This raises the matter of economy of scale in nuclear reactors; building 100 5 MW nuclear power plants is not necessarily as efficient as building one 500 MW plant. Which undermines the hyper-modular concept of the city, or forces you to accept significant cost penalties to impose hyper-modularity on the city.Purple wrote:Alright, dropping the solar panels in favor of local nuclear reactor plants. These are just as eco friendly since the refuse is used for the military industrial complex.
Those costs are going to be a serious issue as you try to shrink the minimum size of the modules. At a certain point, this kind of thing is going to become like Maoist China's backyard steel mills.
One big problem with this is that the greenhouse will require artificial lighting if you're going to stack the food production layers five or ten high... which does a lot to increase energy consumption per capita. There are good reasons for dirt farming, you know.What about having a normal apartment complex built around a large park. And than having a large (in both size and height) green house garden complex built next to it linked to a mall?
...Excuse me, but maybe I'm not understanding this.Treaties and theater shields.The idea of using cities as self-contained fortresses really doesn't work so well in modern warfare, though, because there's nothing stopping the enemy from just flattening the city with artillery barrages.
Are you deciding in advance that you shall have hypermodular self-sustaining cities, and then inventing justifications accordingly? Or are you trying to come up with hypermodular self-sustaining cities that are plausible?
If you're making up justifications as you go along, then your "treaties and theater shields" explanation fits right into that, because it's a blatant handwave. One that works, sort of, as long as no one looks at the man behind the curtain. Since really, the point is about the fact that modern warfare involves highly destructive weapons that make it impractical to outlast the enemy with a prolonged ground-based siege. Shields or no shields, the scale of the weapons is going to make civilian life extremely dangerous under those conditions: the moment the shield goes down, the habitat blocks would get flattened because no sane person is going to want to send riflemen to die in a warren of mini-arcologies.
If you're trying for plausibility, then you shouldn't invoke "siege resistance" as a major reason for your hypermodular self-sustaining cities. In real life, the layout of cities is generally determined more by their need to function in peacetime than to be defensible in wartime. If a hypermodular layout works in peacetime, whether it can hold out for months when cut off from support in war is irrelevant; if it doesn't work in peacetime, whether it can hold out for months when cut off from support in war is irrelevant.
1940s Britain was a society operating under wartime austerity measures; is that what you want? If so, then you're going to see other things like rationing coupons, black markets, and of course the problem that having a large fraction of the population working on truck farms to feed everyone else, you're using labor less efficiently than you could be. Which is problematic during wartime.Purple wrote:Well, to explain my point further. I think I have finally found a good analogy for what I am trying to make.
I was not going for an Arcology but for something more down to earth. In particular I was looking to revive the feel of 1940's Britain (Was watching history channel yesterday and found that this will work as a description) when every family that could had one parent working and the other tending to a small garden in the back yard with some chickens and bunnies and a vegetable patch. Just replace vegetable patch with hydroponic garden.
Milk and stuff that can't be grown on a family level would be grown in the district level and than stuff like furniture and electronics would come from higher up.
Also, if this has been going on long enough that the entire society is configured around wartime austerity and economic autarky, then it's going to warp people's outlook in other ways: "Oceania has always been at war with Eastasia." Well, that quote evokes the wrong ideas in some respects, but it's worth remembering that a world where people have been fighting for enough years that everything in the place is a legacy of wartime security and rationing needs, the social environment will be damned grim.
Could you expand on this, with more specific criticisms?Stas Bush wrote:Arcologies suck.
Trucks would still wind up having to be used in recognizable form as delivery vehicles, but long distance trucking is painfully inefficient, yes, a legacy of cheap gasoline more than anything else.Cargo transport - rail or ship only, trucks an atavism. There'll be a problem with airplanes, but hydrogen engines wouldn't be too far away, I hope.
If the current electricity production grid supported 1/10th the number of people, the population wouldn't be up to maintaining it, nor would it be cost-effective to try.Sarevok wrote:Is not the problem over population rather than power generation technology ? If the current electricity production grid had to support 1/10th the number of people we would not have problems in the first place.
See, this is what you should spell out in advance, because the social context has a lot to do with how the physical layout plays out.Purple wrote:Well, first thing first. Since I am working with a society that has passed from feudalism into communism directly with no intermediate stage and has not encountered capitalism until about a year ago even thou it has several millennia worth of history the cultural things won't be an issue. People don't wish for more than they have since they have nothing else to compare them self with. (eveyone else are worse off to say the least) But that is the perk with SF settings where I get to control entire planets.
Their entire culture is built around the concept of not having much but using what they have responsibly. And even if they did not, they have no choice in the mater. If someone is not satisfied, nice for him but he does not get to have a say in it.
Issues you will want (need) to address:
-The state's decision to discourage specialization of labor reduces productivity. I can probably fix my own plumbing rather than hiring a plumber, but I'll spend more hours on it and probably do an inferior job. Darning your own socks is labor-intensive, and means fewer hours worked in a state factory. And so on.
-How did this society go through its equivalent of the industrial revolution? What created the steady state they now occupy? Knowing this will tell you what kind of institutions got frozen into place after the steady state condition was reached.
-Again, there's the problem of 'backyard steel mill' attempts to create autarkic communities. Some things really are done more efficiently on a large scale in a separate location, like factory farms for egg production*. Sure, you need to transport the products farther, but it may honestly be less work and less consumption of state resources to do so.
*Inhumane, perhaps, but this society isn't especially kind to people, so I don't see why it would be especially kind to chickens.
-You can say "the system has been stable for thousands of years," but that is somewhat unrealistic: rebellions, treachery, and leaders who take it into their heads to institute odd policy changes in the name of "reform" are a constant of human nature. Therefore, you must explore what happens to your society at the marginal cases: when it is forced to compete with various modified versions of its own structure, when someone makes a policy blunder that sabotages some key part of the system, when the general public feels irritable and unhappy about their government and so doesn't cooperate with it as much as they would otherwise.
This last is particularly important; if the entire society is configured around the need to build modular urban communes, then during times of unrest you're very likely to see the cities breaking down along commune lines. Each 'urban village' of self-contained people will try to minimize its contact with the outside world, for their own safety's sake. If this goes far enough, the national government's control over the urban population may wind up becoming more theoretical than practical even if the urbanites aren't actively fighting the government in the streets.