Footfall vs RL

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MKSheppard
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Re: Footfall vs RL

Post by MKSheppard »

Destructionator XIII wrote:Fucking think, people.
No, you fucking think you moron. The Apollo J mission LEMs were loaded with 665~ pounds of water for cooling for a fucking reason -- there was no room to put large radiatiors on them; so they just sublimated that water to space as a cooling method at about 6 pounds an hour at full power.

Having to expend 500 pounds for a pair of guys every couple of days on a space misson is not going to be an efficient use of mass; hence the use of radiators for heat dissipation.
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Re: Footfall vs RL

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It's quite clear now you are fucking trolling and have no idea what the fuck you are talking about. So why don't you kindly shut the fuck up.
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Re: Footfall vs RL

Post by Bakustra »

MKSheppard wrote:
Destructionator XIII wrote:Fucking think, people.
No, you fucking think you moron. The Apollo J mission LEMs were loaded with 665~ pounds of water for cooling for a fucking reason -- there was no room to put large radiatiors on them; so they just sublimated that water to space as a cooling method at about 6 pounds an hour at full power.

Having to expend 500 pounds for a pair of guys every couple of days on a space misson is not going to be an efficient use of mass; hence the use of radiators for heat dissipation.
So there are only radiators and vaporizing water as methods of keeping spaceships cool? That's not really thinking, fucking or otherwise. Just as an example, you could have a larger mass of water, say your reaction mass for a fusion or fission rocket, which can be slowly heated rather than a controlled vaporization, in particular since that doesn't have to be kept at a specific temperature. That's ignoring the possibility of purpose-built heat sinks or using these in conjunction with radiators. This is also partially conceding your habit of trivial arguments while ignoring that what his main thrust was is that saying "NO STEALTH IN SPACE LAWL" is at best oversimplification and at worst outright wrong.
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Re: Footfall vs RL

Post by Junghalli »

Point: in deep space a warm object is conspicuous, but near a star much less so. Any natural object around Earth orbit would be recieving over a kilowatt of energy from the sun, a significant portion of which would be reflected, and the rest I imagine would eventually be radiated away as IR as the object cools. A few extra kilowatts of IR might just look like the object has somewhat different reflective properties than it actually does, so it might be easily mistaken for a natural meteoroid.
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Re: Footfall vs RL

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Bakustra wrote:So there are only radiators and vaporizing water as methods of keeping spaceships cool? That's not really thinking, fucking or otherwise.
So, hi there fucking moron #2. I pointed out earlier how you could have a large tank of water -- it could even be a frozen block of ice -- and use it as a heat sink for 'running silent'. But eventually you will have used up the heat capacity of that water, by phase changing it from a frozen solid to liquid, then to steam; and you'll have no other choice but to deploy radiators; since you obviously can't just stop to get a fresh icebox half a billion clicks from nowhere.
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Re: Footfall vs RL

Post by Bakustra »

MKSheppard wrote:
Bakustra wrote:So there are only radiators and vaporizing water as methods of keeping spaceships cool? That's not really thinking, fucking or otherwise.
So, hi there fucking moron #2. I pointed out earlier how you could have a large tank of water -- it could even be a frozen block of ice -- and use it as a heat sink for 'running silent'. But eventually you will have used up the heat capacity of that water, by phase changing it from a frozen solid to liquid, then to steam; and you'll have no other choice but to deploy radiators; since you obviously can't just stop to get a fresh icebox half a billion clicks from nowhere.
Hi there Shep! Did you know that you have really no room to call anybody a moron? It's true! But on to the meat of your post- and it's amazing. You really have no idea what ADR was talking about, do you? Apparently you have some sort of sexual fetish for combining yelling and space travel. Well, I don't really begrudge you for indulging, though I do feel a little unclean. I'd guess that prostitutes would charge double for that kind of service.

