TORCHLIGHT COMING TO XBLA!!!

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Chardok
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TORCHLIGHT COMING TO XBLA!!!

Post by Chardok »

SQUEEEEEEEEEEE
January 6th, 2011
We are proud to announce that Torchlight will be coming to Xbox 360 as a part of Microsoft’s House Party promotion in Spring 2011!


“We couldn’t be happier to bring Torchlight to Xbox LIVE Arcade,” says CEO Max Schaefer. “This is what the fans have been asking for. Torchlight for the Xbox 360 is a new way to experience a great game, and we’re thrilled to work with Microsoft to bring it to fruition.”



Q: What has been changed to make the game work on the 360?
A: The UI is COMPLETELY overhauled from the ground up. Nothing works the same. All new art and navigation. The concept of item ’slots’ is done away with – you just have a number of items you can hold ( 50 – ignores stack counts ). Potions and scrolls stack up to 99. Potions ‘auto pick’ the best potion to heal you or regen mana. You don’t have to think about it or map it. We iterated on the UI a ridiculous amount.

You can have 4 active mapped skills at a time, and a secondary set that you can swap between (using the dpad) for 8 mapped skills. Most of us actually find it easier to use a variety of skills on the console vs. PC, oddly enough.

Force feedback is in for quakes, strikes, low health heartbeats, and tugs on the fishing line Feels nice.

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Q: How are controls different?
A: Control is direct – no virtual cursors ever. Combat is a little different – you move forward slightly with melee attacks and all the attack animations are redone to support this. You don’t ‘target’ enemies – you’ll get a red highlight for a ‘primary’ target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ). Feels natural and does what you expect.

Ranged combat is actually in many ways easier – kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. ‘lobbed’ skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth. Combat pace feels ‘faster’ and more maneuverable. If you’ve played classics like Dark Alliance or Champions of Norrath, you have the general idea ( but no jumping ). Movement speed is analog – you can move slower by easing on the stick, something you can’t do at all on PC.

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Q: Has anything been removed/added for the console version?
A: No skills have been omitted. Some skills have had alterations to their functionality to make them feel better ( i.e. you don’t select corpses to summon a Nether Imp – you just cast it and if there’s a corpse around, there you go ).

Pretty much everything from the PC version is here. We didn’t remove any features, with the exception of secondary weapon sets, because there was no way we could find that didn’t feel horrible in inventory management. Socketing, enchanting, fishing, the infinite dungeon, item combination, are all represented.

We brought over some goodies from TL2 to the console version. Loading times are much reduced. Better animation blending makes combat snappier ( hard to describe, but you’ll probably feel it ). Automaps are brought over from TL2’s new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring ). In addition, there are three new armor sets (one for each class), some new random quests for one of the miners in town, and a new pet – the Chakawary.

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EEEEEEEEEK! PLEASE HAVE ONLINE COOPS!!!!!!

Q: Will Torchlight be released for the PS3 / PSN?
A: There are no PS3 plans at this time. Microsoft is acting as the publisher for the XBLA release
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Suck it, Sonygirls.
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Stark
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Re: TORCHLIGHT COMING TO XBLA!!!

Post by Stark »

What about Torchlight 2? Torchlight is pretty LITE if you get me.

At least there will be even more reason to laugh at Blizzard for not porting to 360. Hell, even Risen does RPG controls better on 360 than PC.

Its a bit sad that from the sounds of it they're using a pretty inferior control system, but Torchlight wasn't skillbar hell anyway. :)
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Chardok
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Re: TORCHLIGHT COMING TO XBLA!!!

Post by Chardok »

Man - I will give tons of money to Runic if it means more Torchlight and if it helps fund TL2 and the impending Torchlight MMO. We''ll see how well the revamped control scheme works. I, for one, am totally school girld over this and I'm there day 1, provided I'm all moved in and the cable's on. Who's with me?!
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Re: TORCHLIGHT COMING TO XBLA!!!

Post by Stark »

The word seems to be no coop. Which means I won't buy it, and you shouldn't either. Seriously, fuck them in their stupid asses.
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Chardok
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Re: TORCHLIGHT COMING TO XBLA!!!

Post by Chardok »

Stark wrote:The word seems to be no coop. Which means I won't buy it, and you shouldn't either. Seriously, fuck them in their stupid asses.

Oh, fuck off! Really? Well, that's a shitload of fuck,then. I'm out. Goddammit, what is WRONG with these people, seriously?
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Re: TORCHLIGHT COMING TO XBLA!!!

Post by General Zod »

I'm glad that they're redoing movement. Having to click in order to move anywhere was the worst part of it. Retooling the loots is a good idea but whether the way they're doing it is going to help or not is iffy. Right now my biggest problem is the game starts getting really samey after 18 levels. Thankfully I won my copy for free from D2D so I don't have any significant emotional attachment to the game. :)
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Re: TORCHLIGHT COMING TO XBLA!!!

Post by Stark »

Just wait for TL2. They'll apparently have support for item trades etc, but since TL is SP-only and its a straight port... that's it.
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