Giant SimCity 2000ish Arcologies, yes or no?

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Beowulf
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Post by Beowulf »

*cough* Oath of Fealty *cough*

Mile square building, 2/5 of a mile high. Built on a couple square miles of land. the interior has a couple inverted pyramids taken out of it, allowing sun light to come through there. It's a good book.
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LadyTevar
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Post by LadyTevar »

Beowulf wrote:*cough* Oath of Fealty *cough*

Mile square building, 2/5 of a mile high. Built on a couple square miles of land. the interior has a couple inverted pyramids taken out of it, allowing sun light to come through there. It's a good book.
ShadowRun RPG.

MegaCorporations solve the problem of housing by having housing, shops, and offices/factories all in the same building. You work for the Corp for life, your kids are schooled by them, you never leave the arco until you die.... and they have crematory services and funeral homes so you don't have to go far then, either.
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kojikun
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Post by kojikun »

and if you get fired..??
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beyond hope
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Post by beyond hope »

kojikun wrote:and if you get fired..??
Let us just say that "termination" has a different meaning in the Shadowrun world... :twisted:

P.S. Excellent book, Beowulf
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Slartibartfast
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Post by Slartibartfast »

SimTower!
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TrailerParkJawa
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Post by TrailerParkJawa »

SimTower! haha. I forgot about that game. I never did buy it though. Didnt have a computer when it came out.
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Slartibartfast
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Post by Slartibartfast »

I think you can download it as abandonware. It's not a bad game, it's entertaining until your tower gets big enough that you have to add a mall and express elevators and stuff.
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Uraniun235
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Post by Uraniun235 »

GrandMasterTerwynn wrote:
HemlockGrey wrote:I am suddenly reminded of the Caves of Steel.
Asimov probably had it right. Right now people say "Nonono, we want to live in little buildings in humongous sprawling cities." And that's perfectly fine when you don't have population pressures on arable land. But, as you increase your population, you eventually have to start finding ways to house the people, and reduce the area they take up. Other pressures to consolidate urban populations come from pollution concerns. Automobiles pump out lots of pollution. This is true from the moment we mine the iron from the earth to the point Bubba drives his brand new 2003 Humungowhale-o-saurus SUV off the dealership lot, and through the time he wraps it around a telephone pole and it gets hauled off to a salvage yard. And it's demonstrated big sprawling cities generate their own climate. For example, it's much hotter in Phoenix than it is in the areas outside the city.

Eventually, cities will have to be consolidated into a few large high-rise buildings, with only the richest people living in somewhat larger, low-rise estates. But, very likely, it will really happen long after I'm dead.
Wouldn't it be better to work towards not overpopulating ourselves to death?
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Ravencrow
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Post by Ravencrow »

I don't think I would like to live in an arco. When I think about it, somehow I think of it as being "kept in". And therefore I don't like the idea of it.

I bet the home units would have artificial windows, coz I'm sure some of the them would lack windows that look outside.
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Darth Servo
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Post by Darth Servo »

Never actually played simcity 2000. Too little time.

Ravencrow:
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Stormbringer
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Post by Stormbringer »

salm wrote:what do you consider an arco? a building with something like a radius of 70 meters or more something like a radius of several hundred meters?
I doubt we'll see arcologies like in SimCity 2000 but composite buildings will appear. And what does radius have to do with anything?
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