But honestly, how many of you are software develops with the experience and training of such large-scale projects as an open-ended, sandbox mainstream game? Do you guys know the process that went on at Obsidian? Do you know how many resources they had and whether they could have done better?
It doesn't excuse poor QA or bugs of course, but can we please stop pretending that we know shit that we obviously don't?
If you honestly think that is true, then you just as big an idiot.
It shouldn't need fixing at all. But then again the developers probably realize there's a horde of apologetic morons out there like you ready to make excuses for them and do the work that they're too fucking lazy to.
The developer doesn't care, because the publisher already got money out of you. Devs have already got their money while you developed the game. Right now, you at best could hurt the publisher a bit by a trade-in (which they get no money off).If a game turns out to be crap I can always trade it in.
Newsflash: FNW isn't made by Bethesda. Bethesda didn't work on the engineh. Obsidian made content for the existing engine, with a modified existing system. That is usually considered a good idea, as you don't have to spend x time to develop a new engine with developer tools and instead skip to content creation, which was their job. Unless you can show me otherwise, Obsidian didn't promise to re-work the engine and never promised to fix all its problems of the engine. Bethesda should have done that.Its years later and the engine is still fundamentally broken.
Can you prove this statement? That PC players are "trained" to tolerate lower QA?He doesn't consider this acceptable - doubly so since console users haven't been trained to tolerate QA failure the way PC users hav