I believe the far right on the latest pic is actually further to the rear of the ship, but it does look like the array on the Imp classes.The Original Nex wrote:looks great! Are the forward arrays the same as those mounted on the conning tower of the Imp IIs?
Something big
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Re: Something big
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Re: Something big
^correct
The array is in the same style as that on an ISDII, but smaller - taken, actually, from the Procursator.
The array is in the same style as that on an ISDII, but smaller - taken, actually, from the Procursator.
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Re: Something big
Just a question regarding your interpretations of shield tech, fractal. Their relation to their reactors is that they can generally withstand the brunt of the ship's full alpha before failure, right? So an ISDII can tank 9.28e24W of abuse before collapse, or am I misinterpreting data?
There should be an official metric in regard to stupidity, so we can insult the imbeciles, morons, and RSAs out there the civilized way.
Any ideas for units of measure?
This could be the most one-sided fight since 1973 when Ali fought a 80-foot tall mechanical Joe Frazier. My memory isn't what it used to be, but I think the entire earth was destroyed.
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Any ideas for units of measure?
This could be the most one-sided fight since 1973 when Ali fought a 80-foot tall mechanical Joe Frazier. My memory isn't what it used to be, but I think the entire earth was destroyed.
~George Foreman, February 27th 3000 C.E.
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Re: Something big
My understanding, and it's quite limited, I'll freely admit, is that there's only hard data on how much heat the shield and power system can dissipate. This is 33% of maximum reactor power for an Acclamator (possibly better for a proper warship). I have no idea how much heat shields can hold before they fail, or how the method of energy delivery affects resistance (i.e., is a 6 petaton bolt more than 6 times better for breaching shields than 6x1 petaton bolts impacting nearly simultaneously, etc.)
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Re: Something big
So, we're at the great "render giant ortho and check for mistakes stage"
Didn't bother to make thumbnails because these might not be final and I am lazy:
Front view
Aft view
Port view
Top view
Bottom view
I am thinking Secutor for a class name "puruser/hunter/attendant" - about covers all the bases I think. Objections/better ideas for a big pursuit destroyer/fleet general purpose ship?
Didn't bother to make thumbnails because these might not be final and I am lazy:
Front view
Aft view
Port view
Top view
Bottom view
I am thinking Secutor for a class name "puruser/hunter/attendant" - about covers all the bases I think. Objections/better ideas for a big pursuit destroyer/fleet general purpose ship?
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Re: Something big
Hmm, I thought the ship would have been aligned with the dorsal ridgeline horizontal (or halfway between that and the brim trenches, since it has more bulk above the trenches). With it aligned on the brim trenches like that the bridge points down a bit. However, I did notice the engine nozzles aligned along the axis formed by the brim trenches, so just tilting the nose up might look funny with the engines.
That said, I think you have this ship nailed.
That said, I think you have this ship nailed.
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Re: Something big
Updated my site with a gallery for the Secutor:
http://fractalsponge.net/gallery/Secutor/index.html
Need to get some more stuff up, like the re-colored Bellator/Allegiance shots, etc., but one step at a time.
http://fractalsponge.net/gallery/Secutor/index.html
Need to get some more stuff up, like the re-colored Bellator/Allegiance shots, etc., but one step at a time.
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Re: Something big
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Re: Something big
I rather liked the doors, they were a fairly uncommon feature, not unheard of (the doors on the Venator dorsal bays) but they made sense for the ship considering it's small size.
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Re: Something big
Hey Fractal. Love the work. Been lurking for a while. I was just watching one of the videos for "The Old Republic" and I saw what I swear is your Bellator. It's not one of your renders, but it bears more than a striking resemblance. Not sure if this was done with your permission, but I thought I would let you know.
http://www.youtube.com/watch?v=xcfyG4Yg6VY
It's at 3:59 to 4:11
http://www.youtube.com/watch?v=xcfyG4Yg6VY
It's at 3:59 to 4:11
Re: Something big
a good new design after the corvette would the ["star hauler"]
Re: Something big
Honestly, looking at that last picture, I'm not sold on the doors. They work on the Venator because they seem like part of the main structure, but here you have them hanging off a box attached to the bottom of the hull - the whole construct looks a bit delicate for a warship. YMMV, but IMO it'd look better without doors and perhaps with the hull built up towards the hangar rather than having standing proud of the hull like that.
Re: Something big
The door structure looks a bit fragile when open. They really look like they should swing open.
