Giant SimCity 2000ish Arcologies, yes or no?
Moderator: Alyrium Denryle
*cough* Oath of Fealty *cough*
Mile square building, 2/5 of a mile high. Built on a couple square miles of land. the interior has a couple inverted pyramids taken out of it, allowing sun light to come through there. It's a good book.
Mile square building, 2/5 of a mile high. Built on a couple square miles of land. the interior has a couple inverted pyramids taken out of it, allowing sun light to come through there. It's a good book.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
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"There's a word for bias you can't see: Yours." -- William Saletan
ShadowRun RPG.Beowulf wrote:*cough* Oath of Fealty *cough*
Mile square building, 2/5 of a mile high. Built on a couple square miles of land. the interior has a couple inverted pyramids taken out of it, allowing sun light to come through there. It's a good book.
MegaCorporations solve the problem of housing by having housing, shops, and offices/factories all in the same building. You work for the Corp for life, your kids are schooled by them, you never leave the arco until you die.... and they have crematory services and funeral homes so you don't have to go far then, either.
Nitram, slightly high on cough syrup: Do you know you're beautiful?
Me: Nope, that's why I have you around to tell me.
Nitram: You -are- beautiful. Anyone tries to tell you otherwise kill them.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP" -- Leonard Nimoy, last Tweet
Me: Nope, that's why I have you around to tell me.
Nitram: You -are- beautiful. Anyone tries to tell you otherwise kill them.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP" -- Leonard Nimoy, last Tweet
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Wouldn't it be better to work towards not overpopulating ourselves to death?GrandMasterTerwynn wrote:Asimov probably had it right. Right now people say "Nonono, we want to live in little buildings in humongous sprawling cities." And that's perfectly fine when you don't have population pressures on arable land. But, as you increase your population, you eventually have to start finding ways to house the people, and reduce the area they take up. Other pressures to consolidate urban populations come from pollution concerns. Automobiles pump out lots of pollution. This is true from the moment we mine the iron from the earth to the point Bubba drives his brand new 2003 Humungowhale-o-saurus SUV off the dealership lot, and through the time he wraps it around a telephone pole and it gets hauled off to a salvage yard. And it's demonstrated big sprawling cities generate their own climate. For example, it's much hotter in Phoenix than it is in the areas outside the city.HemlockGrey wrote:I am suddenly reminded of the Caves of Steel.
Eventually, cities will have to be consolidated into a few large high-rise buildings, with only the richest people living in somewhat larger, low-rise estates. But, very likely, it will really happen long after I'm dead.
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Never actually played simcity 2000. Too little time.
Ravencrow:
*poke*
Ravencrow:
*poke*
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"You see now you are using your thinking and that is not a good thing!" DMJay on StarTrek.com
"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
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