But apparently you don't get that ADR was saying that there is such a thing in space, and so you are agreeing with him and myself. But don't let me keep you from your raging.
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Re: Footfall vs RL

Post by Simon_Jester »

Bakustra, the techniques still don't work all that well. Under some circumstances you flat out can't do it. Say, if there are detectors looking at you from enough angles that you can't easily radiate heat off in desired directions. Or if sunlight is hitting you. Or if your spacecraft has systems that consume nontrivial amounts of power. Or if you need to change course at all.

Moreover, passive infrared isn't your only problem; it's just the detection system hardest to fool. Once you're spotted on IR, the enemy is going to start pinging you with all kinds of shit: radar, telescopes, possibly very large array systems that can get real optical resolution on you... all of which are useful for telling you from the random piece of natural material you're trying to pass for in Junghalli's case.

Plus, to pass for a natural object you need to be following a natural course, which means probably not an intercept course for a useful target. Or if you are headed straight for a useful target, you run the risk that someone will spot you, and even thinking you're a random hunk of rock, still take a few shots at you because they don't want you passing too close to them.
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Re: Footfall vs RL

Post by Junghalli »

MKSheppard wrote:So, hi there fucking moron #2. I pointed out earlier how you could have a large tank of water -- it could even be a frozen block of ice -- and use it as a heat sink for 'running silent'. But eventually you will have used up the heat capacity of that water, by phase changing it from a frozen solid to liquid, then to steam; and you'll have no other choice but to deploy radiators; since you obviously can't just stop to get a fresh icebox half a billion clicks from nowhere.
This isn't necessarily a showstopper though since the mission is presumably going to have a finite duration. You don't have to be able to keep it up forever, just until it doesn't matter anymore.
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Re: Footfall vs RL

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Junghalli wrote:This isn't necessarily a showstopper though since the mission is presumably going to have a finite duration. You don't have to be able to keep it up forever, just until it doesn't matter anymore.
Yes; you could use sublimation for short duration, low crew/equipment requirements; where the area of radiators would impede the mission; such as a crew transport vehicle that shuttles cargo and crew between larger ships which cannot dock easily.
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Re: Footfall vs RL

Post by Samuel »

Stark wrote:
Samuel wrote:Except that requires terminal stupidity on the part of the aliens. Apparently setting up a computer program to compare the pattern of the stars to what is expected is too complicated. I can't think of a way to end up in the wrong solar system by accident.
This is why nerds make shit authors. If you only like stories where nothing goes awry, there's no wonder you're a dry, boring unimaginate idiot. Frankly, declaring they shut down to avoid the space ninjas and were rerouted en-route by an encounter with a previously undetected planetoid and are now forced to get enough blue triangles to start another journey basically writes a story. Hell, declare the machine intelligences aren't even all activated and they're even more hamstrung.

I'm sorry you're so fat you think 'massive effort by striving individuals fails enroute creating drama' sounds less interesting than 'HAAHAHAHA POW BOOM HAHAAHAHAHAHAHAHA BOOK OVER AT PAGE THREE'. :lol:
Stark, I'm assuming aliens are smart enough to install space-compasses on their spaceships. It may not be interesting, but there is no way to make its lack plausible.

I'm willing to accept things going wrong, but things going wrong by ignoring the primary function of space craft (seriously, who the hell would build a spaceship incapable of telling where it is?) doesn't work.

The closest you can have to making it work is a ship that's braking system is broken so it keeps going and takes a long time to slow down, but they are unlikely to invade.
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Re: Footfall vs RL

Post by ThomasP »

Just a thought regarding spotting a hot object in space: right now we aren't even 100% sure that there's not a brown dwarf hanging around in the Oort cloud, well within one light-year of the sun. The WISE mission took about 10 months to survey the whole sky, but that makes you wonder -- if everything we've got on Earth and in orbit couldn't easily detect a Jupiter-mass object radiating at ~600-2000K, and even a specialized mission devoted to that purpose still can't confirm yay or nay, then how easy is it going to be to pick out a spaceship with current technology?
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Re: Footfall vs RL

Post by Junghalli »

