You guys should probably give a mention to Goldeneye Wii as a shooter of note last year, it was actually way better than I was expecting it to be. I'm not sure if it was lifting the mechanic from other games (probably), but I really appreciated the pseudo-cover system provided for by crouching-aiming interaction, wherein if you're crouched behind an obstacle and you hit "aim", you automatically pop up while you're aiming, then when you let go of aim you return to your crouched position. Generally, the game also let you do Stealth in 90% of the levels if you wanted to, unlike the totally scripted stealth in something like Blops where you trying to sneak around on a level not specifically designed for you to stealth is an exercise in futility.
As for this year, Red Orchestra 2 and Crysis 2 are going to be providing my FPS fix. RO2 specifically looks absolutely awesome, PC gaming master race etc.
Also, we're hitting the point where you can start to see the first glimmerings of photorealism, driving up the cost of content creation, meaning less A+ titles.
Art teams already create super-high resolution and detail assets for their games, they simply down-sample and compress them for the final product because they're trapped on 2005 hardware and can't get out.