hotshot las/hellguns come to mind) is somewhat more competitive, to be fair, and in the heavy weapons department the Imperium generally has parity or superiority.
Oh, and pulse rifles are not even close to "anti-tank" weapons. They require a bit less luck than STR 3 or STR 4 infantry guns, but it's still just a case of throwing a wall of fire at the target and hoping for a single good roll. And it's only even possible against the weakest vehicles (or the vulnerable rear armor on a tank), even an IG Chimera can ignore pulse rifle shots. So even if you take this as meaning something fluff-wise, the most you can say is that pulse rifles have the potential to damage weak points on some vehicles, they aren't shooting right through frontal armor.
Which is... about what antitank rifles were capable of during most of WWII, except against certain opponents fool enough to field only light armor.
Junghalli wrote:As big and diverse as the Imperium is, maybe there's an element of lowest common denominator in their standard weapons? They choose something that's easy to repair, service, and make replacement parts for, with sacrifices in performance, figuring that soldiers are cheap?
Personally I don't really see what's so terrible about the idea that a younger race could make better guns than people with as dysfunctional a culture as the IoM, but whatever.
I don't either. I just think there's no point in denying that that's what the tabletop implies, in the same sense that it implies that lascannon are more effective antitank weapons than autocannon.
Ryan Thunder wrote:Simon_Jester wrote:The Imperium should be more diverse than the Tau, in my opinion.
I meant doctrinally. The big thing used to be the notion that the Tau are more flexible than the stodgy, calcified Imperium of Man. That notion isn't represented on the table top at all.
Heh. Well, go figure. Honestly, even from reading 4th Edition Codex: Tau, I got the impression that their tactics were actually fairly inflexible. It's just that their inflexibility takes the form of "nuh-uh no way will we do static defense" instead of "not one step backwards!" Since they're willing to cede industrial centers and the like to avoid static defense, I'd say they're being about as stupid as the Imperium there.
In short, their inflexibility is a mobility fetish, along with doctrines that emphasize complicated preplanned offensives that often rely heavily on the enemy's reaction to their own actions. They just
look flexible because their predictable tactics take a less Grimly Determined form.
The tradeoff is that they field far smaller forces than the Imperium does per unit of effort, if you follow. We don't really know how much a pulse rifle costs to manufacture compared to a lasgun, either. Probably quite a bit.
Do we even know the rate of fire for pulse rifles/carbines? In-game they're considered identical to lasguns in that respect but that aspect of the game is very, very abstract to accommodate a 6-turn game.
That is a fair point.