ThomasP wrote:Just a thought regarding spotting a hot object in space: right now we aren't even 100% sure that there's not a brown dwarf hanging around in the Oort cloud, well within one light-year of the sun. The WISE mission took about 10 months to survey the whole sky, but that makes you wonder -- if everything we've got on Earth and in orbit couldn't easily detect a Jupiter-mass object radiating at ~600-2000K, and even a specialized mission devoted to that purpose still can't confirm yay or nay, then how easy is it going to be to pick out a spaceship with current technology?
Relevant:

Detection Of Extraterrestrial Civilizations Via the Spectral Signature Of Advanced Interstellar Spacecraft

The kind of drive systems needed to reach c-fractional speeds (barring magitech) tend to put out a lot of energy and might be detectable with modern technology at considerable distances.

Note: this is quite different from what stealth proponents talk about which is concealing life support survival energy or low energy rocket burns.
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Re: Footfall vs RL

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Simon_Jester wrote:Bakustra, the techniques still don't work all that well. Under some circumstances you flat out can't do it. Say, if there are detectors looking at you from enough angles that you can't easily radiate heat off in desired directions. Or if sunlight is hitting you. Or if your spacecraft has systems that consume nontrivial amounts of power. Or if you need to change course at all.

Moreover, passive infrared isn't your only problem; it's just the detection system hardest to fool. Once you're spotted on IR, the enemy is going to start pinging you with all kinds of shit: radar, telescopes, possibly very large array systems that can get real optical resolution on you... all of which are useful for telling you from the random piece of natural material you're trying to pass for in Junghalli's case.

Plus, to pass for a natural object you need to be following a natural course, which means probably not an intercept course for a useful target. Or if you are headed straight for a useful target, you run the risk that someone will spot you, and even thinking you're a random hunk of rock, still take a few shots at you because they don't want you passing too close to them.
You might want to check out the "Sensors" thread in the library - it goes into a lot of this stuff. It's not as easy as you think, getting resolution on a moving spacecraft.

As for the whole "hard sci-fi vs soft sci-fi", I figured hard sci-fi basically meant any science fiction story without technology that overtly violates the laws of physics as we understand them now. Anything else is "soft", and the key factor is consistency - you might have no idea how your "black box" FTL technology works, but at least you're consistent on how it's depicted working.

Which doesn't make "hard" sci-fi better than "soft" sci-fi, since in both the tech is secondary to the story and characters unless you're deliberately making a story where the point is to explore how things might realistically play out from the introduction of some type of technology (sort of like how the Big One was written to explore a particular scenario as well as how nuclear warfare would work).
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Re: Footfall vs RL

Post by Simon_Jester »

Destructionator XIII wrote:You might have a silent running period right near the end, to get as close as possible without torturing the crew. Say at 30 kW you're detectable at 7 million km. Let's say you're coming in reasonably fast; 10 km/s. It'll take about a week to cross that distance, but you aren't ready to be seen yet.
The problem with this is that your engine burn would have been visible from much, much greater distances than this; the enemy would have spotted you already. Now, if you've been coasting ballistically for several months, matters are different.
You make it to about 2.5 million km. Now it is down to luck. Will they be looking this way? Fuck luck, this is good enough. Begin power up sequence.
What about the diffraction limit? How'd you get a laser with an effective range of two million kilometers again?

I think I missed something.
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Re: Footfall vs RL

Post by Simon_Jester »

Destructionator XIII wrote:
Simon_Jester wrote:The problem with this is that your engine burn would have been visible from much, much greater distances than this; the enemy would have spotted you already. Now, if you've been coasting ballistically for several months, matters are different.
Of course you'd be coasting for a long time, you're coming from at least dozens of light seconds, maybe from another planet. You might ask politically what kind of war has a 9 month lead in time though, but that's a separate concern from "there is no stealth in space" as a blanket statement.
Arguably not. "There is no militarily useful stealth in space" is equivalent to "there is no stealth in space" as far as most non-pedants would be concerned. Stealth techniques that cannot be used to deliver an effective weapon into position to fire at the enemy before the enemy can react are not worthwhile.