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Re: Something big
Very well, rotating doors:
According to the depicted arrangement, ship can carry up to 18 light fighters (TIE/ln, TIE/I, TIE Hunter, TIE Avenger) as a maximum load (+2 empty slots for rotation). Space aft to dock a single Delta-class stormtrooper transport (not enough space for an assault shuttle or assault transport). The 18 fighter load is probably not going to be typical; it gives up most, if not all, maintenance space within the hangar, and if any of the fighters carry warheads, reloading is going to be problematic given the lack of space.
Launches are forward through sliding doors or down-and-out through the hatches via telescoping rack assemblies, like the old TIE Fighter launch cinematics. Recovery is typically through the large aperture aft, or, with more effort and chance of accident, directly into the rack docking cradles from the underside hatches. For crash launch sequence, entire complement sorties in two waves (2 front + 2 back + half of remainder alternating launches down-and-out). For normal operations I'd assume a single patrol flight would launch one at a time forward, the rack system shuttling stored fighters into launch position to replace them, in so doing opening the aft of the hangar to store retrieved fighters. There's room for a corridor built into the hangar walls to access the catwalks leading to the TIE racks, and to connect to the aft hangar. Hangar personnel would bunk above the hangars. The aft portion is dedicated to troop operations or landing cargo and supplies, with the ground contigent barracking in the ventral structures aft that extend to the hull wingtip.
Common possible arrangements:
1) Normal complement (escort/patrol and fleet duty):
a) 12 light fighters (+2 slots empty for rotation)
b) single Delta-class stormtrooper transport
c) single combat utility vehicle - acting as personnel/resupply shuttle or SAR/fighter recovery platform
d) modular maintenance platform (single fighter width, several fighters long - basically a stack of workshop platforms that can be moved along the overhead rail system and provide space for large-scale repairs, warhead-reloading, or any operation that can't be done via the rack system umbilicals). This can be dispensed with if the troop/cargo-loading bay aft is used instead, with obvious complications.
2) Surge complement (no maintenance/CUV):
a) 12 light fighters+single flight (3-4) heavy fighters (TIE/sa and Scimitars only; Defenders and StarWings are too big) OR 18 light fighters (both have +2 light fighter spots for rotation)
b) single Delta-class stormtrooper transport
Though the ship can carry some heavy fighters (9 TIE/sa or 6 Scimitars), hangar operations would be extremely cramped, and in the case of using Scimitars, there would be trouble even rotating fighters within the hangar. Best effectiveness would probably be with multirole Avengers or Hunters, obviously only likely if the ship is operating with higher-priority fleet units. TIE/I+T/ln mix more normal.
According to the depicted arrangement, ship can carry up to 18 light fighters (TIE/ln, TIE/I, TIE Hunter, TIE Avenger) as a maximum load (+2 empty slots for rotation). Space aft to dock a single Delta-class stormtrooper transport (not enough space for an assault shuttle or assault transport). The 18 fighter load is probably not going to be typical; it gives up most, if not all, maintenance space within the hangar, and if any of the fighters carry warheads, reloading is going to be problematic given the lack of space.
Launches are forward through sliding doors or down-and-out through the hatches via telescoping rack assemblies, like the old TIE Fighter launch cinematics. Recovery is typically through the large aperture aft, or, with more effort and chance of accident, directly into the rack docking cradles from the underside hatches. For crash launch sequence, entire complement sorties in two waves (2 front + 2 back + half of remainder alternating launches down-and-out). For normal operations I'd assume a single patrol flight would launch one at a time forward, the rack system shuttling stored fighters into launch position to replace them, in so doing opening the aft of the hangar to store retrieved fighters. There's room for a corridor built into the hangar walls to access the catwalks leading to the TIE racks, and to connect to the aft hangar. Hangar personnel would bunk above the hangars. The aft portion is dedicated to troop operations or landing cargo and supplies, with the ground contigent barracking in the ventral structures aft that extend to the hull wingtip.
Common possible arrangements:
1) Normal complement (escort/patrol and fleet duty):
a) 12 light fighters (+2 slots empty for rotation)
b) single Delta-class stormtrooper transport
c) single combat utility vehicle - acting as personnel/resupply shuttle or SAR/fighter recovery platform
d) modular maintenance platform (single fighter width, several fighters long - basically a stack of workshop platforms that can be moved along the overhead rail system and provide space for large-scale repairs, warhead-reloading, or any operation that can't be done via the rack system umbilicals). This can be dispensed with if the troop/cargo-loading bay aft is used instead, with obvious complications.
