Something big

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Grandmaster Jogurt
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Re: Something big

Post by Grandmaster Jogurt »

I actually like the current configuration of the corner turrets. When I first saw them I felt they were going to be far too small and give the guns a "pasted on" feeling, since I'd assumed there'd be a gun on either side. With the sensors on one side, though, it's easier to imagine the guns taking up some of the sensors' allocation of internal space.
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Re: Something big

Post by fractalsponge1 »

Updates:
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Knife
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Re: Something big

Post by Knife »

Love the detail, the TIE Advance was always my favorite TIE ship. Looking forward to more of it.
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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

Aft fuselage almost done:
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Re: Something big

Post by fractalsponge1 »

Almost done.

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Re: Something big

Post by fractalsponge1 »

That's pretty much it:
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Crossroads Inc.
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Re: Something big

Post by Crossroads Inc. »

Always good to see more support ships and small fighters an such. Really loved your redesign of the TIE-Defender Wonder if you have plans for other light craft like the gunboat? Maybe the Skipray gunboats or something?
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Re: Something big

Post by fractalsponge1 »

^Many plans, but haven't gotten around them yet :)

Gallery is up:
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It's been a productive few months for completed meshes...
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Rogue 9
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Re: Something big

Post by Rogue 9 »

fractalsponge1 wrote:Some more additions - starting to itch for doing something else though:

http://fractalsponge.net/crv2/31.jpg
I love the angle on this shot. It just seems more... natural, I suppose, than viewing angles that are straight along some easily defined axis or another of the ship. It almost makes it seem like the shot captured the ship in motion (pulling up slightly to pass "over" the camera's POV).
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Crossroads Inc.
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Re: Something big

Post by Crossroads Inc. »

Rogue 9 wrote:
fractalsponge1 wrote:Some more additions - starting to itch for doing something else though:

http://fractalsponge.net/crv2/31.jpg
I love the angle on this shot. It just seems more... natural, I suppose, than viewing angles that are straight along some easily defined axis or another of the ship. It almost makes it seem like the shot captured the ship in motion (pulling up slightly to pass "over" the camera's POV).
Totally agree with that, I really love that view shot and it does indeed look as if you captured the ship in motion. As if it is about to go WOOOSH!!! Right over your head.

And yeah it has been a productive month for you Fractal! Everyone here at SD.Net solute your efforts and awesome work! Knowing you there is always something you are thinking about. Curious just what all you have in mind, maybe us pleebles could vote on what to do next ;)
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Re: Something big

Post by fractalsponge1 »

First mesh of the new year:

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I decided to trash the old one and do it properly. I'll be adding detail where I consider the original to be a bit lacking.
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Re: Something big

Post by wautd »

Man, I just found out about this tread. Impressive work sir :)
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OmegaChief
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Re: Something big

Post by OmegaChief »

Oh wow, the Lambda, one of my all time favourites, I can't wait to see you get some more detail on her there.
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Re: Something big

Post by fractalsponge1 »

Worked on the front a bit more (that part basically done), and did forward and side parts of the top wing.

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Ryan Thunder
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Re: Something big

Post by Ryan Thunder »

Hey just a thought; I seem to recall that the forward blaster cannons are supposed to be on turrets. It looks great though.
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Re: Something big

Post by fractalsponge1 »

On the studio model and set models they are not - the back end looks to have a twin ball turret, but all the other guns are fixed (at least restricted to elevation/depression).
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Re: Something big

Post by fractalsponge1 »

very difficult to show this area off:

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Ketan
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Re: Something big

Post by Ketan »

Soon, you have all small ships completed


and then put it together in .......the imperial carrier :mrgreen:
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Re: Something big

Post by Einhander Sn0m4n »

Quick question: Is this huge Imperial starfleet all for a game, project, hobby, the lulz, or what? This is a massive undertaking for one person, especially with the very quick progress and massive buildup. Also, since I couldn't resist asking: what are they going to be shooting at?
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Rogue 9
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Re: Something big

Post by Rogue 9 »

Well, it does make a very nice portfolio. ("My mesh was stolen by LucasArts to advertise their game" is a ringing endorsement, really. :razz:) I still say these deserve a fanfilm appearance at the very least, though.
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Crossroads Inc.
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Re: Something big

Post by Crossroads Inc. »

Einhander Sn0m4n wrote: Also, since I couldn't resist asking: what are they going to be shooting at?
Rebel Scum of course!
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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

Einhander Sn0m4n wrote:Quick question: Is this huge Imperial starfleet all for a game, project, hobby, the lulz, or what? This is a massive undertaking for one person, especially with the very quick progress and massive buildup. Also, since I couldn't resist asking: what are they going to be shooting at?
Hobby and the lulz really :).

Haven't done any Rebel or New Republic ships - there are some good ones out there, but I find modeling is more fun than compositing/animating.
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Re: Something big

Post by Azron_Stoma »

Ever thought of doing lower poly versions of some of the big ships, like the bellator and the Assertor, for use in say, Empire at War and other games?
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Rogue 9
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Re: Something big

Post by Rogue 9 »

Crossroads Inc. wrote:
Einhander Sn0m4n wrote: Also, since I couldn't resist asking: what are they going to be shooting at?
Rebel Scum of course!
His point, I believe, is that they need Rebel scum to shoot at. :wink:
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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

Low poly really doesn't appeal to me :) I don't have a problem with fan projects that use the design and make their own low-poly versions, though.

Some work on the lambda - had to rescale the fuselage and re-proportion the wings to deal with additional differences between the studio model and the set design blueprints. About right now:

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compare with: http://theforce.net/swtc/Pix/books/taosw/lambda1.jpg

detail inset:
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