A technique that relies on launching your attack fleet nine months before it gets into firing position is an example of this- among other things, because it gives the enemy too long to notice your fleet has mysteriously gone missing via other channels.
But, you're also making an unrealistic assumption: that the other guy had perfect intel to begin with. Were they looking at you when you launched? Were they sure about where you were going or what your numbers/composition were? That sensor thread a while ago went into detail about how there'd probably be a lot of uncertainty in these factors.
I would think it a routine precaution to keep telescopes trained on enemy fleet bases over interplanetary distances, myself. I'll check the sensor thread when I have time to do a few hours' reading.

While I admit there would be uncertainty, there are also ways to reduce uncertainty: for instance, they can launch a probe with IR detectors in the general direction they think a ballistic stealth-ship might have launched along, and watch the telemetry. The enemy's detection envelope isn't necessarily fixed, after all; suddenly your "immune to detection at anything over a million kilometers because we run cold" spacecraft may find the enemy bringing their sensors to it, rather than the other way around.
What about the diffraction limit? How'd you get a laser with an effective range of two million kilometers again?
Destructionator XIII wrote:X-rays can do it.
X-ray FELs are also power-inefficient by nature,* and warming them up to fire is a nontrivial task that will be difficult to complete if you're trying to fire snap shots from ambush.

*That doesn't mean they don't work; it just means that you have to put many watts of power in per watt that goes downrange to hit the target. Which generally implies a large power plant, and thus heavier machinery to run it. I'd think it a mite tricky to design, say, a power plant that can go from generating zero power to 10-100 megawatts in a matter of seconds.

Also tricky to design an electron linac that can go from cold start to multi-megawatt beam current in a matter of seconds. Going to be hard to beat people to the draw with a usable weapon in that context.
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Re: Footfall vs RL

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Ah, you do know that supercharged nanotech is not a necessary prerequisite for the ability to travel over interstellar distances, right?
Shit, we could do it now, if we devoted money and resources to it. We could be building O'Neil Island 3 cylinders, and from there it's not a huge leap to designing a Rama-style interstellar STL generation ship. Projects NERVA, Orion, and Daedulus gave plausible means of propelling ships that massive for huge distances. Just set up a generation ship that could sustain a sizable population for a few centuries and launch it at the nearest star system. There, you've just launched an invasion of another star system with technology ranging anywhere from late 20th century to late 21st century.
Samuel wrote:
Stark wrote:You're a fucking idiot. Science fiction is a broad and huge genre. If you think there's no way to go off course over a long journey you are so creatively bankrupt it beggars the imagination.

Just to help the fictionally retarded, a group of machine intelligences who start a thousand-year journey before shutting down for the duration end up somewhere they didn't plan for when their alarm clock goes off and must make do with the materials and opportunities available to them.

See? That wasn't very hard at all.
Except that requires terminal stupidity on the part of the aliens. Apparently setting up a computer program to compare the pattern of the stars to what is expected is too complicated. I can't think of a way to end up in the wrong solar system by accident.
Micrometeorites fuck up the navigation system. A malfunction in the computer causes a hard burn in an undesired direction and the ship is pointed at a different star. Something goes wrong or there's a hazard between the ship and its intended destination, and the computer changes course to arrive at a different potentially suitable star system. Sabotage redirects the ship so somebody else can claim the intended system for themselves or because they're terrorists against colonizing other worlds. There's a coup aboard the ship. The ship is damaged and has to make a detour to get the resources to repair it and the crew decides one star system is as good as another. The ship passes too close to an unknown stellar body and gets flung off course too severely for the computer/crew to correct the course back to the intended system without running out of fuel for decelaration once they arrive. Whatever.

