SDN Worlds 4 Commentary Thread V
Re: SDN Worlds 4 Commentary Thread V
Whoops, quoted myself instead of editing, feel free to delete.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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Re: SDN Worlds 4 Commentary Thread V
Well, Heim drives would give the fighters a great deal of tactical maneuverability (which is why I gave it to all my combat-oriented strikecraft).
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Re: SDN Worlds 4 Commentary Thread V
Not unreasonable, but problematic in a few respects:RogueIce wrote:A point, which is one reason why I declined using the non-FTL "fighters" and went with straight up FTL capable gunboats as my fighters. These, which can use hyperspace to strike targets several systems distant, do present a capability that the pew pew lasers/railguns/drone fighters/etc lack and are worth seperate classification.
I suppose one alteration that might work without scrapping the system is that instead of fighters being non-FTL, they instead of Heim drives, rather than the faster (but generic) 'FTL drives' of their gunboat counterparts. Essentially, a smaller, shorter ranged and "slower" (in terms of going from one system to another) version of GBs.
1) It doesn't make a lot of sense for 'fleet defense fighters,' which make up a large portion of my total sublight fighter force and play a role in quite a few others.
2) I'm not sure we want everyone and his cousin Fred using Heim drives in combat all the time, and since nearly everyone has sublight fighters, that's what we'd wind up with.
For example, if the Centralist 0.1-point fighters were Heim-capable, the Battle of Zebes would have looked quite different. Because then they'd be able to take down the interdictor grid themselves with a massed Heimfighter launch. They would also have been able to launch a Heim-capable pursuit of the Kavoolite warp strafers; the defensive advantage of dual-drive ships in shoals would be effectively neutralized if everyone made widespread use of Heim-capable fighters.
As it was, their hyper-capable gunships were immobilized, leaving them limited to sublight craft that couldn't get into attack range in time to matter.
3) If all small craft in everyone's fleets gain FTL mobility, you run the risk of making carriers completely unattackable, as opposed to merely difficult to attack. As it stands, they can still send their fighters in from longer range than anything but specialized 'strategic bombardment' missiles could reach them during sublight combat, but it's at least remotely practical for non-carriers to charge carriers, shoulder aside their fighter elements, and force the carriers to either flee into hyper or be taken down. If all carrier attacks are launched from light-days out, that really isn't such a viable plan.
Only problem is, real carriers aren't exactly balanced with battleships of comparable tonnage. Ideally, in SDNW4 we want them to be (more or less) balanced. Which means keeping the carriers' range advantage within certain limits.Sort of like the advantage of real carriers, sending the air wings to do the attacking and sitting back where enemy surface ships can't hit them.
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Re: SDN Worlds 4 Commentary Thread V
I would like to point out that "hyperlight" shuttles are not really heim drive craft. They are hyperlight, with the assumption that the ftl engine isn't built with endurance in mind. Heim has always been assumed to be far more space intensive than hyperdrives. I am all for some fighters to start gaining hyperlight drives but to keep it limited. What I am proposing is that fighters over say 5$ get hyperlight, with the limited range that implies and by the time you get to 2per $ it is a intrasector drive. (It is what I am doing with my new fighter type.) After all the 15 per dollar hyperlight shuttles have ftl, so why shouldn't more fighters?
As to the less than great nature of the carrier rules, we could integrate ideas with the troops. As in have Elite Veteren and Rookie level training. In a war you cannot produce Elite fighter pilots as fast as you loose them. You can carry a certain number of fighters per point, like troops (although modified by cost, unlike troops) and training is what allows you to fill the difference. Thus even with ftl fighters the carriers performance degrades as the peacetime Elite pilots (or highly stress tested AIs for those of you with drones) are lost and replaced with Rookies, with Veterens making up only a small portion of the numbers back. So even if it is harder to get a kill on a carrier it becomes more and more Irrelevant to the War effort.
Alternatively Carriers could become far easier to destroy than they look, but I don't like this Idea.
As to the less than great nature of the carrier rules, we could integrate ideas with the troops. As in have Elite Veteren and Rookie level training. In a war you cannot produce Elite fighter pilots as fast as you loose them. You can carry a certain number of fighters per point, like troops (although modified by cost, unlike troops) and training is what allows you to fill the difference. Thus even with ftl fighters the carriers performance degrades as the peacetime Elite pilots (or highly stress tested AIs for those of you with drones) are lost and replaced with Rookies, with Veterens making up only a small portion of the numbers back. So even if it is harder to get a kill on a carrier it becomes more and more Irrelevant to the War effort.
