Death Star 3

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Death Star 3

Post by Typhonis 1 »

Eampoeror Darth Wong has contacted you to design his new battl station using the DS Mk1 and 2 as a basis ,How do you improve on them?
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Post by vakundok »

I would ask him to reconsider his wish and build warships instead. However, independent firing capability for the composite beams and millions of micronized exhaust ports (or a "comb" like in TPM) could do it. Maybe more anti fighter weapons just for fun.
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Re: Death Star 3

Post by Darth Servo »

Typhonis 1 wrote:Eampoeror Darth Wong has contacted you to design his new battl station using the DS Mk1 and 2 as a basis ,How do you improve on them?
Umm, the whole point of the DS2 was that to fix the problems of the DS1. The only reason the rebels were able to destroy it was it was still under construction.
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Post by Spanky The Dolphin »

vakundok wrote:I would ask him to reconsider his wish and build warships instead. However, independent firing capability for the composite beams and millions of micronized exhaust ports (or a "comb" like in TPM) could do it. Maybe more anti fighter weapons just for fun.
Sounds like you just copied what was done with DS2...
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Post by Cal Wright »

Multiple super lasers. Four to be exact, two on the Northern hemisphere, on opposite sides. Two on the southern hemisphere, much like up top. Make it bigger than the DS2 and keep it secret this time until completion.

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Post by vakundok »

Spanky The Dolphin wrote:Sounds like you just copied what was done with DS2...
Yes, largely. Officialy the exhausts were micronized, but we still saw several huge tunnels leading to the generator core.
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Post by Spanky The Dolphin »

That's because it was still under construction, with access tunnels still installed. And there should be access tunnels inside the Death Star, for general maintenance and repairs.

You actually think that ~30 meter diameter access tunnel was an exhaust port? :roll:
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Post by Kuja »

I would bastardize it into the Pulsar Station from X-wing: Isard's Revenge.

Wedge pointed at the holograph. "You're also wrong in calling this a Death Star. It looks like one, but this is a decidedly scaled down version. It looks to be inspired by how the Emperor used the Death Star at Endor, targeting capital ships. That was a gross underutilization of its power, but it was very effective."

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Corran folded his arms over his chest. "We've taken to calling it a Pulsar Station."
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Post by Illuminatus Primus »

Exactly. Those beams could torch any shield, blow and capital ship, and render any terrestrial planet uninhabitable, which is all that's needed.
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Post by vakundok »

Spanky The Dolphin wrote:That's because it was still under construction, with access tunnels still installed. And there should be access tunnels inside the Death Star, for general maintenance and repairs.

You actually think that ~30 meter diameter access tunnel was an exhaust port? :roll:
As you said what I had recommended was largely designed into the DS2.
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Post by Spanky The Dolphin »

And you totally ignore the fact that I pointed out a factual error made by you.

Mind running that by me again in a coherent manner?
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Post by Cal Wright »

Well that reminds me. They already had an idea for a mutliple super laser station. Mine's bigger though. !!!

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Post by Illuminatus Primus »

Multiple superlasers each capable of destroying worlds is really redundent and inefficient, since such a situation will never really be faced.
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Post by Lord Pounder »

Aye that wee Pulsar Station from Isards Revenge. It's a fleet killer and i'm sure it could kill a planet and the fleet defending it while being much more efficient about it that a Death Star 1 or 2.
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Post by Darth Garden Gnome »

I would take the DS2 design (maybe with multiple superlasers...) and build one thing inside: Capship hangers. And lots of 'em too. This may mean that this DS3 would have to be much bigger, but this also provides the advantage of more surface turrets. Speaking of which I'd also plant some anti-fighter guns on the surface to compliment the turbolasers. The second an enemy would attack, he'd face dozens/hundreds of ISDs and other capships deploying from the DS, who would in turn launch fighters. And seeing as I would keep all my ships INSIDE the DS until the attack, so as to make them a surprise, the enemy would have no idea what hit them.
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Post by Illuminatus Primus »

Darth Pounder wrote:Aye that wee Pulsar Station from Isards Revenge. It's a fleet killer and i'm sure it could kill a planet and the fleet defending it while being much more efficient about it that a Death Star 1 or 2.
Precisely.

I was offering constructive criticism of DG_Cal_Wright's concept, which suffered the problems of multiple full-scale superlasers I mentioned.