The crew awakens, reads the reports (if the computer hasn't been corrupted/damage too much), and realizes they're not where they're supposed to be. They need to gather resources from the system they've arrived in to repair the damage and refuel the ship, and there's an intelligent species in the system that is just advanced enough to pose a threat and contest the taking of resources from their system. Or the ship is too damaged or the people who know enough to repair/refuel it are dead/brain damaged from improper cryo sleep (or if it's a generation ship, the quality of education has gone down over time and they barely know how to run the ship.) and the aliens are now stuck here and have to settle somewhere permanently. And what happened all throughout history whenever a technologically advanced civilization decided to take resources or settle a region populated by less advanced peoples? Exploitation, conquest, and genocide, not necessarily in that order.
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Re: Footfall vs RL

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actually I've seen some on the SFConsim (one of the places Nyrath of Atomic rockets participates and continues to draw his information from) describe AU-scale ship combats going on, only that you're doing it with Megawatt lasers and starships whose engines can only pull milligee microgee accelerations (That seems to be the new "realism" now for the truly "Hard" sci fi fan. And you no longer expand beyond a single system.) So once again the whole "realistic space combat paradigm" has proven to be somewhat open to interpretation.

Frankly I tend to distrust anyone who deals in absolutes (hah) in sci fi analysis. In my own work in 40K, anytime I've tried to be absolute, I invariably find out later I either was wrong or I failed to consider something important which alters my conclusios. Either way it means some degree of revision and re-evaluation, and it has happened on several occasions. That's largely because while I am not a stupid sci fi fan, I am one whose knowledge is limited. Even someone who has a scientific or engineering degree is still human and in a complicated field they cannot be expected to know everything. Which is why they tend to be group efforts. But one thing I have learneda bout group efforts is thta consensus is always hard to find, because everyone has their own ideas about what works. And its hard to derive absolutes from that sort of mess.

Again what it always seems to come down to is "depends". It depends on how a universe is set up, what one accepts as "realistic/plausible" for the setting, and so on. For some "Hard" will be fusion torches or Orion drive ships, while others will consider that to be just as magictech as, say, SW ion engines. I'd not be surprised if the stealth issue falls into this pattern as well in some way - "stealth" being possible depending on your definitions and parameters. One thing about the "pro-stealth" side is that they aren't arguing for absolute 100% in all cases, under all circumstances stealth. Stealth tends to operate under strict parameters or by a matter of degree (I know Mike has argued that before, and I believe D13 is arguing that point here as well.) Which does not seem unreasonable to me.

Plus, since alot of such folk tend to be male, there is an unavoidable amount of dick waving, even among intelligent fans. That cannot be avoided ever (I dont think I've participated in any such group where it wasnt an issue on at least some scale.)
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Re: Footfall vs RL

Post by Junghalli »

Swindle1984 wrote:Micrometeorites fuck up the navigation system. A malfunction in the computer causes a hard burn in an undesired direction and the ship is pointed at a different star. Something goes wrong or there's a hazard between the ship and its intended destination, and the computer changes course to arrive at a different potentially suitable star system.
Or imagine if the ship is using a laser lightsail or sailbeam system. It's dependent on a laser pusher in the system of origin, potentially for decades. Now imagine, say, there's a big war, the pusher is destroyed, and they're stuck travelling at 1/5 their intended velocity so by the time they make it to their destination their ship will be way past its design lifespan, and home has gone radio silent. Or maybe their government decided to reallocate the resources to some other project and dick them over, same deal.

Their best bet might be to rig up some sort of thrustless turning system and get to a nearer system along their route.
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Re: Footfall vs RL

Post by Junghalli »

Connor MacLeod wrote:actually I've seen some on the SFConsim (one of the places Nyrath of Atomic rockets participates and continues to draw his information from) describe AU-scale ship combats going on, only that you're doing it with Megawatt lasers and starships whose engines can only pull milligee microgee accelerations (That seems to be the new "realism" now for the truly "Hard" sci fi fan. And you no longer expand beyond a single system.) So once again the whole "realistic space combat paradigm" has proven to be somewhat open to interpretation.
Yeah, even if you're going for hard science fiction there's a lot of room for interpretation, and it gets even better when you start factoring in stuff like politics (e.g. what if it's like Dune and certain technologies are artificially restricted?) and the shape of the setting (e.g. an interstellar setting vs one restricted to just one system can have pretty different dynamics).