Alternatively Carriers could become far easier to destroy than they look, but I don't like this Idea.
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Re: SDN Worlds 4 Commentary Thread V
I'm going to apologize for the FTL fighters things. I shouldn't have said it, and leaving them as they are is well enough. I think Simon nicely summed up their use. And I mostly apologize for opening up people deciding to toss out their ideas on rule modifications. I shouldn't have done it.
But no to the whole ranking thing, please. That just makes us have to refigure stuff out and nobody wants to do that. Plus, it's rather pointless and would make the whole carrier thing make less sense. Just leave them as having the punch of their point value and whatever number of physical hulls that represents is largely irrelevant.
But no to the whole ranking thing, please. That just makes us have to refigure stuff out and nobody wants to do that. Plus, it's rather pointless and would make the whole carrier thing make less sense. Just leave them as having the punch of their point value and whatever number of physical hulls that represents is largely irrelevant.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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Re: SDN Worlds 4 Commentary Thread V
Actually, yes, "hyperlight" shuttles are Heim-drive craft. Compared to starships with Heim drive, they generally have short endurance- I suspect their maximum range without refueling would be something on the order of a few hours of Heim drive flight, which is nowhere near enough to cover interstellar distances. There would be exceptions (Heim-capable equivalents of maritime patrol craft)... but really, the Heim drive is supposed to be near-obsolete technology except in areas where it is impractical to use hyperdrive: the inner system around a star, and in shoal territory.Agent Sorchus wrote:I would like to point out that "hyperlight" shuttles are not really heim drive craft. They are hyperlight, with the assumption that the ftl engine isn't built with endurance in mind. Heim has always been assumed to be far more space intensive than hyperdrives. I am all for some fighters to start gaining hyperlight drives but to keep it limited. What I am proposing is that fighters over say 5$ get hyperlight, with the limited range that implies and by the time you get to 2per $ it is a intrasector drive. (It is what I am doing with my new fighter type.) After all the 15 per dollar hyperlight shuttles have ftl, so why shouldn't more fighters?
I also suspect that hyperlight shuttles tend to be fragile, bulky, and cargo/payload-inefficient for their tonnage: the Heim drive takes up enough physical space that you can't put all that much cargo (or weapons) on the craft on top of it. By the time you've scaled up the part of the craft not dedicated to the Heim drive until it's a useful combat fighter, you've got something so big you might as well slap on a hyperdrive and make a gunboat of it.
There are no doubt a few exceptions around the galaxy- the Lost whose tech paradigm is very weird, some of the shoal powers who may have put more effort into miniaturized Heim drives than normal nations, and so on. But I think the prevailing rule should be that to turn a Heim-drive "hyperlight shuttle" into a really effective combat small craft, you have to make it so big that in-character, there's no reason not to go to gunboats.
And again, I do not like the level of proliferation of Heim drive that is implied by making them universal as a routine feature for starfighters. Not everyone wants Heim-capable fighters (not even everyone with 4 per $ fighters). And there are huge tactical consequences to having them. For people whose fleet layouts are based on some kind of attempt at a coherent, rationalized doctrine that fits multiple types of ships and small craft together, rearranging the doctrine can present serious problems.
Also, I honestly do not see that there is a 'range limit' problem with carriers. Carriers are not necessarily supposed to present players with a drastically different strategy than 'normal' ships. They can, certainly; that's what gunboat carriers do. But they don't have to; there doesn't have to be a major tactical difference between a carrier and an arsenal ship, except that one launches more versatile, more reusable 'missile buses' that count as non-expendable standing forces rather than expendable ammunition.
Requires excessive rules complexity, though. The carrier rules are already getting complaints for being too complicated. Implementing (and tracking) training rules would make the complexity crippling for the style of play we're aiming for.As to the less than great nature of the carrier rules, we could integrate ideas with the troops. As in have Elite Veteren and Rookie level training. In a war you cannot produce Elite fighter pilots as fast as you loose them. You can carry a certain number of fighters per point, like troops (although modified by cost, unlike troops) and training is what allows you to fill the difference. Thus even with ftl fighters the carriers performance degrades as the peacetime Elite pilots (or highly stress tested AIs for those of you with drones) are lost and replaced with Rookies, with Veterens making up only a small portion of the numbers back. So even if it is harder to get a kill on a carrier it becomes more and more Irrelevant to the War effort.