The advantages of multiple small-scale superlasers is addressed.
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Post by Trytostaydead »

More Eclipse class stardestroyers instead of Death Stars.. and add quantum armor!! :-D
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Post by Mr Bean »

Acutaly the Plantary Shield Generators are at least two magnitudes possibly as much as Five Magnitudes more powerful than an SSD's shields, Or did you fokes miss the fact that some Plantary Shield Stations are bigger than SSDs and they are entirely devoted to Shield Generataion?

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Post by vakundok »

Spanky The Dolphin wrote:And you totally ignore the fact that I pointed out a factual error made by you. Mind running that by me again in a coherent manner?
I did not reply fully and correctly because I did not want to debate about Death Stars. I am really sorry if I hurt you.

However what "factual error" did you point out? I wrote: "Yes, largely. Officialy the exhausts were micronized, but we still saw several huge tunnels leading to the generator core."
"Yes, largely." -means that at least one thing I mentioned before ("independent firing capability for the composite beams" or "a 'comb' like in TPM") was not built into DS2. "but we still saw several huge tunnels leading to the generator core."- I wrote NOTHING about the function of the tunnels. Would you be so kind to point me the error I made?
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Post by Shinova »

I would devote resources to be used for a DS3 into building a fleet of SSD-size ships, each with a rotatable mini-superlaser turret or two. A fleet of these and escorts can be used to wipe out fleets and groups of these ships can take out planets.
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Post by Utsanomiko »

vakundok wrote:
Spanky The Dolphin wrote:And you totally ignore the fact that I pointed out a factual error made by you. Mind running that by me again in a coherent manner?
I did not reply fully and correctly because I did not want to debate about Death Stars. I am really sorry if I hurt you.

However what "factual error" did you point out? I wrote: "Yes, largely. Officialy the exhausts were micronized, but we still saw several huge tunnels leading to the generator core."
"Yes, largely." -means that at least one thing I mentioned before ("independent firing capability for the composite beams" or "a 'comb' like in TPM") was not built into DS2. "but we still saw several huge tunnels leading to the generator core."- I wrote NOTHING about the function of the tunnels. Would you be so kind to point me the error I made?
You implied that this large tunnel (only one was seen, not 'several') is some kind of flaw or exception to the design intention of eliminating large exaust ports. Spanky pointed out the clear likelyhood that it was merely an 'access tunnel', and would not be present once the battlestation was finished. There's nothing that suggest there were any large exaust ports like on the Death Star I, and a single acess tunnel seen does not refute this idea. So what what was it you suggested that wasn't already intended for the completed Death Star II?
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Post by darthdavid »

I suggest that it be 4 death star II's stuck together so that each superlaser faces outward. Add a massive drive section on the end and your set.
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Post by vakundok »

Darth Utsanomiko wrote:You implied that this large tunnel (only one was seen, not 'several') is some kind of flaw or exception to the design intention of eliminating large exaust ports. Spanky pointed out the clear likelyhood that it was merely an 'access tunnel', and would not be present once the battlestation was finished. There's nothing that suggest there were any large exaust ports like on the Death Star I, and a single acess tunnel seen does not refute this idea. So what what was it you suggested that wasn't already intended for the completed Death Star II?
So, you read something I did not write and did not even want to write and stated immediately as an error made by me. Nice. :?
Besides the elimination of the large exhaust ports is only official not canon, is it? That is why I directly did not write anything about the function of the tunnels. Examining the official universe their function as a building acces tunnel was quite clear for me too. Examining the canon their function and the reason that why they couldn't get a "last minute" covering plate or a hidden "comb" system are still a question and the "They are the exhaust ports." answer canot be clearly rejected.
As I remember there was one that Lando went through heading in (with at least one sideway) and an other that he went through heading out. The Falcon did not turn back. So the reactor could be reached from at least three points of the surface. If someone has a screenshot when Ackbar describes the attack the exact number can be counted.
I suggested "independent firing capability for the composite beams". It was not part of weapon system which was already operational, but maybe it was only unfinished.
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Post by Asst. Asst. Lt. Cmdr. Smi »

I'd keep it abotu the same size as the DS2, but improve further on the spuerlaser accuracy, and add smaller superlasers for orbital bombardments and destroying large ships. I would also have many trenches on the surface that ISDs can use to dock with the station, and be resupplied. And for fun, I would have the main superlaser be able to be powered down to the point where it can be used to heat someone's toast.
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Post by Mr Bean »

And for fun, I would have the main superlaser be able to be powered down to the point where it can be used to heat someone's toast.
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