Hardness is really not all that restrictive, especially if you're going for "can work without magitech" instead of "THIS IS THE REAL FUTURE ZOMG!"
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Re: Footfall vs RL

Post by Gil Hamilton »

In terms of stealth in space, while there really isn't anything you can do with your blackbody radiation, that doesn't mean you'll, by necessity, be visible from many light seconds away automatically.

One thing is how good the other sides optics is at detecting you. Even perfect optics are limited in resolution by their size and the wavelength that they are attempting to scan. A ship, unless it is enormous, isn't that big a blackbody radiator in the grand scheme of radiators. Believe it or not, IR photodetectors aren't magic devices with perfect quantum efficiency (for one thing, sensitive ones need to be supercooled, the IR Astronomical Satellite has something like 500 liters of liquid He to cool down the detector) and IR can be hard to focus, using metal mirrors with good IR reflectance. Even if you built a wicked awesome shot noise limited detector, if you want to detect blackbody radiation from an object that isn't particularly hot, you are scrapping for every count you can get. It's most emphatically not easy over millions of kilometers and even then, you still can be defraction limited.

Unless the drive of the ship is bright and active, you might want to forget about detecting a ship from a long distance away until it hits its turn over point and activates its drive.

More on this in a bit, I've got to run.
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Re: Footfall vs RL

Post by Simon_Jester »

Swindle1984 wrote:Shit, we could do it now, if we devoted money and resources to it. We could be building O'Neil Island 3 cylinders, and from there it's not a huge leap to designing a Rama-style interstellar STL generation ship. Projects NERVA, Orion, and Daedulus gave plausible means of propelling ships that massive for huge distances. Just set up a generation ship that could sustain a sizable population for a few centuries and launch it at the nearest star system. There, you've just launched an invasion of another star system with technology ranging anywhere from late 20th century to late 21st century.
By the time we had enough experience with the design constraints involved, I think we'd be far enough ahead of our current level of knowledge in space engineering, if not raw science, that calling us "late 20th" or even "early 21st" century would be quite disingenuous.

We'd have a lot to learn, you see...

Also, the resulting colony ship would not be very well militarized... which, come to think of it, is exactly the context where the alien invasion becomes most interesting.
Destructionator XIII wrote:
Simon_Jester wrote:Arguably not. "There is no militarily useful stealth in space" is equivalent to "there is no stealth in space" as far as most non-pedants would be concerned.
Ah, there exists one situation where it might not work, and therefore it is never useful. Logical.
If the situation in question is "any time you're fighting any war you might actually wind up fighting," then yes, stealth is not useful.

I still can't come up with a context in which it's all that helpful to send my spaceships coasting ballistically for months before they make their attack run in order to avoid detection.
Another place where it might be useful: in your space fighters. The other guy's anti-fighter system probably isn't as sensitive as the telescopes pointed at interplanetary fleet bases, probably has a lot more shit to deal with, and doesn't have a chance to dwell.
...What, precisely, is an "anti-fighter system?" Is the plan to launch small parasite craft (missile buses are arguably better candidates than 'fighters' in the classical sense, but that's not an attempt to contradict you) from long range, let them do their acceleration burns at equally long range, and then have them coast into range of the target?

The problem with that is that the parasite craft will have to get in a lot closer, because it can't mount laser cannon capable of frying things from a million miles away, not in the near-future technological context you seem to be invoking. Which means getting correspondingly close to the enemy's passive (and active!) sensors.

Also, the enemy parasite-carrier's launches will still be detectable unless, once again, you launch from so far out that you have very few guarantees of your target still being there, unalerted, by the time you hit it.
The stealth only has to be good enough to defeat what the other guy is actually using. Hell, not even defeat it, just enough to give you a little tiny edge.
If the enemy still sees you coming with plenty of lead time to start lobbing things at you, exploiting his inherent defensive advantage of having more tonnage of weapons and defenses and sensors than you can mount on highly mobile platforms, the stealth doesn't do a lot of good.
among other things, because it gives the enemy too long to notice your fleet has mysteriously gone missing via other channels.
Yup, that kind of thing is always a problem. Odds are the other guy will know an attack is coming, but when, exactly, is it going to arrive? Are you going to sit at battlestations for a week or more on end?
Beats a lethal dose of X-rays, no?