Me neither.Alternatively Carriers could become far easier to destroy than they look, but I don't like this Idea.
While it might make sense to change the rules to make carrier combat mathematically 'simpler' by saying that a carrier by throwing out the 1/2 and x2 factors that cancel each other out*, I don't think it makes sense to do much of anything else to revamp the small craft rules. I mean, does anyone really have a problem with the basic division of "sublight small, hyperspace large" we now have between fighters and gunboats? I haven't seen a lot of complaints about that aspect. There's a bit of demand for Heimfighters, but it's not overwhelming and is best met in terms of one-off exceptions to the rule.
*(and I don't even like doing this because of the changes it imposes on orders of battle without obvious reasons)
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Re: SDN Worlds 4 Commentary Thread V
I am going to roll with hyperlight being slightly different no matter what, and I think I have crossed into the Douche side of things with this last post. It has been up long enough everyone has seen it so rather than deleting it I am spoilering it.
I should have spent my time writing a story post rather than arguing.
Spoiler
I should have spent my time writing a story post rather than arguing.
Spoiler
Last edited by Agent Sorchus on 2011-02-18 05:32pm, edited 1 time in total.
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Re: SDN Worlds 4 Commentary Thread V
Edited the above post, I am going to go work on a story post or ten now.
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Re: SDN Worlds 4 Commentary Thread V
Honestly, Sorchus, I'd be just as happy to pretend you never made those comments, because they don't stand up well on their own merits. I won't say more about it, but...
Spoiler
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Re: SDN Worlds 4 Commentary Thread V
You've made it clear in the past and remind us yet again that you are an insular nation that will more than likely have zero interaction with the rest of us. You continue to insist on a wanktastic ship despite concerns and plausible compromises proposed by many of your fellow players. I have to question if you're actually here to play or if you found yourself in the STGOD forum rather than the FanFic forum some how. Since to me it sounds like you're more interested in writing your own little story and ignoring or refusing to interact with anyone in any meaningful way.Thanas wrote:The Sassanids do not like interfering in other sovereign nations, so you should count them out. They'll help the Bragulans with some logistics supply due to the relations between the nations but will not take part in any fighting, merely observing.
(It is not like the grand total of the Sassanid offensive strength of one dreadnought and four light cruisers would make a difference either way in any case).
So are you here to play and interact with the rest of us? Or write your own little Andromeda meets Dune fanfic?
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Re: SDN Worlds 4 Commentary Thread V
I can answer that at least in part: Thanas and myself are already planning interactions between his Sassanids and my Sovereignty. So that's some Grade A quality interaction right there.
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Re: SDN Worlds 4 Commentary Thread V
The issue with Thanas has been discussed and settled, I want this grumbling to stop now, alright? Let's not poison the freaking well any more than we already have.
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American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.
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Re: SDN Worlds 4 Commentary Thread V
/shrug ok consider it dropped.
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Re: SDN Worlds 4 Commentary Thread V
Sänger! by God!
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
Re: SDN Worlds 4 Commentary Thread V
Lonestar wrote:Sänger! by God!
Fun times.
However, I have to question why the SNDW3 German Empire would sink Dominion ships (I'd actually imagine there would be deadlock for centuries between the states who signed the treaty of Vienna, The Aegean Pact and the Dominion/East Asian states, given that nobody could really start a war). But that is okay, we can work that one out when we eventually get to writing the SDNW3 epilogue, no use quibbling over this.
However, please note that that Reichskanzler Johannes Sänger of SDNW3 is not the same as Korvettenkapitän Georg Sänger, Head of House Xenos, his descendant. Johannes Sänger is dead and buried for over 13 centuries now. His character arc is over, continuing him would serve no purpose. He (or will be, once we get to the epilogue writing for SDNW3) has gone full circle. Dead and gone.
And that he actually is from another universe is also unknown to most except for the Sassanid leadership. In fact, Shroom, Siege and Pezook are all working under the assumption that he is - so far - one unusual Sassanid noble with a very odd name.