2) Surge complement (no maintenance/CUV):
a) 12 light fighters+single flight (3-4) heavy fighters (TIE/sa and Scimitars only; Defenders and StarWings are too big) OR 18 light fighters (both have +2 light fighter spots for rotation)
b) single Delta-class stormtrooper transport
Though the ship can carry some heavy fighters (9 TIE/sa or 6 Scimitars), hangar operations would be extremely cramped, and in the case of using Scimitars, there would be trouble even rotating fighters within the hangar. Best effectiveness would probably be with multirole Avengers or Hunters, obviously only likely if the ship is operating with higher-priority fleet units. TIE/I+T/ln mix more normal.
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Re: Something big
Some more additions - starting to itch for doing something else though:
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Re: Something big
Got to say fractal I really like the look of it, It seems very 'utilitarian' in terms of a realistic patrol ship. It's got a nice functional look to it aside from being stylish as well. There arnt greebles on there just for the sake of greebles liek other modles, its nice to be able to see all the details and say 'thats a sensor nod, thats a point defence gun' etc.
I will say if you are aching for something new, I've always wanted to see your take on my 'suport' ships for the Empire. Stuff like the tanker, or a mobile factory ship, something like the Arch Hammer or a industrial station an such. Woud be a good change of pace
I will say if you are aching for something new, I've always wanted to see your take on my 'suport' ships for the Empire. Stuff like the tanker, or a mobile factory ship, something like the Arch Hammer or a industrial station an such. Woud be a good change of pace
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Re: Something big
I do like auxiliaries, but I felt like doing this tonight. I imagine most of you will recognize it:
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Re: Something big
I was going to say Tie Interceptor but it looks beefier then that and has missile launchers.
Is it EU?
Is it EU?
Praying is another way of doing nothing helpful
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Re: Something big
Is that the TIE Avenger from the X-Wing/TIE Fighter games? IIRC it had launchers and 4x lasers
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Re: Something big
Yea, that looks like the Avenger/Advance alright.
Insanly awsome work as always Fractal, maybe if you want a real challenge you could try some Rebel ships designs?
Insanly awsome work as always Fractal, maybe if you want a real challenge you could try some Rebel ships designs?
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
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Re: Something big
I was hoping the rear point defense guns were going to be over/under rather than have sensors on the ventral side, so there would be 4 small guns on the bottom. Rather than just the two small guns and hangar on the bottom and the 3 small guns and 3 big guns on the top. that way it can help protect fighters and shuttles during launch/retrieval etc.
Also the Secutor class appears to have a considerable lack of rear firing weapons, while I’ve noticed allot of ships have guns that can fire behind rather well.
The Avenger looks great though.
Also the Secutor class appears to have a considerable lack of rear firing weapons, while I’ve noticed allot of ships have guns that can fire behind rather well.
The Avenger looks great though.
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Re: Something big
If you can only use fire to cover something as delicate as launch/retrieval, you're already in a pretty unhappy situation and probably shouldn't attempt launch anyway. The point of the design as is is to allow the corvette to point the dorsal side toward the enemy and use its main guns and the majority of its anti-fighter guns freely, screening launch operations with the hull if absolutely necessary. Ideally, launch ops would happen before the ship is fully engaged, and the ship seals the hangar until it is safe to recover.Azron_Stoma wrote:I was hoping the rear point defense guns were going to be over/under rather than have sensors on the ventral side, so there would be 4 small guns on the bottom. Rather than just the two small guns and hangar on the bottom and the 3 small guns and 3 big guns on the top. that way it can help protect fighters and shuttles during launch/retrieval etc.
Also the Secutor class appears to have a considerable lack of rear firing weapons, while I’ve noticed allot of ships have guns that can fire behind rather well.
The Avenger looks great though.
In "normal" combat operations, ventral guns don't add very much except cost and weight, sensitive issues for a small ship design meant for volume production. The front ventral guns do have clear firing arcs ventrally, and can contribute some fire above the midplane forward if chasing smaller craft.
Procusator is even worse for aft fire coverage, so I'm surprised you would complain about Secutor . Secutor has its flank batteries and side ion cannon that can easily engage aft if the bow is slightly tilted up. One main function of the ship is pursuit, so the armament is designed to cover as large a sector of the forward arc as possible to engage a maneuvering, fleeing, target. In a chase or single-ship action, the ship is likely to be maneuvering to keeping its targets within the main bow or dorsal firing arcs, like an ISD. In both of these cases, as well as the corvette, combat launch ops are can be screened by the hull while the bulk of the armament is engaged.