[quotet]
I would think it a routine precaution to keep telescopes trained on enemy fleet bases over interplanetary distances, myself.
Even if it works, the other guys are just going to accept this? Here's a few things that might break it:

a) Can they make out the specifics at the other base? Is that flash normal civilian traffic or a military fleet? How big is the fleet?
b) Where are they heading, exactly? Do they want to hit New York or are they going for Ontario?
Does it matter? I can get the fine details of where your ballistic stealth ship is headed by launching a space probe to do a flyby mission past it and ping it with lidar from a few thousand kilometers.

All I really need to know is that you launched something, and approximately where in the sky it is to be found. I can nail down the details to get fire control telemetry afterwards, and most of your countermeasures will require the ship to go active and shoot back... which defeats the purpose of the stealth mission in the first place and may well result in the destruction of your ship.
c) How many telescopes do you have pointed to it? It's easy to say infinite, but that isn't realistic. If the enemy were to arrange a piece of space junk to fly in front of your telescope for a while, would this ruin things?
I would think that two or three Hubble-equivalent telescopes (for redundancy) would be cheaper than a base for interplanetary spacecraft. Assuming the opposition has a comparable budget and technical base, or even a slightly inferior one, they can watch your bases at a much lower investment of resources than you put them in.
X-ray FELs are also power-inefficient by nature,* and warming them up to fire is a nontrivial task that will be difficult to complete if you're trying to fire snap shots from ambush.
Question: does the other guy have it any better? It takes the attackers 20 minutes to warm up... but it takes the defenders 25. With the perfect info the "no stealth" assumes, it doesn't matter, they have plenty of time. With limited info, this gives them 5 minutes of pounding with no way to respond.
That works in a quick-draw competition, in principle. Problems:

-The enemy has resupply from his own base, and may be able to afford the luxury of keeping a few weapon systems continuously ready to fire, or ready to fire on very short notice. Thus, you're trying to beat someone to the draw when their weapon is already in their hand.

-The enemy may have emergency defense measures that can be enacted quickly and that interfere with your attack, other than shooting back- Such as a radical thruster burn to throw off targeting, which is a problem even for light speed weapons at the ranges you invoke).

-The enemy may well spot you from so far out that they warm up their weapons far in advance- a major risk if they are clever and have mobile recon assets.

Stealth can, in theory, confer a major advantage, with luck. But on the other hand it comes at a high cost:

-Stealth ships take much more time to travel to the target.

-Stealth ships cannot make evasive maneuvers while in flight without going active, which makes it difficult for them to avoid threats even if they see those threats coming (such as a recon probe that's going to fly within a few thousand kilometers of their position).

-Stealth ships cannot react as quickly to a sudden crisis, because of the need to power up systems that were kept powered down during the ballistic phase.

-The effectiveness of the stealth attack is directly proportionate to how unprepared and ill-equipped the enemy is in terms of sensor capabilities. An opponent of comparable capability can probably counter your stealth ship with assets much less expensive than the ship was.

To make this attack cost effective, you're pretty much restricted to firing ballistic missiles rather than ballistic spaceships that themselves carry launchers for powerful weapons.
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Swindle1984
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Re: Footfall vs RL

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Gil Hamilton wrote:In terms of stealth in space, while there really isn't anything you can do with your blackbody radiation, that doesn't mean you'll, by necessity, be visible from many light seconds away automatically.

One thing is how good the other sides optics is at detecting you. Even perfect optics are limited in resolution by their size and the wavelength that they are attempting to scan. A ship, unless it is enormous, isn't that big a blackbody radiator in the grand scheme of radiators. Believe it or not, IR photodetectors aren't magic devices with perfect quantum efficiency (for one thing, sensitive ones need to be supercooled, the IR Astronomical Satellite has something like 500 liters of liquid He to cool down the detector) and IR can be hard to focus, using metal mirrors with good IR reflectance. Even if you built a wicked awesome shot noise limited detector, if you want to detect blackbody radiation from an object that isn't particularly hot, you are scrapping for every count you can get. It's most emphatically not easy over millions of kilometers and even then, you still can be defraction limited.