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Re: SDN Worlds 4 Commentary Thread V
Well, Fairfax and Sheppard are prone to reacting extremely to unusual stimuli. They may just be twitchy. I await developments with considerable interest.
Also, hah. BBGNs.
The logical endpoint, I suppose...
Also, hah. BBGNs.
The logical endpoint, I suppose...
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Re: SDN Worlds 4 Commentary Thread V
Thanas wrote:Lonestar wrote:Sänger! by God!
Fun times.
However, I have to question why the SNDW3 German Empire would sink Dominion ships (I'd actually imagine there would be deadlock for centuries between the states who signed the treaty of Vienna, The Aegean Pact and the Dominion/East Asian states, given that nobody could really start a war). But that is okay, we can work that one out when we eventually get to writing the SDNW3 epilogue, no use quibbling over this.
More importantly, Fairfax thinks Germans did so. Obviously the Grand Dominion of the Indies was not short of enemies.
I know that, you know that...does Fairfax, Bhatt, and soon General Sheppard know that?However, please note that that Reichskanzler Johannes Sänger of SDNW3 is not the same as Korvettenkapitän Georg Sänger, Head of House Xenos, his descendant. Johannes Sänger is dead and buried for over 13 centuries now. His character arc is over, continuing him would serve no purpose. He (or will be, once we get to the epilogue writing for SDNW3) has gone full circle. Dead and gone.
(note that while Fairfax thought that he was the split and image of Sänger, his wife thought he only bore a passing resemblance)
The head of FIS said it was one of those "RUMINT things", and basically something that Dominionoid Intelligence Agencies shoved into the 'those crazy furriners' column. It wouldn't have been well known, but it wouldn't have been worth verifying (although he did indicate that something similar had happened before)And that he actually is from another universe is also unknown to most except for the Sassanid leadership. In fact, Shroom, Siege and Pezook are all working under the assumption that he is - so far - one unusual Sassanid noble with a very odd name.
Last edited by Lonestar on 2011-02-18 09:10pm, edited 1 time in total.
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Re: SDN Worlds 4 Commentary Thread V
In that case, I have no objections at all and look forward to your next posts.
EDIT: heck, a meeting between Fairfax, Shep and Sänger could have great potential.
EDIT: heck, a meeting between Fairfax, Shep and Sänger could have great potential.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Worlds 4 Commentary Thread V
I was thinking more like "Fairfax and Shep put out a Mob hit out on Sänger"Thanas wrote:
EDIT: heck, a meeting between Fairfax, Shep and Sänger could have great potential.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
Re: SDN Worlds 4 Commentary Thread V
(I won't go further in that story in the story thread until I can speak to Shep...so basically we're waiting until Shep's internets is more than phone deep)
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
Re: SDN Worlds 4 Commentary Thread V
Lonestar wrote:I was thinking more like "Fairfax and Shep put out a Mob hit out on Sänger"Thanas wrote:
EDIT: heck, a meeting between Fairfax, Shep and Sänger could have great potential.
That could have great potential as well.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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My LPs
Re: SDN Worlds 4 Commentary Thread V
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Worlds 4 Commentary Thread V
Maybe their time being frozen in cryotanks or being translocated by intrinsic field generators have caused their brains to go a bit loopy.Simon_Jester wrote:Well, Fairfax and Sheppard are prone to reacting extremely to unusual stimuli. They may just be twitchy. I await developments with considerable interest.
Also, hah. BBGNs.
The logical endpoint, I suppose...
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Re: SDN Worlds 4 Commentary Thread V
Some say the source Man Code was flawed to begin with...Shroom Man 777 wrote:Maybe their time being frozen in cryotanks or being translocated by intrinsic field generators have caused their brains to go a bit loopy.Simon_Jester wrote:Well, Fairfax and Sheppard are prone to reacting extremely to unusual stimuli. They may just be twitchy. I await developments with considerable interest.
Also, hah. BBGNs.
The logical endpoint, I suppose...
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Re: SDN Worlds 4 Commentary Thread V
Hey Ezekiel are you going to be in the EFG, Lower Teens region, where most of the United Sectors are now? Or are you going to be someplace different? I believe I remember discussion of your location as being in that general area, am I correct?
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