Had it been hinted at in any part of BG1 I'd be just fine with it.Thanas wrote:Indeed. IIRC the geas which Yoshimo got was intended to be either mirrored with Imoen or straight up replaced (given that in the code there are some unused dialogue scripts for Yoshimo the latter seems to be true).
But since I absolutely adore Imoen, having her live is fine with me. I just wish they had not gone into the "hey, she is a bhaalspawn too" route with her, as that kinda devaluates BG1. Yeah, right, a second Bhaalspawn right under Gorion's and the watcher's nose...righto. It just does not mesh well with BG1 especially as she does not get dark visions or anything.
Speaking of D&D villains
To think I was feeling good about Spellhold idea until that happened.John Irenicus wrote:I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!
Except for Planescape all video D&D villains have been pathetic since then.
Neverwinter Nights? Evil snake lady/god who went down easy once I fetched the right shiny rocks
NWN:Shadows:A Medusa fine but generic as all hell
NWN:Underdark:Generic Evil Demon #571 even the twist was rather lame
Neverwinternights 2:King of Shadows is a generic villian, an undead being undead and evil. They had a shot with Black Garius but considering I foiled 90% of his plans it was easy to pull off.
Neverwinternights 2 MoB:Akachi who is lame another re-tread of the King of Shadows faceless evil thing that is evil.