Unless the drive of the ship is bright and active, you might want to forget about detecting a ship from a long distance away until it hits its turn over point and activates its drive.

More on this in a bit, I've got to run.
Couldn't you also hide your relatively cool ship by having warmer decoys drawing attention away from you?
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Re: Footfall vs RL

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You could, and while that means they won't know where you're coming from, they will still know that someone is there who doesn't want to be seen. So you may just end up making it harder for you to hide.
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Re: Footfall vs RL

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By the time we had enough experience with the design constraints involved, I think we'd be far enough ahead of our current level of knowledge in space engineering, if not raw science, that calling us "late 20th" or even "early 21st" century would be quite disingenuous.

We'd have a lot to learn, you see...

Also, the resulting colony ship would not be very well militarized... which, come to think of it, is exactly the context where the alien invasion becomes most interesting.
Late 21st century, not early 21st century. And I meant more that your technology would run the spectrum because if we were focused on building interstellar capability, we'd be lagging behind in certain technologies because you're not investing nearly as much into them.

And this is actually the premise of a story I'm writing. Earth gets hit by a chunk of a comet that, had the whole thing hit, would have annihilated modern civilization and reduced the survivors to eking out a meager existence under nuclear winter. The population panics in the wake of the disaster, especially since all the space agencies announce that on its current course, the comet WILL eventually come back to finish the job. Pretty much everyone on the planet demands that something be done to prevent our potential extinction and when someone suggests getting all our eggs out of one basket and building space habitats, the media and general public latch onto it and the various governments begin working towards it. Most countries eventually unite under one confederation to join their economies, national policies, etc. and share in the effort of getting mankind off of Earth so we can survive if we're unable to shoot down the comet when it returns. O'Neil Island 3 cylinders are built and millions of people begin moving into space and harvesting the resources the solar system offers.

One cluster of colonies, increasingly right-wing/libertarian, gets pissed with the earth government, which is increasingly authoritarian left-wing (a softer version of Big Brother), telling them what to do and declares independence. Both sides get pissy, especially when the separatists pick a The Moon is a Harsh Mistress-style solution to their disagreement, and the rest of the colonies declare themselves neutral and refuse to assist either side until they start acting like adults.

Then it's discovered that the comet was deliberately aimed at us by an Outsider; an alien scout craft matched trajectories with the comet and redirected it so it would hit us as the spacecraft flew through/past the solar system. We were targeted because the main alien fleet, traveling slower-than-light and constituting the bulk of their civilization, was approaching and they hadn't realized the system was occupied until they were too close to alter course. So the scout took matters into his own hands and decided to kill us, or at least cripple us, before the fleet arrived. After all, we were technology advanced enough to threaten them if we were complete xenophobes or didn't take kindly to them mining our system for resources, and they know nothing of us, our history, our languages, or our psychology; better safe than sorry, especially when you have your entire civilization to worry about.

Humanity collectively shits itself again, and puts aside its differences in the name of survival. Even if the approaching fleet isn't heavily militarized, they can still use mass drivers or rockets to launch relativistic projectiles at us before they begin decelerating. Some will stay behind to try to contact the aliens or fight them off, while the rest flee the solar system. There only precious decades to build an exodus fleet before the aliens arrive; hopefully there's enough time. But where will we go? And will they follow us, or the scout that passed through long ago and tried to annihilate us?
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Re: Footfall vs RL

Post by Swindle1984 »

Imperial528 wrote:You could, and while that means they won't know where you're coming from, they will still know that someone is there who doesn't want to be seen. So you may just end up making it harder for you to hide.
I meant less "make it hard to see you because these other things are in the way" and more "look over here!" while you're somewhere else entirely. Yes, if they realize it's a decoy rather than simply something curious to investigate, they'll start looking for you. But then, aren't we assuming they're already scanning the skies for you anyway?
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